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My impression of AoC after one week of trial

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Comments

  • clearSamclearSam Member Posts: 304

     first it is ridiculous to try to give a review of agame with 80 lvls while your main is only 15 !

    and its even more ridiculous to talk abut the PvP system while all your chars are on a PvE server.

    besides the fact that the feats are pretty obscure and need more description, everything else you said either doesnt make sense at all or something obvious and well known to everybody, like the lack of gear etc....

  • dustdragondustdragon Member Posts: 3

    Hmm.  I was really looking forward to this "free trial", trying to fit the time in to actually play it. However, i found out today, that the free trial starts as soon as you install. I received an email informing me my trial expired as of today. Guys, that's the stupidest thing i've ever seen.  Wouldnt it be smarter to start a free trial after your potential customer actually CREATED a character? After playing FFXI for 3 1/2 years i was looking for something else, but since i didnt even get a chance to LOG IN, I guess i'll just keep looking.

  • GiveMePvPGiveMePvP Member Posts: 240
    Originally posted by Abrahmm



    Ah yes, because he doesn't like AoC so he must be a Darkfall fanatic. Right.

    I don't like AoC or Darkfall, what does that make me?

     

    Simple. You don't like AoC, therefore you are a nasty troll.

  • hidden1hidden1 Member UncommonPosts: 1,244

    Well not sure about this review but, anyway I'm downloading it from steam, it's 19bucks so I guess I'll find out if this game is crap or not soon enough.  Meh, this game has gotten a lot of hate and equally a lot of loving attention, so I guess I don't know what to expect in regards to gameplay nor world immersion.

    I hope I didn't throw away 19bucks down the toilet but I'm bored out of my skull.  I like Neocron but the pop is dead so if no one to party with against the higher level areas no point in continuing.  In just a few days i got to level 109 on Two Worlds, now I'm bored of that.

    Crossing my fingers that this game will hold my interest for about a week or so... meh, ... How come I get the feeling I might have just wasted my 19 dollars.

  • abalabal Member UncommonPosts: 169
    Originally posted by hidden1


    Well not sure about this review but, anyway I'm downloading it from steam, it's 19bucks so I guess I'll find out if this game is crap or not soon enough.  Meh, this game has gotten a lot of hate and equally a lot of loving attention, so I guess I don't know what to expect in regards to gameplay nor world immersion.
    I hope I didn't throw away 19bucks down the toilet but I'm bored out of my skull.  I like Neocron but the pop is dead so if no one to party with against the higher level areas no point in continuing.  In just a few days i got to level 109 on Two Worlds, now I'm bored of that.
    Crossing my fingers that this game will hold my interest for about a week or so... meh, ... How come I get the feeling I might have just wasted my 19 dollars.

     

    I just ask for one thing, let us know your opinion after you play the game.

  • GiveMePvPGiveMePvP Member Posts: 240
    Originally posted by hidden1


    Well not sure about this review but, anyway I'm downloading it from steam, it's 19bucks so I guess I'll find out if this game is crap or not soon enough.  Meh, this game has gotten a lot of hate and equally a lot of loving attention, so I guess I don't know what to expect in regards to gameplay nor world immersion.
    I hope I didn't throw away 19bucks down the toilet but I'm bored out of my skull.  I like Neocron but the pop is dead so if no one to party with against the higher level areas no point in continuing.  In just a few days i got to level 109 on Two Worlds, now I'm bored of that.
    Crossing my fingers that this game will hold my interest for about a week or so... meh, ... How come I get the feeling I might have just wasted my 19 dollars.

     

    It depends on how you define "to waste money".

    If we look at statistics, it's very likely that you will get bored with Age of Conan. Statistically speaking there is about 10% chance that you will be playing AoC in a year from now. Most likely you will quit during the first couple of months.

    But even though you will probably get bored and quit, you might get that 19 dollars worth of entertainment. It all depends on what you like in an MMO and how much you value your time.

  • MENGKESHIMENGKESHI Member Posts: 123
    Originally posted by Rdlaban



    Third though; its gonna be said later anyway. Level 15 is to little to get to know the classes. You got a glimse at them. It shines through your post that you are afraid of gimpiness; I turn it around and it lookes like you want to play a OP class... In AoC skill means most anyway; you will get your ass handed to you despite wich class you play. Its just easier to do good with ToS than other classes. Personally I dont find ToS hard to kill; rangers and PoM on the other hand are my bane; but it dont mean Rangers and PoM are op:) And the person I find hardest to kill plays a HoX; see whine on forum; you should think I could kill him while afk.. The point: The hardest players in AoC to beat is those who know their class and know the other classes so they can apply right skill to the right moment; no matter what class. So basicly if you want to be OP(i admit that is more fun); learn how to play your class;)

     

    Great post and totally true.

  • someguy2009someguy2009 Member Posts: 13
    Originally posted by MENGKESHI

    Originally posted by Rdlaban



    Third though; its gonna be said later anyway. Level 15 is to little to get to know the classes. You got a glimse at them. It shines through your post that you are afraid of gimpiness; I turn it around and it lookes like you want to play a OP class... In AoC skill means most anyway; you will get your ass handed to you despite wich class you play. Its just easier to do good with ToS than other classes. Personally I dont find ToS hard to kill; rangers and PoM on the other hand are my bane; but it dont mean Rangers and PoM are op:) And the person I find hardest to kill plays a HoX; see whine on forum; you should think I could kill him while afk.. The point: The hardest players in AoC to beat is those who know their class and know the other classes so they can apply right skill to the right moment; no matter what class. So basicly if you want to be OP(i admit that is more fun); learn how to play your class;)

     

    Great post and totally true.

     

    Ok. first of all, my post is not a review of the game, the subject says it all.

    Second, it's stupid to say that i have to play the game for 6 months and lvl a char to lvl60 to know if i like the game or not, face it, if the trial does not make me want to stay, i won't and as much as you the AoC devoted  want to shrung and say "heyy, no problem, we don't need you, we love the game", i doubt that Funcom thinks the same, otherwise they would not release a trial.

    Whole purpose of what i wrote was to pinpoint stuff that i and probably a lot of people don't like in AoC when they play the trial. Stuff that makes us go look for another game even though we very much would liek to like the game. It was never about being OP, i just took the example of a class i liked reading the description and how pathetic the class was to show what i meant. i did play a demonlogist, it was pretty good for a caster, but the same problems exist, lvling menas very little, feats feel meaningless beside being obscure, i get one precious feat point when i lvl, and that i have to spend on something which gives me 2% more damage or mana regen or resist etc. You find this meningful?? good for you, i don't . it makes reaching a lvl boring , not something you look forward too and care to spend hours and maybe days on.

    When it comes to combos, well, as i said it's either something you love or hate, every game has weapon powers, it's just that no other game i played makes them such a hassel to use, i am not asking funcom to change this, they have made such a big deal of this that they are going to stick with it,  i have seen hacks to  fix this, and of course the fact that people have actualy made hacks for it, shows what a wonderful feature it is and how much people love it, LOL

    As i play on the PvE servers during the trial, i can not honestly judge the PvP implications of all this but from what i have read and seen, the PvP is pretty unbalanced.

    So people mentioned the new patch, and sure as i said, i will take a one month card when it comes out, but i am not holding my breath, the problems of the game seem fundamental, it's the whole concept of combat system and game design that has flaws and the fantastic graphics and good atmosphere and content can't compensate.

    And btw, from what i have seen from the patch, the damage of most classes is reduced while the damage and HP of mobs is increased, which means, a grind party, which means lvling that much harder and reaching that lvl to get 0.5% added to your resist/damage/drain  even more frustrating.

    And please don't get me started on how ridiculous the stats on the gear are, this post is long enough as it is

    In all, it's a pity, i like the graphics, i love the background story, i just wish the game design was on the same lvl

     

     

  • someguy2009someguy2009 Member Posts: 13
    Originally posted by clearSam


     first it is ridiculous to try to give a review of agame with 80 lvls while your main is only 15 !
    and its even more ridiculous to talk abut the PvP system while all your chars are on a PvE server.
    besides the fact that the feats are pretty obscure and need more description, everything else you said either doesnt make sense at all or something obvious and well known to everybody, like the lack of gear etc....

     

    First, it is ridiculous to expect people who have played a trial and didn't like it to subscribe and lvl to 80 to make thier opinion of the game, nobody with half a brain does that, if you expect people to do that, you are probably sitting in Funcom's marketing department, LOL

    Second, it's not a review, read the title i put on the post.

    Third, what i said about the PvP ssytem was from what i have read on the forums, please take a look there in your spare time and you will see that a problem does exist.

    Fourth, so everthing i said either does not make sense or is known to everyone??? LoL

    well, i am sure most of what i said has been said before, i did not try to be original, again, i just gave my impression of the game, and the fact that the game subscribers base has dwindled fast is a good measure of weather what i have said makes sense or not

    And last, thanks for your post, it did make me laugh

  • AntariousAntarious Member UncommonPosts: 2,846
    Originally posted by someguy2009

    Originally posted by clearSam


     first it is ridiculous to try to give a review of agame with 80 lvls while your main is only 15 !
    and its even more ridiculous to talk abut the PvP system while all your chars are on a PvE server.
    besides the fact that the feats are pretty obscure and need more description, everything else you said either doesnt make sense at all or something obvious and well known to everybody, like the lack of gear etc....

     

    First, it is ridiculous to expect people who have played a trial and didn't like it to subscribe and lvl to 80 to make thier opinion of the game, nobody with half a brain does that, if you expect people to do that, you are probably sitting in Funcom's marketing department, LOL

    Second, it's not a review, read the title i put on the post.

    Third, what i said about the PvP ssytem was from what i have read on the forums, please take a look there in your spare time and you will see that a problem does exist.



     

    First:  Yes this is very true.  This is why its a personal impression... which is correct for *you*.  People commenting on the relative reality of your point of view is kind of odd... Yet arguing back or making snide comments (yes I didn't quote the end) is just as odd.

    Second: See First.

    Third: What you said about the PvP system is based on what you read on forums...  Well from what I read on forums.. WoW id dead, WAR is awesome and AoC that has done about as well as WAR sucks.  For a few general things I've read on forums and those things are all obviously true.

    Actually based on "playing the game" what you said you read is not an issue.  The biggest current issue has to do with the murder system and how murder points are given more than any class balance.  Most (yes not all) any class at 80 that is played well has a chance to win at combat.. maybe that's what you meant by balance issues?

    Then again I'm not sure how the next patch is going to change things...

    Oh and by the way my main is a Dark Templer...  I'd have to say I don't agree with your impressions but then again that's based on my point of view and having played to a much higher level (when there was a lot less content.

    I've been out of the game quite a while.. mostly due to content/bugs..  I actually am having fun in AoC again.

    However, that's just me relating my point of view.. as I stated earlier your point of view is 100% accurate.. for you...

  • GunboatGunboat Member Posts: 7
    Originally posted by someguy2009

    Originally posted by MENGKESHI

    Originally posted by Rdlaban



    Third though; its gonna be said later anyway. Level 15 is to little to get to know the classes. You got a glimse at them. It shines through your post that you are afraid of gimpiness; I turn it around and it lookes like you want to play a OP class... In AoC skill means most anyway; you will get your ass handed to you despite wich class you play. Its just easier to do good with ToS than other classes. Personally I dont find ToS hard to kill; rangers and PoM on the other hand are my bane; but it dont mean Rangers and PoM are op:) And the person I find hardest to kill plays a HoX; see whine on forum; you should think I could kill him while afk.. The point: The hardest players in AoC to beat is those who know their class and know the other classes so they can apply right skill to the right moment; no matter what class. So basicly if you want to be OP(i admit that is more fun); learn how to play your class;)

     

    Great post and totally true.

     

    Ok. first of all, my post is not a review of the game, the subject says it all.

    Second, it's stupid to say that i have to play the game for 6 months and lvl a char to lvl60 to know if i like the game or not, face it, if the trial does not make me want to stay, i won't and as much as you the AoC devoted  want to shrung and say "heyy, no problem, we don't need you, we love the game", i doubt that Funcom thinks the same, otherwise they would not release a trial.

    Whole purpose of what i wrote was to pinpoint stuff that i and probably a lot of people don't like in AoC when they play the trial. Stuff that makes us go look for another game even though we very much would liek to like the game. It was never about being OP, i just took the example of a class i liked reading the description and how pathetic the class was to show what i meant. i did play a demonlogist, it was pretty good for a caster, but the same problems exist, lvling menas very little, feats feel meaningless beside being obscure, i get one precious feat point when i lvl, and that i have to spend on something which gives me 2% more damage or mana regen or resist etc. You find this meningful?? good for you, i don't . it makes reaching a lvl boring , not something you look forward too and care to spend hours and maybe days on.

    When it comes to combos, well, as i said it's either something you love or hate, every game has weapon powers, it's just that no other game i played makes them such a hassel to use, i am not asking funcom to change this, they have made such a big deal of this that they are going to stick with it,  i have seen hacks to  fix this, and of course the fact that people have actualy made hacks for it, shows what a wonderful feature it is and how much people love it, LOL

    As i play on the PvE servers during the trial, i can not honestly judge the PvP implications of all this but from what i have read and seen, the PvP is pretty unbalanced.

    So people mentioned the new patch, and sure as i said, i will take a one month card when it comes out, but i am not holding my breath, the problems of the game seem fundamental, it's the whole concept of combat system and game design that has flaws and the fantastic graphics and good atmosphere and content can't compensate.

    And btw, from what i have seen from the patch, the damage of most classes is reduced while the damage and HP of mobs is increased, which means, a grind party, which means lvling that much harder and reaching that lvl to get 0.5% added to your resist/damage/drain  even more frustrating.

    And please don't get me started on how ridiculous the stats on the gear are, this post is long enough as it is

    In all, it's a pity, i like the graphics, i love the background story, i just wish the game design was on the same lvl

     

     

    OP, I undertsand where you're coming from, I only started playing a few weeks ago myself and I like you chose Dark Templar as my first toon.

    And I like you was a little disappointed that there didn't seem to be a lot of spells or indeed ways to differentiate yourself from another dark templar.

    I mean what difference can an extra 1% make? Or an extra +2 bringing your defence from 78 to 80?

    The answer is, surprisingly, quite a lot. My Dark Templar is level 52 now and I recently just respecced away from defence towards dps. I lost 5% physical and 5% spell damage resistance. Suddenly I was getting the crap kicked out of me!

    However, the combos I had now tweaked were much more powerful. I found that I could take down other mobs of the same level in 2 or 3 hits if I planned and excuted the combos correctly. This more than offset the extra damage I was taking so I found once I adjusted my playstyle (which hitherto had been a bit turtle-like) I was powering through the quests far faster than before.

    Likewise, when I went from level 49 to 50, I could use new armour which brought my defence rating from something like 196 to 202. This had a HUGE difference to my survivability.

    Equipment is important for changing a build abilities in AoC as in every mmo. But feats are crucial too. Its taken me a while to get the hang of it but there is huge variety in the type of build you can play as a dark templar, simply by changing feats!

    More spells are accessed through feats and those same feats can change a 'uselss' combo or spell into a very effective one.

    It is complex though, theres no denying that. I had to read several guides several times and play for a few weeks before I got the hang of it.

    Here is the most useful one I found:

    http://forums.ageofconan.com/showthread.php?t=134651

    I hope you give AoC another go, I'm loving my Dark Templar now. If theres enough stuff to do endgame I may well stick around. I'll get htis guy to cap first though.

     

  • RobsolfRobsolf Member RarePosts: 4,607

    I'd agree with most of the OP regarding the weaknesses of the game, though they haven't yet convinced me to cancel my sub.  The game has too many good things going for it, and too little competition in its low fantasy market.

    At first, I was also a bit turned off by the class selections.  They all sounded appealing yet didn't really keep me wanting to play after 10-15th level.  Then I tried a HoX, and was hooked almost from the get-go.  I think part of that reason could be how early the most characteristic powers of each class is released.  So many classes don't seem to get abilities distinct from others for a long time.  In comparison, HoX's get alot of goodies early on.

    My HoX is now at 66th level, and unlike classes in most games, he has more combos and abilities with which to hurt people than I know what to do with.

    When people talk about the weaknesses of the melee non-magic classes, I think it's the first 20 levels where this is the most apparent.  Every class gets the direction keys, and swings a weapon the same way.  Most classes get the slam combo.  Since melee classes get the heaviest armor and do the most basic weapon damage, they're stuck with just these generic abilities for longer, while magic classes get spells right away to offset their armor/weapon deficiencies.

    I agree about the item/character stats, but then, so does Funcom.  That's why they're changing it.  Hopefully they'll also bring to light a bit more regarding what each of your stats MEAN.  "What's the difference between getting +7 Constitution as opposed to +100 health?"  I don't think that making that clearer will make the game less interesting.

    It's quite possible that the core of AoC isn't your bag, and many of its flaws drive the nail into the coffin for you.  If you want to give the game a go, I'd either keep rerolling different classes and see if you find one that hits you right away, or pick the one that was least unnappealing and get them to lvl 25-ish.  At that point, you should know for certain whether to stay or not.

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