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Hi!
Me and my wife enjoyed UO online for a couple of years ago and a big part of the fun was the houses there. We got eventually bored with the game because of the lack of graphs and depth when it come to the adventuring. Is there any other game with house and gr8 fun of play out there? Are playing LOTR online but got a lil dissapointed at the houses there and we know Darkfall has but how good is it really?
Comments
Asheron's Call, pre-built scattered around the land, limited storage/decorating inside and out, 4 types including guild mansions.
Star Wars Galaxies, pick a spot and build, lot's of storing/decorating inside
Lord of the Rings Online, pre-built in instanced areas, limited storage/decorating inside and out, several options including guild housing
Vanguard Saga of Heroes, pick a specified spot and build.
Neocron or whateverthehellitsnameisnow
City of Heroes, instanced guild halls with some storage and bonus adding equipment.
istaria (horizons) you gather resouces and build your own. quick style of crafting too. not one item at a time but X times as your inventory can hold. open class type too. and all crafting schools on one charcter. free for human race , trial and if vista OP then only test server for now. working on live servers. plus you can play a dragon.
only thing game pop is low so solo or find friends to join you. best crafting ever. just had other issues
info site http://horizons.gamersinfo.net/, game site http://www.istaria.com/
I am a mmo housing advocate. I loved the housing in SWG but we all know what happened to that game. I was also disappointed with the housing in LOTRO. Mainly due to the lack of freedom in placing items. I play EQ2 and one of the reasons is the diverse amount of housing options. Now in EQ2 the housing is instanced but other than that it is great. My 5 room houses and 6 room acorn house hold 500 items with total freedom of how you can place the items. SOE added item scaling, which is really fun. You can alter the sizes of items and place them freely in your house. If you enjoy housing EQ2 offers a lot of fun in that area. I sure wish WOW had player housing. Here is a screens from my South Qeynos house in EQ2.
Everquest 2 is a great option for player housing as the houses dont take up space in the game world which means unlike in games like SWG and Asheron's Call you dont have to load the players housing items as you run through the land block that the players house is on. Another good one to look at is Runes of Magic, like in EQ2 the player hosuing is instanced and you also have the freedom of putting anything you want where ever you want. But unlike in EQ2 where if you want a bigger house you have to go and buy a new one, in RoM you talk to the maid that the entrance/exit and ask for her to increase the size. If you want the best I suggest Everquest 2 if you want something a little more cheaper then i suggest RoM.
edit: oh by the way Eccoton I like the decor in your house its really sweet, I just wish I could decorate my house to allow people in. All I have is a table with a couple books, the recent live event items, a mirror, the broker board, and the altar for Solusek Ro not something you want to write home to mom about =(
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
nice pic
Try these;
Mabinogi: Fantasy F2P pet's PvE RvR (item shop & payed service)
http://mabinogi.nexon.net/
Rune's of magic: Fantasy F2P PvE PvP (item shop)
http://www.runesofmagic.com/en/index.html
enjoy.
Haha
EQ2 is the top imho for p2p. Lotro housing is meh.
RoM is decent for a f2p, it terms of player housing.
Another suggestion for Runes of Magic. Don't let the Free to Play thing scare you away. Its a great game.
Thx loads for the tips
Think i´ll check RoM out since I played EQ2 a little a couple of years ago but never got hooked (maybe give it another shot?). Looks a lil like WoW wich is both good and bad (easy to get into but seen it all b4). Keep give me tips and I´ll checkém out as many as possible.
Thx again
They did a surprisingly good job of making this game have all kinds of cool features. Its F2P, but there are some compelling things to buy. Once you decide on a class set, its worth the $15 to get a mount.
The style in RoM is a complete rip off of WoW in many ways, but its also different enough that makes it have its own unique twist. In the end its probably not quite as inspired as wow, but comparable and technically better in many ways.
They did a surprisingly good job of making this game have all kinds of cool features. Its F2P, but there are some compelling things to buy. Once you decide on a class set, its worth the $15 to get a mount.
The style in RoM is a complete rip off of WoW in many ways, but its also different enough that makes it have its own unique twist. In the end its probably not quite as inspired as wow, but comparable and technically better in many ways.
I just love how people are able to tie games together like because RoM is a fantasy game and WoW is a fantasy game, people imidiatly say games like RoM are are a rip off of WoW. I have played RoM and I have played WoW and from what I have seen there are no similarities. WoW has 10 races and each race is limited to what class they can join. RoM has 6 classes and 1 race(for now) with no restriction on what class combo you want to do. Yes the classes have similarities with wow but if that were true then WoW is a rip off of ever fantasy MMO that ever was created before it went live.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
They did a surprisingly good job of making this game have all kinds of cool features. Its F2P, but there are some compelling things to buy. Once you decide on a class set, its worth the $15 to get a mount.
The style in RoM is a complete rip off of WoW in many ways, but its also different enough that makes it have its own unique twist. In the end its probably not quite as inspired as wow, but comparable and technically better in many ways.
I just love how people are able to tie games together like because RoM is a fantasy game and WoW is a fantasy game, people imidiatly say games like RoM are are a rip off of WoW. I have played RoM and I have played WoW and from what I have seen there are no similarities. WoW has 10 races and each race is limited to what class they can join. RoM has 6 classes and 1 race(for now) with no restriction on what class combo you want to do. Yes the classes have similarities with wow but if that were true then WoW is a rip off of ever fantasy MMO that ever was created before it went live.
Akiira,
Although the post to which you were responding didn't go into detail, he was referring to mechanics that are probably a little more in depth than just the amount of classes. I would suggest reading the press about the game on a few more websites, because I believe I remember the devs stating that their intent was in fact to copy elements of WoW and other games, taking what they liked out of them and incorporating them into a new game. WoW was one of their primary inspirations. It's not something that Aganazer just pulled out of thin air. Try doing a google search on "Runes of Magic WoW Clone" and see how many hits you get.
That doesn't necessarily detract at all from the game, and it was probably not intended as an insult. It's nice to have a solid F2P game that offers people what they liked out of a P2P game, but that has even more to offer.
I've played it a little, and can say that, in my opinion, it's definitely one of the better F2P titles on the market today.
To Akiira:
Actually, it's RoM's general system of progression/control scheme/game mechanics (basically, a large portion of the game) that remind me (and others) of WoW -- and, YES, it does feel like it in many ways. Are the two identical games? Of course not. Are they similar, though? Yes, on several levels, the number of classes/races notwithstanding. I don't understand how you can't see the similar tendencies that RoM possesses, as you claim to be very familiar with both games. (Personally, I've played WoW off and on since launch, have had multiple capped characters, and would be embarrassed to show my /played time, so I have enough experience with WoW to know what I'm talking about.)
However, RoM differentiates itself just enough so that it possesses its own identity and sense of atmosphere, at least from a visual/auditory standpoint (and, yes, the dual-class system). Otherwise, I'd just keep playing WoW. Within two hours of playing RoM back when it was in closed beta, I immediately began to notice that it had taken many of its features from WoW, some of which have actually been improved upon, albeit, some seem to have missed the mark entirely. (Hell, RoM and WoW have the same key layouts for the most part, with the exception of the autorun key, maybe. When my friend started playing with me, I just told him to "pretend it's WoW" so that he wouldn't keep asking me which keys did what.)
RoM is a fun game in its own right, but to say it bears no resemblance to WoW is just being delusional. That's like saying that WoW has never borrowed any of its ideas from other games, which, of course, is utter BS.
As the poster above me already stated, this was intentional on the part of the developers, as I'm about to illustrate with the following article from IGN:
IGN: How do you react to accusations that Runes of Magic is merely a World of WarCraft clone?
Joerg Koonen: We simply have to acknowledge that World of Warcraft has reached so many players and has set a number of standards that it's really difficult to avoid comparison...
When you develop a new game, it is only valid to look at what is already there. Why should you ignore something that has proven successful and not use it as inspiration for your own product?
...When Runewaker decided to develop their own MMORPG, they looked around at all the other games already out there for inspiration. And that wasn't just about copying random features but a careful analysis to see what is working, what fits into the game's setting and where it needed improvement.
In the end it's less of an accusation and more of a compliment because it just goes to show that we made the right call.
Game suggestions for the OP:
Regarding RoM:
Be forewarned, that in order to remain competitive in PvP, you will either have to farm daily quests on an alt in order to gain tokens to purchase arcane transmuter charges for gear upgrades, or you will have to invest in the cash shop to purchase more AC charges.
RoM is a decent game, but it's also a new game that still requires a great deal of polishing. If I had highlight the most vital issue that we are having to contend with at the moment, I would say that it's the serious lack of balance between the classes that currently exists, and how each new patch seems to bring highly erratic class changes with it, which seem to accomplish very little when all is said and done. I'm certain that within a few months the balance issues will at last find a state of equilibrium, but I personally couldn't bear through that headache, so I'm giving the game a rest until the aforementioned issues are resolved.
With that out of the way, yes, RoM has a housing system that is reminscent of EQ2's housing system, although there is a sheer lack of variety in RoM when contrasted with the plethora of housing options that EQ2 has to offer.
Regarding EQ2:
You, OP, say that you couldn't "get into" EQ2 initially -- I'm the same way. I think I've reactivated my EQ2 subscription over 25 times since it launched, but I've never continued to play it for more than three weeks at a time, the most recent attempts lasting just a matter of days. The game has experienced some drastic changes, however, and many of its original features have been entirely overhauled, so it might be worth reactivating your subscription again. Not to mention that you'll receive all of the expansions up to Rise of Kunark at no extra cost, and you won't need The Shadow Odyssey until you either have a level 50 crafter or until you're above level 70. If a new expansion is released this year, you could simply wait and pick up the new expansion and TSO in the new all-in-one-pack when it's released.
Regarding SWG:
Also, if you can look past its other issues, might I recommend SWG as well? It has one of the most amazing housing systems ever known to an MMO (yes, this is a subjective statement, but a lot of people would probably agree with it). Not to mention that the game has player cities, and the next game update (GU9) will be ushering in two new housing models.
One more suggestion:
I have one more game I'd like to mention, but only try it if you like games that are similar in playstyle to Guild Wars: Phantasy Star Universe. In this game, you're immediately granted a room for free, sort of like EQ2; however, you can customize it as you see fit by purchasing redecorating tickets that change the entire look and feel of your room, including its size. I know that a lot of Phantasy Star Online fans absolutely deplore PSU -- I used to be one of them -- but the game has changed immensely since its launch, and I really enjoy it, personally, although I realize that it might be "too casual" for some.
Strictly speaking housing I think EQ2 is as good as it gets. All the home are like apartments it seems you can only customize the inside. Runes Of Magic I think is the same way. Dark Age Of Camelot also has housing though from what I understand the game is not as poplar as it once was, you can customize inside and out in that game.
Which Final Fantasy Character Are You?
Final Fantasy 7
Wurm online if you can get past the graphics - Amazing game.
I can also use that same quote and tell you the Dev said nothing about talking only from WoW he says the Runeworld is looking at all the best MMO's, see what makes them so popular, and see if that info can be used in RoM. Also he never mentions that he is talking anything from WoW just that they are looking to use it a source of insperation on how to make RoM as good as WoW. I dont know how you get that they are going out of their way to be a WoW clone because I just dont see it in the quote you give.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
I can understand your dissapointment with housing in LotRO, I enjoy the game but I cant stand MMO's that have instances at certain locations for player housing. The best game I have come across for housing is Vanguard. The plots of land are part of the landscape and you can see every other persons house dotted around. It also has extensive furniture, mods that crafters can make for the house and of course you can build a log cabin or a multi storey property. If you haven't played Vanguard before and you are looking for a game that you and your wife can play then I would highy recommend this game. I havent played for about 12 months and since then a mass amount of improvements have come out. It has plenty of alternative gaming options e.g. In-depth crafting, diplomacy, epic chains to gain rare mounts, housing etc etc.
Better still you can get a copy for about 5 dollars and its worth checking out for a month just for that.
Besides VG I don't know any other game with decent open housing.
We have tried Vanguard out and unfortunately it didnt hook us. Was filled with bugs and although decent graphics it felt stiff and lifeless. Got an invite from the dev-team where they said they improved it alot and I gave it another shot with the same results. I know we didnt came far and probably the game is better later on when it comes to housing but a game must be fun to play from beginnimng and not be a pain to reach the goal. But I´m a stubborn dude and wouldnt surprice me if I found myself giving it a third try.
Any of those game you mentioned: is there any of them that reminds of UO online? Liked the skillsystem there. Like the sound of dual-class in RoM, will check that out tomorrow.
Tibia
Actually, the quote I used only serves to refute your argument. Even IGN was stating that many feel that RoM is a "WoW clone" in many ways, and the developers didn't deny that fact, but said that they were "complimented." IGN didn't ask the developers if it was an "EQ clone" or a "LotRO clone," did they?
If you can't see the similarities between the two games then you obviously haven't played one or the other for very long. That, or perhaps, you just refuse to see them. As someone else said, I don't see why you take umbrage just because the game bears some resemblance to WoW in particular. Yes, it draws inspiration from other games, just as WoW did, but it irrefutably plays upon some of WoW's more popular features, then tosses in some others that are more common to free MMORPGs and their ilk, such as FFA PvP. As I stated before, I liked its housing system, and I also like it's wide array of character customization options, but it feels like a conglomeration of WoW and more traditional Korean-based MMOs.
Even the combat animations for mages are nearly identical. I felt as if I were playing my WoW mage again when I played a mage in RoM (from a visual standpoint). The tooltips are nearly the same; the harvesting nodes look just like WoW's. To repeat myself for the umpteenth time, YES, there are differences, but many facets of the game are eerily similar to WoW, which can be a positive or a negative aspect depending on whom you speak with. So are you trying to tell me that everything in RoM that seems "copy-and-pasted" from WoW was simply a brainchild of Runewaker, that it's actually some form of innovation that wasn't inspired by WoW? Oh, it's true that you could argue that WoW was inspired by EQ and its progenitors, but, really, to use nearly the same animations as WoW? How can you argue that it's original? If it looked/felt more like EQ2 or LotRO, I would point it out, but it doesn't. Maybe with the exception of the housing system, which feels like EQ2's, as pointed out in a previous post. Even the auction house/item key is identical to WoW's, unlike EQ2 or LotRO.
Also, it's "Runewaker," not Runeworld. Before you try to repudiate an argument, it would help if you check your facts.
Actually, the quote I used only serves to refute your argument. Even IGN was stating that many feel that RoM is a "WoW clone" in many ways, and the developers didn't deny that fact, but said that they were "complimented." IGN didn't ask the developers if it was an "EQ clone" or a "LotRO clone," did they?
If you can't see the similarities between the two games then you obviously haven't played one or the other for very long. That, or perhaps, you just refuse to see them. As someone else said, I don't see why you take umbrage just because the game bears some resemblance to WoW in particular. Yes, it draws inspiration from other games, just as WoW did, but it irrefutably plays upon some of WoW's more popular features, then tosses in some others that are more common to free MMORPGs and their ilk, such as FFA PvP. As I stated before, I liked its housing system, and I also like it's wide array of character customization options, but it feels like a conglomeration of WoW and more traditional Korean-based MMOs.
Even the combat animations for mages are nearly identical. I felt as if I were playing my WoW mage again when I played a mage in RoM (from a visual standpoint). The tooltips are nearly the same; the harvesting nodes look just like WoW's. To repeat myself for the umpteenth time, YES, there are differences, but many facets of the game are eerily similar to WoW, which can be a positive or a negative aspect depending on whom you speak with. So are you trying to tell me that everything in RoM that seems "copy-and-pasted" from WoW was simply a brainchild of Runewaker, that it's actually some form of innovation that wasn't inspired by WoW? Oh, it's true that you could argue that WoW was inspired by EQ and its progenitors, but, really, to use nearly the same animations as WoW? How can you argue that it's original? If it looked/felt more like EQ2 or LotRO, I would point it out, but it doesn't. Maybe with the exception of the housing system, which feels like EQ2's, as pointed out in a previous post. Even the auction house/item key is identical to WoW's, unlike EQ2 or LotRO.
Also, it's "Runewaker," not Runeworld. Before you try to repudiate an argument, it would help if you check your facts.
You only see what you want to see. I played WoW for 2 and a half years and I just started on RoM, so far the only simularity I see between the 2 are that their both in the Fantasy Genre and their both MMO's, If that makes them clones then every fantasy game out both online and offline are clones of AD&D, because if it werent for TSR then all the RPG's you play now would never exsist.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
*stunned*
Name one game that is MORE like WoW than RoM is.
ya sorry to keep the thread highjack going but akira, give me some of what your smoking cause ive play wow since release and been playin rom for awhile now and there is not one game coser to wow then rom is. I have read COUNLTESS reviews that feel the same way aswell. You said somthing, got proved wrong, now you just look stupid. give it up