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*This ENHANCED POSTING bs that doesn't seem to work REALLY FRIGGIN SUCKS btw...
SW TOR Galaxy Map 16 Planets Named [Theoretically]
Based on rough positioning of the worlds/systems and the popularity as well as logical sense to have those planets in the game, Ive come up with a rough estimate of which 16 planets we have seen. Chances are very high that Im wrong on many of these but who knows, maybe Im closer than we know...
Star Wars Galaxy Map:
http://www.freewebs.com/univcoruscant/Galactic Map.jpg
My Theoretical SW TOR Map:
http://i519.photobucket.com/albums/u360/deaconx/SWTORMAPTheory.jpg
About each world
REPUBLIC PLANETS:
Unknown Simply no world I could find is out in that region of space, so this one may be a new one.
Ord Mantell: Ord Mantell was settled in circa 12,000 BBY by Corellian colonists as an advanced military outpost for the Galactic Republic. It was one of several Ordnance/Regional Depots, lending to its name. The settlers became mostly farmers, although the planet became a haven for mercenaries, exiles, murderers, smugglers and all other sorts of illegal dealers.
Over time, more wealthy planets and better hyperspace routes diminished Ord Mantell's strategic importance, and it became something of a free port for all manner of freighters and cargo ships. Despite the planet's diminishing stature, it remained a popular stop for traveling ships.
Tython: Tython was a planet in the Deep Core. It was the planet where the Jedi Order originated, in the form of the first society of Force users in known history sometime prior to 25,990 BBY.
Alderaan: Alderaanian culture valued education, the performing and fine arts, and peaceful resolutions to conflicts. They placed high value in their participation in the Galactic Senateand later, its Imperial equivalent. The Alderaanians constantly sought a harmonious existence with their surroundings, evident in their integration of their society into the natural terrain of Alderaan. Alderaanians were known for love of philosophy.
Thyferra: Thyferra was a hot, humid planet located in the Polith system on the Rimma Trade Route, on which most of the galaxy's bacta was produced. It was also a major political power as bacta production was an essential commodity.
Naboo: a planet that was the sector capital of the Chommell Sector near the Outer Rim territories. It was a largely unspoilt world with large plains and forests and oceans. It was mostly known as the homeworld of notable historical figures who played major roles in the downfall of the Old Republic and the rise of the Galactic Empire.
Tatooine: Tatooine was first discovered by the Republic in 5,000 BBY, and in 4,200 BBY the first colony named Anchorhead was established. Unfortunately, these first Human settlers disrupted the native Ghorfa culture, provoking their evolution into the Sand people, later known as Tusken Raiders. Over many years, the settlement was abandoned and recolonized over and over.
The planet was represented in the Galactic Senate by Sidrona Diath. During the Great Hunt, the planet was cleansed of terentatek by the Jedi.
Although Tatooine was deemed not worth conquering by the Mandalorians during the Mandalorian Wars, a group of Mandalorian exiles settled on Tatooine after the war, although their fate was never known.
Bothawui: Bothawui was a cosmopolitan planet, located in the center of Bothan Space of the Mid Rim. It was the homeworld of the Bothan race as well as a major hub for information trafficking. It was also the center of the Bothan Spynet, widely agreed upon to be the best network of information gathering in the the galaxy. The Imperial name for the planet was Bothawui Proper. The planet was home to both industry and grain farms. The planet was mined for indigenous ores such as lidium.
The planet was an old member of the Galactic Republic, having joined years before the Great Sith War.
SITH PLANETS:
Myrkyr: In 3,963 BBY, Myrkr was the site of fighting during the Mandalorian Wars. Myrkr was settled by Humans circa 300 BBY. During the Clone Wars, many pirates, criminals, and bounty hunters hid on Myrkr because the ysalamiri were avoided by the Jedi and it was a perfect place for a base of operations.
Onderon: In 4,400 BBY, Freedon Nadd conquered the planet and established a dark side theocracy. These cultists were known as Naddists. Naddist tyrants included Warb Null and King Ommin. The Naddists sent Iziz's criminal element (opponents of the Naddists) out into the wilderness without any protection from the animals. These outcasts soon learned to defend themselves, and eventually formed a second civilization, the Beast Riders. Relations between the two groups were hostile, and they remained at war with each other for many years. The Beast Wars lasted from 4,350 BBY to 4,000 BBY, with the final battles serving as the opening salvos of the Great Sith War.
The Mandalorians attempted to invade Onderon during the Krath Holy Crusade in 3,996 BBY, but they failed, and settled on the planet's moon, Dxun. During the Great Hunt, the Jedi cleansed the world of terentateks.
Onderon was the site of two battles during the Mandalorian Wars.
Korriban: Korriban was the sole planet in the Horuset system, located across the galaxy from Koros Major[5]. It was the original homeworld of the Sith species and a sacred planet for the Sith Order, housing the tombs for many ancient and powerful Dark Lords of the Sith, and containing tremendous dark side power.
The Sith Empire was founded in approximately 6,900 BBY by exiled fallen Jedi fleeing the Battle of Corbos, which concluded the Hundred-Year Darkness.
Telos: Telos IV, often called simply Telos, was the fourth world within the Telos system, located in the Outer Rim Kwymar sector. Situated on the strategically-important Hydian Way hyperlane, on the edge of Galactic Republic-controlled space, the Telosian military and economic power bases were considered vital to the survival of the Republic. In addition, the planet played host to the Agricultural Corps, where Jedi who had failed their training were sent to work as farmers and laborers. During one of the earliest battles of the Jedi Civil War, Telos was devastated by forces of the Sith Empire. Under orders from Darth Malak, former Republic Admiral Saul Karath demanded the planet's surrender; upon being rebuffed, he carried out his orders to bombard the surface.
Mon Calamari: The Mon Calamari had developed a very civilized culture. Art, music, literature, and science showed a creativity surpassed by few in the galaxy. Mon Calamari literature depicted stars as islands in a galactic sea. This showed a passionate longing to explore space and discover other civilizations. [Either under SITH EMPIRE control at this time, or this may actually be another world, perhaps OSSUS.]
Kashyyyk: Also known as Wookiee Planet C, Edean, G5-623, and Wookiee World, was a Mid Rim planet. It was the lush, wroshyr tree-filled home world of the Wookiees. It was a member of the Galactic Republic, endured enslavement under the Galactic Empire, and later joined the New Republic.
Nal Hutta: Nal Hutta (Glorious Jewel in Huttese) was the capital of Hutt Space and was located in the Y'Toub system. It was formerly known as Evocar and was the original home world of the Evocii, who were ousted by the Hutts in 25,000 BBY, who migrated from their original home world of Varl along with their servants the t'landa Til. It was sometimes referred to simply as Hutta at around 3-4,000 BBY. The planet was controlled by the ancient ruling Hutt families, who also ruled its moon Nar Shaddaa from Nal Hutta.
UNKNOWN This world or system is way too far out to be any I recognize.
Thoughts or theories?
Comments
Very nice prediction :P
Currently restarting World of Warcraft
Finally a post on these boards that isnt filled with bitching and dick jokes!
Even though I do enjoy the latter of the two.
I have my own predictions on the two unkown planets but I will save them until I do some more digging but I think I might have at least the sith one.
Awesome post man, I hope we see all these planets, because I know a game with 16 planets is going to be freaking huge to say the least!
-Jive
I've been having problems with the so-called "Enhanced Editor" as well. It really stinks, never loads. I have to switch to BBML all the time.
Thanks for pointing this out! I never would have noticed that there just happened to be eight icons on the Republic side and eight on the Sith side in that galactic map sequence. That could imply actual worlds in the game (of course, it could just be some artist throwing down icons wherever he thought looked good too lol)
But it's a very interesting theory. It will be cool to see how many you've gotten right when they start to announce the worlds! I think this thread will get resurrected several times as the game is developed lol
I do hope these planets will be large open landscapes.
I fear though that they will be in the 'KOTOR Tradition'; in other words, small but intense themeparks.
It sure is a nice way to pass time, but... maybe that "map" from the video was just something random? ^^
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
And maybe it wasnt? Thanks for making another dick post Elikal.
Ohh great, i didnt recognice half of those systems! And im a old school Star Wars fan.
But great post OP : )
Realistically they can't make them overly massive of course, but the nice thing about Star Wars worlds is that they're all mono-climates. It's not like they need to make the polar ice caps for Hutta or such.
I'd like to see how they deal with boundaries that will have to be on the planets. Will they be oceans? But how do you do oceans on desert worlds? I hope there aren't obtrusive energy-barriers or random transparent walls and such, I never cared for that in CoX.
Realistically they can't make them overly massive of course, but the nice thing about Star Wars worlds is that they're all mono-climates. It's not like they need to make the polar ice caps for Hutta or such.
I'd like to see how they deal with boundaries that will have to be on the planets. Will they be oceans? But how do you do oceans on desert worlds? I hope there aren't obtrusive energy-barriers or random transparent walls and such, I never cared for that in CoX.
Nothing is set in stone but if you research the hero engine that Bioware is using you will find that landscapes will be huge!
And maybe it wasnt? Thanks for making another dick post Elikal.
I must have missed something, you two need to take it outside or something. xD
Realistically they can't make them overly massive of course, but the nice thing about Star Wars worlds is that they're all mono-climates. It's not like they need to make the polar ice caps for Hutta or such.
I'd like to see how they deal with boundaries that will have to be on the planets. Will they be oceans? But how do you do oceans on desert worlds? I hope there aren't obtrusive energy-barriers or random transparent walls and such, I never cared for that in CoX.
Nothing is set in stone but if you research the hero engine that Bioware is using you will find that landscapes will be huge!
There is a difference between 'can be' huge and 'will be' huge. Since Daggerfall, each one of Bioware's Elder Scrolls rpgs has been smaller than the one before. And, of course, the landscapes in both Kotors were miniscule.
I'd be really interested to see how they handle Coruscant. Hasn't been a game yet that's shown it to my liking.
A few things to consider about 'size'...
They've stated many times now that SW TOR will be bigger than ALL previous BioWare titles put together. That's a pretty huge claim but BioWare aren't fan's of OVERHYPING their games and prefer to let the quality of the games do the talking...
The HERO ENGINE being used allows for very quick development of seamless worlds without any need for loading between huge zones and they have a pretty talented and fairly large team that's been working for qhite some time now... they've mentioned the 'many' worlds at start a few times.
I truly hope we're not going to see KOTOR style worlds, where you have access only to a small area of each world - but seeing as how they stress EXPLORATION so much I don't believe will have reason to feel claustrophobic.
I think 16 worlds at start is a generous start, especially if we're not getting tiny worlds but PLANETS.
MY personal fear comes from the use of object placement so far in screenshots, where it looks like objects, structures and obstacles are placed in a way as to block your ability from going anywhere you want - like a contained area, much like the single player KOTOR games... we shall see I suppose.
BOYCOTTING EA / ORIGIN going forward.
Realistically they can't make them overly massive of course, but the nice thing about Star Wars worlds is that they're all mono-climates. It's not like they need to make the polar ice caps for Hutta or such.
I'd like to see how they deal with boundaries that will have to be on the planets. Will they be oceans? But how do you do oceans on desert worlds? I hope there aren't obtrusive energy-barriers or random transparent walls and such, I never cared for that in CoX.
Nothing is set in stone but if you research the hero engine that Bioware is using you will find that landscapes will be huge!
There is a difference between 'can be' huge and 'will be' huge. Since Daggerfall, each one of Bioware's Elder Scrolls rpgs has been smaller than the one before. And, of course, the landscapes in both Kotors were miniscule.
Ok I cant even begin to tell you how many ways you are wrong, o wait yea I can
Bioware didnt make any elder scrolls games!
Also Daggerfall was a simple game, the scope of it may have been huge but every elder scrolls games after it was defiently more Huge. What is the point of having a giant world if you have notihng to fill it with?
-Jive
There is a difference between 'can be' huge and 'will be' huge. Since Daggerfall, each one of Bioware's Elder Scrolls rpgs has been smaller than the one before. And, of course, the landscapes in both Kotors were miniscule.
Ok I cant even begin to tell you how many ways you are wrong, o wait yea I can
Bioware didnt make any elder scrolls games!
Also Daggerfall was a simple game, the scope of it may have been huge but every elder scrolls games after it was defiently more Huge. What is the point of having a giant world if you have notihng to fill it with?
-Jive
My bad! I meant the Bladur's Gate and Neverwinter Night franchise. Sorry if I caused you to wet your pants with excitement.
In the meantime, those of who have have played Mass Effect - with its many planets-tiny play areas ethos are not optimistic.
Dude, you've just announced yourself the nerdiest nerd on the nerdpile with this post. The fact that you know that much detail, and care to regurgitate it, I say hand him the crown: "King of the nerds!" ( Not that it's a bad thing.....)
Xiost would be a good bet for another Sith planet
OK, so with this post, I won't try to explain why this isn't an MMO, but instead I will produce something useful to a certain audience.
Check out the latest story trailer at http://www.shacknews.com/onearticle.x/57941 ... sort of introduces the story, but also has a map towards the end showing Sith planets and Republic planets. Now, this isn't really official, but it is a trailer...so it must be at least somewhat accurate.
There were 8 sith and 8 republic.
Also, sorry if someone already posted this
______________________
Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.
There is a difference between 'can be' huge and 'will be' huge. Since Daggerfall, each one of Bioware's Elder Scrolls rpgs has been smaller than the one before. And, of course, the landscapes in both Kotors were miniscule.
I have research the Hero Engine and it does seem like an impressive piece of technology. I particularly like how multiple developers can work on the same part of the game at the same time even if they're in different countries. It sort of bring the MMO aspect to development lol
But I agree with Hubertgrove, just because Bioware can make huge worlds doesn't mean they will. I would rather see smaller worlds filled with interesting content than open areas that are just travel timesinks. Perhaps the Hero Engine will allow Bioware to combine huge and content together while allowing them a realistic release schedule.
But no matter how huge they make the planets they cannot approach real world scale so there will have to be boundaries, won't there? I was wondering how those boundaries would be implemented. I'd hate to see artificial invisible walls. Geographic walls like mountains or oceans would be better.
Or they might do a loop around like in 80s games like Pac-man, reach the edge of the map and you appear on the other side! lol
I disagree
Republic
Coruscant
Alderaan
Tython
Tatooine
Kamino
Ryloth
Nabboo
Ilum
Sith
Korriban
Nal Hutta
Mandalor
Kashyyyk
Mon Calamari
Manaan
Onderon
Yavin or Dantoonine
Abraxos clicks on a Sith Lord :
Sith Commander: Greetings Abraxos, The Sith have sensed ancient Sith artifacts lost to us on watery planet of Naboo. The natives of Naboo don't realize the power of these artifacts and make them into headdresses.
I need you to bring back 40 Gungan heads for us, so we can check for these lost items. Hurry Abraxos, we cannot upset the Dark Lord.
Abraxos <OOC>: Hoooddee Hoooo! This game Rocks!
LOL, thankfully there will not be any 'collect 40 heads' or '50000 boar tails' quests in TOR.
BOYCOTTING EA / ORIGIN going forward.
But if I have to collect parts then Gungan would be fun.
Well, now ORD MANTELL has been confirmed http://www.swtor.com/news/article/20090410_001
BINGO.
BOYCOTTING EA / ORIGIN going forward.
"former Republic Admiral Saul Karath demanded the planet's surrender; upon being rebuffed, he carried out his orders to bombard the surface"
Um that wasnt the KOTOR game I played.
Telos was destroyed to prevent Bastilla from escaping the surface. Malak wanted to ensure her destruction since they couldnt find her, and didnt want to risk her escaping as time moved forward since the escape pod wrecks. Thus he burned the place down so to speak.
The sith had already taken over the planet. They were walking the streets with total control of the upper(main) city FFS. The underworld wasnt completely under control, but it didnt matter as no one wanted to go down there. Thus the swoop gangs ran afoul, but as I indicated, unless you were an undesireable you werent down there in the first place.
This isnt even mentioning the final level where law breakers were sentenced ala "Escape from New York". Entire generations were born there, unable to leave. Rakghouls kept the numbers down, as folks would attempt to leave the few places available in search of something better. It was so bad for them, they made poor folks in America look like Bill Gates.
I think you had best go back, and do some research... as in play the game.
EDIT meant swoop not sweep gangs :P
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.