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Talk of a AXIS walkout is TRUE!

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Comments

  • rendusrendus Member UncommonPosts: 329
    Originally posted by DragonOrder


    Any updates on fixes with balance?



     

    Soon.

  • HodoHodo Member Posts: 542

    Ironsjetpack....

     

    Trueth of the matter is, I wasnt kicked out of the Army.   I was let out because of a injury in the line of duty.   You, unlike several hundred thousand other brave men and women out there have joined a armed service and are doing their part for the fight on terror, have not even left your mommas left tit.   So you have no room to talk....   and its Laughing or laugh'n  not laffin.    And its LITTLE not LITLE.   If your going to troll about spelling perhaps you should use spellcheck yourself.   So go back to the Offtopic WWIIOL forums and work on getting your post count up so you can claim the biggest E-Pene, cause it makes you feel big and strong so when you go back to school the big kids can go back to putting you back in your place....  the bottom of the gene pool.

    And I am done dealing with that troll.

     

    As for my walkout.   According to the BEGM program and squadmates in game still....

    The 109E4 has been moved to tier 0.    So perhaps CRS DID listen to the list of demands.     And with the stats up it shows a MARKED improvement over the overall game balance.   Now the air war is "balanced". 

     

    So now I can say that yes the walkout achieved something.   Thats more than Ironsjetpack can say about his life.

    So much crap, so little quality.

  • SparreSparre Member Posts: 257
    Originally posted by DragonOrder


    Any updates on fixes with balance?

     

    The game it pretty well balanced if you ask me. What tips the front is two things, and neither can the game developer alter much.

    First is it the real cunning game the two High Commands play out against each other. The High Commands sets up traps in order for the enemy to walk into and WAAAHHMMOOO! the traps smashs over the neck and we have a break-out through the frontline.

    The other is morale. If the break-out will result in a Division or two is annihilated (and by so removed from the game for a number of hours) is it not unlikely the morale is getting low pretty quickly which can speed up the pace of the front movement even further.

     

    Nore can You balance low morale or to reduce ones side to set up traps, nore is it a good thing to do if you could.

    The last map was one of the longer ones, and the Axis won it after the frontline has moved back and forth several times, eventually establishing a firm bridgehead on english soil before the map was reset.

    Now look at the current map. First it looked like it would be a quick victory for the Axis. We stood just outside the French major Industrial area jst after a few weeks. Then were our southern front feircefully pushed back all the way into Germany. Eventually did we have the Allies just two towns from Köln which is part of  Germanys important military Industrial facilities. The Allied now had the whole southern front in a firm grip and the it seemed to be a matter of hours before the Axis would fold. The Allies were now very confident that the victory was theirs. Maybe a little too confident if you ask me. ;)

    Now when the time looked very bleak did the Axis High Command set up a cunning trap near Antwerp. It was performed very well. After Antwerp finally was liberated after many bloody hours of hard fights around and inside Antwerp has the Allies been on the defensive and since been pushed out from Germany.

    Now is Luxemburg and the surrounding towns liberated as well. The Allies morale is at its lowest level and nothing will stop our march towards the English Channel to finally conqour England and another glorious victory. :)

  • SparreSparre Member Posts: 257

    The latest development is that the Axis during the night have succesfully landed in eastern England and liberated most of the town. :) But the fight over England is still not over. The Allies tries fiercefully to push us out to save their tea and sheeps.

    This map has been awesome with the front moving back and forth and as such very unpredictable outcome.

    Any talk about Axis walkout is just nonsense and an obvious attempt to damage this great game by trying to hold off potenial new players at bay.

  • rendusrendus Member UncommonPosts: 329
    Originally posted by Sparre


    Any talk about Axis walkout is just nonsense and an obvious attempt to damage this great game by trying to hold off potenial new players at bay.



     

    What are you talking about?  The walkout happened....back in November when this thread was fresh!

     

    post #42

    http://www.mmorpg.com/discussion2.cfm/post/2427124 

     

  • TyranthraxTyranthrax Member Posts: 2
    Originally posted by Sparre


    The latest development is that the Axis during the night have succesfully landed in eastern England and liberated most of the town. :) But the fight over England is still not over. The Allies tries fiercefully to push us out to save their tea and sheeps.
    This map has been awesome with the front moving back and forth and as such very unpredictable outcome.
    Any talk about Axis walkout is just nonsense and an obvious attempt to damage this great game by trying to hold off potenial new players at bay.



     

    I don't know about any walk out, I think that was just a cunning plan for our invasion of england. We walked in Backwards and said we were leaving. last thing I saw. . .which was yesterday was we have taken england and after rolling tigers down the streets of london in a victory parade, we commenced operation Overlord, AKA the nomandy invasion. . .however this time the axis powers were invading from the recently conqured British isles.

  • axishatraxishatr Member UncommonPosts: 167

    they did walk out and CRS went nuts.  they went into defcon 4000 or something like that.  I think DOC got so crazy he even started speaking in clear english.

     

    this is of course hid from most players.  CRS over moderates their forums and would never allow any posts addressing these issues....they are to proud to admit problems and I think they are little brats about their precious game "world". 

     

    see, the axis pout when they dont  get their way and then crs nerfs the allied equipment and changes other things in game to make the allies work harder to kill, cap, and conquer.  it is a behind the scenes "wiz of oz" thing that doc and co like to do.....i hope everyone pulls the curtain down fast to expose this crap......$15 to play and all the time invested in having fun/winning a campaign and the managers are messing with the background so much...its bull.  They won't get any more money from me that for sure.  You cannot screw with a large pop of paying customers and expect that we don't get mad when they jerk us around.  No, we do crs.

     

    when crs gets over themselves and admits they have some problems (besides the low end graphics and sound hadicaps) and then addresses those well known community known issues instead of deleting, ignoring, editing, and moderating them all.........the game will be better.  if they continue to hid behind their screen and screen names and just think the over all players of online games will just be satisfied and "put up with the crap" they are sorely wrong.  we demend more respect that that and want more than a pong like graphics base, but most of all TREAT US LIKE PEOPLE...LIKE CUSTOMERS....we are not merely blind deaf idiots waving $15 at them with nothing better to do.....no, they need to change a little.

     

    and this walk out was a couple maps ago...you know, the 3 day war???    they had a little fit.     crs just hides it.

  • MouzurXMouzurX Member Posts: 44
    Originally posted by rendus

    Originally posted by Sparre


    Any talk about Axis walkout is just nonsense and an obvious attempt to damage this great game by trying to hold off potenial new players at bay.



     

    What are you talking about?  The walkout happened....back in November when this thread was fresh!

     

    post #42

    http://www.mmorpg.com/discussion2.cfm/post/2427124 

     



    Lol no it didn't, GHC just made a gigantic mistake while they were overpop from the begin of the campaign. Then like 3-4 divisions got encircled and campaign was technically over 12 hours after the start, 2,5 more days to softcap and make doc restart the campaign.

  • toonttmtoonttm Member Posts: 19

    I laughed, only read first page of this forum and automatically seen CRS once again telling everyone how they are the only logical grown ups who communicate in a professional manner.

    Haha CRS, you can't delete forum posts here, so get over it, accept the fact that you guys provide the worst customer support I have seen in any game ever, and there are plenty of people who know that.

    You could have a good game if you got down of your high horses and listened to the community.

     

     

  • TrenchgunTrenchgun Member Posts: 295

    Of course the imbalances are blatantly clear to anyone who plays axis, but the devs don't play axis.

    Their allied bias is not overt, but one of ignorance. They don't play axis enough to understand what they deal with.

     

  • TrenchgunTrenchgun Member Posts: 295
    Originally posted by Tontoman


    When I was playing the bombing RDP to 0% was the famous walkout.  No problem with Axis winning 5-10 maps in a row for years (even with taking the first month of a map off), but allies winning two back to back after a lot of effort bombing RDP to 0% had the next map being won in days as no Axis logged in.  Then the big RDP change came in.
    T.



     

    The breaking point was reached because the allied wins were not the result of them pulling their act together, but simply being given so much equipment numbers and RDP leverage that it became an exercise in frustration to continue resisting.

    It's called a victory tax. The allies were rewarded for years for their incompetence, and when the switch to brigades finally removed all the arbitrary divisions the allies had erected between themselves they were finally starting to have organization on par with the axis - This organization, combined with the victory tax they had accumulated for so long, led to crushing victories and their advantages have had to be tweaked around ever since, leading to less crushing victories, but the advantages still remain.

    It was just an outright slap in the face when they made it impossible for the axis to control the air in T0. And the fact that they don't realise what is going on goes back to the ignorance problem about what it's like to play and lead axis.

    The ground war is always decided in the air first, because without control of the air you can't keep your tanks alive long enough to take a town.

    The air war is decided by local air superiority. Numbers decide local air superiority, not K/D ratios. And axis don't have the pilot numbers to take and hold local airspace, because their T0 plane can only be used effectively in the hands of an expert pilot with backup from friends. The allied T0 planes are so easy to fly, as grass cutting turnfighters, that even a newb is comfortable enough to take one out with the expectation that they will be able to hit, and possibly down an enemy plane (or failing that, try to strafe infantry). A tiger might have a high K/D ratio, but it doesn't win battles unless you've got the numbers to back up and exploit it's success.

    The air situation is the equivalent of a handful of expert axis tankers who are using the T38, trying to stem a tide of dozens of S35s. Their K/D ratios might look good on paper because only a handful of tanking experts bother to take out a T38 against such odds, but in reality they couldn't prevent the town from being taken.

  • TontomanTontoman Member Posts: 196

    Heh, yeah so hard for Axis on equipment (and tier 0 was tricky, I played both sides) but somehow Allieds had to 'suck it up' when it came to having no players on during Euro prime and losing 10-20 cities a day. All the calls for Allies to adapt and try harder, but when they did and worked their asses off to shut down RDP Axis didn't take their own advice and dropped out after a map and half. I'd have some respect had they even tried working against the RDP shutdown

    Yeah, and I remember the 'victory tax' whining on chat while playing Axis on any change, not that Allies didn't have some whiners also. Bug fix for unkillable turret on Tiger, OMG another victory tax!!.  Forgetting while heavy for tier 0, the "uber" s-35 was also slow and had poor optics and zero visability (can't unbutton) so was easy to ambush.  JU thermal nuke whines, while forgetting it was easy to shoot down and allies had great AAA in the clm-38.etc.  All the usual one sided kiddy forum talk.  Almost poetic as it reminded me of WWII propaganda. Enemy is always evil, enemy always cheats, we only lose when things are unfair etc..  All that crap spread  continuousy on the kiddy forums and chat was one of the poisons that screwed up the player base and one of why I left.  Ruined gameplay with that constantly on chat drowning actual game chat out.

    T.

     

  • HodoHodo Member Posts: 542

    I have to ask,

     

    Where is everyone getting the plural of ally, is allieds?   

     

    Allied is a discriptive term, "we are Allied".  

     

    Allies is the correct plural term for Ally.

     

    Sorry one of those odd WWIIOLisms that really needs to go.

    So much crap, so little quality.

  • MouzurXMouzurX Member Posts: 44
    Originally posted by Trenchgun

    Originally posted by Tontoman


    When I was playing the bombing RDP to 0% was the famous walkout.  No problem with Axis winning 5-10 maps in a row for years (even with taking the first month of a map off), but allies winning two back to back after a lot of effort bombing RDP to 0% had the next map being won in days as no Axis logged in.  Then the big RDP change came in.
    T.

    It was just an outright slap in the face when they made it impossible for the axis to control the air in T0. And the fact that they don't realise what is going on goes back to the ignorance problem about what it's like to play and lead axis.

    The ground war is always decided in the air first, because without control of the air you can't keep your tanks alive long enough to take a town.

    The air war is decided by local air superiority. Numbers decide local air superiority, not K/D ratios. And axis don't have the pilot numbers to take and hold local airspace, because their T0 plane can only be used effectively in the hands of an expert pilot with backup from friends. The allied T0 planes are so easy to fly, as grass cutting turnfighters, that even a newb is comfortable enough to take one out with the expectation that they will be able to hit, and possibly down an enemy plane (or failing that, try to strafe infantry). A tiger might have a high K/D ratio, but it doesn't win battles unless you've got the numbers to back up and exploit it's success.

    The air situation is the equivalent of a handful of expert axis tankers who are using the T38, trying to stem a tide of dozens of S35s. Their K/D ratios might look good on paper because only a handful of tanking experts bother to take out a T38 against such odds, but in reality they couldn't prevent the town from being taken.





    Air looks pretty balanced now to me. Axis got the E1 and E4 in tier0.  Shame germans cried so hard RDP got coded out. Was 1 of the last super spectaculair teamwork things and it kept pilots from wreaking AB's.



    If you were on a big one it was just like that CoD: UO mission .. man it was so cool.

     

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