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What am I not seeing?

Whats up everyone. 

I am so confused on all the talk in the forums about Warhammer lag / performance issues. I've played this game since launch, and have never gotten any lag or video lag. I have two builds, 1. 1.8 ghz dual (E2160 1 mb cache) 4 gb DDR2 800 with a Radeon 4670 (512 mb DDR3) running Windows XP Pro and 2.  2.66 ghz dual (E7300 3 mb cache) 4 gb DDR2 800 and a GeForce 9800 GTX+ running by Vista Ultimate 64 bit. Neither of these builds are nothing special. Both machines are usually running Warhammer at once, sharing my bandwidth (20 down 10 up) over a netgear Super G router hard lines with Cat 5e.

So, where does this lag come into play? It seems like people are saying its server lag. I play 10-20 hours a week depending. I live in Maryland, right south of Baltimore, So its sure not me just being close to the servers in California.

What am I not seeing?

Great game, shame some people are having problems.

Comments

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    UNderstand that forums are as PvP as WAR itself. Both sides (Pro and con) are a bit radicalized. take any discussion with a grain of salt.

    When I started with WAR I did have Lag with the large keep sieges, I upgrade frmo 2 to 4mb ram and lag dissappeared. From my experience, any lag is client side and not server side

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Traced

    I am so confused on all the talk in the forums about Warhammer lag / performance issues.

    So, where does this lag come into play? It seems like people are saying its server lag. I play 10-20 hours a week depending. I live in Maryland, right south of Baltimore, So its sure not me just being close to the servers in California.

    What am I not seeing?



    From a EU player (another site).

    Title: "Current situation in Europe will make this an US only game. All server have horrendous lag"


    The situation in Europe is currently very dire. To sketch a situation, I have been playing this game since launch, and I have been playing tons of online games in Europe for over 15 years.
    Those times when you had 56k6 modems? Yes those times.

    The lag in EVERY server, for EVERYONE in the server with DIFFERENT ISPS, in DIFFERENT countries LAG.

    Not like oh, i got a ping of 100-200. I am talking about dramatic warping, spells not firing, attacks firing off in random interfalls between 1-5 seconds, mounting up speeds between 1-4 seconds. Battle objectives becoming cappable 8 minutes after the timer expires, out of range messages, the list continues.

    Now whenever we try to adress these things to GOA, they refer to OUR ISPS, they ask what kind of graphics cards we have, they try to blame individual people for their servers collapsing.

    It is not happening on my server only, it is not happening for me only, it is happening for every single individual in a Zone with more then 20 people.

    Now people have given tons of explanations, solutions etc. There are servers in France who have a packetloss of 50%. FIFTY PERCENT!!! On any normal server, especially an international TRAFFICKING SERVER 5% is the maximum thresshold if not lower.
    I don't care if its not GOA's fault, we DO NOT care if it is the problem of servers in France. You could have predicted that it is probably the most stupidest thing to do to put your servercenter in France.
    Take Holland or Sweden in Europe. Those are the most reliable countries for heavy trafficking support and a reliable infrastructure.
    Ofcourse in America you do not know that, France is big, France must be good. WRONG.
    If it is something seriously wrong with francetelecom (or any other bad ISP in france), as Mythic, GOA, and EA, you can put enough pressure on francetelecom to resolve this issue FAST.

    Again I use the famous quote of Mr. Jakobs, if GOA can not give the same or better support as Mythic the contract is disbanded. Now WE know this will never happen, however if something does not happen fast. With this I mean really fast, I can assure you with absolute certainty you will have no playerbase in Europe.
    Unless you experience the same in America, which makes it an obvious game stability issue

    I can tolerate alot, my guildmates can tolerate alot, but this gets ridiculously out of proportions. This game is literally unplayble right now.

    Some of you might think "oh" this is one of those doomposts again, but currently this is a very serious situation. People are growing very discontent VERY fast.

    -----signature-----
    RR69 White Lion. Full darkpromise 5/6 Invader. Proud invader of first IC siege. Proud World First King Killer



    Not sure how you look at it, but he apparently is one of the guys who "king killed" according to his sig, so he can speak on the endgame and lag surrounding it. He is obviously a big fan and spent many hours in the game, so you know he's not flaming or forum PvPing.

  • TracedTraced Member Posts: 27

    So perhaps I am just lucky then? Never had any lag even with 80 vs 80 siege. The sucks for the EU side. Both of my servers (Skull Throne and Magnus) have been very kind to me.

  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by Traced


    So perhaps I am just lucky then? Never had any lag even with 80 vs 80 siege. The sucks for the EU side. Both of my servers (Skull Throne and Magnus) have been very kind to me.

     

    I think a good many people confuse "lag" with their computer rendering what is on the screen.

    Most likely they don't have decent machines so when their game locks up because it can't be rendered they start shouting lag.

    To be honest, I have had lag, but it's been so minimal that it's not even an issue.

    There were some issues where players would try to do a skill and there would be a short delay. Mythic recognized this issue and said that they solved a good deal of it in the latest patch. I have noticed a difference.

    But again, my lag has been so miniscule that I didn't really consider it an issue.

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  • ronan32ronan32 Member Posts: 1,418
    Originally posted by popinjay


     

    Originally posted by Traced
     
    I am so confused on all the talk in the forums about Warhammer lag / performance issues.
    So, where does this lag come into play? It seems like people are saying its server lag. I play 10-20 hours a week depending. I live in Maryland, right south of Baltimore, So its sure not me just being close to the servers in California.
    What am I not seeing?

     



    From a EU player (another site).

    Title: "Current situation in Europe will make this an US only game. All server have horrendous lag"

     

     

     

     



    The situation in Europe is currently very dire. To sketch a situation, I have been playing this game since launch, and I have been playing tons of online games in Europe for over 15 years.

    Those times when you had 56k6 modems? Yes those times.

     

    The lag in EVERY server, for EVERYONE in the server with DIFFERENT ISPS, in DIFFERENT countries LAG.

    Not like oh, i got a ping of 100-200. I am talking about dramatic warping, spells not firing, attacks firing off in random interfalls between 1-5 seconds, mounting up speeds between 1-4 seconds. Battle objectives becoming cappable 8 minutes after the timer expires, out of range messages, the list continues.

    Now whenever we try to adress these things to GOA, they refer to OUR ISPS, they ask what kind of graphics cards we have, they try to blame individual people for their servers collapsing.

    It is not happening on my server only, it is not happening for me only, it is happening for every single individual in a Zone with more then 20 people.

    Now people have given tons of explanations, solutions etc. There are servers in France who have a packetloss of 50%. FIFTY PERCENT!!! On any normal server, especially an international TRAFFICKING SERVER 5% is the maximum thresshold if not lower.

    I don't care if its not GOA's fault, we DO NOT care if it is the problem of servers in France. You could have predicted that it is probably the most stupidest thing to do to put your servercenter in France.

    Take Holland or Sweden in Europe. Those are the most reliable countries for heavy trafficking support and a reliable infrastructure.

    Ofcourse in America you do not know that, France is big, France must be good. WRONG.

    If it is something seriously wrong with francetelecom (or any other bad ISP in france), as Mythic, GOA, and EA, you can put enough pressure on francetelecom to resolve this issue FAST.

    Again I use the famous quote of Mr. Jakobs, if GOA can not give the same or better support as Mythic the contract is disbanded. Now WE know this will never happen, however if something does not happen fast. With this I mean really fast, I can assure you with absolute certainty you will have no playerbase in Europe.

    Unless you experience the same in America, which makes it an obvious game stability issue

    I can tolerate alot, my guildmates can tolerate alot, but this gets ridiculously out of proportions. This game is literally unplayble right now.

    Some of you might think "oh" this is one of those doomposts again, but currently this is a very serious situation. People are growing very discontent VERY fast.

    -----signature-----

    RR69 White Lion. Full darkpromise 5/6 Invader. Proud invader of first IC siege. Proud World First King Killer



     



    Not sure how you look at it, but he apparently is one of the guys who "king killed" according to his sig, so he can speak on the endgame and lag surrounding it. He is obviously a big fan and spent many hours in the game, so you know he's not flaming or forum PvPing.

     

    i play in europe and i dont get any lag at all.

  • arctarusarctarus Member UncommonPosts: 2,581
    Originally posted by Traced


    So perhaps I am just lucky then? Never had any lag even with 80 vs 80 siege. The sucks for the EU side. Both of my servers (Skull Throne and Magnus) have been very kind to me.



     

    Yes you are very lucky.  Go to warhammer alliance forums, under user to user support and you will see tons of problems others facing, me being 1 of them...

     

     

     

    RIP Orc Choppa

  • TracedTraced Member Posts: 27

    You know Sovrath I guess I never thought of that. A few years ago MMORPG players were a bit older and more computer swavvy. They knew how to manipulate settings in games and most of them knew about hardware and the like. I guess all those F2P games with lower requirements and juggernauts like WoW made games more accesible. That makes alot of sense, its to bad those people are extremely vocal and ignorant on their own issues. Hmm interesting point.

     

    .Edit. 5 minutes later  -

    ROFL I was just thinking of all the kids grabbing 8400 GS's off the shelf at my old job working as a computer technician that probably ran home to run newer games in full res. I have been blind! lol~!

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by ronan32

     
    i play in europe and i dont get any lag at all.


    Not arguing it one way or the other. Don't play on the EU ones, but I have seen this as a problem many are complaining about. I have no idea what country YOU are THEY are in, so that fits in as well.

  • bmdevinebmdevine Member Posts: 429

    You would think from all the talk you see in forums that everyone considers him/herself to be a technical expert.  It's true that the doors to the market have been thrown wide open over the last several years by games with lower system requirements, while at the same time some games have been pushing the envelope on the high end.  Too many people don't have the technical savvy to know where their system specs and hardware fall in the spectrum.  It's difficult at times to know whether an issue is caused by the internet connection, the client system's inability to perform what is required by the game at a given time, or server lag.  It could be so many different things, but whenever you combine low FPS with immaturity, you're going to get people bashing the game.  Sometimes you don't even need the low FPS.

  • qbangy32qbangy32 Member Posts: 681

    I play on the EU servers, I've encountered no lag that disrupts my gaming time at all.

    I played from the beginning aswell and even then I don't remember lag being an issue for any of my old guild who unfortunately all returned to WoW, aswell as me when Lich King went live.

    On my return this month I've found the game in far better shape bug wise and content wise than when I left, yet I still can't understand all the lag talk, I count myself as being fortunate that I seem to have a lag free zone surrounding my character, must explain why my avatar is able to kill everyone around me (Sarcasm).

    Karak Norn seems to be the main server that is having Lag issues, the connectivity forum which was made for Lag issues isn't over flowing with DOOM and DESPAIR that the OP would like you to believe, and the tech forums has 2 out of 31 threads that talk about any lag and those themselves have 1 response in each.

    Yes there is lag, but it's not as game breaking as some would like ppl to believe.

    I also found the response to Popinjays copy paste that he failed to post from GOA who run the WAR servers.

     

    Kaxzane

    Moderator

    Registered: 12-03-2009

     

    Message 6 of 6

    Viewed 241 times



    I indeed moved this to the Connectivity Issues as this is the relevant forum, the problems some players are experiencing right now is of great concern for us and we are looking into what is occurring and how we can rectify it. This is however not a European GOA specific issue. Players in the U.S are also reporting the same symptoms.

     

    This thread is built on the false pretense that it is a European only issue and thus I shall lock it down as it is not true.

     

    We hope to have more information for you soon.

     

     





    __________________________________

    Kaxzane

    English Moderator

    WAR is our imperative, so we will fight.

    Waaagh!! Waaagh!



     

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Traced

    So perhaps I am just lucky then? Never had any lag even with 80 vs 80 siege. The sucks for the EU side. Both of my servers (Skull Throne and Magnus) have been very kind to me.


    Based on what you read above, only you can judge whether you are lucky. I'm just trying to fill holes as you say you "don't get or don't see".

    Both sides (EU/NA) claim problems with lag as a whole to some degree. It just seems as though the EUs complain about it a lot more. Either that means they are just more QQey as a group or they have a real, legitimate gripe. I live in the U.S. and I have seen little to no lag. But then again, given my proximity to VA and with this rig I would expect few problems:


    Manufacturer: Cyberpower
    Processor: Intel(R) Core(TM)2 Extreme CPU X9770 @ 3.20GHz (4 CPUs), ~2.7GHz
    Memory: 8190MB RAM
    Hard Drive: 74 GB
    Video Card: NVIDIA GeForce 9800 GTX/9800 GTX+ (x 2)
    Monitor: Samsung Syncmaster 245 24" LCD
    Sound Card: Creative Sound Blaster X-fi Elite Pro
    Speakers/Headphones: Microsoft LifeChat LX-3000
    Keyboard: Microsoft Digital MediaPro
    Mouse: Logitech
    Mouse Surface:
    Operating System: Windows Vista™ Home Premium 64Bit
    Motherboard: EVGA Nforce 780I
    Computer Case: NZXT Zero Aluminum


    Again, I'll leave that up to you to figure if you are lucky and they are unlucky. :)

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by qbangy32

    I also found the response to Popinjays copy paste that he failed to post from GOA who run the WAR servers.
    --------------
     
    Kaxzane
    Moderator

     

    This is however not a European GOA specific issue. Players in the U.S are also reporting the same symptoms.
    __________________________________
    Kaxzane
    English Moderator
    WAR is our imperative, so we will fight.
    Waaagh!! Waaagh!

     


    The post I got was from VN Boards. I can only assume there had been no moderator reply as yet. In any event, the VN post didn't provide that info. The moderator's answer just shows that this is a legitimate, serious problem.

    And apparently, according to the reponse you provided, it's just not all in people's heads. You are underestimating it if its on both sides of the ocean and moderators openly acknowledge it, so it must be a big deal.


    But thanks for clearing that up for the OP.

  • TracedTraced Member Posts: 27

    What thats exactly it Popinjay, You said you get little to no lag. Your game is extremely playable. Same here. EVERYONE I play with says the same thing. I'm super confused. Where are these people getting lag? Its truely truely truely making me believe that perhaps its a client side issue. Mythic straight up admitted to and fixxed a "bug" the was causing split second delays on abilities.  

     

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Traced

    I'm super confused. Where are these people getting lag? Its truely truely truely making me believe that perhaps its a client side issue. Mythic straight up admitted to and fixxed a "bug" the was causing split second delays on abilities.  
     



    Quite untrue.


    They didn't "admit" anything until a programmer/player did a check on their code and found the now infamous "Mythic Seconds", where Mythic instead of fixing the problem, put in the notes they were fooling the user to believe a second wasn't really a second. If that guy had not posted that info which is now common knowledge, forcing people to go "WHA??" Mythic would have left it the way it was.


    They actually used the guy's solution to fix the problem some, lol. There was no "straight up" admission. It was hidden in there for a good while. When it came out, they also tried to fudge around an explanation.

    Again, the fact that qbangie's post shows that the GOA people say it's a problem on both the EU and NA side shows there still is a problem. That you/I don't notice it for one reason or another does not mean it doesn't exist. Other people could be using bare spec minimums the box says are good.


    In any event, that you may still be not seeing lag, doesn't mean that quite a few others do. I am not sure why you don't see this point.



    I thought I'd post this here since I'm an EU player and thus don't have access to the official US forums other than to read.

    Would be nice if someone could copy/paste all or part of it to somewhere that Mythic can see it.
    -----

    So, I'm a Warhammer player in my casual time, but in my professional time I am a low level software analyst / reverse engineer. I was sitting here last night (quite bored) and decided to have a look to see what I could find out about "Cast Lag" since I'm a fan of fast chain-casting classes and this bug annoys the hell out of me. To this end I employed the skills I would normally apply to my paid work, and found the following (which I am providing free-of-charge to Mythic in the hopes of some kind of resolution):

    What causes cast lag?

    Well, the answer here is twofold. The entire issue is basically caused by a poor core design decision which has since been patched over with a poor script-level patch.

    I'll explain:

    The poor core design decision takes the form of waiting for server cast-feedback before triggering the PLAYER_END_CAST event.

    This basically means that without any kind of trickery, you would very often see your cast bar and cast animations pause momentarily at the end of your casts while your client awaited the server cast acknowledgement.

    This was the case post 1.06, and was the "cast bug" or "cast glitch" everyone was complaining about then.

    To fix this, rather than address the core issue (which would actually have been remarkably easy to do, as I'll explain later) they applied the following horrific workaround:

    Mythic Seconds

    Now, you may think this is a joke, but it's definitely not.

    Mythic's answer to the cast-lag problem was to redefine the length of a second, here is a quote from the core LUA script:
    layertimerwindow.lua posted: -- Here we use the new Mythic seconds, fool the user that a second is longer than a real second (averaging in latency)
    The way this works is like this:

    I cast a 2.5 second cast spell,
    The game works out a reasonable "average" latency for this request to reach the server (can range from low to high depending on conditions/connection/population etc, but we'll assume 1 second for now)
    The game adds on the predicted latency to the end of my spell (making it a 3.5 second cast)
    The cast bar progress is then divided up such that over the "real" 3.5 second cast, only 2.5 "Mythic Seconds" have passed.

    So you look at the cast bar, and it appears to be right, but when you time it, strange dilation effects occur.

    And that's how we've reached the stage we're at today. Poor basic design decision (waiting for server acknowledgement to fire PLAYER_END_CAST) covered with a very bad script hack (Mythic Seconds).

    What can be done?

    Well, I've tried a few things out to see what I could do to fix the problem:

    1) Disable Mythic Seconds

    I disabled Mythic Seconds by extracting the default castbar handler and editing it to remove the workaround they implemented.
    My cast bar now always moves at the correct speed, and fills up in the time given on the spell tooltip -however- it now sometimes pauses at the end of a cast, waiting for server-feedback.
    Personally I'd rather see the pause than have someone lie to me about the length of a second.

    2) Stop the client pausing while waiting for server cast-feedback

    This might sound like it wouldn't work, since if we're waiting for server feedback, then server feedback must be required for the game to run properly, right?

    Wrong.

    I applied a binary modification to my client to remove the wait at the end of a cast cycle, and the results are quite shocking.

    First off, this doesnt allow cheating (as you might expect it would). The server appears to maintain a sensible idea about when it's okay to start casing your next spell, so removing this wait doesnt allow you to spam fireballs over and over or anything.

    In fact, the server-design appears to be flawless in this respect, and with the mandatory server-wait removed at the end of a cast, the game actually allows concrete and solid chain-casting.

    I played my Incineration-spec Bright Wizard on a live server with these modifications and it was like a breath of fresh air. Sears, Pyro Surges and Fireballs all chain-casting in the time that they say on the tooltips.

    To sum up

    Cast lag is a layered problem with a couple of basic causes that could be easily ironed out with very little difficulty if the scripting team, the client coding team and the server coding team would actually get together and discuss it.

    If there's enough call, I'll post up my modified cast bar to remove "Mythic Seconds" from the equation, which should at least make the unpredictable cast bar speed a little less of an issue.

    I cant post up my client modifications as I'm fairly sure this would constitute a breaking of some kind of TOS. People will just have to hope that Mythic make the mods themselves pretty soon.

    Incidentally, I'm the last one to cry "fire", but whoever thought that they could get away with redefining the length of a second (and thought that was the best way to deal with this problem) should be given at least moderate disciplinary action. That kind of slapdash and underhanded approach to software design is just not tolerable in a game of this scope and cost.

    Hope that clears a few things up.

    Enjoy~


  • qbangy32qbangy32 Member Posts: 681
    Originally posted by popinjay


     

    Originally posted by qbangy32
     
    I also found the response to Popinjays copy paste that he failed to post from GOA who run the WAR servers.

    --------------

     

    Kaxzane

    Moderator
     
    This is however not a European GOA specific issue. Players in the U.S are also reporting the same symptoms.

    __________________________________

    Kaxzane

    English Moderator

    WAR is our imperative, so we will fight.

    Waaagh!! Waaagh!


     

     

     

    The post I got was from VN Boards. I can only assume there had been no moderator reply as yet. In any event, the VN post didn't provide that info. The moderator's answer just shows that this is a legitimate, serious problem.

    And apparently, according to the reponse you provided, it's just not all in people's heads. You are underestimating it if its on both sides of the ocean and moderators openly acknowledge it, so it must be a big deal.



    But thanks for clearing that up for the OP.

     



     

    I get my stuff straight from the OFFICIAL website that GOA host for the EU Warhammer game.

     

  • qbangy32qbangy32 Member Posts: 681

    I'm not wanting to paint a rosy picture for Warhammer, it's got it's issues just like so many other MMO's, they ARE dealing with them, if they weren't I would take my money and head off elsewhere I can assure you.

    I see the developers responding when there are issues that are affecting alot of ppl, thats a good sign they are at least listening to the playerbase, however I can understand ppl getting frustrated with Mythic/GOA/EA when their gaming time is affected, I went through the same when I first played Everquest 1 all those years ago, days on end with no updates on bugs, countless hotfixes eating into my subscription month with no compensation.

    Those days thankfully are gone for alot of the new MMO's out there, customers are normally treated alot better, even if some of us are a PITA and abuse the wrong ppl when issues arise, very much like sounding off at a call centre operator about over-charging, they didn't over-charge you but they are the ones that will get it in the neck.

    So for some there are issues, for alot there isn't, there are 2 sides to every story, it's not all black and white and the arguments on here can carry on until doomsday, what matters is that we cut with all the BS and deal with the facts that we have.

    Mythic had a good rep with DAoC, that rep doesn't just disappear over night because ppl don't like a game, it doesn't fit their image of what Warhammer should have been, heck I didn't even envisage Warhammer being what it is, but I like the game as it is right now, and as such I believe Mythic/GOA/EA did a good job.

    Ppl expect more from MMO's right now because of WoW, but Mythic is no Blizzard, it would be wrong to think any company out there could reproduce the same lvl of polish and comitment to detail that Blizzard have, hell whats to say that Blizzards secret MMO will even be as big a hit as WoW, it might end up with the same user base as the rest of the MMO's out there right now.

     

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    There are several types of "lag" that I think people reference in regards to warhammer.

     

    Yes some of it is the client computer people are playing on.  Despite what some people want to think about 'the good 'ol days', there have always been a lot of non savvy people playing mmos, but mmos in general also attract a really high number of players with technical backgrounds.  It has always been this way and why you can typically find someone answering tech questions in a a guild forum. 

     

    Other things people talk about as far as warhammer have been the crashing/lag during large keep battles.  Even mythic has addressed this several times.  There are plenty or reports of the game struggling under certain conditions and mythic backs that up.

    There has been a long standing cast delay in the game which was far larger that the split second someone was trying to make it out to be.  It was anywhere from half a second to multiple seconds.  My personal experience was on the additional multiple seconds on every ability with a casting time.  Thankfully that looks to be resolved now.  Long story short, this was a problem of the server being non responsive, not the game client. 

    There was also the issues of abilities not responding to button presses.  Sometimes requiring multiple presses or just not firing off until several seconds after activation.  Morales being a centerpiece here.  Mythic also addressed this is previous patches.

    The above two issues I think are related and often combined to oddities in the game.  Such as getting killed a second or two after you escape from a dangerous situation or something, but somehow end up still dead due to slow response of the server.  It is that small delay in the server transmitting the event that kills you or whatever it might be.  Even though the game client runs smooth on your screen there is that sort a delay in client/server communication that did/does not sync properly to the game.

    To the casual eye everything seems to flow smoothly and there seems to be no lag issues unless you pay attention.  Most of it is response time issues from the server.  Just look at the delay on the mail system for example.  Click...wait...wait...  The same issues happen with the gameplay, but are much more subtle, because you still have free movement. 

     

    I'm not saying these things are constant and always in the way of gameplay, but they do exist (or did depending on how much the last patch fixed).  Most of the game for me has been playable, but I have also been hit by a few of the above as well as some system lag in large encounters in small areas.   I just need to tweak my settings to fix that however.

     

     

  • There used to be the "cast lag" bug, but other than that I also have never suffered from any latency issues. My guess is that when they say "lag" they are really talking about framerate, which tends to drop in really big fights unless you lower the video settings and are running on a reasonably powerful machine. If you're suffering from a low framerate you are always going to have a poor game experience, and I'd be surprised if most people don't run into this issue in the big fights at tier 4.

  • LasastardLasastard Member Posts: 604

    Without reading all posts - just wanted to share some experiences from back in the day when I was playing DAoC on GOA Servers.

    GOAs servers are connected to the rest  of the world via a french service provider called OpenTransit (?). They had tremendous issues with providing stable service at times, causing massive packet loss. I even remember times where I was simply not able to connect to the servers from one part of europe, while a the same time it was apparently possible from others.

    GOA claims that there is no alternative provider for them, so they are stuck with OpenTransit.

    But knowing GOA, I guess there are also other factors involved ;)

  • qbangy32qbangy32 Member Posts: 681
    Originally posted by Axxar


    There used to be the "cast lag" bug, but other than that I also have never suffered from any latency issues. My guess is that when they say "lag" they are really talking about framerate, which tends to drop in really big fights unless you lower the video settings and are running on a reasonably powerful machine.



     

    I spent over £2k on my rig, actually took out the second 8800 GTX 756mb card the other week as hardly any games I play utilise SLI and those that do I haven't noticed much improvement, so I've taken it out to ensure I have a spare just incase, but I would imagine that if WoW was your first MMO and you came in because the demands on a PC for that game are pretty low then moving to another MMO that has much higher demands might prove in some cases to be a little too much.

    I won't say it's the general rule that ppl are playing WAR with lower spec PC's or PC's with the min specs to play but for those of who have been around a bit we all know that min specs for any game mean your going to have all the bells and whistles turned off and that then equates to a crap gaming experience in my book, your not seeing the full game, you will suffer in large battles thats a definate and because of that your whole in-game experience isn't what you would expect.

    However after reading about the issues in WAR that some ppl have raised about lag I took a closer look at my gaming time, I took more notice rather than just immersing myself and yes I did start to notice some delay, not a great deal and not something that puts me off playing but yes I did start to notice it when I paid attention.

    The most dramatic times I notice is when I was looting or getting my mail, then again I never liked the mail system, the delete button is in the wrong place for me, why on earth put it in the middle, I would have put it to the side where I was less likely to hit it accidentally.

     

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