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Craig at a recent chat:
At launch, ship interiors will be for boarding party instances only. However, there will be space station/satellite interiors where players
After launch, ship interiors will be fleshed out for exploration and functionality
We considered making a generic explorable interior or each faction(meaning all fed ships would have the same interior and the same for
Klingons), but decided to wait until we had time to do it right
To answer your 2 questions Kinneas, as in the shows, your “residence” will be your ship. And unfortunately, there will never be “fully
simulated” interiors,
: That is to say, we will never to able to create interiors that have every single room that a starship should, and with systems that you can
However, Once explorable interiors are added, there will be every MAIN area you would expect, and a reason to go there
It wont be a fully functional SIM, no. You wont be able to go to every console and play around with every single system. However, all them
main functions of the starship will be controllable
Interiors will definitely be a free update. Things like new factions will be expansions
Comments
Doesn't matter they are choosing to launch the game with no real interiors for player ships and that means the game will launch incomplete. Which is sad.
Now I may be completely wrong here because I haven't followed this game as closely as others, but I was under the impression that player ship interiors were never intended for launch. In which case it just sounds like it is going to be apart of their post preduction schedule.
Now if they have been advertising playing ship interiors for launch, then I would see where you are coming from with the incomplete launch bit.
Now I may be completely wrong here because I haven't followed this game as closely as others, but I was under the impression that player ship interiors were never intended for launch. In which case it just sounds like it is going to be apart of their post preduction schedule.
Now if they have been advertising playing ship interiors for launch, then I would see where you are coming from with the incomplete launch bit.
It's incomplete because how can you possible say it is Star Trek without showing he interiors of the starships. It'll play more like the ST RTS's. If I wished to play a Star Trek RTS I would.
Now I may be completely wrong here because I haven't followed this game as closely as others, but I was under the impression that player ship interiors were never intended for launch. In which case it just sounds like it is going to be apart of their post preduction schedule.
Now if they have been advertising playing ship interiors for launch, then I would see where you are coming from with the incomplete launch bit.
It's incomplete because how can you possible say it is Star Trek without showing he interiors of the starships. It'll play more like the ST RTS's. If I wished to play a Star Trek RTS I would.
Okay I understand where you are coming from now, and I respect your opinion on it from a fan of the IP.
The angle I was coming at is whether the game is complete or incomplete from a design perspective regardless of what the IP is. To me personally if Cryptic fully intended to not include ship interiors into the core design and instead make it supplemental content for later use. Then the game is not incomplete in my eyes unless they fail to deliver core features at launch.
Don't get me wrong I would love to have player ship interiors at launch, but for me it is not a deal breaker and I am a fan of the IP. The interiors will really be nice fluff for the most part which I do love fluff, but I don't see it having a huge impact on gameplay unless the game was built as a simulator.
I am really looking forward to this game a lot, as I have been a Star Trek fan for a long time.
However, I will wait until "after" the free update that installs the ship interriors. If it is done well, then I will certainly be subscribing. If not, then I will have to pass.
Now I may be completely wrong here because I haven't followed this game as closely as others, but I was under the impression that player ship interiors were never intended for launch. In which case it just sounds like it is going to be apart of their post preduction schedule.
Now if they have been advertising playing ship interiors for launch, then I would see where you are coming from with the incomplete launch bit.
It's incomplete because how can you possible say it is Star Trek without showing he interiors of the starships. It'll play more like the ST RTS's. If I wished to play a Star Trek RTS I would.
Okay I understand where you are coming from now, and I respect your opinion on it from a fan of the IP.
The angle I was coming at is whether the game is complete or incomplete from a design perspective regardless of what the IP is. To me personally if Cryptic fully intended to not include ship interiors into the core design and instead make it supplemental content for later use. Then the game is not incomplete in my eyes unless they fail to deliver core features at launch.
Don't get me wrong I would love to have player ship interiors at launch, but for me it is not a deal breaker and I am a fan of the IP. The interiors will really be nice fluff for the most part which I do love fluff, but I don't see it having a huge impact on gameplay unless the game was built as a simulator.
They have continually stated there will be no customizable ship interiors nor ability to roam your ship at launch. They have been very honest and straight forward about it. They have stated that there will be interior boarding during missions (presumably NPC ships) and interiors of space stations/starbases.
Some encouraging words for you strict IPers though. This is copied directly from Craig Zinc (lead dev) on IRC chat:
"[19:33] Cryptic_Zinc:We considered making a generic explorable interior or each faction(meaning all fed ships would have the same interior and the same for Klingons), but decided to wait until we had time to do it right"
"[19:37] Cryptic_Zinc: That is to say, we will never to able to create interiors that have every single room that a starship should, and with systems that you can
interact with
[19:37] Cryptic_Zinc: However,
[19:37] Cryptic_Zinc: Once explorable interiors are added, there will be every MAIN area you would expect, and a reason to go there"
It really sounds like they are going to allow for some very Trek like game play. They just aren't going for a sim.
I'm really happy about this. When I watch an episode, I'm getting the whole story, not just the engineer's perspective. STO went with the similar direction of each user getting the whole story.
We are, in a sense, the whole ship. We are just the captain for game mechanics purposes on the surface/away missions. I'm an avid watcher of every series and movie (except ENT), and I really think this is in line with the IP. ST is about exploring the human ideal through exploration, multiple races/species/types of life forms, acceptance, diplomacy, combat, etc etc etc. Each character on the show was a means to that whole idea in the motion picture/tv genre. In a video game they are able to give you the whole experience as well, just slightly differently. PC crews/interiors would have played out differently than the shows too. TV is different than a game...
IMO, the STO approach is more fitting for ST in an MMO than the PC crew alternative.
Now I may be completely wrong here because I haven't followed this game as closely as others, but I was under the impression that player ship interiors were never intended for launch. In which case it just sounds like it is going to be apart of their post preduction schedule.
Now if they have been advertising playing ship interiors for launch, then I would see where you are coming from with the incomplete launch bit.
It's incomplete because how can you possible say it is Star Trek without showing he interiors of the starships. It'll play more like the ST RTS's. If I wished to play a Star Trek RTS I would.
Okay I understand where you are coming from now, and I respect your opinion on it from a fan of the IP.
The angle I was coming at is whether the game is complete or incomplete from a design perspective regardless of what the IP is. To me personally if Cryptic fully intended to not include ship interiors into the core design and instead make it supplemental content for later use. Then the game is not incomplete in my eyes unless they fail to deliver core features at launch.
Don't get me wrong I would love to have player ship interiors at launch, but for me it is not a deal breaker and I am a fan of the IP. The interiors will really be nice fluff for the most part which I do love fluff, but I don't see it having a huge impact on gameplay unless the game was built as a simulator.
They have continually stated there will be no customizable ship interiors nor ability to roam your ship at launch. They have been very honest and straight forward about it. They have stated that there will be interior boarding during missions (presumably NPC ships) and interiors of space stations/starbases.
Some encouraging words for you strict IPers though. This is copied directly from Craig Zinc (lead dev) on IRC chat:
"[19:33] Cryptic_Zinc:We considered making a generic explorable interior or each faction(meaning all fed ships would have the same interior and the same for Klingons), but decided to wait until we had time to do it right"
"[19:37] Cryptic_Zinc: That is to say, we will never to able to create interiors that have every single room that a starship should, and with systems that you can
interact with
[19:37] Cryptic_Zinc: However,
[19:37] Cryptic_Zinc: Once explorable interiors are added, there will be every MAIN area you would expect, and a reason to go there"
It really sounds like they are going to allow for some very Trek like game play. They just aren't going for a sim.
I'm really happy about this. When I watch an episode, I'm getting the whole story, not just the engineer's perspective. STO went with the similar direction of each user getting the whole story.
We are, in a sense, the whole ship. We are just the captain for game mechanics purposes on the surface/away missions. I'm an avid watcher of every series and movie (except ENT), and I really think this is in line with the IP. ST is about exploring the human ideal through exploration, multiple races/species/types of life forms, acceptance, diplomacy, combat, etc etc etc. Each character on the show was a means to that whole idea in the motion picture/tv genre. In a video game they are able to give you the whole experience as well, just slightly differently. PC crews/interiors would have played out differently than the shows too. TV is different than a game...
IMO, the STO approach is more fitting for ST in an MMO than the PC crew alternative.
Pretty reasonable. I don't want to play a Trek sim either, but havingt the interiors there for some Trek like gameplay and RP ability is cool. A nice balance is just made between those who do not care for interiors and those who want them in.
Dev 1: We got a bunch of people saying they won't buy the game if we have no ship interiors.
Dev2: Tell 'em we'll put 'em in later. Hell, tell 'em it'll be in a free update. That'll lure even the hard skeptics. We'll grab a few months of subs before they notice we were lying.
Dev 1: Brilliant plan!
Nice story, but totally non-applicable when taking Cryptic's history of delivering what they say they'll deliver into consideration. They did much the same with a few things in CoH/CoV, as in not having them in at launch but telling everyone they would be in shortly after, and they delivered what they said they would deliver.
Highly unlikely, as they have been voicing their support for ship interiors since day one. Plus by putting in ship interiors people would subscribe longer.
I get the feeling player crews are being considered as a real possibiltiy too.
Hilariously ... and probably horrifically accurate.
This might've worked a few years ago, but with all the people getting burned by the catastrophic failures of recently released MMOs, I'm not entirely sure that it still will ... and certainly not in the volume to change whether it will be a success or not.
I really thank that games thrive or fail based on an apparently abitrary "critical mass" of population. And even if it was their plan to honestly release the game and add interiors later ... one has to consider the wisdom of their plan to intentionally disenchant an unknown portion of initial purchasers, potentially tipping the critical mass from success to fail. You also have to wonder, if they've decided to wait until it's done "right", why is the game being released? It could be argued that adding interiors is content expansion, just like races or new sectors ... but then why is it free when they've clearly stated that you'll be charged for later content expansions?
The only reason I can surmise is that you've already bought the interiors with the purchase of the original game, they just decided not to include that out of the box. I'm curious if car companies could convince consumers to stand on their trunks and drive remotely with the promise of vehicle interiors ... !Coming Soon!
The reason why this is a point of contention for some including myself is because at the game announcement in Las Vegas Jack Emmert stated that they would most probably be in there and that you could have friends on your ship for social/rp purposes. They never actually promised player ship interiors at launch but Emmert certainly stated their intention to have them in game. He should have kept his trap shut about it if they weren't sure and all of this controversy could have been avoided. No, they were never promised as a hard defined feature but they were certainly hinted at since the very beginning.
Bren
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Nice story, but totally non-applicable when taking Cryptic's history of delivering what they say they'll deliver into consideration. They did much the same with a few things in CoH/CoV, as in not having them in at launch but telling everyone they would be in shortly after, and they delivered what they said they would deliver.
Yeah, I don't really understand where this jadedness is coming from about developer honesty. I highly doubt it is from something Cryptic did. Crytpic has been straight forward about what will and will not be there at release.
If you are really that skeptical, wait for the interior patch to buy the game. No need for all the blatant slander...
The have stated what they are planning for release. They are doing episodic missions, procedural generated exploration (guided randomness for pretty much unlimited possibilites), Faction vs Faction game play, player and ship exterior customization, end game content, skill based progression system, fast paced land combat, tactical space combat, star base seiges, etc, etc, etc...
If you are familiar with MMOs at all, you know that this is a huge amount of content to be playable at release. The ST universe is huge, they can't include everything. It is always been their policy to have frequent (every few months) content expansions, it's part of what you pay for with your monthly fee. It obviously isn't what you pay for out of the box because you don't have to buy the box until interiors are there! The charged content expansions will be for huge events like adding whole new factions and mission arcs for those factions.
Ok, I'm a bit confused. I've never been a trekkie, so I may be wrong here. The few times that I actually watched Star Trek, it appeared that almost everything was about the crew of the ship, and there life inside that ship. If I just happen to catch a few similar scenes then I may be wrong, but if this was how the majority of the series was, how can you make a Star Trek game without ship interiors? That seems like it was what the majority of Star Trek was.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
In a mmo, what can't you do without ship interiors? Away missions, boarding other ships, space stations, space travel, ship vs ship combat, etc.
Most of what happens on the bridges is about chracter developement with the crew or some emergency to deal with on the ship. Mostly something idiotic that Wesley did to put the ship in danger, but I digress. Things of that nature could still be implemented into the game without watching character models running around your ship hitting the controls and still deliver a good star trek game. Space and planetary exploration are very big parts of the genre, but I am no expert.
Not to say that ship interiors would not offer more to do in the game depending on how they work.
Plot tools used to get accross the ST theme in a movie/shows can be much different than in other genres. In the shows we were given the ST ideal though the ship's crew and their decisions, in the game we will be given ST ideal through ourselves and through our decisions. In the show as the viewer I get to see all the different perspectives. As the controller of the ship I will do the same, make sense now? Different genres require different ways to get the same point across.
We'll see what happens, when it happens. I won't be playing until/if they have both the option for multi-player crews (meaning you can be something OTHER then the captain) and ship interiors implimented. If they put it in and it works decently...I'll certainly be willing to give it a try. If not, good luck to them.... plenty of other games out there in the wings.
I know others feel differently, but Star Trek just wouldn't be fun for me without the option to have multi-player crews, to play different crew position (I never liked being the Captain even in the FASA RP games) and to have functional ship interiors (at least the critical areas). I'm sure they could make a game that other folks might enjoy without those...but it wouldn't be something I'd enjoy.
As far as promises for future updates/features/functions. It's all well and good that they are stating the direction they intend to go with the game, I applaud them for that. However, I'm not going to buy a product for what it MIGHT deliver 6-12 months from now. I'll buy an entertainment product for the features it has when I purchase it. If the features that I'm interested in get put into the game 6-12 months from now....I can always decide to purchase it THEN. I'm in no rush.
The have stated what they are planning for release. They are doing episodic missions, procedural generated exploration (guided randomness for pretty much unlimited possibilites), Faction vs Faction game play, player and ship exterior customization, end game content, skill based progression system, fast paced land combat, tactical space combat, star base seiges, etc, etc, etc...
If you are familiar with MMOs at all, you know that this is a huge amount of content to be playable at release. The ST universe is huge, they can't include everything. It is always been their policy to have frequent (every few months) content expansions, it's part of what you pay for with your monthly fee. It obviously isn't what you pay for out of the box because you don't have to buy the box until interiors are there! The charged content expansions will be for huge events like adding whole new factions and mission arcs for those factions.
What you are describing sounds like City of Heroes in space, more then Star Trek.
Do you really want to play randomly generated missions over and over again?
What you are describing sounds like City of Heroes in space, more then Star Trek.
Do you really want to play randomly generated missions over and over again?
Really it doesn't sound much like COH/CoV at all. They've already acknowledged that they learnt from CoX and don't plan on having the missions be as repetitive seeming as in they were there. I'd much have then randomly generated as opposed to the "same mission different skin" we see in most other games.
Nothing new here. That is exactly what they have been saying all along. But I'm glad that this latest statment puts that truth into a clearer light for some folks. Now maybe we can be spared more"interior" threads and focus on other parts of the game.
Currently Playing: World of Warcraft
Now I may be completely wrong here because I haven't followed this game as closely as others, but I was under the impression that player ship interiors were never intended for launch. In which case it just sounds like it is going to be apart of their post preduction schedule.
Now if they have been advertising playing ship interiors for launch, then I would see where you are coming from with the incomplete launch bit.
It's incomplete because how can you possible say it is Star Trek without showing he interiors of the starships. It'll play more like the ST RTS's. If I wished to play a Star Trek RTS I would.
I say that statement is wrong mainly because 1: interiors were never promised by Cryptic Studios, and 2: If they said something like "guaranteed to experience the world of Star Trek just like on TV" then I would say that you have an argument. But just because they want to do a game their way and TRY to put in something after launch, doesn't really mean squat. They have a list of features that they are doing to make it to their deadline and unfortunately interiors would take to long for them to do at the moment. Anyone who knows how this process goes should respect that, and also respect that STO didn't HAVE to be made after PE lost it...Cryptic was nice enough to keep it alive. I really can't wait for this game and I personally have nothing to whine about unlike most here.
Exactly the point. I mean, STO may be a good MMO, but it sounds like another EVE. So why do we need a 2nd EVE, when the real EVE is good enough? Why another mere space shooter? Adding interiors as mere "housing" isnt what ppl asked for, but a concept where not everyone is captain. A mere space pew-pew game is hard something you need the Star Trek fanchise for. As you say, the biggest part of Trek is ship internal interaction not space combat.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Exactly the point. I mean, STO may be a good MMO, but it sounds like another EVE. So why do we need a 2nd EVE, when the real EVE is good enough? Why another mere space shooter? Adding interiors as mere "housing" isnt what ppl asked for, but a concept where not everyone is captain. A mere space pew-pew game is hard something you need the Star Trek fanchise for. As you say, the biggest part of Trek is ship internal interaction not space combat.
Unless EVE has recently .......
-added customized Avatars
-added interiors
-added ground combat
-changed space combat to be more tactical and strategic where fights aren't won in 10 seconds
-added PVE missions
-ended permadeath of your ship
.....then your comparison with EVE makes no sense.
Currently Playing: World of Warcraft
Exactly the point. I mean, STO may be a good MMO, but it sounds like another EVE. So why do we need a 2nd EVE, when the real EVE is good enough? Why another mere space shooter? Adding interiors as mere "housing" isnt what ppl asked for, but a concept where not everyone is captain. A mere space pew-pew game is hard something you need the Star Trek fanchise for. As you say, the biggest part of Trek is ship internal interaction not space combat.
Unless EVE has recently .......
-added customized Avatars
-added interiors
-added ground combat
-changed space combat to be more tactical and strategic where fights aren't won in 10 seconds
-added PVE missions
-ended permadeath of your ship
.....then your comparison with EVE makes no sense.
C'mon now, be fair to the guy. He posted exactly the aspect of STO he considered to be similar to EVE.... and he is correct about that aspect. In space both STO and EVE have you play the game from the perspective of your ship.... rather then an individual ABOARD your ship manning a console/station that controls some of the ship's functions.
Both STO and EVE chose to handle that aspect in the same fashion. In that regards (and it is clearly an important regard to some of us) they are similar. There are alot of other aspects, as you have pointed out, where the games are very different... but that was the aspect the poster was clearly refering.
STO could have chosen to go the station/mini-game (ala StarQuest) route rather then the player=ship route for space-flight. I know some of you guys would have regarded that decision as a disaster but it clearly is an approach that a game can try to go with. Cryptic chose not to go that route, you guys are happy...others of us are not. End of story.