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Is Mortal Online = Mourning+Unreal Engine?

giogiopricgiogiopric Member Posts: 25

I was looking at Mortal Online official site, when I‘ve noticed that Grome (A Romanian company) is working with Star Vault in the development of Mortal on Line. I went to Grome’s homepage and I saw the info that was was listed on "Contact":

Contact Information

Email:

Information about our technology and business opportunities:

contact@quadsoftware.com

Product support:

support@quadsoftware.com

Sales information:

sales@quadsoftware.com

Address:

75 Orzari Street

Sector 2, Bucharest

Romania, Europe



Also I found that Grome Modeler is used for MO.

http://www.quadsoftware.com/index.php

Then I just put Quad Software into google search and this is what I’ve got:

http://www.neoseeker.com/Games/Products/PC/mourning/

"Genre: Massively Multiplayer RPG (PC)

Publisher: Limitless Horizons Entertainment LLC

Developer: Quad Software

Release Date: Q1 2005 [North America]

Theme(s): Medieval

Perspective(s): Top Down

Product Page: click here



Latest Discussions

Mourning Info

Mar 1

Screenshots:

Mourning is a new persistent online world set in turbulent medieval times. Mourning plunges players into a beautifully detailed world to explore, which includes underground caverns and dungeons, woodlands, mountain ranges, deep forests, ice lands, desert, cities and towns. "

 



WHAT IS HAPPENING HERE?

 

«1

Comments

  • VinterblotVinterblot Member Posts: 62

    Seems like Mourning was a game never released.

    Maybe they just merged ideas?

    Edit: Never mind -- Seems it was released.

    Edit2: Idk if it was released, game is too shady lol.

    "I believe in God, only I spell it Nature." - Frank Lloyd Wright

  • giogiopricgiogiopric Member Posts: 25
    Originally posted by Vinterblot


    Seems like Mourning was a game never released.
    Maybe they just merged ideas?
    Edit: Never mind -- Seems it was released.
    Edit2: Idk if it was released, game is too shady lol.



     BUT, BUT, “Mourning” aka “Thrones of Chaotic Scamming” IS the definition of SCUM in MMO industry!!!!

  • RecklessLemmRecklessLemm Member Posts: 35

    You  created a second thread to continue trolling.

     

    Once again you have been reported.

     

    Have a nice day

  • ghoul31ghoul31 Member Posts: 1,955
    Originally posted by Vinterblot


    Seems like Mourning was a game never released.
    Maybe they just merged ideas?
    Edit: Never mind -- Seems it was released.
    Edit2: Idk if it was released, game is too shady lol.



     

    Mourning was released. But it was so bad they "unreleased" it and gave people their money back. Then it went back into beta. The game eventually disappeared without ever being released again.

     

  • giogiopricgiogiopric Member Posts: 25

    Since when providing evidence is considered as trolling?

    I believe that I’ve provided you with enough evidence. Did you have an answer for the links I’ve posted, or you just trolling?

    Have a nice day yourself!

     

  • RecklessLemmRecklessLemm Member Posts: 35

    Don't bother with the facts, he's not interested in fact.

    He's simply hoping that the mere hint of someone else's impropriety/failure will leave a lasting negative impression on casual forum readers.

    Obvious trolls are obvious.

  • SurfriderSurfrider Member UncommonPosts: 302

    Please stay on topic and debate the points.  Thanks!

  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by RecklessLemm


    You  created a second thread to continue trolling.
     
    Once again you have been reported.
     
    Have a nice day

    The only troll in this thread is the above poster.  He does not discuss the post and just posts a lame comment.

     

    I don't think there is any association between Mourning and Mortal Online.  Lots of companies in this business work with other support companies.  Doesn't mean they are linked in any way.

  • RecklessLemmRecklessLemm Member Posts: 35
    Originally posted by Ozmodan


    The only troll in this thread is the above poster.  He does not discuss the post and just posts a lame comment.

     
    I don't think there is any association between Mourning and Mortal Online.  Lots of companies in this business work with other support companies.  Doesn't mean they are linked in any way.

     

    If you actually followed the OP's posted links and his train of thought you will see that nothing adds up the way he wants to present it.

    He starts to investigate a company outsourcing some 3D modeling to MO because he " just put Quad Software into google search and this is what I’ve got."

    Interestingly enough when I put those search terms in Google his listed link didn't show up until the bottom of the second page. Did he "find" a link or was he actively looking for a particular link?

    Also the link he provides for Mourning in the previous thread where he started this same troll is an Amazon link?!

    How about we take a look at an article that actually discusses this game that came and went four years ago without so much as a whimper.

    http://www.gamespot.com/news/6112928.html

    From the above link you can see that Mourning was actually a project of Limitless Horizons Entertainment LLC and not Quad Software. Was Quad Software simply outsourcing 3D modeling to Limitless Horizons Entertainment LLC as it is to Mortal Online and why should I care?

    If I'm "not staying on topic" it's because the original poster has no real topic.

    He's trying to connect two unrelated things in hopes that the negativity of one will rub off on the other.

    There, now there are actually a few topics to discuss.

    Enjoy.

  • XAleX360XAleX360 Member UncommonPosts: 516

    Grome Software is a middleware that many developers use to create large scale terrain. Therefore, it's just obvious that multiple games use it and this does not whatsoever means that they are equal to each other, or the same project, as you are desperately trying to prove.

     

    www.quadsoftware.com/index.php

    Some testimonials:

    -"Grome is a creative tool, which has enabled us to create life-like geographical locations thanks to its customizable modelling and painting palettes as well as its support for importing height maps. Grome's clear, multifunctional layer-system makes fixes and changes as simple as possible. Its excellent texture generator allows us to create realistic textures for all kinds of terrain and is good at dealing with detailed geographical locations with high polygon counts thanks to its scalability."

    Söröss Attila, Head of Studio, Eidos Studios Hungary



    -IMC Games is using a customized version of Grome for is new massive multiplayer game

    "For my new MMORPG project, I’ve been looking for a terrain editor with ease of use, functionality and extensibility and my final choice is grome. Also, they provide excellent support. Whatever function we need I could get it done in time."

    Hakkyu Kim, CEO IMC Games Co., Ltd.



    -Frantic Games is using Grome to create massive historical maps for their upcoming title, 1944 D-Day: Operation Overlord

    "I spent months using several programs ranging from $20 to $2000 searching for a solution to my level design dilemma. Our project required the level design team to create a map that was nearly 27,000 sq/km with a great deal of detail. Every program we tried was simply incapable of giving us the control we needed to work on such a large scale. Or it forced us to work on a small section of the overall map usually with little to no ability to manage the rest of the level.

    Before Grome it took weeks to modify more than one file and maintain integrity of texture and features across them all. Besides easy to use tools with features not found anywhere else their support team always provided immediate support to all of our questions and problems. Having Grome makes our design process so easy it seems almost illegal.

    Grome has proven itself to be able to do the job that typically took 3 other more expensive programs to do. I just hope the AAA engine developers would learn a lesson from Quad Software because with Grome they have certainly done it the right way."

    Richard Throgmorton, Lead Level Designer, Frantic Games

     

    -Grome is also used in simulation industry, by well known companies working at civil and military avionics and naval simulation software.

    "I can highly recommend Grome as a tool for efficiently generating terrains for use in training and modelling & simulation applications. At a price tag that's a fraction of the cost of the big names in the industry, it still delivers an output that's visually superior to any tool I've seen so far. Creating gorgeous and realistic environments that will impress your clients and users is just a matter of minutes, and most of all Grome is an absolute pleasure to use with a good looking interface and very powerful tools.

    Since Grome is shipped with support for both COLLADA and OpenSceneGraph, it’s a viable option for use within the vis/sim community, and not just limited to the gaming industry. If that isn’t enough, the open plug-in interface (source code included) allows you to expand Grome with the file formats you require. Quad Software has been an absolute delight to work with; they’ve been extremely helpful and quick to answer any questions I’ve had and have also been kind enough to add some features to suit my needs."

    Henrik Hedlund, Saab Bofors Dynamics

     

    So, are they involved with Mortal Online too based on your logic?

     

    /close thread #2

     

    Executive Editor (Games) http://www.wccftech.com

  • ZzuluZzulu Member Posts: 452

    Your logic is flawed giogiopric, and I think you know it. I'm starting to suspect you are simply a troll now

  • Die_ScreamDie_Scream Member Posts: 1,785

    What's this guy going to post next? MO is actually a Blizzard game in secret?

    Star Vault employee was the second shooter on the grassy gnoll?

    Wonder why he's trying so hard.

    EDIT: Nevermind, the OP is probably the Jento guy who got banned for posting this stuff on the official boards.

    www.mortalonline.com/forums/7285-mortal-online-darkfall-online.html

  • TorgrimTorgrim Member CommonPosts: 2,088

    He tried to look smart but it backfired badly now he just looks really dumb, well he is dumb.

    He just google some shit did 1+3=6 and came up with this shit and didnt even bother too read and didn't do like the rest of us 1+1=2.

    Might lock this troll/dumb topic, becuse MODS there is nothing to discuss here.

    If it's not broken, you are not innovating.

  • giogiopricgiogiopric Member Posts: 25
    Originally posted by RecklessLemm

    Originally posted by Ozmodan


    The only troll in this thread is the above poster.  He does not discuss the post and just posts a lame comment.

     
    I don't think there is any association between Mourning and Mortal Online.  Lots of companies in this business work with other support companies.  Doesn't mean they are linked in any way.

     

    If you actually followed the OP's posted links and his train of thought you will see that nothing adds up the way he wants to present it.

    He starts to investigate a company outsourcing some 3D modeling to MO because he " just put Quad Software into google search and this is what I’ve got."

    Interestingly enough when I put those search terms in Google his listed link didn't show up until the bottom of the second page. Did he "find" a link or was he actively looking for a particular link?

    Also the link he provides for Mourning in the previous thread where he started this same troll is an Amazon link?!

    How about we take a look at an article that actually discusses this game that came and went four years ago without so much as a whimper.

    http://www.gamespot.com/news/6112928.html

    From the above link you can see that Mourning was actually a project of Limitless Horizons Entertainment LLC and not Quad Software. Was Quad Software simply outsourcing 3D modeling to Limitless Horizons Entertainment LLC as it is to Mortal Online and why should I care?

    If I'm "not staying on topic" it's because the original poster has no real topic.

    He's trying to connect two unrelated things in hopes that the negativity of one will rub off on the other.

    There, now there are actually a few topics to discuss.

    Enjoy.

    I believe that we can both agree that Mourning wasTHE biggest MMO scum evar!! If you never heard about it , then I could educate you with some more links about this topic.

    On the link that I’ve provided you with (http://www.neoseeker.com/Games/Products/PC/mourning/) on my OP, Quad Software appears as THE DEVELOPER of Mourning ! I just asked you to explain this, nothing more!

    All I’m trying to find out is why a company that invests on Unreal Engine technology then cooperates on the devepment of Mortal Online  with a Romanian company that already have such a bad reputation due to the scam game named Mourning- that this company developed in the past.

    Excuse my sense of common sense, but really I don’t get it... You invest 700K on your engine but when it comes to your 3D tools then you decide to save some money and shop around in Eastern Europe…. Maybe I’m wrong, but I don’t get it!



    My question to you is this: do you really want me to try harder, or you’re  going to do some more googling yourself before you reply to me?

     

    Thanx!

  • RecklessLemmRecklessLemm Member Posts: 35

    If you're still reaching to try to insinuate a connection between the same two unrelated issues I won't need to reply.

     

    Anyone who honestly takes a look at what you're trying to propose and actually looks at the evidence you're trying to present will realize you don't have a leg to stand on.

     

    You're doing my work for me.

  • giogiopricgiogiopric Member Posts: 25

    I see …You don’t even touch that name, well done!



    I'm getting no reply on my questions, and you know that  internet is an unforgiving place. It’s not easy to hide from google bots...



    I'll work for you then, but maybe tommorow!

     

     

  • RecklessLemmRecklessLemm Member Posts: 35

    I hate to see you working alone, let me get you some help:

     

     

    To: contact@quadsoftware.com

    I thought your company might want to know that a forum poster by the name of giogiopric on the MMORPG.com website is expressing concerns that your company is involved in Bait & Switch business practices.

    He seems genuinely distressed about the fact that your company is less than reputable.

    You can find his thread here:

    http://www.mmorpg.com/gamelist.cfm/game/361/view/forums/thread/229563/page/1

    Thank you.

     

     

    There you go, I'm sure they'll be glad to help you. No need to thank me.

  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by RecklessLemm


    I hate to see you working alone, let me get you some help:
     
     
    To: contact@quadsoftware.com
    I thought your company might want to know that a forum poster by the name of giogiopric on the MMORPG.com website is expressing concerns that your company is involved in Bait & Switch business practices.
    He seems genuinely distressed about the fact that your company is less than reputable.
    You can find his thread here:
    http://www.mmorpg.com/gamelist.cfm/game/361/view/forums/thread/229563/page/1
    Thank you.
     
     
    There you go, I'm sure they'll be glad to help you. No need to thank me.



     

     

    The OP has never argued that they are scamming ppl.   His point is:

    " All I’m trying to find out is why a company that invests on Unreal Engine technology then cooperates on the devepment of Mortal Online with a Romanian company that already have such a bad reputation due to the scam game named Mourning- that this company developed in the past. "

     

    You did the unfortunate thing of jumping to a conclusion after reading the first post.

  • RecklessLemmRecklessLemm Member Posts: 35

    Actually you're several threads behind the curve.

     

    After posting accusations on the official MO forums and being banned he arrived on these forums with a new handle and has been filling other threads with accusations before starting this thread.

     

    Welcome to the party.

  • maxnrosymaxnrosy Member Posts: 608

    after doing some sniffing there are various sorces including ign that do comfirm that quad did develope morning.

    www.gamefaqs.com/computer/doswin/data/561885.html

     

    However.  Quad software is known for their middlewere.

    Quad Software, privately own company founded in 2000, is specialized in 3D middleware and editing solutions. Building on experience from single player and massive multiplayer game titles, the company developed an extensible graphical development platform from which Grome is one of the first products to arrive. Past and current clients include game studios like ArenaNet (NCSoft), Ubisoft, Eidos, SquareEnix, as well as companies from civil and military avionics and naval simulations and training industry.

    pc.ign.com/articles/862/862466p1.html

     

    Even if they failed to produce a mmorpg does not mean that their product, used in many games even by BIG companies is the shits.

    So what they didnt make a good mmorpg. they prob didnt have what it takes to do so, but they have a really good product that many companies use. Quad software is shown as a partner together with epic games on the mortal online website. That does NOT mean they are making the game. Both quad software and epic games are just middleware.

     

    Watching Fanbois drop their soap in a prison full of desperate men.

  • LicuLicu Member Posts: 2

    Hello, my name is Adrian Licu and I am one of the developers from Quad Software.

    As some of you correctly stated above, we are a middleware company. We've developed several solutions over the years and one of them was a 3d engine that, besides other projects, was used in the Mourning (Realms of Torment) MMO game. We didn't have any involvement on the feature lists of the game, launch date, its price, marketing etc. These were the decisions of the owner of the game. We just provided the technology (actually only the client rendering part).

    Grome, on the other hand, is a completely different product, it is a game world modeler and the two share none of the source code / features / design decisions (not that this matters since that engine was a pretty viable solution at that time). Grome clients list include companies like Ubisoft, Eidos, Krome Studios, Saab, Boeing to name only few. Grome is only one of our projects, we've also done artist modeling work (example: GuildWars (NCSoft) characters). So as you can see our company activities are 100% legal (otherwise, for sure, we will be sued by the big names in the industry for which we pretend to work).

    Please don't hesitate to contact us for further details.

    Best Regards,

    Adrian Licu

    Quad Software

    PS: I find rather funny the thread starter opinion that from Eastern Europe only bad things can come out (at least from software point of view). From little research you can find out that from Romania comes some of of Adobe / Macromedia tools, Oracle solutions, BitDefender etc. Also from what I know, around 15% of the core Microsoft programmers are Romanians. There are many educational institutions teaching programming here producing lots of specialists, some of which choose to work for big companies but others prefer to create their own.

    This is another story compared with the Mourning issue, but the similarity between the two affirmations is striking (that is the lack of research on the matter).

  • RecklessLemmRecklessLemm Member Posts: 35

    Thank you for helping to clarify the matter Mr. Licu.

     

    I doubt that it will satisfy those with an agenda to smear, but it should slow them down as they're forced to find a new angle of attack.

  • MrbloodworthMrbloodworth Member Posts: 5,615

    Grome is just a tool, licensed by them. Take off the tinfoil. I own a copy too, does this mean i , am also related?

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • giogiopricgiogiopric Member Posts: 25

     
     


    Originally posted by Licu
     
    Hello, my name is Adrian Licu and I am one of the developers from Quad Software.
    As some of you correctly stated above, we are a middleware company. We've developed several solutions over the years and one of them was a 3d engine that, besides other projects, was used in the Mourning (Realms of Torment) MMO game. We didn't have any involvement on the feature lists of the game, launch date, its price, marketing etc. These were the decisions of the owner of the game. We just provided the technology (actually only the client rendering part).
    Grome, on the other hand, is a completely different product, it is a game world modeler and the two share none of the source code / features / design decisions (not that this matters since that engine was a pretty viable solution at that time). Grome clients list include companies like Ubisoft, Eidos, Krome Studios, Saab, Boeing to name only few. Grome is only one of our projects, we've also done artist modeling work (example: GuildWars (NCSoft) characters). So as you can see our company activities are 100% legal (otherwise, for sure, we will be sued by the big names in the industry for which we pretend to work).
    Please don't hesitate to contact us for further details.
    Best Regards,
    Adrian Licu
    Quad Software
    PS: I find rather funny the thread starter opinion that from Eastern Europe only bad things can come out (at least from software point of view). From little research you can find out that from Romania comes some of of Adobe / Macromedia tools, Oracle solutions, BitDefender etc. Also from what I know, around 15% of the core Microsoft programmers are Romanians. There are many educational institutions teaching programming here producing lots of specialists, some of which choose to work for big companies but others prefer to create their own.
    This is another story compared with the Mourning issue, but the similarity between the two affirmations is striking (that is the lack of research on the matter).
     


     
     Dear Mr. Licuriceanu,

    Thank you for your prompt reply and for clarifying that your company and yourself didn’t have any involvement on the feature lists, the lunch date, the development etc, of the MMO Mourning, aka Realms of Tournament, aka thrones of chaos. You’ve made crystal clear that Quad Software involvement is indirect, as a middleware company. I find it weird though that the link of my OP referring you Quad Software as the Developer of Mourning instead of Loud Scumant.

    I was about to apologize… when I’ve decided to follow your advice to do some more research on the matter.

    Unfortunately I found that you were not telling us the truth.
    In case you forgot it, or if you wish to forget – let me remind you that you were interviewed by IGN Vault as the lead programmer of the MMO “Realms of Torment”. This is the link with your contribution to that interview http://rpgvault.ign.com/articles/360/360153p4.html, and this an interesting part of that interview.

    “Realms of Torment is a fantasy-based online world in which the uncommon profession of Anarchist is one of 10 revealed to date. The game is unusual is other ways as well. For example, it is the joint effort of two development firms, Quad Software and Maxim Software, both located in the Romanian capital of Bucharest and working for a third company, Limitless Horizons Entertainment, based in the US. We initially learned of this game's existence some months ago, and when we recently began to hear more about it, we thought it would be interesting to touch base with the team. Accordingly, we set up what turned into a huge, highly informative Realms of Torment Interview with Limitless Horizons CEO and Founder Dave Jasinski, Project Manager Gireada Andrei, Game Designer Dan Antonescu and Lead Programmer Adrian Licu.”

    Now can you tell us why you said that you were involved in that project only as a middleware company, while you were in fact the Lead Programmer of that scum-project?
    Why are you distorting the truth leading the members of this forum to false conclusions?
    Now I “wonder” if the people in SV knew about your involvement to the development of Thrones of scrumming….
    Since you were involved with scum projects and since you work with SV it’s quite possible that Mortal Online is the new vaporware game.

    PS.

    I agree with everything you say about Romanian developers, but with your inconclusive reply to my OP you don’t really contribute to their good reputation.
     
     

  • giogiopricgiogiopric Member Posts: 25


    Originally posted by Mrbloodworth

    Grome is just a tool, licensed by them. Take off the tinfoil. I own a copy too, does this mean i , am also related?


     I don't know, are you?

This discussion has been closed.