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I am interested in finding a new MMORPG; I am a big fan of UO and currently play FFXI which I am finding a bit boring, I am curious towards EQ2, My reasons for liking UO so much was the huge amount of crafting abilities.
What I wanted to know form any current EQ2 player is what is the crafting like in this game? is it one of those where I would have to kill stuff to get the materials needed or will I be able to go in the mountains and mine ore without being attacked all the time?
Shine bright morning light
Now in the air the spring is coming
Sweet blowing wind
Singing down the hills and valleys
Keep your eyes on me
Now we're on the edge of hell
Dear my love, sweet morning light
Wait for me, you've gone much farther, too far
Comments
(In your best Tony the Tiger voice)
It's GRRRRRRREAT!
you can do both harvest and kill mobs in some cases (like animal hides) crafting is a lil minigame in eq2...it starts off with 4 grades each grade has a progress bar and durabilty bar, as progress goes up durability may come down, you will be challenged in EQ2 to overcome crafting obsticles which can be done by performing the correct tradeskill knowledge. its a bit over complicated at times too, like creating a 6 slot backpack requires 8 procs to complete, i cant imagine how ridiculous it might be at lv40-50 (btw crafter levels are seperate friom regular levels)
and thats my synopsis on EQ2 crafting, enjoy, i like crafting in EQ2 and thats a first for me i usually avoid crafting like a plague
Hmmm, the big anoying thing is now i am tied betrwen EQ2 & WoW, i cant decide which to go for
Conseriding WoW is not out here in the UK yet EQ2 is winning.
I guess irll be discussing it with my friend later who wants to join a new MMORPG with me.
Please be aware, yes i have mentioned WoW but i am not here to cause trouble, what game a person likes is there choice, i dont want any flame wars!
"SATA ANDAGI!!!"
"SATA ANDAGI!!!"
There are specific recipes. The first 10 levels you are a generic crafter. At level 10, you have to narrow your crafting and make a choice between schlolar, craftman or outfitter. At level 20, you then make another choice and again narrow yourself.
The higher your crafting the more complex the recipe gets. Many of the components for the recipes need to be crafted from raw material that are harvested. Harvesting is done in tiers. The first tier items which are used in level 1-10 recipes are found in many of the beginning hunting areas. You must get to 50 in gathering and 40 in foresting, trappping, mining and fishing to harvest the next tier nodes to use in level 10-20 recipes. You are allowed to harvest higher tiers based on your skill within each category, though you do not need to level up all categories if you do not feel they are necessary.
The trick to combing components and making pristine items comes from having the first ingredient in your recipe as pristine and also your skill in what you are crafting. You cannot just stand and craft w/o paying attention. At times, there will be an icon that comes up on crafting panel indicating an event occuring while crafting and you need to hit the icon on your hotbar to create the opposing effect. This is not as hard as it sounds as the 2 icons will look the same. You will just need to hit the hotbar icon immediately after you see the icon appear on your crafting window.
Crating is fun in EQ2 though it is very complex and time consuming. Even changing raw materials into craftable components requires times and attention. I found it hard to believe the time it took to craft many of the items due to the number of components required in the recipe that also needed to be crafted. Not only was this time consuming but got expensive for a newbie crafter.
Take it from a crafter, it stinks in EQ2. Also the fanboys here left out one thing...its broken past level 20. Also the resources are heavily camped.
If you want an idea what the crafting is like, play Horizons. Its similiar only not quite as good as Horizons. In Horizons when you log for wood, you actually hack at the tree. In EQ2, you find a piece of wood lying on the ground and wack at it while someone else does too because its the only one lying there. In Horizons at least there was a whole forest of trees so plenty to go around. Not the case in EQ2 at all.
Curious that everyone left out those flaws...
It is basically whack-a-mole. Red light, press button 2. Green light press button 3. Blue light press button 1. Ecetera ad nausm.
The crafting system in EQ2 is what everyone said they DIDN'T want a MMORPG crafting system to be like. It is a dumbed down 'lite' version of a decent active crafting system.
If you want a real crafting system that requires thought, stragety, and isn't very ameniable to macroing try ATITD. There are statisticians there who haven't figured out how to macro some of the crafting in that game yet.
Once again, you're wrong. Broken past 20? Funny, I'm a 22 Tailor, nothing seems broken to me, and there are VERY few people in the game past 20 in crafting yet... Resources are camped, yeah, but not to the point you can't get any, I seem to be finding enough to have gotten me to 22 Tailor, 17 Scholar and 11 Craftsman so far... And I'm sorry, your comparrison to Horizons is crap, I spent just as much time with people stealing my resources in Horizons as EQ2, if you really played Horizons you must have played on a dead server to have never had to deal with overcrowded resource spots. In EQ2 I play on Befallen, one of the most populated servers, and I get along fine.
You always talk about the Fanbois, it's just as bad to be a game basher as a game fanboi:
LMAO... This look familiar?
------- Desolation Guild Leader ----- Desolation Guild Website -------
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
^ Owned!
funny you mention a game that is 99% crafting and compare it with a game where crafting is a minigame...
at least eq2 require a bit more attention then most mmos where part A+B always equals C (and usually easily macrod, like FFXI) or better then games like AO where a crafter doesnt ever have to touch anything to become the most uber crafter
One other cool thing is that there are very rare dropped recipes too I have heard. Player made items are very important in the economy as well.
I like the reactive system, it's exciting, and you have to use judgement and skill to get the item as high quality as possible. There's no magic system telling you what will happen, like with a WoW recipe where you can see exactly what you will get every time, and the only challenge is finding the resources, which are even more rare in WoW than they are in EQ2 from what I have seen.
Between WoW and EQ2, EQ2 certainly has a more exciting and interesting crafting game. You can level only as a crafter if you want, and in WoW crafting is pretty much tied to levelling your character up. If you can't kill in the high zones, you can't get the high end crafting stuff. In EQ2 you can easily craft without combat.
Habit is not to be flung out the window by any man, but coaxed down the stairs one step at a time. - Mark Twain