Originally posted by ThePreventer Hi everyone Im DLing the Trial as i type this and am just wondering what this game is like?
Well, that's a very generic question but I'll try my best to answer it.
Graphic: Well, they say an image is worth a thousand words. They're quite good.
Community: DDO has, by far, the best community of all MMO's have played. It's a very mature playerbase that is very helpful and passionate about the game. Very helpful both on the forums and in-game.
To give you an idea, a player by the name of Strakeln runs a "shop" on the Khyber server called Qwijymart. He has a character with maximum haggle which he uses to buy potions and scrolls cheaply and sell them to other players for a profit. Other players gain because he sell cheaper than they could ever buy. Each day, he makes about 30-40 trades by mail. He has been scammed twice, in over a year, and those might have been honest mistakes.
In other MMOs I played, I got scammed at least once, and I am a very skeptic person.
Combat: Unlike most MMOs, DDO is not point and click. You can control your character very easily and allows a lot of creativity in how to control your character. Longer fights were monsters have a lot of HP are sometimes a different story but they're still quite fun and challenging.
It's very unique and one of DDO's strongest point.
Character creation: Most would agree it is DDO's second strongest point. The level of customization present in DDO is unequaled. There are so many ways you can build your character! It's quite amazing. The drawback is that it may be confusing for a new player to build his first few characters.
To address the situation, Turbine has implemented pre-made builds that one can select. While they are not perfect and that you will probably want to redo that character later on, it lets you jump in the game with a decent character and enjoy the game rather than having to read tons of things to understand how everything works.
Later on, if you need help in building your character, visit the official forums. We'll help you the best we can.
Questing: DDO's quests are very different from the ones you find in most MMOs.
There is no "Kill 20 boars", "Go deliver this letter to X" or "Cook me a pie" quests. Instead, every single quest is an handcrafted dungeon that you explore. Each dungeon has a few objectives for completion (usually being "kill the bad guy at the end of the dungeon") and the XP is granted upon the completion of the dungeon.
Also, it's important to mention that DDO is a group-focused game. Soloing is harder than in other MMOs because the dungeon are built for groups of players. Turbine has improved that with the time by adding hirelings, a solo difficulty and explorer areas which are more forgiving for the soloers.
Content: This is DDO's biggest flaw. Given the nature of dungeons in DDO, adding new quests in DDO require more time than usual. As a result, the updates are slower than most MMO's. Being a game with a small population does not help either.
Also, crafting is nearly inexistent.
Performances/Lag: DDO usually ran pretty smoothly but lately we're having some lag issues. Turbine had a good news for us today and hopefully this will resolve the problem.
PvP: DDO is not a PvP game. The PvP present in the game is mostly used as a pastime rather than seriously like it is in most games. Turbine has recently shown that this may change in the future but so far PvP is not one of DDO's selling points.
Well, hope this answers your question. If not, then ask more specific questions and I'll answer them the best I can.
Besides the combat, this game sounds a lot like Guild Wars (PvE wise). Am I way off with that thought? I'm downloading the trial right now.
Although both are heavily instanced yeah that statement is pretty off because the instances are dungeon crawls. GW instances can span across the "world" and are more like RTS maps in feel. Where as DDO instances are stand alone and much more of a dungeon crawl. Well except the explorer areas.
Also you can have many quests inside a GW outside instance. Each DDO instance is basically a "quest".
Comments
Reminds me of EQ2 as far as looks and play.
Class system is more robust though
Graphic: Well, they say an image is worth a thousand words. They're quite good.
Community:
DDO has, by far, the best community of all MMO's have played. It's a very mature playerbase that is very helpful and passionate about the game. Very helpful both on the forums and in-game.
To give you an idea, a player by the name of Strakeln runs a "shop" on the Khyber server called Qwijymart. He has a character with maximum haggle which he uses to buy potions and scrolls cheaply and sell them to other players for a profit. Other players gain because he sell cheaper than they could ever buy. Each day, he makes about 30-40 trades by mail. He has been scammed twice, in over a year, and those might have been honest mistakes.
In other MMOs I played, I got scammed at least once, and I am a very skeptic person.
Combat:
Unlike most MMOs, DDO is not point and click. You can control your character very easily and allows a lot of creativity in how to control your character. Longer fights were monsters have a lot of HP are sometimes a different story but they're still quite fun and challenging.
It's very unique and one of DDO's strongest point.
Character creation:
Most would agree it is DDO's second strongest point. The level of customization present in DDO is unequaled. There are so many ways you can build your character! It's quite amazing. The drawback is that it may be confusing for a new player to build his first few characters.
To address the situation, Turbine has implemented pre-made builds that one can select. While they are not perfect and that you will probably want to redo that character later on, it lets you jump in the game with a decent character and enjoy the game rather than having to read tons of things to understand how everything works.
Later on, if you need help in building your character, visit the official forums. We'll help you the best we can.
Questing:
DDO's quests are very different from the ones you find in most MMOs.
There is no "Kill 20 boars", "Go deliver this letter to X" or "Cook me a pie" quests. Instead, every single quest is an handcrafted dungeon that you explore. Each dungeon has a few objectives for completion (usually being "kill the bad guy at the end of the dungeon") and the XP is granted upon the completion of the dungeon.
Also, it's important to mention that DDO is a group-focused game. Soloing is harder than in other MMOs because the dungeon are built for groups of players. Turbine has improved that with the time by adding hirelings, a solo difficulty and explorer areas which are more forgiving for the soloers.
Content:
This is DDO's biggest flaw. Given the nature of dungeons in DDO, adding new quests in DDO require more time than usual. As a result, the updates are slower than most MMO's. Being a game with a small population does not help either.
Also, crafting is nearly inexistent.
Performances/Lag:
DDO usually ran pretty smoothly but lately we're having some lag issues. Turbine had a good news for us today and hopefully this will resolve the problem.
PvP:
DDO is not a PvP game. The PvP present in the game is mostly used as a pastime rather than seriously like it is in most games. Turbine has recently shown that this may change in the future but so far PvP is not one of DDO's selling points.
Well, hope this answers your question. If not, then ask more specific questions and I'll answer them the best I can.
DDOwiki - Sharing DDO knowledge!
Excellent overview Borror0.
Can I also recommend a read of this thread:
www.mmorpg.com/discussion2.cfm/thread/214759/What-is-DDO.html
And here is my rather abstract view of what DDO is to me:
www.mmorpg.com/discussion2.cfm/thread/166003
Hope you enjoy your trial, DDO isn't you standard MMO.
I love it i think its awsome!
I played DDO at launch and a year from that.
It was the combat and the dungeons that made it shine. Best "quests" in a MMO so far.
Besides the combat, this game sounds a lot like Guild Wars (PvE wise). Am I way off with that thought? I'm downloading the trial right now.
Although both are heavily instanced yeah that statement is pretty off because the instances are dungeon crawls. GW instances can span across the "world" and are more like RTS maps in feel. Where as DDO instances are stand alone and much more of a dungeon crawl. Well except the explorer areas.
Also you can have many quests inside a GW outside instance. Each DDO instance is basically a "quest".
I don't think you could be further off.
The only similarity is both employ Instances. Other then that there's no similarity between the two.
I think DDO is as similar to Guildwars as EVE Online is similar to WoW.