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There may be hope for the fans of EverQuest.

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Comments

  • ZheranonZheranon Member Posts: 5

     Great post, OP. Brought back many memories which I wish could be relived in a similar, but new, world.

    Alas, that will be a long wait, heh.

     

    Greetings from the player formally known as Diossa on Terris-Thule and Prexus!

    Funny how I can still remember the names of my old servers without even thinking about it hehe.

    Ahh, the good old days!

    image
  • nethrillnethrill Member Posts: 122

    There was nothing like eq when it came out and i really really enjoyed the game.it was easy to group up and it wasn't populated with elitist attitudes(yet).it was quite the experience when it first arrived on the scene and i think i've been trying to recapture that experience with other games but it hasn't happened.an eq classic server would be very cool indeed.

  • IonselonIonselon Member Posts: 248
    Originally posted by nethrill


    There was nothing like eq when it came out and i really really enjoyed the game.it was easy to group up and it wasn't populated with elitist attitudes(yet).it was quite the experience when it first arrived on the scene and i think i've been trying to recapture that experience with other games but it hasn't happened.an eq classic server would be very cool indeed.



     

    Me too.  I remember vividly my first 10 levels as a HE ranger running around the hills of Qeynos totally lost sometimes but at the same time totally fascinated.  I've played many MMOs since then, but none of them have brought back the wonder of those first few levels in EQ.  Oh, the good old days.

  • declaredemerdeclaredemer Member Posts: 2,698
    Originally posted by nethrill


    There was nothing like eq when it came out and i really really enjoyed the game.it was easy to group up and it wasn't populated with elitist attitudes(yet).it was quite the experience when it first arrived on the scene and i think i've been trying to recapture that experience with other games but it hasn't happened.an eq classic server would be very cool indeed.

     

    It was that total immersion experience when you first began to play the game.  People have described it as being dropped into Paris without having been to Europe before.

     

     

    • Everquest was not a game; it was a world.
    • Everquest was not a raid; it was a group-cooperative experience.
    • Everquest was not a guild; it was a community. 

     

     

    I have previously described Everquest as:

    • The Vision of a Virtual World;
    • The Hope of MMORPG Gaming; and
    • The Triumph of Immersion Gamers.

     

    The Memories of Everquest Shall Never Fade ... Even in the Dust. 

     Long Live Everquest

     

     

     

     

    Everquest's decline, and fall, was the result of moving-away from that world vision and moving toward raid content and the creation of raid guilds (some self-described as "uber").  The spirit of community, once a shining beacon of hope, diminished. 

     

    Dare I say, though, that the vision, hope, community spirit, and triumph of Everquest will once again rise.

     

    Edit:  And hundreds of thousands of us are waiting... we have been waiting a long-ass time now.

     

     

  • spades07spades07 Member UncommonPosts: 852

    people complain about long travel times but you have like GA: Sans Andreas and it will take time to get from one side of the town to the other. You don't have instant tpers and there's a reason why. Furthermore anyone really complaining about long travel times when EQ basically has: classes that can port/translocate, Nexus spires, and the cursed PoK portals really is exaggerating some. And to say WoW has none when you have for instance the large area of Stranglethorn, as well as many other large areas, and not to mention gryphon times that can take sometimes a pretty long period of time is again, maybe not being objective as they could be.

    And I like this quote 'Muds were far harder than any mmo now', when muds were pretty much textual based surely this is defining 'hardness' as being different to mmos now- ie. difficulties lie in other formats rather than perhaps cryptic quests.

  • KordeshKordesh Member Posts: 1,715

     OP post was amazing and true...right up until the last paragraph where he hoses everything up. There is nothing to envy about uberguilds, and there isn't a chance in hell the next Blizzard MMO won't be another lame cash-in. Blizzard stopped being creative and poured on the greed with WoW, and they're not going back. The influence can be easily seen in D3 and SC2.

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • RakujiRakuji Member UncommonPosts: 144

    To OP, I feel you, man. I completely agree. I miss my old eq, and it saddens me that it is the way it is. I don't see the release of planes of power a bad thing though. I found it quit a relief lol. But they should have stopped with Lost Dungeons of Norrath. That one had to be my favorite expansion ever lol. I remember me and my friend as two Dwarf Clerics on Terris - Thule Grumpie and Lazie. taking an enchanter and warrior in the Butcher Block / Lesser Faydark Instances and pwning undead like it was our job lol. Good Times good Times. But alas. I quit at level 70. You can still check my Druid out on EQ players name is Rakuji. =D

    I wasn't Hardcore raiding. Actually tell you the truth. Raiding in EQ felt like a 2nd job. And I kinda hate it now because of that. But, I do miss the NEED for certain classes. The Tank, Heals, Then whatever DPS we can find is kinda annoying. You may like your shaman or hunter, or Necromancer or Ranger, or Captain or Warden, but you arnt needed by any means. The class you played in EQ was a class that had a specific role. And With my role as a Druid, I wasn't main heals in the raid. I was Heal my group and heal the tank inbetween Complete Heal 1, 2, 3, 4, 5 and so on if there were more clerics on.

    I miss the fact that when I played my class it was an achievement even though I was a head in about 40-60 people. But Guess what My head saved the raid with that 7-8k heal i popped on the tank outta no where. No one noticed. But you and the Tank. Of course the tank was my uncle so i got a Good Thumbs Up =D

    So all in all I only raided about 3-4 times a week And well As it was SuperFun, DKP was a second job and was not kewl. End Game Raids shouldn't drop Loot you pick up and give out to those who have participated more. It should be something like you recieve a Dragon Tooth and if you collect so many you turn in for a piece of gear. That way when you go to use your dkp on that Staff for your druid which is a 330 hp and 400 mp upgrade +25 -30 to all stats you can actually get it instead of the person with more dkp that just wants it to have it.

    Kick to the Face.

  • ZheranonZheranon Member Posts: 5

    I agree. LDoN was totally my favorite expansion. But I started EQ late, I think it was a just before the LoY expansion came out.

    Man, I miss those dungeon runs... Met my girlfriend doing pick up groups in LDoN lol

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  • declaredemerdeclaredemer Member Posts: 2,698

    What a great beauty, and joy, Everquest was.

     

     

    Intellectually, creativly, and spirititualy the game (world) transcended the most optimistic hopes, dreams, and aspirations of gamers.

     

     

    It will either be a lasting memory of what is possible, or what great wonders are yet to come.  Let's prayer it is the latter. 

  • LanthirLanthir Member UncommonPosts: 222

    a classic server would be nice and i would come back to the game.  I remember the excitement over having a piece of armor in every slot ( even if some of it was cloth) and a tarnished two hander for my ranger.  The thrill of making my own bow.  Sitting in Freeport market typing "WTS Arrows".  Getting excited to see someone in a full set of bronze armor.  Having people come up to me just to look at my f set of ivy etched armor.  Memories no other MMO has been able to approach.  Watching luc come out and the game i loved disapear was sad.

     

     

    Magic is impressive, but now Minsc leads! Swords for everyone!

  • haibanehaibane Member Posts: 178
    Originally posted by declaredemer

    Originally posted by Moaky07




    The EQ raid guilds such as Legacy of Steel need to be exposed for what they were. 

     

     I was really impressed how much time they put into solving the cutting edge stuff.

    I am sure they used things such as ShowEQ in play

    I have heard it talked about that Furor got his first char banned for a no-trade exploit. Chit like that isnt what I consider "cheating" to get server first kills.

     

    The challenge of responding to your post is that you managed to do not two things but three things simultaneously:

    1. You begin by saying, "BS."  Then
    2. You say you were, and I quote, "impressed" with these guilds.  Then
    3. You admit they "used things such as ShowEQ" and used exploits and "chit like that."

     

    Where, or what, is the "BS" since you agree with me these people were hacks, cheats, and exploiters.  You were impressed with them for whatever reason.  I was never, and I am still not today, impressed with them.  In fact, I hold them accountable for how the direction and focus of EQ went from community content and community guilds to raid content and raid guilds.

     

    The fact is you were "impressed" by them, despite their hacking, cheating, exploits, and third party programs, which to ME is "BS."



     

    Nevertherless,  if u remove the top 3 gaming guilds, the others weren't cheaters.

    My guild raided all possible content without using show EQ once, the only extra tool we had was the raid planning on "The rathe" and then the one on zebuxoruk (or however it was spelled). Not all guilds who were able to raid content were hackers; maybe the ones who did it before it was available did it, (like putting healers at invuln spots) but once again this was used by SoE as a "beta" for raid content, so no harm was done (except for people who were in these guild servers probably).

    It is true however than EQ1 was on the edge of fanatism, i mean when u had to farm these shrooms for ages n ages to get ur aa, that was real grind, maybe killed 100k of theses shrooms back then... never did that again even for grindfest like L2.

    I don't think that EQ would be appropriate for the current MMO market (just look at how vanguard does) : people are too used to get what they want right away, would'nt make much sense for most of em to have to spend 10x more time to have the same stuff, especially if they don't have this kind of time anymore.

     

    You're a Hardcore Survivor!

    You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore!

  • declaredemerdeclaredemer Member Posts: 2,698
    Originally posted by haibane


    Nevertherless,  if u remove the top 3 gaming guilds, the others weren't cheaters.
    My guild raided all possible content without using show EQ once, the only extra tool we had was the raid planning on "The rathe" and then the one on zebuxoruk (or however it was spelled). Not all guilds who were able to raid content were hackers; maybe the ones who did it before it was available did it, (like putting healers at invuln spots) but once again this was used by SoE as a "beta" for raid content, so no harm was done (except for people who were in these guild servers probably).
    It is true however than EQ1 was on the edge of fanatism, i mean when u had to farm these shrooms for ages n ages to get ur aa, that was real grind, maybe killed 100k of theses shrooms back then... never did that again even for grindfest like L2.
    I don't think that EQ would be appropriate for the current MMO market (just look at how vanguard does) : people are too used to get what they want right away, would'nt make much sense for most of em to have to spend 10x more time to have the same stuff, especially if they don't have this kind of time anymore.



    Cheating in Everquest

    All I have is my own private "research" --not really research, but enough-- to tell me that nearly every guild and individual has, at least at some point, benefitted directly or indirectly from the widespread use of hacks, cheats, third party programs, exploits, and other means to obtain undue advantages.

    The major, usually self-described as "uber," guilds used these cheats as a matter of course; i.e., it would be astonishing, and against the norm, to not use these means each and every day. 

    They know it. I know it.  I hardly could care less.  The fact remains that it was unfair, wrong, and "unskilled" to use these means.



    EQ-Style Gaming Today

    It really depends, at least in my view.  As I discussed earlier, or somewhere, people want:

    • Challenge
    • Community
    • Creativity
    • Context
    • Content
    • Customization

     

    Context

    The context of many MMORPGs are all wrong.  It just is not effective.  A sameness, without creativity, seems pervade the context of most MMORPGs on the market ... at least to ME. 

    Content

    Content is too often linear, lacks creativity and has no real challenge to it.  Community-cooperation can feel coerced at times as opposed to developing in-game relationships.  I.e., making friends.  Relationships now seem temporary, perhaps even meaningless, until everyone levels-up and joins a raid guild.  Relationships are too much about a means to end and not about group-cooperative gameplay that enhances effectiveness.  I had people I grouped with in EQ all the time because they were (a) great people and (b) highly skilled in their classes.  Some classes, when played well, could achieve so much.  

    Customization

    Although customization in Everquest was lacking and limited, people did feel as if there was one and only one of their characters.  People did have their own story.  The leveling-up "stage" was not linear.  Some people chose certain dungeons over others and could have had an entirely different leveling-up experience than everyone in the game.  In today's MMORPG, it is as if everyone has gone-through basically the same linear path.  

    You begin to see how all of the Cs -challenge, community, creativity, content, context, and customization- are inter-related and mutually dependent upon one another.

     

  • SorlozerSorlozer Member Posts: 5

    I was hoping to stay away from the cheating topic because I really didn't know much about it, until someone mentioned Conquest. Being my server I never knew they were actually that big. I remember the sleeper thing and them all getting banned then unbanned. They had the same thing happen when we all went to World of Warcraft, they went into Molten Core, and before most guilds could clear the trash mobs, they killed the first boss. Devs started watching them because EVERY other guild accused them of cheating. In fact, they just were playing a lot more than other guilds. They came over with their members and had a set guild as soon as them game released. After all that stuff happened, they quit WoW and went to EQ2, didn't have as much fun, and came back to the name calling at WoW.

     

    Also, I have a hard time telling the difference between exploit, and game mechanics, occasionally. I realize I should not walk through walls (I reported that bug and that allowed people to cheat to bosses by levitating through walls) or swim outside of water (again, a bug I reported because I could swim throughout a zone, provided I had underwater breathing).

     

    However, there was one thing I used because I do not think it was cheating, and I never thought it was, however myself and one other monk on my server could do it. We never taught others and as far as I know if anyone else knew, which I am not aware of, they kept their mouth shut also. Simply put, we did what declaredemer said, we controlled where mobs walked, and we NEVER used a 3rd party program. It was VERY complicated, and how we found it out was basically by endless playing around. We used all skills available to anyone in the game, and by the skill's title, they did exactly what they should lore-wise do. In fact it was thanks to an item dropped in a level 25 zone. After learning it, it wasn't easy, it still required skill and such, I couldn't walk mobs around, I could only make them follow their pathing. I was a monk and the only thing I will give away is mobs walk different ways back to their spawn points when you FD in different areas (obviously) and there was ways to make them walk even more oddly and have them confuse their spawn points.

     

    Again, I haven't played for years, but if this skill was ever made generally know, I do not know of it.

     

    I'm just saying, I bet some of the things people were accused of cheating was simply because they knew the game better and played better. Just today I was playing L4D and I shot a boomer through the wall, he accused me of cheating, no, it was because boomers are loud as shit. Sure I didn't see him. I just shot at noise.

     

    When ever someone will do something knowing a trick that is not widely known it will be called cheating by someone. Now, I will not say that those guilds did not cheat, I was not in them, so I don't know, but I bet most of the things they were accused of cheating to do was actually just them knowing things better.

  • EvasiaEvasia Member Posts: 2,827

    TL;DR AHHH WALL OF TXT:(

    And everquest no thx mother of themeparks who started all this crap with result WoW bah:(

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • altairzqaltairzq Member Posts: 3,811
    Originally posted by Evasia


    TL;DR AHHH WALL OF TXT:(
    And everquest no thx mother of themeparks who started all this crap with result WoW bah:(

     

    Obviously you didnt play classic EQ.

    You should not talk about what you don't know.

  • declaredemerdeclaredemer Member Posts: 2,698
    Originally posted by Sorlozer


    When ever someone will do something knowing a trick that is not widely known it will be called cheating by someone.

     

    Rest assured, and let me be as clear as day: 

    • It is a not trick;
    • It is not a skill;
    • It is a cheat. 

     

    I am not, was not, and never discuss "tricks" or "skills" as cheats.  If that is not clear, then the likelihood is that the person for whom that is unclear has never had the opportunity to use, or see being used, the cheats, hacks, and third party programs I have alluded to and also described.

     



    The self-described "uber" guilds were the most widespread users of these programs that will notify you when a mob is up to teleporting to any zone to one-shot slaying mobs. 

     

    Edit:  I really could not care less about the widespread use of these programs now or in the past.  I do, however, care about holding these guilds, and SOE, accountable for taking EQ from a community-based game to a raid-based game. 

  • kishekishe Member UncommonPosts: 2,012
    Originally posted by Evasia


    TL;DR AHHH WALL OF TXT:(
    And everquest no thx mother of themeparks who started all this crap with result WoW bah:(

     

    EQ wasnt a theme park untill GoD expansion

  • marzguitarzmarzguitarz Member Posts: 39

     A classic server ould rock....first 3 or 4 expansions only. I heard that DaoC may do the same...that would also be nice. Both were awesome in their day.

  • declaredemerdeclaredemer Member Posts: 2,698
    Originally posted by marzguitarz


     A classic server ould rock....first 3 or 4 expansions only. I heard that DaoC may do the same...that would also be nice. Both were awesome in their day.

     

    The mac versions has all expansions up to PoP.  

     

     

    My greatest moments in the game were basically Pre-Velious, but I would do a server up to PoP.

     

     

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