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This game is UNRECOGNIZABLE from a year ago..

2

Comments

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    I just don't think it is praise worthy for a company to make their first attempt at making item stats meaningful in a game that has been out almost a full year.  The speed at which things are moving forward leaves much to be desired.

    While everything sounds like it is headed in the right direction, it all screams of a paying for something that is not finished yet. 

  • QualeQuale Member Posts: 105

    They loved it to bits before they had ever played it. Then they played it and after the honeymoon was over they hated it with a vengenace and ragequit. Now time has passed and due to a lack of good alternatives, they re-sub and love it to bits again.

    Proper critical analysis anyone? I'm pretty sure the truth lies somewhere in between.

     

    I didn't re-sub but I keep an eye on it and I have no problem recognizing the AoC I left at all. Right down to the buggy weapon placement on the models.

    The lack of a proper revamp (that's still not in place) The flaws in some of the mechanics that reputedly run all the way down to the source code and therefore never will be fixed and just the simple things like design choices. I'm sure I'd discover lots more if I was gullible enough to actually sit down and give them a second chance.

    Also, one man's improvement is another man's loss. The "lootification" will certainly do it's part in alienating the PvP part of the remaining community.

     

    Funcom I think set a new world record in hype vs truth when they launched this game and even if the game was improved upon enough to become a good game, I'm not so sure I'd ever want to give them my money ever again on principle alone.

    Cuz AoC was more than a unpolished game and a bad launch, it was an insult to the intelligence and selectiveness of the gaming community. Parts of the adult community is struggling to drive the genre over in something that is percieved as something a little more than a hits for kids deal and products like AoC are not helping.

  • DarkPonyDarkPony Member Posts: 5,566

    The gameworld is still instanced to bits with multiple copies of public zones so AOC is still a nono for me.

    I found out that instanced public zones (and the consequences that has) were the main killer of the fun and immersion I had in the game while trying it up to almost max level after launch and sadly I didn't know how much I would dislike it before that time.

    I think world design and mechanics are very much overlooked by FC, in that regard. No amount of eyecandy can compete with a consistent world with a more 'open' feel to it in a mmorpg. I think dev's can make as many pve / party instances as they want, but they shouldn't touch the consistency of the public world.

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by Quale


    They loved it to bits before they had ever played it. Then they played it and after the honeymoon was over they hated it with a vengenace and ragequit. Now time has passed and due to a lack of good alternatives, they re-sub and love it to bits again.
    Proper critical analysis anyone? I'm pretty sure the truth lies somewhere in between.
     
    I didn't re-sub but I keep an eye on it and I have no problem recognizing the AoC I left at all. Right down to the buggy weapon placement on the models.
    The lack of a proper revamp (that's still not in place) The flaws in some of the mechanics that reputedly run all the way down to the source code and therefore never will be fixed and just the simple things like design choices. I'm sure I'd discover lots more if I was gullible enough to actually sit down and give them a second chance.
    Also, one man's improvement is another man's loss. The "lootification" will certainly do it's part in alienating the PvP part of the remaining community.
     
    Funcom I think set a new world record in hype vs truth when they launched this game and even if the game was improved upon enough to become a good game, I'm not so sure I'd ever want to give them my money ever again on principle alone.
    Cuz AoC was more than a unpolished game and a bad launch, it was an insult to the intelligence and selectiveness of the gaming community. Parts of the adult community is struggling to drive the genre over in something that is percieved as something a little more than a hits for kids deal and products like AoC are not helping.

     

    You ask for a 'proper critical analysis', yet offer your own critique based on what?

    I love these forums just so I can read self opinionated crap like this, hehe.

     

  • ScarrenScarren Member Posts: 87
    Originally posted by DarkPony


    The gameworld is still instanced to bits with multiple copies of public zones so AOC is still a nono for me.
    I found out that instanced public zones (and the consequences that has) were the main killer of the fun and immersion I had in the game while trying it up to almost max level after launch and sadly I didn't know how much I would dislike it before that time.
    I think world design and mechanics are very much overlooked by FC, in that regard. No amount of eyecandy can compete with a consistent world with a more 'open' feel to it in a mmorpg. I think dev's can make as many pve / party instances as they want, but they shouldn't touch the consistency of the public world.

     

    Well its certainly a design issue , the instances aint that bad imo , but one thing that gets me is why the designers keep cramping everything up in small spaces( they did the same in ymirs pass which is a new zone so i really think its a designer proud issue or something , this issue have been complained about again and again ) ,

    its like every road has to have 1000 mobs , i really think they should look more at games like wow for zone design , have some important sites of the zones where most mobs/quest items/locations are and most importantly create some waste space in between to create a bigger world. look at f.ex any zone in wow and you have huge areas where not much happens , like a forest or some waste land , maybe it doesnt have a purpose , but its a good tool to create immersion of "hugeness" , it doesnt even take that much time to create.

     

     

  • TarkaTarka Member Posts: 1,662
    Originally posted by Scarren

    Originally posted by DarkPony


    The gameworld is still instanced to bits with multiple copies of public zones so AOC is still a nono for me.
    I found out that instanced public zones (and the consequences that has) were the main killer of the fun and immersion I had in the game while trying it up to almost max level after launch and sadly I didn't know how much I would dislike it before that time.
    I think world design and mechanics are very much overlooked by FC, in that regard. No amount of eyecandy can compete with a consistent world with a more 'open' feel to it in a mmorpg. I think dev's can make as many pve / party instances as they want, but they shouldn't touch the consistency of the public world.

     

    Well its certainly a design issue , the instances aint that bad imo , but one thing that gets me is why the designers keep cramping everything up in small spaces( they did the same in ymirs pass which is a new zone so i really think its a designer proud issue or something , this issue have been complained about again and again ) ,

    its like every road has to have 1000 mobs , i really think they should look more at games like wow for zone design , have some important sites of the zones where most mobs/quest items/locations are and most importantly create some waste space in between to create a bigger world. look at f.ex any zone in wow and you have huge areas where not much happens , like a forest or some waste land , maybe it doesnt have a purpose , but its a good tool to create immersion of "hugeness" , it doesnt even take that much time to create.  

     

    It's amazing what such "Filler Zones" can do to give a feeling of vastness ;)

    Trust me, the suggestions HAVE been made.  I just wish that they'd trial the idea by placing a few between the zones we have now.

     

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by googajoob7

    Originally posted by Agricola1


    Unfortunately no matter how much they improve AoC it will always be Guild Wars 2, not an MMORPG but more a CORPG. Even the most rabid fanbois has to admit that they would rather all zoning and instancing not be there. Let's face the few that like it are deluded or have never played a real open world MMORPG. Playing AoC makes me feel like I'm Hannibal Lectur in the Silence of the Lambs, restrained in a straight jacket with a metal mask and strapped to a trolley being wheeled about from point A to B.
    The fact is that Funcom failed to deliver, not due to bugs or memory leaks or even the fact that they still don't have half of what they promised at launch in game even though it's 10 months later now! They failed to deliver due to the games core mechanics, AoC would have made a good single player game. As an MMORPG though it is just pure unadulterated utter wank.
    If you enjoy AoC and like the instances and plethora of zones then this is surely for you. But this isn't what 90% of those awaiting the release wanted, I and many others expected an MMORPG not Lord of the Rings Conquest Online! Avery you put more into this sinking ship than anyone else, but face it, she's going down and it's just a matter time until there's a mere 50k subs and this game turns into a ghost town. You know it and so do I, they probably have less than 100k subs right now. So make your way to the lifeboats and find a new ship, let some other poor sap be left conducting the band as they play on deck while her hull starts breaking up!



     

    funnily enough i would have called it a sinking ship as well before going back to it now i m really not so sure . i will admit i m not far enough in to really form a definate opinion on the games longevity but quite a few of the issues that stopped me playing have been fixed . who knows maybe the ship will sink eventuallly but they are certainly patching up her holes and shes still very much afloat . let wait and see what happens before we run her aground .

     

    It's far from a sinking ship, as recent player levels have indicated.  The game bottomed out a while ago, and the obvious improvements will bring plenty of former players back.

    Funcom will drive it forward again this summer I'll wager, once 1.05 is live and solid.  Some free time will be offered to folk who have suspended subscriptions and when they see the added content and new mechanics/systems etc, a large number will re-subscribe as I and others have already done.

    This game has graphics that are unsurpassed at the moment, and if the gameplay catches up, then it will be around for a long time.

    As a PvP game - which is why I play it - it is now way in front of Warhammer, which I have now quit.  I have my eye on other releases due this year, but for the moment I am more than happy in Hyboria.

  • dhayes68dhayes68 Member UncommonPosts: 1,388
    Originally posted by DarkPony


    The gameworld is still instanced to bits with multiple copies of public zones so AOC is still a nono for me.
    I found out that instanced public zones (and the consequences that has) were the main killer of the fun and immersion I had in the game while trying it up to almost max level after launch and sadly I didn't know how much I would dislike it before that time.
    I think world design and mechanics are very much overlooked by FC, in that regard. No amount of eyecandy can compete with a consistent world with a more 'open' feel to it in a mmorpg. I think dev's can make as many pve / party instances as they want, but they shouldn't touch the consistency of the public world.

     

    Yeah I remember the first time I went into conan's castle and was thinking this would be a cool place for gatherings, guild events, etc... Then discovered its a single player instance and realized the scope of the game was just too limited for true mmo goodness.

     

     

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Spaceweed10


    It's far from a sinking ship, as recent player levels have indicated.  The game bottomed out a while ago, and the obvious improvements will bring plenty of former players back.
    Funcom will drive it forward again this summer I'll wager, once 1.05 is live and solid.  Some free time will be offered to folk who have suspended subscriptions and when they see the added content and new mechanics/systems etc, a large number will re-subscribe as I and others have already done.
    This game has graphics that are unsurpassed at the moment, and if the gameplay catches up, then it will be around for a long time.
    As a PvP game - which is why I play it - it is now way in front of Warhammer, which I have now quit.  I have my eye on other releases due this year, but for the moment I am more than happy in Hyboria.



     

    Couldn't agree more.



  • ShohadakuShohadaku Member Posts: 581

     I agree this game has improved greatly. It runs sweet (dx9 because I hate vista) even on my non uber system (AMD 3700, 2 gig ram, 9600gt)

    As for class choice, play what is most fun for you as ALL classes can be made effective end game.

    Kudos to the new dev team and the new rpg changes coming next.

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by Shohadaku


     I agree this game has improved greatly. It runs sweet (dx9 because I hate vista) even on my non uber system (AMD 3700, 2 gig ram, 9600gt)
    As for class choice, play what is most fun for you as ALL classes can be made effective end game.
    Kudos to the new dev team and the new rpg changes coming next.

     

    RPG changes?

  • BarteauxBarteaux Member Posts: 483

    Nice read OP,

     

    I'm also one of those that left the game after the buggy launch and the frustration that followed.

    Now though, as you say, it's a different story.

     

    At the moment it's the best mmo money can buy in my opinion.

    Especially, the pvp get's my heart racing, just the way I like it

    "nerf rock, paper is working as intended."

    - Scissors.


    Head Chop

  • LynxJSALynxJSA Member RarePosts: 3,334

    I recently returned to AoC and it is a marked difference from what it used to be. What's more is that I noticed a lot of low level characters in Tortage on Wiccana. Whether they were new or rerolls I don't know, but the populated town has made rejoining AoC just that much more fun for me.

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • ShohadakuShohadaku Member Posts: 581

     Set is a very populated PVE server.

    The PVP servers seem to have all the annoying kids you would expect, and you will get ganked a lot, but the PVE server set has a great community from my experiences (PVE servers still do have PVP, it's just limited to guild battles, certain zones and the mini game options).

    My main toons name on Set is Cerxius if any new players have questions or need help.

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by LynxJSA


    I recently returned to AoC and it is a marked difference from what it used to be. What's more is that I noticed a lot of low level characters in Tortage on Wiccana. Whether they were new or rerolls I don't know, but the populated town has made rejoining AoC just that much more fun for me.

     

    A friend of mine from War rolled a first toon today, so I rolled another alt with him.  He is blown away by the game so far and runs off a very average rig - using an 8800GT and medium settings.  He gets over 40fps in Tortage which is about 10x more than I used to get, heh.

    Tortage is extremely busy which bodes well for the future of the game.  White Sands is as awesome as ever for PvP :D

  • XnxaxXnxax Member Posts: 73

    Hmm i was super excited about this game at launch but didnt buy it because of the horrible review. But it seems you have re-kindled my interest and am going to download the trial now.

    Tried: EvE, DnD Online, LotRO, WAR, AoC,
    Played: UO, SWG(pre-cu), GuildWars, FFXI, WoW
    Liked: UO, SWG, GuildWars
    Disliked: WoW, FFXI

  • PatternizerPatternizer Member Posts: 114

     Nope i will kindly disagree with the OP. I started AoC at early access and after 2 months i quit only to resubscribe some months later for 1 month and that's it. I started on Fury i think but can't quite recall really, then moved at the cultural pvp server , and finally at hyrkania rp-pvE. The game was from the start exactly as promised (brutal,fierce,pvp) - (minus) features , like the bar brawl pvp and many others the OP have listed . The main point of my post is simple I personally had different expectations from the game and therefore i got dehyped. The game is mostly pvp oriented in my opinion , and i dont see that changing. As for me wanting some RP in my PvP i didnt find any ,and i doubt there will be any soon or ever for that matter. So for me personally nothing changed regarding to What I wanted and I expected of AoC. 

     

    Edit: yeah the launch was a bit rofl

    Signature!!!...

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by Patternizer


     Nope i will kindly disagree with the OP. I started AoC at early access and after 2 months i quit only to resubscribe some months later for 1 month and that's it. I started on Fury i think but can't quite recall really, then moved at the cultural pvp server , and finally at hyrkania rp-pvE. The game was from the start exactly as promised (brutal,fierce,pvp) - (minus) features , like the bar brawl pvp and many others the OP have listed . The main point of my post is simple I personally had different expectations from the game and therefore i got dehyped. The game is mostly pvp oriented in my opinion , and i dont see that changing. As for me wanting some RP in my PvP i didnt find any ,and i doubt there will be any soon or ever for that matter. So for me personally nothing changed regarding to What I wanted and I expected of AoC. 
     
    Edit: yeah the launch was a bit rofl

     

    You make a fair point, as this game is not for everyone.

    If you are a PvP'er at heart, then this game is currently the best on the market in my opinion.

  • JadarJadar Member Posts: 300

    While I'll have to admit, playing AoC on a 'high-end' system has raised my opinion of the game considerably, I'm not sure if what was broken with the game has really been fixed. What I've experienced in the free trial is fun and engaging but I'm still in Tortage, this part of the game was never a problem. Now it's just allot smoother, even with the graphics cranked up. It remains to be seen if they fixed the mid-levels and endgame. (As far as I'm concerned fixing endgame means releasing an expansion. I hate rerunning the same content over and over.)

    On a side note, DirectX 10 support is still pretty buggy. I had to disable some of the shadow effects. I'm not sure why they bothered with DX10 in the first place, aside from what ever co-marketing bennies they got from Microsoft, it doesn't bring that much to the game. And maybe, if they hadn't wasted time working on it, they could have fleshed out the rest of the game (and retained allot more of the people who bought it.)

    image

  • MaximosMaximos Member UncommonPosts: 80
    Originally posted by Spaceweed10

    Originally posted by Patternizer


     Nope i will kindly disagree with the OP. I started AoC at early access and after 2 months i quit only to resubscribe some months later for 1 month and that's it. I started on Fury i think but can't quite recall really, then moved at the cultural pvp server , and finally at hyrkania rp-pvE. The game was from the start exactly as promised (brutal,fierce,pvp) - (minus) features , like the bar brawl pvp and many others the OP have listed . The main point of my post is simple I personally had different expectations from the game and therefore i got dehyped. The game is mostly pvp oriented in my opinion , and i dont see that changing. As for me wanting some RP in my PvP i didnt find any ,and i doubt there will be any soon or ever for that matter. So for me personally nothing changed regarding to What I wanted and I expected of AoC. 
     
    Edit: yeah the launch was a bit rofl

     

    You make a fair point, as this game is not for everyone.

    If you are a PvP'er at heart, then this game is currently the best on the market in my opinion.

     

    I would not come close to qualifying AoC as the best pvp game on the market.  And this thread reads like the rabid AoC threads on the official forums about the greatness of failcom always did.  Truly this is just an awful game.  Great graphics, boobs for the kiddies, but awful gameplay all around.

  • S1GNALS1GNAL Member Posts: 366

    Sorry, but only wise men will leave this game alone. No wise men can prove to you why you should leave it alone, especially not over a forum. But I only care for my actions, and you are very welcome to let Funcom the scamming company dig into your pocket however deep you like.

  • PentagonsPentagons Member Posts: 20

    NO THIS GAME STILL SUX!!!!!!!!!

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by Maximos

    Originally posted by Spaceweed10

    Originally posted by Patternizer


     Nope i will kindly disagree with the OP. I started AoC at early access and after 2 months i quit only to resubscribe some months later for 1 month and that's it. I started on Fury i think but can't quite recall really, then moved at the cultural pvp server , and finally at hyrkania rp-pvE. The game was from the start exactly as promised (brutal,fierce,pvp) - (minus) features , like the bar brawl pvp and many others the OP have listed . The main point of my post is simple I personally had different expectations from the game and therefore i got dehyped. The game is mostly pvp oriented in my opinion , and i dont see that changing. As for me wanting some RP in my PvP i didnt find any ,and i doubt there will be any soon or ever for that matter. So for me personally nothing changed regarding to What I wanted and I expected of AoC. 
     
    Edit: yeah the launch was a bit rofl

     

    You make a fair point, as this game is not for everyone.

    If you are a PvP'er at heart, then this game is currently the best on the market in my opinion.

     

    I would not come close to qualifying AoC as the best pvp game on the market.  And this thread reads like the rabid AoC threads on the official forums about the greatness of failcom always did.  Truly this is just an awful game.  Great graphics, boobs for the kiddies, but awful gameplay all around.

     

    Which games in your opinion are better for PvP?  I'm not just talking about end-game sieges here, because to my knowledge they still need plenty of work.  I'm talking about the levelling process throughout the game which is highly PvP motivated from lvl5 onwards.

    I was one of this games biggest critics last year, and this thread is about reporting the massive steps Funcom have taken to take the game from a PoS to very enjoyable experience.

    Your post reads like a rabid hater ex-player, who is eternally bitter and twisted about a previously horrible game that just doesn't exist anymore.  You are living in the past now, and therefore any point you may have is moot.

  • QualeQuale Member Posts: 105


    I was one of this games biggest critics last year, and this thread is about reporting the massive steps Funcom have taken to take the game from a PoS to very enjoyable experience.


    Sir, that's what I'm trying to tell you. Not only are we pointing to the remaining flaws, we are also arguing that they are more important than the ones removed.


    The fact that you should transform from one of their biggest critics to one of their biggest fans over the current state of AoC doesn't add up in an analytical sense. Which means that, from an objective point of view, your motivation stems from something a little less tangible.


    Being a proper critic is how you would serve the community. Not by going through fire just because some Funcom chiefs told you to spread the gospel. Your advocating notorious liars.

  • FC-FamineFC-Famine Funcom Community ManagerMember UncommonPosts: 278
    Originally posted by Quale


     

    I was one of this games biggest critics last year, and this thread is about reporting the massive steps Funcom have taken to take the game from a PoS to very enjoyable experience.

     



    Sir, that's what I'm trying to tell you. Not only are we pointing to the remaining flaws, we are also arguing that they are more important than the ones removed.



    The fact that you should transform from one of their biggest critics to one of their biggest fans over the current state of AoC doesn't add up in an analytical sense. Which means that, from an objective point of view, your motivation stems from something a little less tangible.



    Being a proper critic is how you would serve the community. Not by going through fire just because some Funcom chiefs told you to spread the gospel. Your advocating notorious liars.

     

    Not to sure I understand the logic behind this but maybe you can explain this better. I love to read anything from our biggest critics but that doesn't mean everything else is void or lies. Both are as equal to us in terms of improving our game as seeing both sides of the fence (positive and negative) is needed in order to head in the right direction. Now from the point of view of being a proper critic, I tried searching for more 'we' and 'remaining flaws' from your end and have found nothing. Please feel free to point some reference to these so called remaining flaws that are crucial and would need to be addressed now. That way we can ensure it all gets over the fence.

    Glen ''Famine'' Swan
    Senior Assistant Community Manager - Funcom

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