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Mortal Online - Beta Signup and gameplay video

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Comments

  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by toxzik


    No FFA PvP? Thats the whole point of the game.
     
    Combined with things for guilds to compete over. Like Land.

    Wrong. That is darkfall.

     

    MO is going to try and strike a balance between PvP, PvE, and Crafting.   At least that is the intent, but we will see when beta leaks start to surface.

     

  • LocklainLocklain Member Posts: 2,154

    I find it funny that Darkfall has "Tasos" and Mortal Online has "Talos" . . .

    I think if I were Talos I would change my name.

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • toxziktoxzik Member UncommonPosts: 41
    Originally posted by thinktank001

    Originally posted by toxzik


    No FFA PvP? Thats the whole point of the game.
     
    Combined with things for guilds to compete over. Like Land.

    Wrong. That is darkfall.

     

    MO is going to try and strike a balance between PvP, PvE, and Crafting.   At least that is the intent, but we will see when beta leaks start to surface.

     

    Wrong. It is in MO too.

    Even in the damn Mortal online beta apps one of the options as "What features are you looking forward to most in Mortal Online" is

    "Siege warfare and territorial control"

     

    Read more.  Yeah ofcourse PvE and crafting is in too.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by toxzik

    Originally posted by thinktank001

    Originally posted by toxzik


    No FFA PvP? Thats the whole point of the game.
     
    Combined with things for guilds to compete over. Like Land.

    Wrong. That is darkfall.

     

    MO is going to try and strike a balance between PvP, PvE, and Crafting.   At least that is the intent, but we will see when beta leaks start to surface.

     

    You do know that Mortal will have guild owned land/property and such?

    Yeah, but you spouting off at the mouth about FFA PvP being "the whole point" is completely wrong. Sorry bub, that ain't "the whole point". It is a significant part of the game, for sure. Thinktank001's post has a more accurate depiction of the "whole point" of MO.

     

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • toxziktoxzik Member UncommonPosts: 41
    Originally posted by Khalathwyr

    Originally posted by toxzik

    Originally posted by thinktank001

    Originally posted by toxzik


    No FFA PvP? Thats the whole point of the game.
     
    Combined with things for guilds to compete over. Like Land.

    Wrong. That is darkfall.

     

    MO is going to try and strike a balance between PvP, PvE, and Crafting.   At least that is the intent, but we will see when beta leaks start to surface.

     

    You do know that Mortal will have guild owned land/property and such?

    Yeah, but you spouting off at the mouth about FFA PvP being "the whole point" is completely wrong. Sorry bub, that ain't "the whole point". It is a significant part of the game, for sure. Thinktank001's post has a more accurate depiction of the "whole point" of MO.

     

     

    Gah lol, my wording may have been alittle off. I should have said "Its the most important feature". Which, in a sandbox mmo like this.. IT IS.

    My post had more truth to it than Thinktank001's tho.

     

     

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by toxzik

    Originally posted by thinktank001

    Originally posted by toxzik


    No FFA PvP? Thats the whole point of the game.
     
    Combined with things for guilds to compete over. Like Land.

    Wrong. That is darkfall.

     

    MO is going to try and strike a balance between PvP, PvE, and Crafting.   At least that is the intent, but we will see when beta leaks start to surface.

     

    Wrong. It is in MO too.

    Even in the damn Mortal online beta apps one of the options as "What features are you looking forward to most in Mortal Online" is

    "Siege warfare and territorial control"

     

    Read more.  Yeah ofcourse PvE and crafting is in too.

    No, you need to read more. You chose only to focus in on that one line out of SEVEN choices in that beta app. Crafting also had it's own line in that app, as well as testing the PvE AI.

     

    Seriously...you just need to stop where you're at. You're just making yourself look more and more foolish with each post.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by toxzik

    Originally posted by Khalathwyr

    Originally posted by toxzik

    Originally posted by thinktank001

    Originally posted by toxzik


    No FFA PvP? Thats the whole point of the game.
     
    Combined with things for guilds to compete over. Like Land.

    Wrong. That is darkfall.

     

    MO is going to try and strike a balance between PvP, PvE, and Crafting.   At least that is the intent, but we will see when beta leaks start to surface.

     

    You do know that Mortal will have guild owned land/property and such?

    Yeah, but you spouting off at the mouth about FFA PvP being "the whole point" is completely wrong. Sorry bub, that ain't "the whole point". It is a significant part of the game, for sure. Thinktank001's post has a more accurate depiction of the "whole point" of MO.

     

     

    Gah lol, my wording may have been alittle off. I should have said "Its the most important feature". Which, in a sandbox mmo like this.. IT IS.

    My post had more truth to it than Thinktank001's tho.

     

     



     

    There you go again. Dude, seriously, quit. It is not the "most important feature". You have only to read the official forums and take a good look at games that tried making it the central/only feature to see that SV knows better than to do that. They are making it an EQUAL feature to all the rest of the other features they are putting in MO.

    Now, it may be the most important feature to YOU personally, which is fine. But to try to represent that that is how SV is viewing it is completely...wrong. And if you disagree, head on over to the official forums and PM Mats and ask him.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • toxziktoxzik Member UncommonPosts: 41
    Originally posted by Khalathwyr

    Originally posted by toxzik

    Originally posted by thinktank001

    Originally posted by toxzik


    No FFA PvP? Thats the whole point of the game.
     
    Combined with things for guilds to compete over. Like Land.

    Wrong. That is darkfall.

     

    MO is going to try and strike a balance between PvP, PvE, and Crafting.   At least that is the intent, but we will see when beta leaks start to surface.

     

    Wrong. It is in MO too.

    Even in the damn Mortal online beta apps one of the options as "What features are you looking forward to most in Mortal Online" is

    "Siege warfare and territorial control"

     

    Read more.  Yeah ofcourse PvE and crafting is in too.

    No, you need to read more. You chose only to focus in on that one line out of SEVEN choices in that beta app. Crafting also had it's own line in that app, as well as testing the PvE AI.

     

    Seriously...you just need to stop where you're at. You're just making yourself look more and more foolish with each post.

     

    Seriously, i'm just pointing out that he's wrong when he said "No that is DF" and i figured he meant guild competition over land. I know very well that MO is about more then PvP. I'm a crafting fan ffs. 

     

    Oh well, I agree that we should stop. There's some misunderstanding here . I've read just about everything there is about the game, including IRC Q/A's. I was just calling him out on his "No that is DF" comment.

     

    Ohwell, i'm out.

  • toxziktoxzik Member UncommonPosts: 41
    Originally posted by Khalathwyr

    Originally posted by toxzik

    Originally posted by Khalathwyr

    Originally posted by toxzik

    Originally posted by thinktank001

    Originally posted by toxzik


    No FFA PvP? Thats the whole point of the game.
     
    Combined with things for guilds to compete over. Like Land.

    Wrong. That is darkfall.

     

    MO is going to try and strike a balance between PvP, PvE, and Crafting.   At least that is the intent, but we will see when beta leaks start to surface.

     

    You do know that Mortal will have guild owned land/property and such?

    Yeah, but you spouting off at the mouth about FFA PvP being "the whole point" is completely wrong. Sorry bub, that ain't "the whole point". It is a significant part of the game, for sure. Thinktank001's post has a more accurate depiction of the "whole point" of MO.

     

     

    Gah lol, my wording may have been alittle off. I should have said "Its the most important feature". Which, in a sandbox mmo like this.. IT IS.

    My post had more truth to it than Thinktank001's tho.

     

     



     

    There you go again. Dude, seriously, quit. It is not the "most important feature". You have only to read the official forums and take a good look at games that tried making it the central/only feature to see that SV knows better than to do that. They are making it an EQUAL feature to all the rest of the other features they are putting in MO.

    Now, it may be the most important feature to YOU personally, which is fine. But to try to represent that that is how SV is viewing it is completely...wrong. And if you disagree, head on over to the official forums and PM Mats and ask him.

    Ok last answer to explain what i mean:

    A sandbox MMO is worth SHIT without free for all PvP.

     

    If you dont agree, then you dont know much about these kinds of games.

    I enjoy the other parts of these games, but free for all PvP is crucial.

  • ronan32ronan32 Member Posts: 1,418

    full loot, ffa pvp games just attract the worst kind of community.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by toxzik

    Originally posted by Khalathwyr

    Originally posted by toxzik

    Originally posted by Khalathwyr

    Originally posted by toxzik

    Originally posted by thinktank001

    Originally posted by toxzik


    No FFA PvP? Thats the whole point of the game.
     
    Combined with things for guilds to compete over. Like Land.

    Wrong. That is darkfall.

     

    MO is going to try and strike a balance between PvP, PvE, and Crafting.   At least that is the intent, but we will see when beta leaks start to surface.

     

    You do know that Mortal will have guild owned land/property and such?

    Yeah, but you spouting off at the mouth about FFA PvP being "the whole point" is completely wrong. Sorry bub, that ain't "the whole point". It is a significant part of the game, for sure. Thinktank001's post has a more accurate depiction of the "whole point" of MO.

     

     

    Gah lol, my wording may have been alittle off. I should have said "Its the most important feature". Which, in a sandbox mmo like this.. IT IS.

    My post had more truth to it than Thinktank001's tho.

     

     



     

    There you go again. Dude, seriously, quit. It is not the "most important feature". You have only to read the official forums and take a good look at games that tried making it the central/only feature to see that SV knows better than to do that. They are making it an EQUAL feature to all the rest of the other features they are putting in MO.

    Now, it may be the most important feature to YOU personally, which is fine. But to try to represent that that is how SV is viewing it is completely...wrong. And if you disagree, head on over to the official forums and PM Mats and ask him.

    Ok last answer to explain what i mean:

    A sandbox MMO is worth SHIT without free for all PvP.

     

    If you dont agree, then you dont know much about these kinds of games.

    I enjoy the other parts of these games, but free for all PvP is crucial.



     

    Yep, and I never said ffa pvp wasn't a key part of the pie. But throwing statements around like you did saying it's the "most important part" are dangerous in that they may cause others not familiar with MO to think it's another "PvP only, the hell with crafting and PvE" type game. And it's not. All parts are getting equal consideration. That makes it different (in concept, the proof is always in the pudding) than some recent games.

     Edit: Oh, and checking your age, I've been playing these games for half your lifetime. I don't profess to know all, but I do know a considerable amount.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • toxziktoxzik Member UncommonPosts: 41
    Originally posted by Khalathwyr

    Originally posted by toxzik

    Originally posted by Khalathwyr

    Originally posted by toxzik

    Originally posted by Khalathwyr

    Originally posted by toxzik

    Originally posted by thinktank001

    Originally posted by toxzik


    No FFA PvP? Thats the whole point of the game.
     
    Combined with things for guilds to compete over. Like Land.

    Wrong. That is darkfall.

     

    MO is going to try and strike a balance between PvP, PvE, and Crafting.   At least that is the intent, but we will see when beta leaks start to surface.

     

    You do know that Mortal will have guild owned land/property and such?

    Yeah, but you spouting off at the mouth about FFA PvP being "the whole point" is completely wrong. Sorry bub, that ain't "the whole point". It is a significant part of the game, for sure. Thinktank001's post has a more accurate depiction of the "whole point" of MO.

     

     

    Gah lol, my wording may have been alittle off. I should have said "Its the most important feature". Which, in a sandbox mmo like this.. IT IS.

    My post had more truth to it than Thinktank001's tho.

     

     



     

    There you go again. Dude, seriously, quit. It is not the "most important feature". You have only to read the official forums and take a good look at games that tried making it the central/only feature to see that SV knows better than to do that. They are making it an EQUAL feature to all the rest of the other features they are putting in MO.

    Now, it may be the most important feature to YOU personally, which is fine. But to try to represent that that is how SV is viewing it is completely...wrong. And if you disagree, head on over to the official forums and PM Mats and ask him.

    Ok last answer to explain what i mean:

    A sandbox MMO is worth SHIT without free for all PvP.

     

    If you dont agree, then you dont know much about these kinds of games.

    I enjoy the other parts of these games, but free for all PvP is crucial.



     

    Yep, and I never said ffa pvp wasn't a key part of the pie. But throwing statements around like you did saying it's the "most important part" are dangerous in that they may cause others not familiar with MO to think it's another "PvP only, the hell with crafting and PvE" type game. And it's not. All parts are getting equal consideration. That makes it different (in concept, the proof is always in the pudding) than some recent games.

     

    Then we are on the same page.  Lets blame this on my unfortunate use of words. I still think its the most important part of the game(again, like you said, its my opinion) but crafting/PvE is important to me also.



    I keep breaking my "last post in thread" promises.

     

    Peace out

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133


    Originally posted by toxzik

    Originally posted by Khalathwyr

    Originally posted by toxzik

    Originally posted by Khalathwyr

    Originally posted by toxzik

    Originally posted by Khalathwyr

    Originally posted by toxzik

    Originally posted by thinktank001

    Originally posted by toxzik No FFA PvP? Thats the whole point of the game.   Combined with things for guilds to compete over. Like Land.
    Wrong. That is darkfall.   MO is going to try and strike a balance between PvP, PvE, and Crafting.   At least that is the intent, but we will see when beta leaks start to surface.  
    You do know that Mortal will have guild owned land/property and such?
    Yeah, but you spouting off at the mouth about FFA PvP being "the whole point" is completely wrong. Sorry bub, that ain't "the whole point". It is a significant part of the game, for sure. Thinktank001's post has a more accurate depiction of the "whole point" of MO.  
      Gah lol, my wording may have been alittle off. I should have said "Its the most important feature". Which, in a sandbox mmo like this.. IT IS. My post had more truth to it than Thinktank001's tho.    
      There you go again. Dude, seriously, quit. It is not the "most important feature". You have only to read the official forums and take a good look at games that tried making it the central/only feature to see that SV knows better than to do that. They are making it an EQUAL feature to all the rest of the other features they are putting in MO. Now, it may be the most important feature to YOU personally, which is fine. But to try to represent that that is how SV is viewing it is completely...wrong. And if you disagree, head on over to the official forums and PM Mats and ask him.
    Ok last answer to explain what i mean: A sandbox MMO is worth SHIT without free for all PvP.   If you dont agree, then you dont know much about these kinds of games. I enjoy the other parts of these games, but free for all PvP is crucial.
      Yep, and I never said ffa pvp wasn't a key part of the pie. But throwing statements around like you did saying it's the "most important part" are dangerous in that they may cause others not familiar with MO to think it's another "PvP only, the hell with crafting and PvE" type game. And it's not. All parts are getting equal consideration. That makes it different (in concept, the proof is always in the pudding) than some recent games.  
    Then we are on the same page.  Lets blame this on my unfortunate use of words. I still think its the most important part of the game(again, like you said, its my opinion) but crafting/PvE is important to me also. I keep breaking my "last post in thread" promises.   Peace out
     

    No worries, I've broken my "last post" remarks a few times too, hehe.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • ZetherinZetherin Member Posts: 36

    Khalathwyr,

    SV has explicitely stated Mortal Online is geared behind FFA PVP; it is it's core. PVE and Crafting  are second to PVP and all PVP-related features. You are incorrect if you are to think PVE and Crafting are getting as much attention as PVP - this is just not so, and can be supported by a plethora of posts and FAQ's. A recent thread even mentioned how they weren't doing any extra work on PVE AI, for example, as it's not a focus of the game. This is not to say PVE, Crafting, and other features are not being worked on, but it is to say PVP is definitely getting the most attention.

    Therefore, the proposition: "PVP is the most important feature of the game" is correct.

    I've been a part of the official forum for a while, and this has been noted more than one time by the community moderators, the developers, and all of the QA sections. PVP is paramount to the MO experience.

    I ask you to please read the FAQ's, the two multi-faceted answer sheets on the official forums, and search for dev postings. Stop posting misinformation. Thanks.

    Z

  • RecklessLemmRecklessLemm Member Posts: 35
    Originally posted by Zetherin


    Khalathwyr,
    SV has explicitely stated Mortal Online is geared behind FFA PVP; it is it's core. PVE and Crafting  are second to PVP and all PVP-related features. You are incorrect if you are to think PVE and Crafting are getting as much attention as PVP - this is just not so, and can be supported by a plethora of posts and FAQ's. A recent thread even mentioned how they weren't doing any extra work on PVE AI, for example, as it's not a focus of the game. This is not to say PVE, Crafting, and other features are not being worked on, but it is to say PVP is definitely getting the most attention.

     

    I think you are using as a reference a quote from Henrik Nystrom in the interview to be found here:

     

    http://www.gamesnafu.com/readarticle.php?ArticleID=180

     

    I think the part of the interview you reference is:

     

    Q: How much of Mortal Online's game play will be focused on PvP?

    A: The entire game is developed with PvP in focus. This doesn’t mean there is no PvE only that our game is built on PvP with added PvE - not the other way around which is very common in other MMO’s. In other words, we make sure every game feature works well with the open PvP.

    Regarding PvE, we have not put that much effort into AI, and as I stated before there are no "pick a hundred apples"-quests to guide you through the world. However gathering, mining, exploring, hunting, crafting and the like are important to us and make for a lot of PvE content.

     

    However, to focus on that one statement out of the whole interview would be doing the game and yourself a disservice.

     

    I suggest those who want to continue the discussion read the whole artice, maybe a ten minute read in total.

  • ZzuluZzulu Member Posts: 452

    It is quite clear that PvP is in focus. They will have PvE, but the PvP will be the integral part of the gameplay in MO. They've mentioned PvE, but it has always come off sounding as a side project, in the shadow of all the PvP features.

  • RecklessLemmRecklessLemm Member Posts: 35

    For those of you who are posting because advanced PVE AI is the defining reason you buy a game, because you really like prolonged tactical encounters with unique local wildlife, please say so somewhere in your post so we can continue to help provide you with informative and helpful links.

     

    I've got some great hunting games for you to try. They're so real you'll actually feel like you've been in a tree stand for 8 hours without seeing a single deer.

  • ZetherinZetherin Member Posts: 36

    How is this a rebuttal to what I said?

    I've read the entire article, and all the articles for that matter.

    The take home point here is that PVP is the most important facet in this game. What about this does anyone not agree with, or understand?

     

  • RecklessLemmRecklessLemm Member Posts: 35

    PVP is the most important factor in the game.

     

    PVP is the central element around which the rest of the game mechanics are designed to work with.

     

    Do you see the difference in those two sentences?

  • ZetherinZetherin Member Posts: 36
    Originally posted by RecklessLemm


    PVP is the most important factor in the game.
     
    PVP is the central element around which the rest of the game mechanics are designed to work with.
     
    Do you see the difference in those two sentences?

     

    I said "facet". As in, a facet of the game mechanics.

    PVP-related content is, as you say, the central element around which the rest of the game mechanics are designed to work with.

    I believe in your first example you are using "factor" as "An emphasize on how a player should *play*" or "If I don't PVP, nothing else is worthwhile". That is, a player should only PVP, as it is  the most important "factor" in one's enjoyment from said game. This is beyond the scope of what I am speaking. Otherwise, I do not see the distinction you are trying to make. The phrase "the most important factor" is synonomous in my eyes to "the central element around which the rest of the game mechanics are designed to work with". PVP is the most important facet (in terms of gameplay mechanics) because work on other facets (of gameplay mechanics) is dependent on PVP [as illustrated by a number of posts, articles, and discussions, namely the one you pointed out]

  • RecklessLemmRecklessLemm Member Posts: 35
    Originally posted by Zetherin

    I said "facet". As in, a facet of the game mechanics.
    PVP-related content is, as you say, the central element around which the rest of the game mechanics are designed to work with.
    I believe in your first example you are using "factor" as "An emphasize on how a player should *play*" or "If I don't PVP, nothing else is worthwhile". That is, a player should only PVP, as it is  the most important "factor" in one's enjoyment from said game. This is beyond the scope of what I am speaking. Otherwise, I do not see the distinction you are trying to make. The phrase "the most important factor" is synonomous in my eyes to "the central element around which the rest of the game mechanics are designed to work with". PVP is the most important facet (in terms of gameplay mechanics) because work on other facets (of gameplay mechanics) is dependent on PVP [as illustrated by a number of posts, articles, and discussions, namely the one you pointed out]

     

    I know you said facet, but I was ignoring that as it is an incorrect use of the word and I didn't want to be the dictionary police.

     

    It's not a "facet" or a distinct feature or element in a problem.

     

    It is a factor, an element, a component of game mechanics.

     

    Having the various game mechanics designed to work well with the central element of PVP doesn't dictate any particular playstyle.

     

    As a sandbox game it would be hoped that the game will simply be a platform that provides the tools needed for the players to make of it what they will.

     

    Do you think the majority of EVE players would say that PVP is the the only thing that makes that game "worthwhile?"

  • ZetherinZetherin Member Posts: 36

    We're misunderstanding eachother.

    First, I said "An emphasize on how a player should *play*" or "If I don't PVP, nothing else is worthwhile" is beyond the scope of what I am speaking. In other words, I was not referring to playstyle at all; playstyle has absolutely nothing to do with my argument. I completely agree with your latter two sentences (And would respond "No" to your last question)

    Next, the definition of "facet" I was using is as follows: "any of the definable aspects that make up a subject"

    The game mechanics is our subject, and PVP-related content is a definable aspect with which the subject (game mechanics) is constructed. This, to me, is synonymous with "a component of game mechanics". If I incorrectly use the word I apologize, however, do know that "An element, a component of game mechanics" is what I was referring.

    Do we now understand eachother?

  • RecklessLemmRecklessLemm Member Posts: 35

    A facet is generally considered an external feature, not an internal element of structure.

     

    That's the great thing about English as a living language.

     

    If you keep using the term incorrectly and can convince a majority of the English speaking world to also use it in the same incorrect manner they will eventually rewrite the dictionary to include this new definition.

  • ZetherinZetherin Member Posts: 36
    Originally posted by RecklessLemm


    A facet is generally considered an external feature, not an internal element of structure.
     
    That's the great thing about English as a living language.
     
    If you keep using the term incorrectly and can convince a majority of the English speaking world to also use it in the same incorrect manner they will eventually rewrite the dictionary to include this new definition.

     

    Thank you for the clarification. I was not aware of this.

    Besides this word misunderstanding, we're clear?

  • DrAllcomeDrAllcome Member Posts: 79

    When a game enters beta it is typically one year away from release? would that be fair to say or no?

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