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World of Warcraft is taking criticism (almost solely from EQ2 players) for its questing system and the fact that NPCs who have a quest for you have an exclamation mark above their head and NPCs who you need to return a quest to have a question mark.
As far as I see it, this removes a very frustrating element from WoW that's present in EQ2. ie, having to click on lots of NPCs to see which one has a quest, or losing the NPC you need to return it to.
Some people, however, prefer to trust their memory or just guess which NPC gave them which quest.
My question is, if Blizzard implemented a feature in WoW that allowed you to disable the quest indicator, would you use that feature?
Comments
Heh, let us imagine that Gluk the heroic yet evil Orcish warlock has been completing tasks assigned to him non-stop for six hours. He has picked up all of his nine completed quests from Orgrimmar and is now returning to the city which holds nearly, if not over, a hundred NPCs and is quite a large city. Hot diggety is Gluk pleased as he sees the yellow question marks over the quest giver NPC's head and turns in his first quest. Gluk really likes the yellow question marks, Zug Zug!
Heh, enough of that. What I'm tryin to point out is that even with the quest indicators over the NPCs heads, it is sometimes difficult to find the right NPC to turn in your completed quest to. This applies to both large cities like Orgrimmar and maze like towns such as Booty Bay. The quest indicators in my opinion are an excellent addition to WoW. Of course, were they removed, one could always just load up the good ol' Thottbot in their internet browser and see where the quest ends.
Ahh but I love not being able to find a quest giver with only 10 minutes left of time before I need to head out to work, or the gym to work out, or pick up my daughter from school, or whatever a person needs to get done with real life. Plain and simple here, Blizzard took alot of the frustrating aspects of past MMO's out of WoW and allowed a casual gamer to enjoy a game and not feel left a mile behind in the grand scheme of the gaming world they are playing in.
I was sceptical when I saw the first screenshots of this feature, but I love it in game and would not turn it off if there was an option, but I see no harm in Blizzard offering that option for players who would prefer it
The funny thing is that WoWs quests are more heroic, story driven and memorable than those in EQII. There are a lot fewer quests, but you just get a lot more bang for your quest EQII, on the other hand, probably has thousands of quests and you quickly find yourself crisscrossing the same areas fullfilling quests while picking upo new ones. With the huge number of mundane questd quickly gets confusing in your head, EQII probably needs a feature like this a lot more than WoW does. hehe
The feature in no way infringes on my sense of immersion, your mind just filters it out like it does the rest of the GUI. I never find myself thinking "Why does this guy have a glowing symbol floating over his head", it's just a GUI element that represents that i either get the feeling this person has something they need done, or they are looking anxiously at me waiting for word of my possible success at some quest they have tasked me with.
It's just like the whole Radar arguement. When a fantasy mmorpg has a radar, I don't think "how the heck does this medival person posses a remote radar tracking system", I just accept it as a GUI tool that represents something that can't currently be represented with out a GUI element, my character's peripheral vision, sense of surroundings and situational awareness.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I am Phlumar the Troll Hunter....only made it to lvl 15 in the game
Dancing with the ladies!!
In a world were it is easy to fill up the 20 quest limit and pass by an additional 20 Yellow Exclamation Points on the way to doing quests it would take alot of time away from playing to have to write down each of those NPCs. Do i enjoy the fact that I can wonder into a city like Stormwind and Ironforge and not have to click every last single NPC in the area, hopeing I don't accidently miss the ones that wonder around, you better beleave it. If i want to walk around talking to every NPC in hopes of it doing something or giving me something I think I have every Final Fantasy ever made still. I personaly would like ot thank Blizzard for makeing the game they did. I wish EQ2 players to enjoy the type of game play they like and leave us to enjoy the type we like, they are both good games, and both diffrent play styles.
J
Playing:I can't say
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