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War getting better

In the last patch (1.2.1) they fixxed over 100 bugs and glitches and worked on two classes that badly needed help.  I don't think this game will just die, infact if they get rid of all the bugs before 2010 and release an expansion the game will probably be able to compete with wow. 

Comments

  • bishbashboshbishbashbosh Member Posts: 57

    April Fools!

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  • CarcerCarcer Member Posts: 23

    Read the patch notes, the game is getting better!  The biggest thing they having going for them now is that they have active devs that care about the game.  They are releasing content and fixxing major content problems all the time.  The problems with this game are obviose, but most of it can be boiled down to "Released a year or two too soon" . 

     

    That said anyone remeber WoWs first year? I have yet to have to wait 8 hours just to log on just for the server to crash once I got in... so yes war is sucking balls right now but WoW was allot worse off it's first year so I am not worried. 

  • PheacePheace Member Posts: 2,408
    Originally posted by Carcer


    Read the patch notes, the game is getting better!  The biggest thing they having going for them now is that they have active devs that care about the game.  T


     

     

    Unlike all those other games where the devs don't give a damn and sit around making paper airplanes

     

    Originally posted by Carcer

    That said anyone remeber WoWs first year? I have yet to have to wait 8 hours just to log on just for the server to crash once I got in... so yes war is sucking balls right now but WoW was allot worse off it's first year so I am not worried.

    ---

     

    All that horror yet people actually stayed around and kept playing. And here you have WAR and people don't have to wait 8 hours just to crash yet within 3 months 500k of the 800k people left the game already ...

     

     

    I remember those times in WoW. People whining left and right, rightfully complaining because they wanted to get in and play!

    And that's the biggest thing of it. They *wanted* to play. They wanted to get in there to play the game because once they were in and playing the game kept them entertained. So far a lot longer than WAR seems to be doing. And unfortunately, for a MMO it's more important to be able to keep the players around rather than not have long long queues (because too many people want to play your game....)

     

    That said I agree the latest patch seems to have done some good things, most notably the cast lag improvements.

     

     

    Edit: haha, didn't read that till now but no. This game won't ever stand on equal footing with WoW anymore. I can see it recovering somewhat after some much needed changes. Adding DF and a good expansion and I can see the game coming back to perhaps even 500k people in the future. That's best case scenario though.

    Pretty soon newer MMO's will release and WAR will become "old news". People looking to try something different because their current mmo bores them usually go for the newest thing around. At the moment that's WAR but that time is quickly passing. If they don't recover in this timeframe chances of them ever making a considerable comeback are slim to none.

     

     

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  • CarcerCarcer Member Posts: 23

    True enough, however WoW was there only worth wile chose then. War would be seeing the same numbers wow did if it didn't have competion like wow did however it does. 

     

    That said there are mmos with devs who don't give a rats ass about the game.  In fact aside from war and guild wars I don't of any devs that actually get emotionaly invested in the game. 

     

    As for your edit, all it takes to be new news is releasing an expansion.  Thats why wow  will release one anytime competision comes out with this formula:  level cap raised by 10 lvls (thats a couple of  weeks), new character and or race (thats up to a month), new instances and raids (thats another month too a year)  its an effective formula to keep people paying and bring in new people.  WoWs biggest success is balance time wasting with peoples interest levels, I swear they have it to a sience. 

  • PheacePheace Member Posts: 2,408

    People really need to stop saying such nonsense (no offence). WoW was released within a single month of EQ2. The successor to the "WoW"-mmo(EQ)  of the era before WoW. That's like releasing a game next to WoW 2 and afterwards saying it had no competition.

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  • CarcerCarcer Member Posts: 23

    I played a barb in EQ2, it was not competision.   The game flaws were far worse than WoW and Wars combined and it has only gotten worse

  • arctarusarctarus Member UncommonPosts: 2,581

    Kudos to them for fixing bugs, and i believe it will take them a long time to truly make it playable for all. But the other aspect that causes the fall of this game is more than bugs. Its the primary core gameplay of this game.

    PVE, so boring... crafting, non-existence, scencerios is another BG grind etc etc....

    Untill they fix all these problems together with bugs, i dont think they will ever recover...

    Just my thoughts....

     

    RIP Orc Choppa

  • PheacePheace Member Posts: 2,408
    Originally posted by Carcer


    I played a barb in EQ2, it was not competision.   The game flaws were far worse than WoW and Wars combined and it has only gotten worse

     

    Haha, somewhat funny because that game had several hundred thousands of followers (300k) in a mmo world which was at least 5x smaller and it took 1,5 year for them down to 150k or so and back up again.I remember the EQ2 forums back then, yes there were many complaints but also many people holding their ground. If WoW hadn't been there? It would probably have been the biggest MMO on the block right now. (err well, not sure what AOC/WAR might have done then in comparison)

     

    WAR released in a much better environment with very good advertising. The 750k plus initial sales was something MMO's like EQ2 could only dream of. Yet in 3 months it's down to 300k~.

     

    If you compare that, doesn't that look extremely similar or even worse to EQ2? I can tell you a few years from now someone will be saying the exact thing about WAR that you are doing about EQ2 now.

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  • qbangy32qbangy32 Member Posts: 681

    Interesting point is that last night all the EU servers where taken down last night for an emergency patch to resolve some issues that the lastest patch threw up.

    The est time was supposed to be 1 hr, that lapsed (Shock Horror) and no immediate time was posted, it took the devs little over another 30 minutes before they responded, they did so by giving everyone 1 free day of game play for an outage that ran over by 3 hrs.

    Even though it took then 30 minutes to post a new update which they left as open they did respond to multiple threads quite quickly on the whole issue, I believe on the US servers there where Rollbacks, on the EU servers we did not suffer from those, that I'm aware of.

    I was very happy with the way they dealt with the whole situation, was not expecting to get a free day for a few hrs downtime, and the responses from the devs soon quelled any forum uprisings =).

    The WAR team are making good progress, the game is definately moving forward and for me it's going in the right direction, if the game was in the same state it was when it released I'd be unhappy, I played from release and stayed for a month and then quit due to issues, I came back this month and have found myself enjoying the game more so than when I first started.

     

  • PheacePheace Member Posts: 2,408

    Agree that's a good practice of MMO companies have developed in the last decade or so. I remember WoW having that a lot as well. (too many for some of the US customers if I remember correct :)

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  • When WoW and EQ2 came out WoW was really the only option as there was no way in hell I was going to meet EQ2's exceedingly high system requirements. No doubt many others were in a similar situation. Didn't really matter whether or not EQ2 was better or not. Blizzard did the intelligent thing and made a game players could actually run on their computers (which seems a staple strategy of theirs, for which I am glad).

    The exception perhaps being playing multiplayer in Diablo II with a necromancer who has a lot of skeleton minions :)

    Mythic wanted to take a similar approach with WAR, and it works well as long as you stick to PvE and scenarios. But with large-scale RvR you need a good machine to not get left behind (and sometimes you get left behind even with a good machine).

  • SovrathSovrath Member LegendaryPosts: 32,978
    Originally posted by arctarus


    Kudos to them for fixing bugs, and i believe it will take them a long time to truly make it playable for all. But the other aspect that causes the fall of this game is more than bugs. Its the primary core gameplay of this game.
    PVE, so boring... crafting, non-existence, scencerios is another BG grind etc etc....
    Untill they fix all these problems together with bugs, i dont think they will ever recover...
    Just my thoughts....
     



     

    That is sort of the problem. The issue here is that people are trying to apply what they want t Warhammer and then saying that it is an inherant problem. This is not to say there aren't issue. But let's look at it.

    PvE seems more of an afterthought. I remember when they were making this game, it seemed to me that the PvE was there for people that didn't want to do too much pvp but that the pvp was going to be the focuse of the game.

    Same goes with crafting. I really don't think crafting was going to be anything more than some extra help for players such as potions.

    This game really revolves around pvp. Whether one likes their brand of pvp is one thing but it is pvp.

    The scenarios are quite fun in my opinion but it really is hit or miss as to whether you get a good scenario group.

    The RvR isn't done well in my opinion because there is no sense of ownership. If I see that a keep is being attacked my thought is "well, do I want to catch this fight or the next one". Not, "omg, I need to rush to defend it".

    I think that part of that problem is that they flip so often. Instead of having keep sieges many, many times per day, I dare say that they should only be twice per day at most.

    I realize that won't be popular but twice per day allows morning and evening people a chance to take part and makes it rare enough so that once it does happen, people will be more inclined to take part. The fights should have a definitive time period.

    I hate it when defending a keep and people start writing "well, is that all we are going to do is skirmish? Let's find another Battle field objective or another keep".

    Battle field objectives can be like they are now and whether or not a Battle field objective is being held by which sides determines how much of a bonues one side or another gets.

    During a siege the Battle field objective is locked. If a player dies he doesn't go to the warcamp, he goes to either a holding area in the keep or an actual warcamp that is actually on the field.

    Quite frankly they need to look at Lineage 2 sieges in my opinion.

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  • LustmordLustmord Member UncommonPosts: 1,114
    Originally posted by Pheace


    People really need to stop saying such nonsense (no offence). WoW was released within a single month of EQ2. The successor to the "WoW"-mmo(EQ)  of the era before WoW. That's like releasing a game next to WoW 2 and afterwards saying it had no competition.

     

    EQ2 had ungodly system requirements at the time of release. To the average pc owner, there was no competition.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    The problem was never the system requirements with EQ2, it was the horrible game engine that was rushed to market before it was ready.  It still suffers from flaws to this very day.

     

    Warhammer might have a similar issue.  The client computers are fine, but the server just doesn't seem to be able to handle the design of the game.  That affects the client as well.  Fixable?  Maybe, I don't know yet.

     

    However warhammer has no direction to head but better.  Someone said it suffers the problem of releasing a year or two early which sounds about right.  Trouble with that is most gamers have moved on since then and the games reputation is set. 

  • qbangy32qbangy32 Member Posts: 681
    Originally posted by Daffid011


    The problem was never the system requirements with EQ2, it was the horrible game engine that was rushed to market before it was ready.  It still suffers from flaws to this very day.
     
    Warhammer might have a similar issue.  The client computers are fine, but the server just doesn't seem to be able to handle the design of the game.  That affects the client as well.  Fixable?  Maybe, I don't know yet.
     
    However warhammer has no direction to head but better.  Someone said it suffers the problem of releasing a year or two early which sounds about right.  Trouble with that is most gamers have moved on since then and the games reputation is set. 



     

    In reality it was lucky to ever get released after being cancelled in 2004 by Games Workshop due to high costs.

    WAR definately has some way to go but it is making steady progress, tonight for example we have been battling to and fro for the past 3 hrs, the BO's ofc our primary goals but then that was superceeded by just plain old PvP fun, must have been about 150 ppl at one stage and no lag at my end while the battle was ongoing.

    Even though your not really achieving anything other than earning points towards loot or bragging rights for keeping all the BO's locked down for the night, there is still alot of interest in ORvR, so much so that you will usually find an open RvR grp ready for action.

     

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