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I have played this game since beta and like the game but the group death penalty is a real drawback to the game. There are all different kinds of players. Some good , bad, experienced, new and with poor connections. I have been in several groups since retail and have found that the social aspects of this game are weakened by the group death penalty. Many times when someone dies, I have found that people will just disband and leave the group in a huff.
I have played MMORPG's since the original ones came out and have never had so many failing short groups. I find myself more aggravated at fellow groupmates than anyother online game I ever played. I find myself feeling worse when someone in the group dies and particularly if I thought I made the mistake such as accidently broke the mez because the whole group suffers rather than getting the person a rez and saying "sorry man" and moving on.
Another thing that I find happens since beta, someone will either start a group to get a quested item and then disband once they got the item or else run off to retrieve their reward without disbanding leaving the group vulnerable. The group then gets aggroed with one less person and people get killed, so the group breaks up.
I understand the game is new and people are learning how to play, but that will not change the group death penalty what appears to be the negative aspects to it.
Comments
As a tank i like the the group death penalty and heres why. Its rare that i loose agro(unless someone is over nuking or over healing) and if the healer isnt doing his or her job and keeping me alive while i do my best to hold the agro then i think he or she should share in my death.
On the flip side if im not doing my job and keeping the agro off him i should also share in his or her death.
/agrees
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Fuego
Level 21 Gnomish Mage
Casador
Level 19 Night Elf Hunter
Silvermoon server
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Only thing I ask for is make the radius of sharing experience DEBT the same as the the radius for sharing experience GAIN. If I can't get experience from a group-mate's kill across the zone, then why should I share his debt when he dies? Makes no sense and should be changed.
I totally agree. It acts as a leash of forced teamwork. If one person fails, the whole group fails and its ship up or ship out. I enjoy it and it really keeps groups together.
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"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman
In a perfect EQ2 world, healers know how to heal, tanks know how to assist and mez takes hold and people don't break it, people don't go link dead or run off from the group without forgetting to disband and get attacked and die and their is no lag death, but this is not so. Even months and years from now things will continue to happen which will inadvertently effect the group and/or the game and cause death.
Tonight I was in a very good group in BB and a group member lagged out and fell into the water and got attacked and died. Now I know this person cause it is my spouse and I game with him all the time. I know his connection, CPU and gaming skills, so I do not believe this death was his fault at all. BB is a very laggy zone particularly when it is stuffed with people. The group was not upset with him, but they all had to share in this death which seemed so unfair to me as none of them were at all responsible for what happenned. My spouse had no problem accepting the death penalty but told me he hated that the others also had to suffer cause he could not move his character well cause of the lag.
I am just wondering how this group death penalty is going to work out once people get higher and higher levels, because, I cannot even imagine attempting a major raid even with the best of guildmates or gaming friends.
I agree with you about the group death penalty. I notice on my server that the few healers are over worked by the group. I was in a group the other night that said oh a healer, let's go to a tougher area. They would not even let the poorhaman get his mana up and the guy would do a major pull. Well after 2 group wipes the shaman left the group, so did half of the group. First of all people the shaman is a back up healer and he casts dots etc. It seems like everytime I've been in a group that gets any type of healer they want to go all the way, which always means a death. I can tell you on the server I play on I'm starting to notice less and less healers. I also talked to one healer and they said they where tired of the crazy groups, half will not do lotto and other half costs them too much money in repairs. I don't want to do a raid without the healers.
I know it's a group effort and we all need each other. Maybe I need to find out which good server to make a new home. I'm seeing less and less people the higher level I get.
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