Didnt Tabula Rasa last longer than Earth and Beyond or Motor City Online? Dont remember but played em all and really liked Motor City Online. Racing for pinks or cash added an addrenaline factor not yet found in other games. The Racing and being able to custom modify cars gave it the skill involved instead of button mashing.
This post is intentionally written as to not make any sense what so ever. Thank You Very Much.
I came here to say just that, I was in beta for that game .. Dragons as a playable race /ugg, I did not even think twice about if I was going to buy and subscribe. Wonder if it actually was live to long for the list.
I came here to say just that, I was in beta for that game .. Dragons as a playable race /ugg, I did not even think twice about if I was going to buy and subscribe. Wonder if it actually was live to long for the list.
You both just flunked your MMOPRG test.
Horizons is still alive. it has not died out. Just recently the Games name was changed to Istaria (the name of the gameworld) and this year the devs dubbed it the year of the phoenix. their game is slowly rebounding and gaining subscribers.
You cannot put a 5 year old game thats still alive into a thread like this.
Watching Fanbois drop their soap in a prison full of desperate men.
Yeah seed could have gone somewhere. I actually started in late beta and kept paying afterwards praying they would get help and someone with money would pick it up and let them develop it. I loved the concept and kept waiting for the time when one day we could take our characters outside. The art was great. The downside was getting stuck in corners the movement ability was terrible and the lag the horrible horrible lag. I dont think I ever experienced lag as bad as that in any mmorpg before. I think if you know what second life's lag is like SEED's was worse! It could have become an awesome pve game if they had managed to get it off the ground and add proper crafting and a world outside of the ship.
AA was nice. TR even more. I really enjoyed my time there.. it was fun, but not the "log in every day and play for 4 hours straight" fun - it was niche. the real problem imho was (and still is) ncsoft with their greed. it's ok to have niche-games in the portfolio, yet charging the full mmo-fee is not.
AA & TR would have done better if ncsoft had been clever enough to offer a soe-like multipass. would have helped CoH/CoV's numbers too.
we'll, if soe ever needs a partner regarding incompetence, ncsoft comes to the rescue...
Didnt Tabula Rasa last longer than Earth and Beyond or Motor City Online? Dont remember but played em all and really liked Motor City Online. Racing for pinks or cash added an addrenaline factor not yet found in other games. The Racing and being able to custom modify cars gave it the skill involved instead of button mashing.
Ahh man, MCO and E&B. Two of my all time favorites. Both scrapped(along with UO2) to concentrate on TSO. That's when I quit giving EA any of my money. Boneheads, I tell ya.
Didnt Tabula Rasa last longer than Earth and Beyond or Motor City Online? Dont remember but played em all and really liked Motor City Online. Racing for pinks or cash added an addrenaline factor not yet found in other games. The Racing and being able to custom modify cars gave it the skill involved instead of button mashing.
Ahh man, MCO and E&B. Two of my all time favorites. Both scrapped(along with UO2) to concentrate on TSO. That's when I quit giving EA any of my money. Boneheads, I tell ya.
Same here, I loved MCO and E&B! EA is currently working on Need for Speed: World Online, which I'll probably tryout to re-live my MCO days. And since it's supposed to be free to play, we won't have to give EA any of our money. :-D
Final Fantasy XI , 1 whole day for installing and downloading and patching + registration. And I played for 1 hour and after the frustaration with the controls and chat system + the visuals I decided to uninstall it and never try it again.
That's a shame. I totally agree with you that the FFXI install and setup is a legendary process, but I think you really missed out on what was probably the best pure PvE MMORPG I think I have played. That game has an absolutely staggering amount of content, and a massive world after all the expanions. But you are right in regards to the UI, it was designed for consoles as well. If you can get past some of the flaws and the early difficulty for new players, it really is a gem of a game.
What about Mourning? I know it released, cuz I was silly enouugh to buy it (I still have the client on my PC). I know it didn't last long, but I couldn't tell you how long. I quit after falling though the world 500 times. Also the slew of pre-requisite abilities in the game might have been cool, be there were no descriptions or instructions on how to use them. Hard to belive they ever released this one. In the end it was almost worth the $20 to say, "yea, Mourning, I played that collosal failure".
Really interested to know if this qualified or if it lasted longer than these other games. Was it never acctually released? Did I pay $20 to play the beta? Oh the shame.....
Final Fantasy XI , 1 whole day for installing and downloading and patching + registration. And I played for 1 hour and after the frustaration with the controls and chat system + the visuals I decided to uninstall it and never try it again.
I'm trying to find the connection between FFXI - a live game still ~500k players strong after 7+ years... and an article discussing the 4 shortest lived MMOs....
Gotta say, I'm drawing a blank.
Care to enlighten us on exactly why you think your personal experience with a game that's neither mentioned in nor even relevant to the article warranted an off-topic post about it?
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I came here to say just that, I was in beta for that game .. Dragons as a playable race /ugg, I did not even think twice about if I was going to buy and subscribe. Wonder if it actually was live to long for the list.
You both just flunked your MMOPRG test.
Horizons is still alive. it has not died out. Just recently the Games name was changed to Istaria (the name of the gameworld) and this year the devs dubbed it the year of the phoenix. their game is slowly rebounding and gaining subscribers.
You cannot put a 5 year old game thats still alive into a thread like this.
I'm sorry, but Horizons did flop!
It was court ordered to closed it doors and was re-bought, threw a shady deal and left investors with hundreds of thousands of unpaid $$, with nobody to sue! It re-opened a few weeks later under new ownership within months of it's initial release. The lead dev pulled a huge scam.
That is the same direction that Darkfall is headed. Aventurine will not be able to sustain their server with so few players, but the game/engine will be sold off for pennies on the dollar.
TR was probably the MMO with best gameplay until now. I mean when all you do in MMO is grind mob. Than in TR grinding (i mean fighting) was actually fun. And mob AI, placement , way they moved as squads trough the maps. Way they actually attacked NPC settlements. All that was , in my oppinion , the way MMOs should go.
Problem is that that was all TR had.
There was no game. It was basically a bare empty shell showcasing great combat.
If there TR was realised MMO world. If there was other things to do instead just fighting. If it didnt have the lamest STORY ever. And if they had FACTIONS - PVP fighting each other for control of teritory. It would be a best MMO around easily.
But R.G basically short selled the game. It was a kind of a scam
QFT...I beta tested TR and I also loved the combat mechanics, but the game itself was way too linear to be an MMO, and then there was the fact that it hardly had any PvP. That was the biggest turn off for me, there wasn't enough RPG to support it as a PvE game, and the fact that what we had was a tps game with no PvP simply killed it for me and I'm sure for many others as well.
Didnt Tabula Rasa last longer than Earth and Beyond or Motor City Online? Dont remember but played em all and really liked Motor City Online. Racing for pinks or cash added an addrenaline factor not yet found in other games. The Racing and being able to custom modify cars gave it the skill involved instead of button mashing.
I'm pretty sure MCO got close to 2 years... I could be wrong. I enjoyed it and I miss it, but I can see why it died. You had to know a fair amount about cars or you had a heavy learning curve ahead of you. That's why in racing games nowadays, they give the parts lip service, but just package them into "fast", "faster", "fastest" upgrades. Sad to think no developer will be crazy enough to create such a nuanced simulation racer, again.
For AA, and keep in mind I only ran through trials a couple times, the poster that mentioned it as EQII on wheels echoes my sentiment. I logged on hoping for an experience even remotely like Interstate 76, and instead got all the usual MMO mission platforms... seems I recall even having to collect X flowers at one point? There was rarely any feeling that you were in a car at all, save for the fact that you couldn't strafe and jumping was awkward.
There was a market for it, they just didn't deliver.
TR was a tragedy. What was broken could have been fixed, but it probably couldn't have recovered the subs. It was the polar opposite in focus to CoX; The instances and main gaming world were well thought out and interesting, but character customization was lacking.
The cloning, while marketed as an "innovation", was actually a copout. They didn't have enough content to level even ONE toon, so they provided a shortcut so that you didn't have to grind any after the first. I think I got to about the last 7-8 levels, realized there wasn't much left to hold my interest, and stopped playing.
That said, for its time it had the best toon to world interaction of any MMO, IMO. Tucking and rolling, practical sprinting, cover, etc. I think it could have been a great game; the framework was there. Just double the content, revamp crafting(it was god-awful; far too many recipes and necessary odd and ends for a resulting mod that's no better than most drops), add more social areas, more uniqueness in itemization(you know it's inadequate when people paint their armor 5 different colors to get noticed; SWG composite all over again), and... well... ok, that would require another year, easy. RIP, TR...
Still kinda surprising they don't just keep one server open for f2p ala Dungeon Runners. Maybe it's just too expensive.
Someone else mentioned Hellgate:London. Interesting how similar it and TR were to each other, though the random dungeons in H:L were annoying at best. Innovative in 1996; a copout in 2008...
I'm afraid I have to disagree with what you said about Auto Assault... you say: "Doing something different is always a risk. There's a reason that a most of the current MMOs follow a familiar formula. Auto Assault attempted to mix car-based games like Grand Theft Auto, or maybe more appropriately Carmageddon, with the MMO genre and it just didn't jive with players. It was new, it was original, but ultimately, it just was just a bit difficult to get into and didn't have enough depth once people did." The problem with Auto Assault was that it didn't take enough of a chance. They took a great idea, multiplayer vehicular combat, and instead of doing it well, they just turned it into a skin for a game that was actually just freakin' Everquest under the hood. I mean, c'mon... cars that heal each other?!?!? That's why they lost me, I'm just sick of companies shoehorning a different genre into the fantasy mold to try and make it more like EQ/WoW. It's why I hated Anarchy Online, too... they just replaced "magic" with "nanites," but otherwise didn't do anything very different. Honestly, Auto Assault had one other problem with it, which could not be considered a small problem... they had support for steering wheel controllers, but it was really poorly executed. That didn't help. After NetDevil got dinged with the original Jumpgate for the game being unplayable without a good flightstick setup, they went too far the other way with Auto Assault and delivered a game where using a controller felt like an afterthought. It's a shame, I would've really loved a well executed vehicular combat MMO, and I know I'm not alone, but the real problem with Auto Assault was that they completely blew it! Maybe Steve Jackson Games will get around to the occasionally promised Car Wars game. That'd be awesome.
I agree, I think there is room out there for a good "Mad max" kind of game but Auto assault just wasn't good enough. Eve is doing something around the same lines but in space instead and are doing well, the difference is that it is better implemented and more fun too play.
A car wars or a mech warrior game that was actually well made would be fun to play, I could play a online verion of GTA for that matter, I think rock start would have succeded a lot better with this kinda game since they make games their own way. But trying to be creative while you ripp off other games at the same time is very hard.
I can't beleive that they left out AC2 from that list! David Bowman killed that game in an incredibly short time...
And then went on to Kill Horizions, shortly after he was ran out of the industry on a rail..the last I heard he was the manager of a Bojangles in Florence SC.
Final Fantasy XI , 1 whole day for installing and downloading and patching + registration. And I played for 1 hour and after the frustaration with the controls and chat system + the visuals I decided to uninstall it and never try it again.
I'm trying to find the connection between FFXI - a live game still ~500k players strong after 7+ years... and an article discussing the 4 shortest lived MMOs....
Gotta say, I'm drawing a blank.
Care to enlighten us on exactly why you think your personal experience with a game that's neither mentioned in nor even relevant to the article warranted an off-topic post about it?
It's called hijacking. More than likely, it's just the result of reading the title but not reading the post or any of the responses. It happens all the time. If it bothers you, I would recommend reporting it instead of complaining, because hijacking is reportable. There are times when complaining just makes the thread veer off course, perpetuating the problem.
Personally, I haven't played any of these games, but it would be interesting to see a more comprehensive list of the titles that have flopped and been forced to shut down.
I tried three of them, subscriped to Seed and Auto Assault and was a beta tester for Tabula Rasa.
Auto Assault was a great game for the short time I played it (so wouldn't know if it got boring after a while), but it really lacked subscripers. Quests was about driving around in your car, which you would upgrade with items and "skills". Every time you went into a city, you got into character and could chat, trade a.s.o. as any other MMO.
Tabula Rasa was an interesting concept (dynamic world), but it didn't hook me. Some friends of mine loved it though, but like AA the game slowly died out (same company, eh . I did my beta-tests as I usually do (try quests, report bugs), but the patcher pissed me so off that I didn't touch it for months (turned out it was faulty RAM, not their fault).
SEED was clearly not a finished game and not even in beta-stage. I was playing and chatted on IRC, where we went "server up!" "server down" every 15 min. This actually moved the game to IRC, but I guess a lot of customers didn't know/want to use IRC, and missed out this part. I really understand if they would get mad and wanted to get their moeny back, since it was alpha-software.
I liked the concept that much, that I payed for serveral months, but their investors pulled the plug (there is only one international successful game-company in Denmark, IO Interactive (Hitman series) and the rest is really on uneasy grounds with investments). I guess they trusted to much on comunity support, but their expenses where apparantly to high.
I agree, I think there is room out there for a good "Mad max" kind of game but Auto assault just wasn't good enough. Eve is doing something around the same lines but in space instead and are doing well, the difference is that it is better implemented and more fun too play. A car wars or a mech warrior game that was actually well made would be fun to play, I could play a online verion of GTA for that matter, I think rock start would have succeded a lot better with this kinda game since they make games their own way. But trying to be creative while you ripp off other games at the same time is very hard.
Absolutely!
Ah, what I wouldn't give for an Interstate '76 remake...
A good mech MMO would be great, too. Heck, a new Mech game PERIOD would be nice. Seems like the only time you see mechs these days is in a RTS.
Anybody get the opportunity to use the mechs in TR? Just curious about what they were like...
Comments
Didnt Tabula Rasa last longer than Earth and Beyond or Motor City Online? Dont remember but played em all and really liked Motor City Online. Racing for pinks or cash added an addrenaline factor not yet found in other games. The Racing and being able to custom modify cars gave it the skill involved instead of button mashing.
This post is intentionally written as to not make any sense what so ever. Thank You Very Much.
No honorable mention for Mourning? The all time classic MMO distributed on burned CD-R discs..
Hmmm... no mention of "Horizon".
Wonder if anyone even remembers that game?
I came here to say just that, I was in beta for that game .. Dragons as a playable race /ugg, I did not even think twice about if I was going to buy and subscribe. Wonder if it actually was live to long for the list.
I came here to say just that, I was in beta for that game .. Dragons as a playable race /ugg, I did not even think twice about if I was going to buy and subscribe. Wonder if it actually was live to long for the list.
You both just flunked your MMOPRG test.
Horizons is still alive. it has not died out. Just recently the Games name was changed to Istaria (the name of the gameworld) and this year the devs dubbed it the year of the phoenix. their game is slowly rebounding and gaining subscribers.
You cannot put a 5 year old game thats still alive into a thread like this.
Watching Fanbois drop their soap in a prison full of desperate men.
Horizons may have missed the list because it is still running -www.istaria.com/
Yeah seed could have gone somewhere. I actually started in late beta and kept paying afterwards praying they would get help and someone with money would pick it up and let them develop it. I loved the concept and kept waiting for the time when one day we could take our characters outside. The art was great. The downside was getting stuck in corners the movement ability was terrible and the lag the horrible horrible lag. I dont think I ever experienced lag as bad as that in any mmorpg before. I think if you know what second life's lag is like SEED's was worse! It could have become an awesome pve game if they had managed to get it off the ground and add proper crafting and a world outside of the ship.
AA was nice. TR even more. I really enjoyed my time there.. it was fun, but not the "log in every day and play for 4 hours straight" fun - it was niche. the real problem imho was (and still is) ncsoft with their greed. it's ok to have niche-games in the portfolio, yet charging the full mmo-fee is not.
AA & TR would have done better if ncsoft had been clever enough to offer a soe-like multipass. would have helped CoH/CoV's numbers too.
we'll, if soe ever needs a partner regarding incompetence, ncsoft comes to the rescue...
Ahh man, MCO and E&B. Two of my all time favorites. Both scrapped(along with UO2) to concentrate on TSO. That's when I quit giving EA any of my money. Boneheads, I tell ya.
DarkFall FAQ - Read then Question with Boldness
TR was probably the MMO with best gameplay until now.
I mean when all you do in MMO is grind mob. Than in TR grinding (i mean fighting) was actually fun.
And mob AI, placement , way they moved as squads trough the maps. Way they actually attacked NPC settlements.
All that was , in my oppinion , the way MMOs should go.
Problem is that that was all TR had.
There was no game. It was basically a bare empty shell showcasing great combat.
If there TR was realised MMO world. If there was other things to do instead just fighting.
If it didnt have the lamest STORY ever. And if they had FACTIONS - PVP fighting each other for control of teritory.
It would be a best MMO around easily.
But R.G basically short selled the game.
It was a kind of a scam
Ahh man, MCO and E&B. Two of my all time favorites. Both scrapped(along with UO2) to concentrate on TSO. That's when I quit giving EA any of my money. Boneheads, I tell ya.
Same here, I loved MCO and E&B! EA is currently working on Need for Speed: World Online, which I'll probably tryout to re-live my MCO days. And since it's supposed to be free to play, we won't have to give EA any of our money. :-D
http://www.whoaguild.com
That's a shame. I totally agree with you that the FFXI install and setup is a legendary process, but I think you really missed out on what was probably the best pure PvE MMORPG I think I have played. That game has an absolutely staggering amount of content, and a massive world after all the expanions. But you are right in regards to the UI, it was designed for consoles as well. If you can get past some of the flaws and the early difficulty for new players, it really is a gem of a game.
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I was in the closed beta test for Auto Assault. I am actually surprised it didn't last longer then it did. It wasn't a bad game at all.
And I had never even heard of SEED until this article. Ha.
Lmao!
Who knew Stradden had a sense of humor? Kudos^^
"TO MICHAEL!"
What about Mourning? I know it released, cuz I was silly enouugh to buy it (I still have the client on my PC). I know it didn't last long, but I couldn't tell you how long. I quit after falling though the world 500 times. Also the slew of pre-requisite abilities in the game might have been cool, be there were no descriptions or instructions on how to use them. Hard to belive they ever released this one. In the end it was almost worth the $20 to say, "yea, Mourning, I played that collosal failure".
Really interested to know if this qualified or if it lasted longer than these other games. Was it never acctually released? Did I pay $20 to play the beta? Oh the shame.....
Talin
Here is a ling to another post about the game:
http://www.mmorpg.com/discussion2.cfm/thread/37720
Presentation for new MMORPG economics concept http://www.slideshare.net/talin/mmo-economics-concept-v-10
I'm trying to find the connection between FFXI - a live game still ~500k players strong after 7+ years... and an article discussing the 4 shortest lived MMOs....
Gotta say, I'm drawing a blank.
Care to enlighten us on exactly why you think your personal experience with a game that's neither mentioned in nor even relevant to the article warranted an off-topic post about it?
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Horizons is still going.... limping along, perhaps... but still running.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I came here to say just that, I was in beta for that game .. Dragons as a playable race /ugg, I did not even think twice about if I was going to buy and subscribe. Wonder if it actually was live to long for the list.
You both just flunked your MMOPRG test.
Horizons is still alive. it has not died out. Just recently the Games name was changed to Istaria (the name of the gameworld) and this year the devs dubbed it the year of the phoenix. their game is slowly rebounding and gaining subscribers.
You cannot put a 5 year old game thats still alive into a thread like this.
I'm sorry, but Horizons did flop!
It was court ordered to closed it doors and was re-bought, threw a shady deal and left investors with hundreds of thousands of unpaid $$, with nobody to sue! It re-opened a few weeks later under new ownership within months of it's initial release. The lead dev pulled a huge scam.
That is the same direction that Darkfall is headed. Aventurine will not be able to sustain their server with so few players, but the game/engine will be sold off for pennies on the dollar.
QFT...I beta tested TR and I also loved the combat mechanics, but the game itself was way too linear to be an MMO, and then there was the fact that it hardly had any PvP. That was the biggest turn off for me, there wasn't enough RPG to support it as a PvE game, and the fact that what we had was a tps game with no PvP simply killed it for me and I'm sure for many others as well.
I'm pretty sure MCO got close to 2 years... I could be wrong. I enjoyed it and I miss it, but I can see why it died. You had to know a fair amount about cars or you had a heavy learning curve ahead of you. That's why in racing games nowadays, they give the parts lip service, but just package them into "fast", "faster", "fastest" upgrades. Sad to think no developer will be crazy enough to create such a nuanced simulation racer, again.
For AA, and keep in mind I only ran through trials a couple times, the poster that mentioned it as EQII on wheels echoes my sentiment. I logged on hoping for an experience even remotely like Interstate 76, and instead got all the usual MMO mission platforms... seems I recall even having to collect X flowers at one point? There was rarely any feeling that you were in a car at all, save for the fact that you couldn't strafe and jumping was awkward.
There was a market for it, they just didn't deliver.
TR was a tragedy. What was broken could have been fixed, but it probably couldn't have recovered the subs. It was the polar opposite in focus to CoX; The instances and main gaming world were well thought out and interesting, but character customization was lacking.
The cloning, while marketed as an "innovation", was actually a copout. They didn't have enough content to level even ONE toon, so they provided a shortcut so that you didn't have to grind any after the first. I think I got to about the last 7-8 levels, realized there wasn't much left to hold my interest, and stopped playing.
That said, for its time it had the best toon to world interaction of any MMO, IMO. Tucking and rolling, practical sprinting, cover, etc. I think it could have been a great game; the framework was there. Just double the content, revamp crafting(it was god-awful; far too many recipes and necessary odd and ends for a resulting mod that's no better than most drops), add more social areas, more uniqueness in itemization(you know it's inadequate when people paint their armor 5 different colors to get noticed; SWG composite all over again), and... well... ok, that would require another year, easy. RIP, TR...
Still kinda surprising they don't just keep one server open for f2p ala Dungeon Runners. Maybe it's just too expensive.
Someone else mentioned Hellgate:London. Interesting how similar it and TR were to each other, though the random dungeons in H:L were annoying at best. Innovative in 1996; a copout in 2008...
I agree, I think there is room out there for a good "Mad max" kind of game but Auto assault just wasn't good enough. Eve is doing something around the same lines but in space instead and are doing well, the difference is that it is better implemented and more fun too play.
A car wars or a mech warrior game that was actually well made would be fun to play, I could play a online verion of GTA for that matter, I think rock start would have succeded a lot better with this kinda game since they make games their own way. But trying to be creative while you ripp off other games at the same time is very hard.
And then went on to Kill Horizions, shortly after he was ran out of the industry on a rail..the last I heard he was the manager of a Bojangles in Florence SC.
I'm trying to find the connection between FFXI - a live game still ~500k players strong after 7+ years... and an article discussing the 4 shortest lived MMOs....
Gotta say, I'm drawing a blank.
Care to enlighten us on exactly why you think your personal experience with a game that's neither mentioned in nor even relevant to the article warranted an off-topic post about it?
It's called hijacking. More than likely, it's just the result of reading the title but not reading the post or any of the responses. It happens all the time. If it bothers you, I would recommend reporting it instead of complaining, because hijacking is reportable. There are times when complaining just makes the thread veer off course, perpetuating the problem.
Personally, I haven't played any of these games, but it would be interesting to see a more comprehensive list of the titles that have flopped and been forced to shut down.
I tried three of them, subscriped to Seed and Auto Assault and was a beta tester for Tabula Rasa.
Auto Assault was a great game for the short time I played it (so wouldn't know if it got boring after a while), but it really lacked subscripers. Quests was about driving around in your car, which you would upgrade with items and "skills". Every time you went into a city, you got into character and could chat, trade a.s.o. as any other MMO.
Tabula Rasa was an interesting concept (dynamic world), but it didn't hook me. Some friends of mine loved it though, but like AA the game slowly died out (same company, eh . I did my beta-tests as I usually do (try quests, report bugs), but the patcher pissed me so off that I didn't touch it for months (turned out it was faulty RAM, not their fault).
SEED was clearly not a finished game and not even in beta-stage. I was playing and chatted on IRC, where we went "server up!" "server down" every 15 min. This actually moved the game to IRC, but I guess a lot of customers didn't know/want to use IRC, and missed out this part. I really understand if they would get mad and wanted to get their moeny back, since it was alpha-software.
I liked the concept that much, that I payed for serveral months, but their investors pulled the plug (there is only one international successful game-company in Denmark, IO Interactive (Hitman series) and the rest is really on uneasy grounds with investments). I guess they trusted to much on comunity support, but their expenses where apparantly to high.
Absolutely!
Ah, what I wouldn't give for an Interstate '76 remake...
A good mech MMO would be great, too. Heck, a new Mech game PERIOD would be nice. Seems like the only time you see mechs these days is in a RTS.
Anybody get the opportunity to use the mechs in TR? Just curious about what they were like...