I've long thought the whole "I'm not going to play it because of pre-release difficulties" bit was a ridiculous excuse. If you want to play a game today and can play the game today, then why should it matter if you couldn't play it a few months ago?
It matters because it tells you the poor decision making and the companies you're dealing with. Ever heard of learning from the past?
4. There is a 2 week free subscription going on right now for new and existing players. This is probably the best deal you will find in any MMO, as you can if you work hard enough, get to a high level and enjoy some of the deeper questlines.
How many MMOs do you know that don't let you try it for 2 weeks?
4. There is a 2 week free subscription going on right now for new and existing players. This is probably the best deal you will find in any MMO, as you can if you work hard enough, get to a high level and enjoy some of the deeper questlines.
How many MMOs do you know that don't let you try it for 2 weeks?
And how many P2P's don't charge you for the game itself? There is no investment except a bit of time.
4. There is a 2 week free subscription going on right now for new and existing players. This is probably the best deal you will find in any MMO, as you can if you work hard enough, get to a high level and enjoy some of the deeper questlines.
How many MMOs do you know that don't let you try it for 2 weeks?
And how many DON'T charge you for the game itself?
Most of them that have been out for any decent amount of time. He was talking about a 2 week free play as some revolutionary tactic, it's fairly standard in the industry. Now not charging for the game when it first launched is different but it would of ended up there anyways. I'm betting they figured they'd get more players to try it this way, and enough would find it enjoyable to stay that they'd actually make more money then selling it out right.
I was just curious as to why the 2 weeks free was being stated as so amazing.
I've long thought the whole "I'm not going to play it because of pre-release difficulties" bit was a ridiculous excuse. If you want to play a game today and can play the game today, then why should it matter if you couldn't play it a few months ago?
It matters because it tells you the poor decision making and the companies you're dealing with. Ever heard of learning from the past?
I'd think of trying to deliver the best possible product after launch, even if it comes at the expense of the beta, to be good decision making. It's not like the end of beta means the game goes poof and can never be played again. It's what the game is like after launch that matters, not before.
the game is amazing.. The game world and its lore is very post apocolyptic and depressing (similar to EvE's universe), the combat style and advancement (with sigils and stuff) make it a very involving game.
But the combat is what has me.. It really adds a flavor to combat that I have never seen nor can describe, but it works for me..
PvP makes more sense in this game, as players must use skill to win.. Any player has real chances to beat another based on pure skill and understanding of their skill deck.
And to add to the great release they are giving away FREE 2 week subscriptions to all players, so you just have to check it out IMO...
Yeah 2 weeks to existing subscribers aswell
But if you signup as a new player for the game between the 23rd of April to the 7th of May then you get full access for 14 days, existing players just got 2 weeks added to their sub.
So a free game to download and free to fully experience for the next 2 weeks, have to say thats better than what WoW, AoC, War and Darkfall have offered so far.
WoW gave a free month when it was released to players
Making so much noise you dont know when to listen.
A lot of games give free time to test them, but usually they don't give it at launch. Now we can test the game for free and decide if it is good enough to pay for it. I think that it is a great point for the players, and not so good for the developers, because they can find that in two weeks nobody pay for the game. Many games give free time but they do when they see they need more playerbase, not when they launch the game. I think the important here is the moment when they do it and not the fact of giving free time. WoW case is different(correct me if I'm wrong), they gave a free month in the case you had paid for the game.
That was exactly what Aventurine was trying to do with Darkfall, but in the end they changed their mind and I supose they saw that they were going to earn more money if they do it in the traditional way of charging everybody for testing the game, both satisfied and unsatisfied players.
I think its not the same and this is an interesting way for a game's launch, at least for us, the players.
I was able to play this game in January on the German servers and it wasn't my cup of tea. In my opinion, it didn't offer anything that Diablo 2, Sacred or Sacred 2 couldn't give you with their multiplay options.
The game didn't seem like your typical MMO, you could only play till level 7 for free and then had to subscribe. I saw nothing in the way of crafting, and if I remember right they weren't going to add anything in the way of traditional skill point based crafting. The combat system was clickety click click, click, click, jump behind your enemy, click click click, dance around your enemy, click click click... I think I got carpal tunnel playing it to level 7.
I just didn't like it, wasn't an MMO to me, was more Diablo 2 reinvented for a larger player base.
I was able to play this game in January on the German servers and it wasn't my cup of tea. In my opinion, it didn't offer anything that Diablo 2, Sacred or Sacred 2 couldn't give you with their multiplay options. The game didn't seem like your typical MMO, you could only play till level 7 for free and then had to subscribe. I saw nothing in the way of crafting, and if I remember right they weren't going to add anything in the way of traditional skill point based crafting. The combat system was clickety click click, click, click, jump behind your enemy, click click click, dance around your enemy, click click click... I think I got carpal tunnel playing it to level 7. I just didn't like it, wasn't an MMO to me, was more Diablo 2 reinvented for a larger player base.
This description is laughable at best. Obviously by level 7 you're no closer to understanding the innovative combat system than at level 1. This is something they are working on and are going to up the level limit on the free trial. You have more slots available than you do skills and this is obviously not what the system is about. As the game progresses you have more skills than slots and actually have to put some thought into what goes where.
A very basic example would be: I have a spell heals anyone who hits the mob with a melee attack and I have a melee skill that hits 3 times in quick succession. To get the most of these two abilities you would cast the heal first so when you fire off the melee ability you get healed 3 times. If you put them the other way round then the heal may have expired by the time the melee ability comes round again.
The difference between a well setup skill deck and a poor one decides the outcome of the battle which makes PVP very interesting.
The combat system in TCoS is more interactive than AoC which is also very good. Your description is WAY off and reads like most other MMOs out there. (WoW, WAR etc). The combat system is NOTHING like that. You also forgot to mention the active dodging in combat and that you actually have to AIM your abilities. It is FAR more than just a "click fest".
There is also crafting in this game, although I will admit it is fairly basic and similar to WoW for example. You get broken items, take it to an NPC and he/she will give you a recipe to fix it. You gather the required materials throughout the world and complete the recipe to craft the item.
It's a fun game. I'm level 22 adept and the quests just keep coming. No grinding in the traditional sense. The only downside is the only mode of transportation is your feet, but if you're a PeP-oholic like me you wont mind much. I've read mounts are coming though.
There is no reason not to try it out, this is the best mmo deal going right now.
The combat system was clickety click click, click, click, jump behind your enemy, click click click, dance around your enemy, click click click... I think I got carpal tunnel playing it to level 7.
LOL! You know that you can just hold the mouse button down, right? It will select the next ability in the tumbler when its ready. At least learn how to play before you complain.
Look people you NEVER have to BUY the game all you have to do is Download it and try it. This wont change you dont have to buy the box EVER. No game has ever done this and the Amazing part about the free 2 weeks is You dont have to BUY THE BOX!!! Do you get it now.. I really hope so.
This is a great game.. Yes it needs some more activities with in the game, but guess what, they are coming.
Just try the game if you want, if you dont, move on and when you come across it again, guess what, You wont have to buy the box then either, you wont get 2 free weeks (unless it takes you that long to reach 7.9) but you still can try it for free and just subscribe if you want to continue, uninstall if you dont.
i play the game for a few month on the german pve server now and really love it
if they back it up with a bit of advertising it will probably get more ppl hooked then the level restricted ftp trial because only later some core aspects like cofiguring your skill deck, crafting for looks, sigils... come into the equasion.
anyway all the best to one of (imho) most underappreciated games currently on the market
if your bored, visit my blog at: http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses
And to add to the great release they are giving away FREE 2 week subscriptions to all players, so you just have to check it out IMO...
Yeah 2 weeks to existing subscribers aswell
But if you signup as a new player for the game between the 23rd of April to the 7th of May then you get full access for 14 days, existing players just got 2 weeks added to their sub.
So a free game to download and free to fully experience for the next 2 weeks, have to say thats better than what WoW, AoC, War and Darkfall have offered so far.
WoW gave a free month when it was released to players
But WoW doesn't then add more free time onto your account when they open in new regions now do they, thats the point the poster was making, we all know games give away the first month free, it's a standard in the industry, but this is taking it further.
I was able to play this game in January on the German servers and it wasn't my cup of tea. In my opinion, it didn't offer anything that Diablo 2, Sacred or Sacred 2 couldn't give you with their multiplay options. The game didn't seem like your typical MMO, you could only play till level 7 for free and then had to subscribe. I saw nothing in the way of crafting, and if I remember right they weren't going to add anything in the way of traditional skill point based crafting. The combat system was clickety click click, click, click, jump behind your enemy, click click click, dance around your enemy, click click click... I think I got carpal tunnel playing it to level 7. I just didn't like it, wasn't an MMO to me, was more Diablo 2 reinvented for a larger player base.
This description is laughable at best. Obviously by level 7 you're no closer to understanding the innovative combat system than at level 1. This is something they are working on and are going to up the level limit on the free trial. You have more slots available than you do skills and this is obviously not what the system is about. As the game progresses you have more skills than slots and actually have to put some thought into what goes where.
A very basic example would be: I have a spell heals anyone who hits the mob with a melee attack and I have a melee skill that hits 3 times in quick succession. To get the most of these two abilities you would cast the heal first so when you fire off the melee ability you get healed 3 times. If you put them the other way round then the heal may have expired by the time the melee ability comes round again.
The difference between a well setup skill deck and a poor one decides the outcome of the battle which makes PVP very interesting.
The combat system in TCoS is more interactive than AoC which is also very good. Your description is WAY off and reads like most other MMOs out there. (WoW, WAR etc). The combat system is NOTHING like that. You also forgot to mention the active dodging in combat and that you actually have to AIM your abilities. It is FAR more than just a "click fest".
There is also crafting in this game, although I will admit it is fairly basic and similar to WoW for example. You get broken items, take it to an NPC and he/she will give you a recipe to fix it. You gather the required materials throughout the world and complete the recipe to craft the item.
There is nothing "innovative" about TCoS combat skills.
I have a hotbar in every mmo I play. TCoS "skilldeck" is a hotbar with a graphical rotation gimmick added.
I place the skills on my hotbar in the optimal firing order on my hotbar. TCoS, as you just plainly explained, is the same.
I make a macro to fire off my skills in succession. TCoS lets you hold down the mouse button to do the exact same thing. perhaps convenient, but hardly innovative.
In case you haven't noticed Tabula Rasa, AoC, and even Dorkfail have twitch based combat. Dorkfail even has manual aiming.
So tell us again how the combat is "innovative"?
The best thing to do is not try to play the "the game is much more complex than any other game so obviously you don't understand how to play" card. It's one of those "desperation arguments" players throw out when they can't think of anything better. It never works in other games' defence, and it won't work in the case of TCoS either.
i think the free 2 weeks is a pretty clever move i play the game for a few month on the german pve server now and really love it if they back it up with a bit of advertising it will probably get more ppl hooked then the level restricted ftp trial because only later some core aspects like cofiguring your skill deck, crafting for looks, sigils... come into the equasion. anyway all the best to one of (imho) most underappreciated games currently on the market
It's only a clever move if they advertise it well, they won't get a lot of interest if not that many ppl know about it.
As for me I'm sold, or not sold..lol, I didn't have any interest buying the game but I'm definately going to try it out since it's free for 2weeks...;D
I was able to play this game in January on the German servers and it wasn't my cup of tea. In my opinion, it didn't offer anything that Diablo 2, Sacred or Sacred 2 couldn't give you with their multiplay options. The game didn't seem like your typical MMO, you could only play till level 7 for free and then had to subscribe. I saw nothing in the way of crafting, and if I remember right they weren't going to add anything in the way of traditional skill point based crafting. The combat system was clickety click click, click, click, jump behind your enemy, click click click, dance around your enemy, click click click... I think I got carpal tunnel playing it to level 7. I just didn't like it, wasn't an MMO to me, was more Diablo 2 reinvented for a larger player base.
This description is laughable at best. Obviously by level 7 you're no closer to understanding the innovative combat system than at level 1. This is something they are working on and are going to up the level limit on the free trial. You have more slots available than you do skills and this is obviously not what the system is about. As the game progresses you have more skills than slots and actually have to put some thought into what goes where.
A very basic example would be: I have a spell heals anyone who hits the mob with a melee attack and I have a melee skill that hits 3 times in quick succession. To get the most of these two abilities you would cast the heal first so when you fire off the melee ability you get healed 3 times. If you put them the other way round then the heal may have expired by the time the melee ability comes round again.
The difference between a well setup skill deck and a poor one decides the outcome of the battle which makes PVP very interesting.
The combat system in TCoS is more interactive than AoC which is also very good. Your description is WAY off and reads like most other MMOs out there. (WoW, WAR etc). The combat system is NOTHING like that. You also forgot to mention the active dodging in combat and that you actually have to AIM your abilities. It is FAR more than just a "click fest".
There is also crafting in this game, although I will admit it is fairly basic and similar to WoW for example. You get broken items, take it to an NPC and he/she will give you a recipe to fix it. You gather the required materials throughout the world and complete the recipe to craft the item.
There is nothing "innovative" about TCoS combat skills.
I have a hotbar in every mmo I play. TCoS "skilldeck" is a hotbar with a graphical rotation gimmick added.
I place the skills on my hotbar in the optimal firing order on my hotbar. TCoS, as you just plainly explained, is the same.
I make a macro to fire off my skills in succession. TCoS lets you hold down the mouse button to do the exact same thing. perhaps convenient, but hardly innovative.
In case you haven't noticed Tabula Rasa, AoC, and even Dorkfail have twitch based combat. Dorkfail even has manual aiming.
So tell us again how the combat is "innovative"?
The best thing to do is not try to play the "the game is much more complex than any other game so obviously you don't understand how to play" card. It's one of those "desperation arguments" players throw out when they can't think of anything better. It never works in other games' defence, and it won't work in the case of TCoS either.
The innovation comes where, yes you have a "hotbar" but how many of those "hotbar" games require you to manage your resources in this way WHILE manually aiming... It is not like darkfall (dorkfail?) that plays alot more like an fps where there are not that many active attack skills and styles, like the few weapon choices of an FPS. AoC is closer but still, you had a left swing, mid swing and a right swing, combos were the only thing that I found to be different as you did combos to do certain moves rather than them already being available to you..
None of these games have the resource management seen in spellborn. Every battle is a new battle. Armor is a non factor and there are no pre-fight BUFFS that would or could change the battle before the battle has begun. This insures that every battle requires the that the player put forth every bit of effort for each one..
There is "innovation" in this game.. You just have to be open to it. Nope, didn't have to play the "complex" card, but you make it sound easier and more simple than it actually is..
Edit: I garuntee you that you couldn't hold the mouse button and win every battle with those same few attacks in the same rotation.. I garuntee you that it is alot more "complex" than that..
The innovation comes where, yes you have a "hotbar" but how many of those "hotbar" games require you to manage your resources in this way WHILE manually aiming... Many games offer this capability. While I personally like TCoS combat system, I would hardly call it innovative. Every non-queue combat game out there (DDO, AoC, Tabula, DF, etc.) needs the player to actively target and set their hotbars at optimum. Every action/skill has a cool down, you need to be aiming at your target AND within striking distance. So it's not something earth shattering. Again, I think it's a neat way of thinking in terms of strategy and combat I just don't think anyone who has played non-que games would be blown away.
[...] None of these games have the resource management seen in spellborn. Every battle is a new battle. Armor is a non factor and there are no pre-fight BUFFS that would or could change the battle before the battle has begun. This insures that every battle requires the that the player put forth every bit of effort for each one.. Again, many other games have this very system. Armor matters. Every encounter slightly different. Yet you troll around and all you see is people in mouse-look mode running in circles around monsters and "spamming" damage skills until the mob is dead. Wash. Rinse. Repeat. [...]
Edit: I garuntee you that you couldn't hold the mouse button and win every battle with those same few attacks in the same rotation.. I garuntee you that it is alot more "complex" than that..
See above. If you haven't seen all the people doin' the run aroun' and killing every mob in their way using the same tactic, you haven't been LOOKING.
Replies in GREEN.
Now ... am I saying that this game is a clone or a waste of time? Absolutely not. It's a fun, story-driven game with solid combat system. And yes, you SHOULD definitely try it. But I don't think it's the end-all, last word in the MMO world as some of its fanbois would assert.
I have to agree, the skill decks only real innovation is that its a new spin (no pun intended) on the usual hotbars, nothing really complex about it. I dont agree on the ridiculous notion of 'holding down mouse button lolz' to scroll through your deck. Thats fine if youre fighting a level 1 boar, but not when you have to start considering your status bar.
You have to consider buffing your morale, physique and concentartion depending on your class type (morale + 1 other status for damage as an example), resistances both buffing and debuffing, stats both buffing and debuffing, silences, disarms, cripples, burning, all kinds of debuffs to consider and counter and thats without adding combo openers with their specific opener type (defense for heals, calibrate, infusions etc). All of this whilst trying to do the complete opposite to your opponent. What about fighting multiple mobs when you have morale and physique 0 and your stats are al lowered by 10%? what about if your target is kiting you, or has slowed your attack speed to 0 whilst their own is buffed by 30%? what about if your magic resist is debuffed heavily and youre taking massve spirit damage from a mage whilst his warrior buddy is whacking your physique to 0?
Theres all kinds of things to think of, which is why the notion of claiming you can simply hold down L mouse to play is laughable.No, having to plan your attacks isnt anything new, but spellborn almost forces you to preplan due to the skill deck, which is kinda the whole point. much like guildwars only allowing you to use 8 skills at once, there is no optimal set up for all tasks.
Sorry, but its like people who claim that you can play wow by auto attacking stuff to death, its nonsense.
Short and sweet, my first 4 hour impressions are that I was totally immersed, and have fallen in love with the world. The quirks in the rest of the game - I think will grow on me. I have been playing with my sound blasted and I just feel completely gripped by the game's environment.
The innovation comes where, yes you have a "hotbar" but how many of those "hotbar" games require you to manage your resources in this way WHILE manually aiming... Many games offer this capability. While I personally like TCoS combat system, I would hardly call it innovative. Every non-queue combat game out there (DDO, AoC, Tabula, DF, etc.) needs the player to actively target and set their hotbars at optimum. Every action/skill has a cool down, you need to be aiming at your target AND within striking distance. So it's not something earth shattering. Again, I think it's a neat way of thinking in terms of strategy and combat I just don't think anyone who has played non-que games would be blown away.
[...] None of these games have the resource management seen in spellborn. Every battle is a new battle. Armor is a non factor and there are no pre-fight BUFFS that would or could change the battle before the battle has begun. This insures that every battle requires the that the player put forth every bit of effort for each one.. Again, many other games have this very system. Armor matters. Every encounter slightly different. Yet you troll around and all you see is people in mouse-look mode running in circles around monsters and "spamming" damage skills until the mob is dead. Wash. Rinse. Repeat. [...]
Edit: I garuntee you that you couldn't hold the mouse button and win every battle with those same few attacks in the same rotation.. I garuntee you that it is alot more "complex" than that..
See above. If you haven't seen all the people doin' the run aroun' and killing every mob in their way using the same tactic, you haven't been LOOKING.
Replies in GREEN.
Now ... am I saying that this game is a clone or a waste of time? Absolutely not. It's a fun, story-driven game with solid combat system. And yes, you SHOULD definitely try it. But I don't think it's the end-all, last word in the MMO world as some of its fanbois would assert.
Peace.
Yea, sure.. Im a "fanboi" but your last reply.. So I suppose you've seen EVERYONE doing that eh? What level were you? Oh yeah, I forgot you subbed and fought some of the later (non nubish introductory) battles that await..
But we won't go into details, it will just be a back and forth mish mash of nonsense, but to leave it short and simple..
It is not as easy as you seem to make it. Nor did I say it was the "end-all".. You MMORPG folk are so hung up on "the next best thing" that every compliment people give new games has to be "the end-all" praise that many of you would prefer to see of new games. it is not the best game (if there is ever such a thing) but it does deserve a little more credit than so me of you "haters" err excuse me "Haterz" are giving it.
Comments
It matters because it tells you the poor decision making and the companies you're dealing with. Ever heard of learning from the past?
How many MMOs do you know that don't let you try it for 2 weeks?
How many MMOs do you know that don't let you try it for 2 weeks?
And how many P2P's don't charge you for the game itself? There is no investment except a bit of time.
How many MMOs do you know that don't let you try it for 2 weeks?
And how many DON'T charge you for the game itself?
Most of them that have been out for any decent amount of time. He was talking about a 2 week free play as some revolutionary tactic, it's fairly standard in the industry. Now not charging for the game when it first launched is different but it would of ended up there anyways. I'm betting they figured they'd get more players to try it this way, and enough would find it enjoyable to stay that they'd actually make more money then selling it out right.
I was just curious as to why the 2 weeks free was being stated as so amazing.
It matters because it tells you the poor decision making and the companies you're dealing with. Ever heard of learning from the past?
I'd think of trying to deliver the best possible product after launch, even if it comes at the expense of the beta, to be good decision making. It's not like the end of beta means the game goes poof and can never be played again. It's what the game is like after launch that matters, not before.
the game is amazing.. The game world and its lore is very post apocolyptic and depressing (similar to EvE's universe), the combat style and advancement (with sigils and stuff) make it a very involving game.
But the combat is what has me.. It really adds a flavor to combat that I have never seen nor can describe, but it works for me..
PvP makes more sense in this game, as players must use skill to win.. Any player has real chances to beat another based on pure skill and understanding of their skill deck.
Yeah 2 weeks to existing subscribers aswell
But if you signup as a new player for the game between the 23rd of April to the 7th of May then you get full access for 14 days, existing players just got 2 weeks added to their sub.
So a free game to download and free to fully experience for the next 2 weeks, have to say thats better than what WoW, AoC, War and Darkfall have offered so far.
WoW gave a free month when it was released to players
Making so much noise you dont know when to listen.
A lot of games give free time to test them, but usually they don't give it at launch. Now we can test the game for free and decide if it is good enough to pay for it. I think that it is a great point for the players, and not so good for the developers, because they can find that in two weeks nobody pay for the game. Many games give free time but they do when they see they need more playerbase, not when they launch the game. I think the important here is the moment when they do it and not the fact of giving free time. WoW case is different(correct me if I'm wrong), they gave a free month in the case you had paid for the game.
That was exactly what Aventurine was trying to do with Darkfall, but in the end they changed their mind and I supose they saw that they were going to earn more money if they do it in the traditional way of charging everybody for testing the game, both satisfied and unsatisfied players.
I think its not the same and this is an interesting way for a game's launch, at least for us, the players.
Downloading it at the moment. Let's test it!
I was able to play this game in January on the German servers and it wasn't my cup of tea. In my opinion, it didn't offer anything that Diablo 2, Sacred or Sacred 2 couldn't give you with their multiplay options.
The game didn't seem like your typical MMO, you could only play till level 7 for free and then had to subscribe. I saw nothing in the way of crafting, and if I remember right they weren't going to add anything in the way of traditional skill point based crafting. The combat system was clickety click click, click, click, jump behind your enemy, click click click, dance around your enemy, click click click... I think I got carpal tunnel playing it to level 7.
I just didn't like it, wasn't an MMO to me, was more Diablo 2 reinvented for a larger player base.
can you play this with Windows 7 yet?
This description is laughable at best. Obviously by level 7 you're no closer to understanding the innovative combat system than at level 1. This is something they are working on and are going to up the level limit on the free trial. You have more slots available than you do skills and this is obviously not what the system is about. As the game progresses you have more skills than slots and actually have to put some thought into what goes where.
A very basic example would be: I have a spell heals anyone who hits the mob with a melee attack and I have a melee skill that hits 3 times in quick succession. To get the most of these two abilities you would cast the heal first so when you fire off the melee ability you get healed 3 times. If you put them the other way round then the heal may have expired by the time the melee ability comes round again.
The difference between a well setup skill deck and a poor one decides the outcome of the battle which makes PVP very interesting.
The combat system in TCoS is more interactive than AoC which is also very good. Your description is WAY off and reads like most other MMOs out there. (WoW, WAR etc). The combat system is NOTHING like that. You also forgot to mention the active dodging in combat and that you actually have to AIM your abilities. It is FAR more than just a "click fest".
There is also crafting in this game, although I will admit it is fairly basic and similar to WoW for example. You get broken items, take it to an NPC and he/she will give you a recipe to fix it. You gather the required materials throughout the world and complete the recipe to craft the item.
Try It. Play It. Decide for yourself.
in-my-not-so-humble-opinion it's a Very Good mmo with an immersive Storyline which will only get better as it evolves.
Jump in now if you want to experience a long term fun World.
It's a fun game. I'm level 22 adept and the quests just keep coming. No grinding in the traditional sense. The only downside is the only mode of transportation is your feet, but if you're a PeP-oholic like me you wont mind much. I've read mounts are coming though.
There is no reason not to try it out, this is the best mmo deal going right now.
LOL! You know that you can just hold the mouse button down, right? It will select the next ability in the tumbler when its ready. At least learn how to play before you complain.
Look people you NEVER have to BUY the game all you have to do is Download it and try it. This wont change you dont have to buy the box EVER. No game has ever done this and the Amazing part about the free 2 weeks is You dont have to BUY THE BOX!!! Do you get it now.. I really hope so.
This is a great game.. Yes it needs some more activities with in the game, but guess what, they are coming.
Just try the game if you want, if you dont, move on and when you come across it again, guess what, You wont have to buy the box then either, you wont get 2 free weeks (unless it takes you that long to reach 7.9) but you still can try it for free and just subscribe if you want to continue, uninstall if you dont.
Not much to really argue here.
All retail games give the free month, they have to.
It's not often a free-to-download subscription game does give two weeks free.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
i think the free 2 weeks is a pretty clever move
i play the game for a few month on the german pve server now and really love it
if they back it up with a bit of advertising it will probably get more ppl hooked then the level restricted ftp trial because only later some core aspects like cofiguring your skill deck, crafting for looks, sigils... come into the equasion.
anyway all the best to one of (imho) most underappreciated games currently on the market
if your bored, visit my blog at:
http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses
Yeah 2 weeks to existing subscribers aswell
But if you signup as a new player for the game between the 23rd of April to the 7th of May then you get full access for 14 days, existing players just got 2 weeks added to their sub.
So a free game to download and free to fully experience for the next 2 weeks, have to say thats better than what WoW, AoC, War and Darkfall have offered so far.
WoW gave a free month when it was released to players
But WoW doesn't then add more free time onto your account when they open in new regions now do they, thats the point the poster was making, we all know games give away the first month free, it's a standard in the industry, but this is taking it further.
This description is laughable at best. Obviously by level 7 you're no closer to understanding the innovative combat system than at level 1. This is something they are working on and are going to up the level limit on the free trial. You have more slots available than you do skills and this is obviously not what the system is about. As the game progresses you have more skills than slots and actually have to put some thought into what goes where.
A very basic example would be: I have a spell heals anyone who hits the mob with a melee attack and I have a melee skill that hits 3 times in quick succession. To get the most of these two abilities you would cast the heal first so when you fire off the melee ability you get healed 3 times. If you put them the other way round then the heal may have expired by the time the melee ability comes round again.
The difference between a well setup skill deck and a poor one decides the outcome of the battle which makes PVP very interesting.
The combat system in TCoS is more interactive than AoC which is also very good. Your description is WAY off and reads like most other MMOs out there. (WoW, WAR etc). The combat system is NOTHING like that. You also forgot to mention the active dodging in combat and that you actually have to AIM your abilities. It is FAR more than just a "click fest".
There is also crafting in this game, although I will admit it is fairly basic and similar to WoW for example. You get broken items, take it to an NPC and he/she will give you a recipe to fix it. You gather the required materials throughout the world and complete the recipe to craft the item.
There is nothing "innovative" about TCoS combat skills.
I have a hotbar in every mmo I play. TCoS "skilldeck" is a hotbar with a graphical rotation gimmick added.
I place the skills on my hotbar in the optimal firing order on my hotbar. TCoS, as you just plainly explained, is the same.
I make a macro to fire off my skills in succession. TCoS lets you hold down the mouse button to do the exact same thing. perhaps convenient, but hardly innovative.
In case you haven't noticed Tabula Rasa, AoC, and even Dorkfail have twitch based combat. Dorkfail even has manual aiming.
So tell us again how the combat is "innovative"?
The best thing to do is not try to play the "the game is much more complex than any other game so obviously you don't understand how to play" card. It's one of those "desperation arguments" players throw out when they can't think of anything better. It never works in other games' defence, and it won't work in the case of TCoS either.
It's only a clever move if they advertise it well, they won't get a lot of interest if not that many ppl know about it.
As for me I'm sold, or not sold..lol, I didn't have any interest buying the game but I'm definately going to try it out since it's free for 2weeks...;D
This description is laughable at best. Obviously by level 7 you're no closer to understanding the innovative combat system than at level 1. This is something they are working on and are going to up the level limit on the free trial. You have more slots available than you do skills and this is obviously not what the system is about. As the game progresses you have more skills than slots and actually have to put some thought into what goes where.
A very basic example would be: I have a spell heals anyone who hits the mob with a melee attack and I have a melee skill that hits 3 times in quick succession. To get the most of these two abilities you would cast the heal first so when you fire off the melee ability you get healed 3 times. If you put them the other way round then the heal may have expired by the time the melee ability comes round again.
The difference between a well setup skill deck and a poor one decides the outcome of the battle which makes PVP very interesting.
The combat system in TCoS is more interactive than AoC which is also very good. Your description is WAY off and reads like most other MMOs out there. (WoW, WAR etc). The combat system is NOTHING like that. You also forgot to mention the active dodging in combat and that you actually have to AIM your abilities. It is FAR more than just a "click fest".
There is also crafting in this game, although I will admit it is fairly basic and similar to WoW for example. You get broken items, take it to an NPC and he/she will give you a recipe to fix it. You gather the required materials throughout the world and complete the recipe to craft the item.
There is nothing "innovative" about TCoS combat skills.
I have a hotbar in every mmo I play. TCoS "skilldeck" is a hotbar with a graphical rotation gimmick added.
I place the skills on my hotbar in the optimal firing order on my hotbar. TCoS, as you just plainly explained, is the same.
I make a macro to fire off my skills in succession. TCoS lets you hold down the mouse button to do the exact same thing. perhaps convenient, but hardly innovative.
In case you haven't noticed Tabula Rasa, AoC, and even Dorkfail have twitch based combat. Dorkfail even has manual aiming.
So tell us again how the combat is "innovative"?
The best thing to do is not try to play the "the game is much more complex than any other game so obviously you don't understand how to play" card. It's one of those "desperation arguments" players throw out when they can't think of anything better. It never works in other games' defence, and it won't work in the case of TCoS either.
The innovation comes where, yes you have a "hotbar" but how many of those "hotbar" games require you to manage your resources in this way WHILE manually aiming... It is not like darkfall (dorkfail?) that plays alot more like an fps where there are not that many active attack skills and styles, like the few weapon choices of an FPS. AoC is closer but still, you had a left swing, mid swing and a right swing, combos were the only thing that I found to be different as you did combos to do certain moves rather than them already being available to you..
None of these games have the resource management seen in spellborn. Every battle is a new battle. Armor is a non factor and there are no pre-fight BUFFS that would or could change the battle before the battle has begun. This insures that every battle requires the that the player put forth every bit of effort for each one..
There is "innovation" in this game.. You just have to be open to it. Nope, didn't have to play the "complex" card, but you make it sound easier and more simple than it actually is..
Edit: I garuntee you that you couldn't hold the mouse button and win every battle with those same few attacks in the same rotation.. I garuntee you that it is alot more "complex" than that..
Replies in GREEN.
Now ... am I saying that this game is a clone or a waste of time? Absolutely not. It's a fun, story-driven game with solid combat system. And yes, you SHOULD definitely try it. But I don't think it's the end-all, last word in the MMO world as some of its fanbois would assert.
Peace.
I have to agree, the skill decks only real innovation is that its a new spin (no pun intended) on the usual hotbars, nothing really complex about it. I dont agree on the ridiculous notion of 'holding down mouse button lolz' to scroll through your deck. Thats fine if youre fighting a level 1 boar, but not when you have to start considering your status bar.
You have to consider buffing your morale, physique and concentartion depending on your class type (morale + 1 other status for damage as an example), resistances both buffing and debuffing, stats both buffing and debuffing, silences, disarms, cripples, burning, all kinds of debuffs to consider and counter and thats without adding combo openers with their specific opener type (defense for heals, calibrate, infusions etc). All of this whilst trying to do the complete opposite to your opponent. What about fighting multiple mobs when you have morale and physique 0 and your stats are al lowered by 10%? what about if your target is kiting you, or has slowed your attack speed to 0 whilst their own is buffed by 30%? what about if your magic resist is debuffed heavily and youre taking massve spirit damage from a mage whilst his warrior buddy is whacking your physique to 0?
Theres all kinds of things to think of, which is why the notion of claiming you can simply hold down L mouse to play is laughable.No, having to plan your attacks isnt anything new, but spellborn almost forces you to preplan due to the skill deck, which is kinda the whole point. much like guildwars only allowing you to use 8 skills at once, there is no optimal set up for all tasks.
Sorry, but its like people who claim that you can play wow by auto attacking stuff to death, its nonsense.
Short and sweet, my first 4 hour impressions are that I was totally immersed, and have fallen in love with the world. The quirks in the rest of the game - I think will grow on me. I have been playing with my sound blasted and I just feel completely gripped by the game's environment.
Give it a try.
Replies in GREEN.
Now ... am I saying that this game is a clone or a waste of time? Absolutely not. It's a fun, story-driven game with solid combat system. And yes, you SHOULD definitely try it. But I don't think it's the end-all, last word in the MMO world as some of its fanbois would assert.
Peace.
Yea, sure.. Im a "fanboi" but your last reply.. So I suppose you've seen EVERYONE doing that eh? What level were you? Oh yeah, I forgot you subbed and fought some of the later (non nubish introductory) battles that await..
But we won't go into details, it will just be a back and forth mish mash of nonsense, but to leave it short and simple..
It is not as easy as you seem to make it. Nor did I say it was the "end-all".. You MMORPG folk are so hung up on "the next best thing" that every compliment people give new games has to be "the end-all" praise that many of you would prefer to see of new games. it is not the best game (if there is ever such a thing) but it does deserve a little more credit than so me of you "haters" err excuse me "Haterz" are giving it.