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Would you all be happy if add-ons could be created for Darkfall?

IchbenIchben Member UncommonPosts: 296

Well guys(and gals),

Would the addition of add-ons make your gameplay and the gameplay of others more enjoyable?

Ichben Einberliner

facebook.com/Ichben.Einberliner

Comments

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by Ichben


    Well guys(and gals),
    Would the addition of add-ons make your gameplay and the gameplay of others more enjoyable?
    Ichben Einberliner

     

    You mean like hacks and cheats?

     

    No thank you.

  • rhinokrhinok Member UncommonPosts: 1,798

    In general, I'm not a big fan of add-ons.  Even when they're allowed, they feel like cheating, especially since you can be at a disadvantage by not having add-ons (healing grid add-ons for healers in games like WoW and WAR, for example).  Yes, one could simply download and install the add-on in order to be competitive with those who already have it, but why should you have to?  Devs allowing add-ons seems to be a cheap way to let players have "easy-mode" or to allow players to develop UI mods that account for legitimate deficiencies in the offical UI.

    In a game like Darkfall, which is highly competitive, UI mods like radar, resource node maps, etc..., will give an unfair advantage.

    ~Ripper

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    I'm not a bi fan of addons. Especially after all the keylogging that occured through them in WoW. Still because Darkfall's user interface is so cumbersome, I wager any addon that is made would be widely used. Obviously an in game macro/harvesting tool would be most welcome

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by robertb

    Originally posted by Ichben


    Well guys(and gals),
    Would the addition of add-ons make your gameplay and the gameplay of others more enjoyable?
    Ichben Einberliner

     

    You mean like hacks and cheats?

     

    No thank you.

    Ignorant.

     

    Anyway, I don't think this will ever happen, the UI looks hard coded, and do you really expect a group that made that horrible UI to make a Add-on API?

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • AshrikAshrik Member Posts: 381

    I'm a big fan of add-ons. The UI is hideous and the hotbars unintuitive. But I'm going to guess it's just another aspect of this sandbox that I cannot change.

  • ScarrenScarren Member Posts: 87
    Originally posted by Czzarre


    I'm not a bi fan of addons. Especially after all the keylogging that occured through them in WoW. Still because Darkfall's user interface is so cumbersome, I wager any addon that is made would be widely used. Obviously an in game macro/harvesting tool would be most welcome

     

    If you knew how the addon keyloggers spread i guess you wouldnt be complaining about addons , they were not spread through the addon code , more so that people like to click every exe file they extract to theyr desktop than anything else!

    there was also a explorer invunrability that some malicious add took advantage of that spread some loggers some years back.

    however none was spread through addon code , just stop clicking every exe you see and youll be fine!

     

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