Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

patch notes 24/4

javacjavac Member Posts: 1,175

Tons of good stuff, a lot taken directly from forum suggestions.

 

forums.darkfallonline.com/showthread.php





It should be said that our patch notes contain only the most noteworthy updates to the game. They cannot contain everything we've done or everything that we're working on. The patches are substantial enough that we don't need to add every little thing to make them seem bigger. There are hundreds of smaller fixes and additions that we don't mention here but this is not all we've accomplished since the previous patch. During the week we also do a lot of work on things for future patches and updates. One of the most important and time consuming phases in incorporating an update to the live game is testing. We have many updates developed which are still in testing. If we haven't addressed a standing issue, it obviously doesn't mean that we're not going to, so please don't assume that we won't / can't / or aren't aware of it. In most cases we're already working on it.

Here are this week's patch notes:

New Quests

New Quests for the Factions have been added:

MIRDAIN FACTIONS:

 

THE SERENE SPIRE

* Areas of Bad Magic

* Inside the Crystal Green Tower

* Hidden Secrets

* Flesh of the Guardians

 

THE ARROWHEADS

* Gray ork Mercenaries

* Hidden agents of Melek

* The Melechar Report

* The Mission

* Stealing their Faith

 

THE EMERALD THRONE

* Bad Magic

* A Historical Monument

* Mercenaries

* Nairath the Mage

* Ingedients for Nairath

* Teeth of the Beast

* Between Mages

 

DWARVEN FACTIONS:

VOICE OF YMIR

* Aegin's Hall

* Lords of the Frozen Hall

* The Demon's Scepter

* Nidstein the Mage

* The Amulet of Eiradan

* The Shadows of Nithron

 

Visual Updates

There have been many visual updates including to:

* Vegetation

* Water mills

* Wells

* Benches and chairs

* Various trees

* Human capital

* Market stands

* Clan mines

* Metal statues

* Ovens

* Fireplaces

* Mahirim and human doors

* Palisades

* Signs

* Most wood textures

* Misc. props

Optimizations

There have been many optimizations as usual including:

* Updates to the servers to better handle situations where thousands of players participate in sieges

 

Area / World-Building

Area / Worldbuilding updates to these areas:

* Bluefield

* Broadherne

* Darkmouth

* Bloodscar

* Qattenhal

* Mar Shral

* Hawkmoore

* Thorndale

* Hithe

* Thangruk

 

Monster Updates

There have been several updates to monsters along with the following specific changes:

* Demon has been rebalanced

* Devil has been rebalanced

* Baradron has been rebalanced

 

Monster loot has been updated in these monsters:

* Bonecrew Captain

* Demon

* Hill Giant Clobber

* Icejarl

* Nahdruk Heretic

Monster A.I. has been updated

Crafting Updates

* Scale boots now available to crafters

* Scale helmet now available to crafters

* Greataxe transmutation recipes have been added

* Durability of monster loot items is reduced compared to crafted items

 

Weapon / Armor Updates

New axes have been added:

* Cleaver

* Gloomblade

* Orthus

* Sagaris

* Scorpio

* Serpent's Kiss

* Terror

* War Pick

 

New Great Clubs have been added:

* Einherjar

* Grief

* Oathbreaker

* Outlaw

* Thorgrim

* Thunderpick

* War Maul

* Wild Hunt

 



Servant of Malaut armor has been rebalanced

 



Magic Updates

* Armored Casting has been rebalanced

* Frostbite has been rebalanced

* Reagent requirement have been added to Launch

* Reagent requirement have been added to Explosion

 

Bug Fixes

There have been many bug fixes, including the following noteworthy ones:

* Fix for enchantment to prevent duplicate enchantments on an item.

* Fix to mule skill so that when your skill increases your maximum carrying weight will be updated immediately.

* Fix so that you can't use magic while mounted.

* Fix so you can't "fall through" water and walk under water.

* Clan guard towers have been fixed to work on all policy settings.

* Fix to ignore lists, where a player that was ignored would not show up in the ignore list

 

Additions

* A Trade channel has been added. Use by /trade . This will go out to all of the racial alliance

* Fighters Guild NPCs in Clan Cities now teach spirited archer

 

Gameplay

* A player will lose his invulnerability shield when running/spawning into a clan city/hamlet, unless he is a member of the clan owning the location.

* When a player leaves or is being kicked/banned from a Clan there will now be a timer of 45 minutes before he actually leaves the clan.

* Minimum time period between changing policies towards a Clan have been changed to 20 minutes.

* Alignment boost for killing or ganking an evil or enemy player has been reduced to 1 point.

* Ship cannon rate of fire has been balanced

* Unsummon / unspawn timers for warhulks and ships have been increased

 

Party and alignment:

* Parties will now follow standard rules for killing and ganking.

* If you kill/gank a friendly player in a party he/she will get the opportunity to forgive the killer.

* You will never get an alignment boost by killing a party member.

 

Enemy standing on the HUD:

You will now have the names of the players you target colored according to their standing towards you and your clan.

* Members of the same Clan as yours will have their name displayed in BRIGHT GREEN

* Members of Clans that you are at WAR with will have their name displayed in DARK ORANGE *

* Members of Clans that you are ALLIED with will have their name displayed in GREEN

* Opposing Racial Alliance will have their name displayed in DARK RED

* EVIL Racial Alliance players will have their name displayed in RED

* ROGUE Racial Alliance players will have their name displayed in GREY

* GOOD Racial Alliance players will have their name displayed in BLUE

These rules will follow in the order of: Clan Status, Opposing Racial Alliance, Same Racial Alliance.

Examples:

* An EVIL player of the same race as yours but a member of a clan that you are at WAR with will always show in DARK ORANGE

* A GOOD player of an Opposing Racial Alliance that does not have an affiliation with your Clan will always show in DARK RED

* An EVIL player of the same race as yours but a member of a clan that you are ALLIED with will always show in GREEN

* A GOOD player of the same race as your but a member of your clan will always show as BRIGHT GREEN



Last edited by Tasos; Today at 10:00 PM..



 

Comments

  • cosycosy Member UncommonPosts: 3,228

    the trade channel and color forr players names are the best thing in this update

    BestSigEver :P
    image

  • javacjavac Member Posts: 1,175

    personally i'm also impressed how fast they are pumping out the fixes and new content.

  • Paragus1Paragus1 Member UncommonPosts: 1,741
    Originally posted by cosy


    the trade channel and color forr players names are the best thing in this update

     

    Agreed, but I am gonna miss free Launch :(

  • HairysunHairysun Member UncommonPosts: 1,059

    That is a great patch ....... it seems they are truly listening to the player base.

     

    On a side note, why do you think they implement these big patches on a Friday evening.  Initially they have been problematic and since we are playing on the only server  .......... why right before/during the weekend when server population will be at it's highest?  Strange..........

     

    ~Hairysun~

     

  • javacjavac Member Posts: 1,175
    Originally posted by Paragus1


    Agreed, but I am gonna miss free Launch :(

     

    i think everyone who has it saw this coming.

  • DevourDevour Member Posts: 902

    Oh my god, Darkfall is becoming a WoW clone. I mean, they're adding in quests, and extra rare drops off monsters.

    NEXT THING IS RAIDS.

    I'm going to go slice myself before they go any further.

    image

  • tboxtbox Member Posts: 372

    First off who cares about quests? 

    After that I see a few changes. 

    When you boil it down I hardly would call this patch large or amazing.

     

    For example who cares about new axes when they are still worthless compared to sword or polearm.

  • javacjavac Member Posts: 1,175
    Originally posted by Devour


    Oh my god, Darkfall is becoming a WoW clone. I mean, they're adding in quests, and extra rare drops off monsters.

    yeah damn them for adding in content for a diverse range of players instead of just pure PVPers, damn them!!!111

    you guys make me laugh.

  • BenthonBenthon Member Posts: 2,069

    Jeez, those sure are small patch notes for the blatant bugs and problems with the game. Paid beta testing FTW.

    He who keeps his cool best wins.

  • ErstokErstok Member Posts: 523

    Wow patches with updates no body cares about.  Like no other game out there gets patches.  Still waiting for something that will be jaw dropping.

    image
    When did you start playing "old school" MMO's. World Of Warcraft?

  • ShikkadanceShikkadance Member Posts: 39

    I am having fun. This game is actually fun with scare of pkers coming around while your doing what your trying to do. I am not here to make the haters hate me. I am just saying this game is the most fun I have had since Ultima before they added carebear land. My only wish for this game is to have them add a thief class!

    The Shikkadance Cometh!

  • daarcodaarco Member UncommonPosts: 4,276

    I will miss the old colours.

    Is it a Alfar in a human armour or a human running towards you? That was fun.

    And remember the list is only things they cared to mention.

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by Paragus1

    Originally posted by cosy


    the trade channel and color forr players names are the best thing in this update

     

    Agreed, but I am gonna miss free Launch :(

    is a way to compensate the cry "omg is free to get in player city"... will make this iron price go a bit down ?

    BestSigEver :P
    image

  • tombear81tombear81 Member Posts: 810

     AV communicating with its fanbase. The signs of the apocalpyse increase in number... 

    Give it another four years and the game might match there website description. Would it not just be easier to update the website first. Oh wait thats the hook to get people to mash F5 and buy the game when enough people leave already. Sorry my bad... 

  • Spiritof55Spiritof55 Member Posts: 405
    Originally posted by tbox


    First off who cares about quests? 
    After that I see a few changes. 
    When you boil it down I hardly would call this patch large or amazing.
     
    For example who cares about new axes when they are still worthless compared to sword or polearm.



     

    omg! omg! DF is becoming carebear!  Stupid quests!  All I want to do is gank and loot, gank and loot, gank and loot, gank and loot, gank and loot....and.....um, gank and loot more because quests are so repetitive and boring.      

    Quests must put a carebear dent into the hardcore paradigm.

  • TheHavokTheHavok Member UncommonPosts: 2,423
    Originally posted by Devour


    Oh my god, Darkfall is becoming a WoW clone. I mean, they're adding in quests, and extra rare drops off monsters.
    NEXT THING IS RAIDS.
    I'm going to go slice myself before they go any further.

     

    That would be best

  • daarcodaarco Member UncommonPosts: 4,276

    I have no preoblem with trolls or haters.

    Still i feel a bit unease when i hear people never heard of  DF, quoting trolls as if it was fact! Wich will never happen in any MMO.

  • RaknarRaknar Member Posts: 192

    I find it funny that some of the changes this patch negate things that the fanboys were hailing as features of the game. The lack of quests was defended because this is a hardcore sandbox where players make the content, not some themepark where the devs tell you what to do. Quests = carebear. Now Adveturine is busy adding quests.

     

    The lack of colours telling friend from foe was hardcore. You had to REMEMBER who your enemies are. To give Daarco crdit, he did complain about this change, but where are the rest of the defenders of the game? Why aren't they upset at the "carebearing" of Darkfall?

     

    Although, I do give credit to Adventurine. They are fixing things way faster than I thought they could, given how little they had accomplished in 8 years.

     

    One change I would suggest would be to increase the range of city cannons, or decrease the range of ship cannons, or both. Cannons in a fortress should have longer range than ones in a boat, just like real life. They have the advantage of more room to allow larger guns, plus the height advantage. Boats have the advantage of mobility, so it is harder to hit them. Giving boats a range advantage as well is completely unblanced, as it means that a city with no ship in helpless.

  • DevourDevour Member Posts: 902
    Originally posted by daarco


    I have no preoblem with trolls or haters.
    Still i feel a bit unease when i hear people never heard of  DF, quoting trolls as if it was fact! Wich will never happen in any MMO.



    I'm confused.

    What does this actually mean?

    image

  • javacjavac Member Posts: 1,175
    Originally posted by Raknar


    I find it funny that some of the changes this patch negate things that the fanboys were hailing as features of the game. The lack of quests was defended because this is a hardcore sandbox where players make the content, not some themepark where the devs tell you what to do. Quests = carebear. Now Adveturine is busy adding quests.

     

    sandbox mmos have quests too...

     

    quests are good for people unaccustomed to the freedom of sandbox mmos as it gives them a framework to make initial money & gear and explore the world.

     

    every MMO relies on attracting & retaining new players, and DF is no exception. right now, i think DF is REALLY harsh on new players, probably a bit TOO harsh IMO, so i wouldn't be surprised to see more stuff to soften the new player experience.

     

  • SurfriderSurfrider Member UncommonPosts: 302

    Please stay on-topic.  Thanks.

Sign In or Register to comment.