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I HATE GAME DEVELOPERS!!!!!!!!!!!!!!
All games are crap mash A button easy win games! How do people get a sense of accomplishment from beating a game that 99% of the people who buy the game will beat!!! I want hard games! I dont want carebear games
I WANT DEATH PENALTYS IN MMOS Harsh death penaltys. Drop equiptment when you die lots of it lose a level lose gold lose everything!!! PERMADEATH Like diablo 2!!!!
The hardes mmo right now is probally final fantasy but I just got tired why cant other developers make games like it? Make games hard again please!!! I hate that our society if filled with a bunch of people who cry because a game is to hard. It should be hard then when you finally beat it you have actually accomplished something to brag about. When you reach the highest lvl its something not many people can or have done!
Please bring back challenges developers ... I do not want to follow a yellow brick road on my map from point A to point B by myself kill the monsters and repeat!! I want to search I want things hidden. I want to attempt a quest with 5 other people and die many times till we get it right.
Does anyone feel the same way as me??????
Comments
I hear ya, and I partly agree, but my problem is that I'm a (the dreaded) casual gamer. I want to take part in the fun w/o spending weeks of my free time twinking that toon so I stand a chance fighting the hard-core gamers in pvp.
"nerf rock, paper is working as intended."
- Scissors.
Head Chop
I know what your talking about, thats why i gave EVE online a go and never looked back!
loved planetside, playing EVE
I don't understand why they make all the games exactly the same.
Each game should be original and have completely different gameplay, PvP, etc
There should be games with all different difficulties, but instead there are hundreds of games that are 5-10% different than each other.
I'm not a casual gamer but I'm also not against them. They don't need to make a game a timesink just harder....ok and example..... Max level is 100. with perfectly organized group gameplay and no messing up you can get there in say 5 days played time which isnt far off for many mmo's to reach the max level. However if you do not work together with other people well or have any player skill it will take you 100 days played. etc...
Now this is incredibly elitist... and I do hate elitism, I really do... But that aside for a moment.
The modern world revolves around the moron.
Games are not about a challenge. They're about making sure the lowest common denominator can "win". Sure, you can still have fun... but I haven't played a single game recently that I can't beat with relative ease.
Another example of this moron society (certainly over here in the UK) is the situation with students. Even just 30 years ago only the top 1 or 2 percent would go to university. It was a place for the best of the best. Just having a degree in anything meant something. These days 60% of people go to university. Most people in the UK WILL go to university. Having a degree means jack shit these days. But it's not the winning... it's the taking part.
Moron society... moronic games. Just take what fun you can and enjoy it as best you can...
/elitism off
MMOs played (In order of how much I've liked them): Star Wars Galaxies, World of Warcraft, Vanguard, City of Villains / Heroes, Guild Wars, Warhammer Online, Age of Conan, Tabula Rasa, Anarchy Online, Ryzom, Final Fantasy XI, Matrix Online, RF Online, Rappelz, Hero Online, Roma Victor
Want a hard game? Try whenever you die strip off all your armor and equip a weapon that is 1 tier lower and play like that for an hour. Permanet death? well you can just delete your charcter when you die. Let me know how long that fun lasts. If you want a challenege why not make it challenging yourself? I know what you mean though I'd rather have more semi-group difficulty mobs.
Some games are easy games, and some games are hard games. If you like hard games more than you like easy games, stop playing the easy games and start playing the hard games.
Problem solved. You're welcome.
Let me answer the question with a question:
If you had enough money to make 1 game, and I mean real life now not fantasy. Would you make a game that would give you 5 % of all the gamers or a game that would bring you 75 % of all the gamers? More subs means more money every month.
You are in the minority, at least in what you define as "hard". Permadeath is just pointless and will not be instituted in any successful game ever. You call Final Fantasy the "hardest"....how? Just because it is the biggest time sync and you must group to play? What's so "hard" about it?
When the original raiding system in WoW was "hard" everyone complained about it until they dumbed it down. The bottom line is game developers are here to make money, so if the things you like are only liked by 1% of the gaming population, then you will probably never be happy. Sorry homie.
/agree
/sign
/quotebuyprint
In 20 years from now, nothing will be challenging, everything is going to be spoonfed to us as if we don't know what WASD controls mean.
There are these settings that most games have called a difficulty? You might know them. Even most MMO's have them (normal and epic settings like WoW and AoC). You'll find that changing a game from pussy settings to hard settings will actually make the game harder.
But I agree on the fact that developers are smart enough not just to attract the experienced gamers. This is a minute breed that is close to extinction. Instead they attract the majority of the population by making grinding as easy as mashing your keyboard. I won't say which country, or countries for that matter, is responsible for the release of such games because it certainly isnt China, Japan, or Korea for that matter. But your hope will amount to nothing because gaming will never change because Average Joe will never change.
I am not a hard core gamer anymore. I havent raided in a MMO in years. Heck, I rarely even group up (Since nobody groups).
But I agree with the OP. And I'd actualy really like a game with permadeath. I can see people getting all forms of emotional over that idea, but I think it'd do wonders for MMOs, especially for PvP. Just think, those teenage gankers with their lEEt speak will be far less likely to run around causing trouble for people if they could lose everything.
As well, with Permadeath, you could create some sort of family-tree style gameplay where you can get your character a child and send them to a profession school or something and what not, so when your character dies, you are then allowed to use your offspring, now fully grown with plenty of decent skills, say about half way to where you were before.
Meh, just shufflinf around ideas. But as I said, I agree with the OP and I am FARRRR from hardcore. HARD games are FOR the casual player really. If it takes days to do a specific task, then if you dont play for 3 days, no biggie. CUrrent games, if you dont play 24/7 you WILL be FAR behind all the people you started with.
Old school EQ1 I could decide not to play for a week, or maybe just play an alt for a while, and my pals would only be about a level, MAYBE 2 above me when I came back.
Oh, and wanted to add a little clarification...
SOME of us play the game for the experience, and thus we dislike the developers that develope not for the experience or the game, but for the MONEY.
Imagine if your Doctor or President said "I hate my job, I just do it for the money and thats IT."
EvE has all the components of an incredible mmo.
Its deep, competitive, great pvp, intricate economy, and loads of politics.
Too bad I cant get into "Spaceship" type games.
Sounds like the current crop of MMOs are not for you. Dont blame it all on the devs, they are just following the money. Besides, the devs would rather you hate then, than their investors. They are in it for the money.
You may want to try out Darkfall. It is not the best game put together, but it is a challenge and has significant death penalties. BEsides, you can openly rant against the Devs and everyone would cheer you on!
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
I agree with you
I tried to get an account on darkfall but stopped after I heard of all the exploiting cheating and just plain bad everything about the game lol
Going to add a little more to my first post.....
I think a hardcore game would have the possibility of making a lot of money. I know I'm not the only person who is sick and tired of the current state of games. If a company would stop being greedy and trying to clone world of warcraft which is what a lot of games are trying to do and FAILING in the process they could take all that time and effort and create a truly different experience. I think a big problem is that all these games just keep spoonfeeding you go here do this solo this and they all are on a set trail.
I think its ok to start off a hardcore game like that though get people hooked. I personally have gotten on some games have been so completely lost that it wasnt worth trying to figure it all out. Theres also some I havent quit that were like that and I enjoyed them for quite some time. And I'm not talking about any games a lot of you have probally played..well depending on your age. I played MMO's before UO and EQ do any of you remember text based muds? These games were ascii text based some browser based some not but there were so incredibly complex you could do so much and the game world was more immense than any current 3d MMO. Now I wouldnt go back to them because I am hooked on the good graphics HOWEVER good graphics doesnt mean 3d there are some amazing 2d games with amazing graphics artists and sometimes those games are much better than 3d games.
Anyways here is my ideal situation for a perfect game (My type of perfect game).
Full pvp however I like faction systems so no killing your own side. Cookie cutter classes like bard wizard priest they can be named different but I like each player having a specific role. Automapping minimap yes but no yellow brick road to follow on it. Let peole read and figure out quests hide npcs hide rare monsters and rare monster spawns hide items all over. Solo? No maybe the first 10-15 levels than you must work with other people. However I dont want you to need a perfect group of 6 maybe 2 or 3 could do it until much higher levels. A level system that doesnt end. Max level 999 yes...oh and I want it to take someone 10 years to reach it... in other words no one will ever reach max level (To add to it in the higher up levels dont do what the lower levels do maybe 1-50 is the major thing then past 50 you level but gain minimal stat increases and special skills)
Raids I want huge raids and small raids but I dont want instances I want 1-2 minutes respawns on raid bosses and I want people to fight for the kills (with a possible non camping system..once you get your kill on the boss your locked out for 1-2 hours)
I also dont want the raids to be easy I want dragons that require 500 people to work together. I dont want a horrible loot system iff 500 people work together every person should get an item they can trade for another item like a token system. maybe you need 50 tokens for the best ever item maybe the dragon that is seemingly impossible gives everyone 10 other bosses give 1 or 2 but.....I also want loot to drop from these bosses not just tokens....1 /100 or 1/1000 times a rare item drops and everyone who hit the boss who is the right level and has the right class can roll on it. if you have gotten this item already you can never roll on it again.
I want massive pvp battles and a level system to go along with that like how warhammer is set up but you wont just gain points for killing people you will lose points for dying.
wow sorry for the large post I really can go on and on about my dream game....it doesnt matter tho
Square Enix is rumored to unveil their new MMO this June, so stay tuned. The makers of FFXI are making the new one as well. If they cave into the WoW clone easy mode well then I do not see any other hope within the near future.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
I have so much faith in Japanese developers. I try to pick up all Japanese games on my 360 as they all seem to remain challenging. Maybe I should move to Japan
This is a truly stupid statement.
So you want to have to create a new toon everytime you die? What if it's a max lvl quest? Then you would have to grind to max lvl many times to beat a quest? Now thats just dumb. I dont think you really know what you want.
Yes, Mr Hardcore-I-Live-In-My-Mommy's-Basement-Player, try the suggestions above and get back to us
MMO Played-EQ, EQ2, WOW, DDO, GW, COH, Vanguard, WAR
MMOs Playing-LOTRO
I have so much faith in Japanese developers. I try to pick up all Japanese games on my 360 as they all seem to remain challenging. Maybe I should move to Japan
Yes I too prefer the Japanese style games. They have so much more depth, and more enjoyable for me personally. I also understand why people do not like that style. Instead of moving to Japan you could just learn learn to read and write Japanese. There are some pretty good Japanese MMO's that us westerns do not see.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
All thou I don't disagree that games are getting easier and as a Soloist I prefer a games that are harder than most, I luv nuth'n more than knowing that I've been and passed places that group players fear to tread or take hours to prepare for, but that's just me.
but there is one factor you all have to take in when considering if a game is easy,
how good are you?
I think we forget that most of us here play a fair amount per day, so what makes us think that we also don't get better at playing, I mean how many hours of gameplay have we all had, how many hours of practice do we do everytime we play without thinking about it, then we walk into an new game and claim it's to easy, human beings learn real fast and learn to adapt real fast, each mmorpg games is pretty much made by hand, it takes a lot longer to make a game right, than it does to learn to play a game right.
I also think a lot of people are still trying to find a game that matches there first mmorpg experience, which would have been the hardest mmorpg that they ever played and the most challenging game they have played and most likely there favourite mmorpg experience to date, why because it was all new, the adventure into the game was as much a journey as the game world you were learning to play in, but you finished that game and now you are an experienced player looking for the same experience again.
These players have to find a game that is more challenging and demanding of there brain power and gaming experience, welcome to the very real and great hunt!
I think if anything is to change, the industry has to realise that there are a lot more experienced players now than new players looking or trying to learn how to play for the first time.
In short, The game industry has to raise the challenge bar at lower levels of the game and players have to recognise that if you play a lot you will get better and more experienced and games will become easier to play or it's not just them it's us as well, were getting to be to good at playing.
My two cent's worth.
ok I just have to say this people, I have seen a lot of people talking about permadeath....do you people even know what you're saying.
Permadeath= dumb idea
Reason: While permadeath has been seen as an interesting idea think about this scenario, you make the game harder ok well sit on this awhile. Say a game comes out with permadeath, right so you make a avatar or what ever ya wanna call it. Ok so you spend about 10 to 15 minutes getting that character to look just how you want and you choose your class, K now you're out in the world ya just started and you get you're first quest. Right so you head out and on the way you run into a big pack of enemies no ones around to help what do ya do, ok well you try to fight them but they kill you.... well now you have to start over. Then you make a new one you set out thinking this time you're ready for it, suddenly a player comes up and you think he wants to help but instead he kills you and laughs at you. you start over and there he is again he chases you down and kills you, now just wash rinse repeat.
Do ya see what I'm getting at folks, in theory yes it seems like a neat idea to make a challenge but when you do that you're inviting the jerk players who get pleasure from messing with people like that. They are everywhere and you cannot escape them. So how fun would the game be if you couldn't even make it out of the starting gate without creating a new character. You may say that that wont happen but it will, look what people did to WoW, they dont care about the story or quests or groups they just wanna buy twinked toons on eBay and fight in the arenas. They made a MMO into Mortal Kombat, I mean come on think before you say something. Games are only as "hard" as you make them out to be, its not what you play but who you play it with.
In the end yes a bigger challenge would be great but lets stop the extreme mobile for a minute and try staying down to earth here. Yes ask for a bigger more difficult game one that has a progressive challenge where at lower levels its tuff going but still doable, and later step it up a bit like FFXI did. but asking for something to be so hard that you spend more time restarting then actually enjoying the game world is not a smart idea people would get annoyed and why would you pay a monthly fee for a game you cannot fully enjoy. Be sensible atleast please.
Now granted I have been a gamer since I was 4 years old I'm 29 now I was around in the old days of the original Mario Bros. being the great game of the day, and i can't tell you how manny actual allowance dollars I spent in quarters at the arcades. What i can say is, new ideas are good but don't go overboard and think about more than just what you want think about what you want that will truly work and work well.