It's a pretty devious exploit concerning the mechanics on who get to siege who, but I feel you blow it out of proportion by stating that "sieging is broken still after 10 months".
Intentionally wording yourself to make it look as bad as possible, but that's no surprise, given your record of posting only negative posts here on the AoC forums.
Doesn't really look like you are out to have a discussion here, but rather hope for a mass bashing of the game.
Unfortunetly it is true, basic siege mechanic are broken and bugs that were there on lunch time are still present in the game.
#resspad bug, when you don't get your resurection point where it should be
#bug with signup when you are nto able to sign after previous siege, you have to wait for server reset to be able to siege again
#extremely laggy sieges and people actually use lag tactic to win, charge in => stun => and all rush to create lag on oponnent force, its impossible to siege even with particles off due to lags if there are too many Demos present
#not able to put siege weapons up after vulnerability window opens
Funcom's continueing efforts in producing a better product are at the main concern of there Developers. They will always continue to Develop and inform there player base and stock holders of there new upcoming mmo Seceret World as the launch date and testing permit time will be put into continueing efforts of current games.
" Life Liberty and the Pursuit of Those Who Would Threaten It " MAGA
well no duh it got deleted...he now just told the whole world how to cheat the system. Atleast the delete means that someone saw it.
had you seen the thread before it was censored, it wasn't a big secret, players had been using the tactic for a while and was well known.
As for which FC staff might have seen it, maybe only a volunteer mod, but It matters little, I am sure FunCom was well aware of this loophole in the system for a long time, they just have no easy solve and will throw it on the pile of incomplete systems that need big fixes / revamps.
Funcom really does have it's priorities screwed up. AOC is already, hands down, the best looking MMO out there. So, why do they continue to putz around with this DX10 crap when they can instead use those resources to fix bugs, add playable content, balance classes, etc. Hell, a significant portion of their playerbase(players with Windows XP and Vista users with mid to lower end systems) wont even be able to use DX10 at all. I know the group working on the DX10 project is pretty substancial and AOC would be much better served if those coders were allocated differently. On all of the online projects that I have worked on, the Developers were the most numerous followed by the artist and lastly, the least amount of staff always seemed to be coders. Im sorry but it is looking more and more that TSW is much more of a priority for FC than AOC is. Why else would they spend so much time and resources on this DX10 project and also put it up on the Live servers for paying customers to test out? This type of business practice just frustrates me.
The "exploitability" of AoC was one of the reasons I left the game (not THE reason - just one of them...)
Last time I checked (3 months ago) most, if not all, major vulnerabilities in the game client were still present. I can accept that because a lot of ingame gui/game-mechanic exploits have been fixed. (Along with a lot of other stuff)
I can also accept the (not very pro-active) "security through obscurity" strategy that seems to be Funcom's way of dealing with cheats/exploits.
This strategy could work but the decision/nescessity of leaving the "ingame supervision" to volunteer community members and paid GM's, that are allowed to play on the exact same servers that they "supervise", just adds too many random/questionable elements.
As for sieges... I know they are a major selling point of AoC but I think Avery was right when he said something (that I read as) "biggest problem with sieges is that only very few players get to try them" (Maybe 20% of the longterm players).
This (IMO) is the biggest problem - If sieges is a major sellingpoint: Make them more accessible...
Create a minor and random 10 vs. 10 or 18 vs. 18 "mini sieges" for different levels. Make them random so everyone can join within certain levelranges and let them be a taste (carrot) of what a fullscale siege will be. (And kill the need/possibility for "guildteams/premades" to join these metagames together)
----
Fan-troll disclaimer: I do not hate AoC: I played at launch but left due to a number of problems - community being one. Bought another box 3 months later, cheaper than activating my real account, but left again. Used one of my CE buddy keys to try again between xmas and newyear but the game was still far from "mature". May return someday and I still see potential in AoC.
I do not "HATE" Funcom. Thanks to Litigator_AB, the FC exchange rollercoaster made me more money than I spent on AoC at launch.
While I do not "HATE" Funcom, I have little to no respect for the, still present and probably still, incompetent FC management. (Trond Aas, the marketing director and a few more)
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!! (repeat ad infinitum)
But why do you expect so much from Funcom? By now it should be a well known phenomenom that Funcom does not do much to hotfix the exploits in time. We have seen it in the past way to many times.
10 months in and tthe basic mechanics are still broken and easily exploitable.
What was the point on this post ?
I took part in a Epic Seige battle two nights from now, the only words i can describe was AWERSOME.
Was great Fun
Good for you. But most people does not agree with you. AoC lost about 90% of its subscriber base in a fast *poff*. By your standards, you will love AoC. Most people have higher standards than looking past a buggy, sticky and exploitable game. Thank god for that. The truth will always prevail in the end. That is what I love in this life. The justice is perfectly fair.
10 months in and tthe basic mechanics are still broken and easily exploitable.
What was the point on this post ?
I took part in a Epic Seige battle two nights from now, the only words i can describe was AWERSOME.
Was great Fun
Good for you. But most people does not agree with you. AoC lost about 90% of its subscriber base in a fast *poff*. By your standards, you will love AoC. Most people have higher standards than looking past a buggy, sticky and exploitable game. Thank god for that. The truth will always prevail in the end. That is what I love in this life. The justice is perfectly fair.
hehe.. Gatta love when people tell you that the fun you have is not real. lol.. Same here, whopped sieging ass last night and it was Awesome. BUT hey I guess it was not real, because a person with a pitch black posting history show up and pull a funny-number out of his stinkhole. hehehe
It's a pretty devious exploit concerning the mechanics on who get to siege who,
Hardly that devious, nor remotely complicated. It's as glaringly obvious as farming your guild mates for PvP levels. The system is just too simplistic, with no real rule set to prevent even the most obvious ways to work around core system. No way in hell this comes as a surprise to the Devs, any QA tester would spot this in the first few minutes.
Any D.I.Y. guild vs. guild pvp system is going to require a lot more checks and mechanics than the much simpler RvR format. the current system, like most of AoC core needs to be seriously re-thought and re-vamped and properly tested. The 'half-assed' list keeps growing.
10 months in and tthe basic mechanics are still broken and easily exploitable.
What was the point on this post ?
I took part in a Epic Seige battle two nights from now, the only words i can describe was AWERSOME.
Was great Fun
Good for you. But most people does not agree with you. AoC lost about 90% of its subscriber base in a fast *poff*. By your standards, you will love AoC. Most people have higher standards than looking past a buggy, sticky and exploitable game. Thank god for that. The truth will always prevail in the end. That is what I love in this life. The justice is perfectly fair.
I agree with him, sieging is really fun in Age of conan.
I think that many people in this thread, have never been in a siege in AOC before.
So i think you guys dont really know what you are talking about.
------------------------------
Bear Grylls : I need to get out of this frozen hellhole! Bear Grylls : (Holds a beetle in his hand) 4 times more protein then Beef
I think that many people in this thread, have never been in a siege in AOC before. So i think you guys dont really know what you are talking about.
I think you are absolutely right but then... most active players have NOT been in sieges as well.
Instead of just joining in pointless mudslinging try to add some value to the topic! I challenge you (DaveTT), Jasma and Deadman to post some (would love commented) videos of YOUR own siege experiences to give the rest of us a clue as to why they are so incredibly amazing.
A single clue: The siege videos I have seen so far may be intensive but they also seem incredibly messy, chaotic and not very organized (as in: teamwork).
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!! (repeat ad infinitum)
It's a pretty devious exploit concerning the mechanics on who get to siege who,
Hardly that devious, nor remotely complicated. It's as glaringly obvious as farming your guild mates for PvP levels. The system is just too simplistic, with no real rule set to prevent even the most obvious ways to work around core system. No way in hell this comes as a surprise to the Devs, any QA tester would spot this in the first few minutes.
Any D.I.Y. guild vs. guild pvp system is going to require a lot more checks and mechanics than the much simpler RvR format. the current system, like most of AoC core needs to be seriously re-thought and re-vamped and properly tested. The 'half-assed' list keeps growing.
For once you are actually making a good point. I were about to tear the hair off my head the moment I figured FC weren't going to put in some way of restricting guilds farming their members, like losing PvP xp when getting killed by another player for example. This siege thing is also something that should be glaringly obvious as you say it, and yet, for some reason beyond most people in this world, FC haven't done anything about it, just like the fact that players can *still* swim up waterfalls (albeit the last one isn't that game breaking, just stupid and a kick to the immersions balls).
I can only assume that there have been *a lot* to deal with within AoC, and something like this gets the lesser priorities, either because FC doesn't see it as a problem yet and/ or because there haven't been that many reports about it. Hopefully this crap get's sweeped up during the next patch.
I can only assume that there have been *a lot* to deal with within AoC, and something like this gets the lesser priorities, either because FC doesn't see it as a problem yet and/ or because there haven't been that many reports about it. Hopefully this crap get's sweeped up during the next patch.
After watching this for 7 years I can say this is typical of FunCom, poorly designed and tested content shoved out the door way too early with 'mopping up' taking years.
As for them not being aware of this issue, not a chance, they have functioned on 'security threw obscurity' since day one.
The 'fun' will start when they are forced to crack down on this when it goes unfixed and gets out of hand. Accounts will get banned, the reason given? "Using a known Exploit", Since they have an iron rule about not discussing Exploits, it's tough to make the 'You knew better' argument. (before you say it, other companies have stated flaws to systems and warn players that if they are caught using them they'll get banned, I have seen it happen for EQ,SWG,FF, L2, etc. etc.).
Saddest part is people who find holes in FC's game are often shot for being the Messenger (wouldn't be surprised at all if that OP got forum banned or worse). I have known many folks banned from AO for reporting and than helping devs replicate dupes (no they didn't exploit prior to reporting). the AOChatBot Dev fiasco was beyond any kind of sanity.
To put it simply .... FunCom brings a whole new definition to 'Shit hitting the Fan(s)'
Comments
It's a pretty devious exploit concerning the mechanics on who get to siege who, but I feel you blow it out of proportion by stating that "sieging is broken still after 10 months".
Intentionally wording yourself to make it look as bad as possible, but that's no surprise, given your record of posting only negative posts here on the AoC forums.
Doesn't really look like you are out to have a discussion here, but rather hope for a mass bashing of the game.
It is preferable not to travel with a dead man.
Tbh if AoC focused more on fixing PVP (which is the whole point of the game) instead of all out on PVE, the game would be a much better place.
This is true. I'm not clear why Funcom isn't focusing on AoC's PvP aspect as this has the most potential for the system it employed
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
What He said.
Unfortunetly it is true, basic siege mechanic are broken and bugs that were there on lunch time are still present in the game.
#resspad bug, when you don't get your resurection point where it should be
#bug with signup when you are nto able to sign after previous siege, you have to wait for server reset to be able to siege again
#extremely laggy sieges and people actually use lag tactic to win, charge in => stun => and all rush to create lag on oponnent force, its impossible to siege even with particles off due to lags if there are too many Demos present
#not able to put siege weapons up after vulnerability window opens
lol, what aspect of PvP is not working?
By the way I play the game, and am sieging on regular basis.
Funcom's continueing efforts in producing a better product are at the main concern of there Developers. They will always continue to Develop and inform there player base and stock holders of there new upcoming mmo Seceret World as the launch date and testing permit time will be put into continueing efforts of current games.
MAGA
well no duh it got deleted...he now just told the whole world how to cheat the system. Atleast the delete means that someone saw it.
{ Mod Edit }
----------------------------------------------------------------------------
Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
well no duh it got deleted...he now just told the whole world how to cheat the system. Atleast the delete means that someone saw it.
had you seen the thread before it was censored, it wasn't a big secret, players had been using the tactic for a while and was well known.
As for which FC staff might have seen it, maybe only a volunteer mod, but It matters little, I am sure FunCom was well aware of this loophole in the system for a long time, they just have no easy solve and will throw it on the pile of incomplete systems that need big fixes / revamps.
Funcom really does have it's priorities screwed up. AOC is already, hands down, the best looking MMO out there. So, why do they continue to putz around with this DX10 crap when they can instead use those resources to fix bugs, add playable content, balance classes, etc.
Hell, a significant portion of their playerbase(players with Windows XP and Vista users with mid to lower end systems) wont even be able to use DX10 at all. I know the group working on the DX10 project is pretty substancial and AOC would be much better served if those coders were allocated differently. On all of the online projects that I have worked on, the Developers were the most numerous followed by the artist and lastly, the least amount of staff always seemed to be coders.
Im sorry but it is looking more and more that TSW is much more of a priority for FC than AOC is. Why else would they spend so much time and resources on this DX10 project and also put it up on the Live servers for paying customers to test out?
This type of business practice just frustrates me.
The "exploitability" of AoC was one of the reasons I left the game (not THE reason - just one of them...)
Last time I checked (3 months ago) most, if not all, major vulnerabilities in the game client were still present. I can accept that because a lot of ingame gui/game-mechanic exploits have been fixed. (Along with a lot of other stuff)
I can also accept the (not very pro-active) "security through obscurity" strategy that seems to be Funcom's way of dealing with cheats/exploits.
This strategy could work but the decision/nescessity of leaving the "ingame supervision" to volunteer community members and paid GM's, that are allowed to play on the exact same servers that they "supervise", just adds too many random/questionable elements.
As for sieges... I know they are a major selling point of AoC but I think Avery was right when he said something (that I read as) "biggest problem with sieges is that only very few players get to try them" (Maybe 20% of the longterm players).
This (IMO) is the biggest problem - If sieges is a major sellingpoint: Make them more accessible...
Create a minor and random 10 vs. 10 or 18 vs. 18 "mini sieges" for different levels. Make them random so everyone can join within certain levelranges and let them be a taste (carrot) of what a fullscale siege will be. (And kill the need/possibility for "guildteams/premades" to join these metagames together)
----
Fan-troll disclaimer: I do not hate AoC: I played at launch but left due to a number of problems - community being one. Bought another box 3 months later, cheaper than activating my real account, but left again. Used one of my CE buddy keys to try again between xmas and newyear but the game was still far from "mature". May return someday and I still see potential in AoC.
I do not "HATE" Funcom. Thanks to Litigator_AB, the FC exchange rollercoaster made me more money than I spent on AoC at launch.
While I do not "HATE" Funcom, I have little to no respect for the, still present and probably still, incompetent FC management. (Trond Aas, the marketing director and a few more)
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)
But why do you expect so much from Funcom? By now it should be a well known phenomenom that Funcom does not do much to hotfix the exploits in time. We have seen it in the past way to many times.
What was the point on this post ?
I took part in a Epic Seige battle two nights from now, the only words i can describe was AWERSOME.
Was great Fun
What was the point on this post ?
I took part in a Epic Seige battle two nights from now, the only words i can describe was AWERSOME.
Was great Fun
Good for you. But most people does not agree with you. AoC lost about 90% of its subscriber base in a fast *poff*. By your standards, you will love AoC. Most people have higher standards than looking past a buggy, sticky and exploitable game. Thank god for that. The truth will always prevail in the end. That is what I love in this life. The justice is perfectly fair.
What was the point on this post ?
I took part in a Epic Seige battle two nights from now, the only words i can describe was AWERSOME.
Was great Fun
Good for you. But most people does not agree with you. AoC lost about 90% of its subscriber base in a fast *poff*. By your standards, you will love AoC. Most people have higher standards than looking past a buggy, sticky and exploitable game. Thank god for that. The truth will always prevail in the end. That is what I love in this life. The justice is perfectly fair.
hehe.. Gatta love when people tell you that the fun you have is not real. lol.. Same here, whopped sieging ass last night and it was Awesome. BUT hey I guess it was not real, because a person with a pitch black posting history show up and pull a funny-number out of his stinkhole. hehehe
Sorry, but you have a lot to learn...
It is preferable not to travel with a dead man.
Hardly that devious, nor remotely complicated. It's as glaringly obvious as farming your guild mates for PvP levels. The system is just too simplistic, with no real rule set to prevent even the most obvious ways to work around core system. No way in hell this comes as a surprise to the Devs, any QA tester would spot this in the first few minutes.
Any D.I.Y. guild vs. guild pvp system is going to require a lot more checks and mechanics than the much simpler RvR format. the current system, like most of AoC core needs to be seriously re-thought and re-vamped and properly tested. The 'half-assed' list keeps growing.
What was the point on this post ?
I took part in a Epic Seige battle two nights from now, the only words i can describe was AWERSOME.
Was great Fun
Good for you. But most people does not agree with you. AoC lost about 90% of its subscriber base in a fast *poff*. By your standards, you will love AoC. Most people have higher standards than looking past a buggy, sticky and exploitable game. Thank god for that. The truth will always prevail in the end. That is what I love in this life. The justice is perfectly fair.
I agree with him, sieging is really fun in Age of conan.
I think that many people in this thread, have never been in a siege in AOC before.
So i think you guys dont really know what you are talking about.
------------------------------
Bear Grylls : I need to get out of this frozen hellhole!
Bear Grylls : (Holds a beetle in his hand) 4 times more protein then Beef
I think you are absolutely right but then... most active players have NOT been in sieges as well.
Instead of just joining in pointless mudslinging try to add some value to the topic! I challenge you (DaveTT), Jasma and Deadman to post some (would love commented) videos of YOUR own siege experiences to give the rest of us a clue as to why they are so incredibly amazing.
A single clue: The siege videos I have seen so far may be intensive but they also seem incredibly messy, chaotic and not very organized (as in: teamwork).
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)
Hardly that devious, nor remotely complicated. It's as glaringly obvious as farming your guild mates for PvP levels. The system is just too simplistic, with no real rule set to prevent even the most obvious ways to work around core system. No way in hell this comes as a surprise to the Devs, any QA tester would spot this in the first few minutes.
Any D.I.Y. guild vs. guild pvp system is going to require a lot more checks and mechanics than the much simpler RvR format. the current system, like most of AoC core needs to be seriously re-thought and re-vamped and properly tested. The 'half-assed' list keeps growing.
For once you are actually making a good point. I were about to tear the hair off my head the moment I figured FC weren't going to put in some way of restricting guilds farming their members, like losing PvP xp when getting killed by another player for example. This siege thing is also something that should be glaringly obvious as you say it, and yet, for some reason beyond most people in this world, FC haven't done anything about it, just like the fact that players can *still* swim up waterfalls (albeit the last one isn't that game breaking, just stupid and a kick to the immersions balls).
I can only assume that there have been *a lot* to deal with within AoC, and something like this gets the lesser priorities, either because FC doesn't see it as a problem yet and/ or because there haven't been that many reports about it. Hopefully this crap get's sweeped up during the next patch.
It is preferable not to travel with a dead man.
After watching this for 7 years I can say this is typical of FunCom, poorly designed and tested content shoved out the door way too early with 'mopping up' taking years.
As for them not being aware of this issue, not a chance, they have functioned on 'security threw obscurity' since day one.
The 'fun' will start when they are forced to crack down on this when it goes unfixed and gets out of hand. Accounts will get banned, the reason given? "Using a known Exploit", Since they have an iron rule about not discussing Exploits, it's tough to make the 'You knew better' argument. (before you say it, other companies have stated flaws to systems and warn players that if they are caught using them they'll get banned, I have seen it happen for EQ,SWG,FF, L2, etc. etc.).
Saddest part is people who find holes in FC's game are often shot for being the Messenger (wouldn't be surprised at all if that OP got forum banned or worse). I have known many folks banned from AO for reporting and than helping devs replicate dupes (no they didn't exploit prior to reporting). the AOChatBot Dev fiasco was beyond any kind of sanity.
To put it simply .... FunCom brings a whole new definition to 'Shit hitting the Fan(s)'