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How FFxi ruined MMO's for me

     Now before i go into detail this is not a flame =) In fact i find FF online to be one of the best MMO's i have ever played. That is the problem right there.

     I played FF online for years before i quit and found it to be one of the most diverse , addictive, and all around enjoyable games. But at the point in the game, that I quit, prices on the AH were so insane i found myself farming for gear more then actually lvl to the point i was afraid I would have to sell a lung to buy anything. So i decided that maybe. . .it was time to try something else.

     So i tried WOW, LOTRO, AOC, GW and many other MMO's but i found myself constantly comparing them to FF. I tried F2P MMO's. . .not the same. So one day i thought i would give FF a try again since nothing else out there seems to compare to it in my eyes. Now granted this was about a year and half ago so ive read things have changed even more so since then.

     There was no one =O There was a small handful of people in various zones but not enough to run a game that was very party dependent. I remember back in the day when i first started, that in the afternoon, the dunes would have 200+ people. Fights actually broke out over camps it was kind of funny at times. The prices at the AH were a lot lower then they once were but i also couldn't sell anything because no one was buying it =( Back in the day i mined a lot and fished to make gil, sometimes i farmed drops but unless you had a thief sub the drops sucked or at least they did for me. But when i tried mining once again i found my ore sitting on the AH for hours and hours and hours before it sold until i finally logged out to wait to see if it sold by the next day. I'd log in the next day, yeah it sold, and then i might have enough gil for one piece of gear =( Not to mention i sat around on a lvl 17 whm for 3 hours waiting for a party while i read a book until i gave up and stopped playing.

     But lately i have been reading a lot of the changes they have made to the game with things such as the lvl sync system and ive been thinking that now it might actually be the right time to try again. But from what i remember of FF online your gear with the exception of AF was mostly bought from the AH all your spells as well. Now the biggest problem I had the first time I quit was spending more time farming then actually playing the game.

     So I guess what im truely wondering is how is the economy now? If i started again with my little adventurers coupon that's not really worth jack, is there a way for a low lvl player with nothing to make gil in a manner that does not take 5 real days?

     I miss the game greatly but spending days trying to make gil for one piece of armor at lvl 10 was not fun lolz. And no i was not trying to buy HQ's either. Just hoping for a little insite on how the FF economy is doing now. Just might start again if returns to being more like a game then a job. If not, i guess im gonna have to find a new hobby lolz.

Comments

  • SatimasuSatimasu Member UncommonPosts: 900

    Well, someone just started new on my server and he made over 40k so far off of just the Egg event they have going. That's not including doing Fields of Valor which you get gil at the end of a regime equal to the exp you get for completing it. There is also the fishing and the crafts that make money. It's all really about what you farm and being smart and looking for what's in demand.

    Just leveling new jobs can get you lots of drops and lots of quest items to make gil from. Also, there are the tutorial quests if you're a brand new character which you do quests and there are gil as well as exp rewards with some other goodies.

    The economy is still deflated, but it's really not that bad honestly.

    image
    To be the best, you must help each other become the best.
    FFXI Character: Satimasu
    FFXI Server: Valefor
    FFXIV Character: Tamorae Fonteil

  • ic0n67ic0n67 Member Posts: 776

    /flame off ... gdi ... don't get my hopes up like that ; ;

    Anywho. If you want a snapshot of the economy check out: www.ffxiah.com. It is a website that basically gives a snapshot of each servers economy based off the sales of the Jeuno/Whitegate/Stronghold AH. Not exactly what you would want to look at as a lvl 1 player, but It can give you an idea of what prices are and can help you pick a server to play on.

    I am on the same page as you, FFXI has basically ruined all other MMOs for me. I have played LotRO (which I will say again, is a very good game), WAR, EQ2, WoW ... MxO; and none of them compare to FFXI. I don't even do that much now a days, but I still end up keeping my character around just so I can pop in and do other crap. I'm thinking my MMORPG career will begin and end with FFXI. Even when SE finally publishes "Rapture" I might give it a shot, but I doubt it will have the appeal that FFXI has for me.

    As just a point of reference, that 50g from the Adventurer's Coupon never ammounted to crap even when the game first came out.

  • Lamashtu999Lamashtu999 Member Posts: 3

         Thanks for the feed back =)  I was checking out some of the changes they made to the game since i stopped playing and they look pretty promising. I also read something about a welcome back adventurers program where they will restore deleted characters until I believe the 28th of this month? If that's the case then i wont have to start over at lvl 1 =). . .hopefully lolz. Being higher lvl and getting into better places to mine, farm, and such make a difference. Thanks again!

     

     

  • Jerid13Jerid13 Member Posts: 465
    Originally posted by Lamashtu999


         Thanks for the feed back =)  I was checking out some of the changes they made to the game since i stopped playing and they look pretty promising. I also read something about a welcome back adventurers program where they will restore deleted characters until I believe the 28th of this month? If that's the case then i wont have to start over at lvl 1 =). . .hopefully lolz. Being higher lvl and getting into better places to mine, farm, and such make a difference. Thanks again!
     
     

     

    Level Sync negates the need to clutter your mog house w ith all the gear for BCNMs and Missions, leaving  you able to do those without much prep, also I've not had to seek longer than 10 minutes or I just gave up and made my own party.

    It is SO much easier to get people to party with you now that they can just click a buton and be all the lowest level in the party.

    My Thf hit 75 in Valkrum Dunes... NO JOKE!

    I've got my Dragoon from level 11 to 41 in like 4 days, its really easy now, and yes I did play back in the day when things were much much harder.  I've felt the things you mentioned in your origional post, looking for other MMO's that are even close to it.

    FFXI might finally be the game it should have been, give it a try they have a free trial now.

  • WSIMikeWSIMike Member Posts: 5,564

    You know, I was having this discussion with (a very unappreciative) friend recently about this very thing.



    FFXI has pretty much become "The Standard" by which I judge all other MMOs. And, like the OP and others in this thread, nothing can compare. Some have had promise, but none can touch it, imo.



    At the risk of sounding corny, FFXI has a way of reminding you from time to time just why you fell in love with the game in the first place. 

    One such moment for me was tonight. I *finally* (after all this time)  earned Rank 10 in Windurst. Absolutely fantastic ending to that story arc. Well worth the time it took to get there.

    Back to the discussion with my friend. He tried FFXI, got BLM to 18, got WHM to 30 and then unlocked SMN. Then he left, according to him, because though he liked the game, he wanted to play what all his other friends were playing. Though in light of recent comments he's made about the game, I don't think that was the real reason. He went on to play  WoW and has been there pretty much ever since.

    During my last break from FFXI, being that I also missed hanging out with my friends, I decided to give WoW a serious try - one last time. This time mostly to hang out with friends.



    I got a Warlock to 74 before I finally just burned out. WoW has its moments... and I'd be lying if I said I didn't have fun along the way. I did. WoW is a fun game. But as an overall experience, it just doesn't come close to FFXI.



    In FFXI I can recall so many moments (Rank 10, finally beating Maat, getting Sky access, getting my airship pass, and on and on...) and remember how difficult it was to achieve them, and how great it was when I finally did, because of the time and effort I put in.

    To top it off, the care and detail and respect SE puts into every character, every story arc, every cut-scene, every line of dialog and every piece of music is unmatched, in my opinion. Getting to experience them makes the effort every bit worth it.

    By contrast, I can't remember a single thing I did in WoW that stands out as a memorable moment, or provided a sense of achievement. Even the tougher fights I had were pretty much just that; tough fights. Even events that *should* have been epic based on the circumstances surrounding them just felt shallow in the end.

    It's times like tonight, as I was watching the closing cut-scenes for Rank 10, that I wish more people would give FFXI the chance, get through the admittedly slower lower levels and get to experience it themselves. If they did, then perhaps they'd understand why us FFXI fans are so passionate about the game... and why we, indeed, feel "spoiled" by it.

    But anyway... yeah... I can totally understand where the OP is coming from.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • ic0n67ic0n67 Member Posts: 776
    Originally posted by WSIMike


    In FFXI I can recall so many moments (Rank 10, finally beating Maat, getting Sky access, getting my airship pass, and on and on...) and remember how difficult it was to achieve them, and how great it was when I finally did, because of the time and effort I put in.

    Taken the night I finished Sandy 10

    And on the opposite wall ... i have the Jeuno flag and the one from treasures (is there one from treasures? I have 5 flags I know so they best not be adding anymore ever b/c I'm out of wall space)

     --------------------------------------------------------------------------------------------------------------------------

    Probably the best accomplishment:

    Even better was the fact that our leader for the fight wanted to leave because he though we took too much time on the BLU in the beginning of the mission. So I had to convince him mid-misison to press on, and I eventually won. We ended up getting Alexander down to about 15% and that is when I Manafonted and put the peddle to the metal (you can do that and not die when you are a BLM that knows what he is doing). All around great moves since that Blizzard was going to be the last spell I could have done since my MP was gone and Manafont had like 2 sec left. We were defiantly had less than a minute left before getitng booted too. Everything stopped for a second (which kinda felt like an hour) and I wasn't sure if we lost or won.

    --------------------------------------------------------------------------------------------------------------------------

    Not an accomplishment, but funny and just my luck (and yes we did beat him easily)

     

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by ic0n67

    Originally posted by WSIMike


    In FFXI I can recall so many moments (Rank 10, finally beating Maat, getting Sky access, getting my airship pass, and on and on...) and remember how difficult it was to achieve them, and how great it was when I finally did, because of the time and effort I put in.

    Taken the night I finished Sandy 10

    And on the opposite wall ... i have the Jeuno flag and the one from treasures (is there one from treasures? I have 5 flags I know so they best not be adding anymore ever b/c I'm out of wall space)

    ...



    Epic.



    And a perfect illustration of what I'm talking about.



    I bet you have a wealth of stories collected while working toward each of those goals as well. And that's the one thing FFXI has provided (at least for me, but I suspect others as well), that no other MMO has been able to - memories of all the various challenges leading up to the completion of those goals, the close calls, the fights that seemed impossible but were won by the skin of your teeth... the people you accomplished them with, the hilarity of some moments, the utter frustration of others... etc.



    It's something that, when you read about it and aren't familiar with the game, would probably make you think "Yeah there's achievements in other MMOs, too... What's the big deal about FFXI?"



    To that I would say:

    1) Get 1 job to 75 in FFXI

    2) Get to rank 10 in one nation.



    Those two things, while only a *miniscule* part of the game overall, will give you a taste of  what I mean. Keep in mind those are actually pretty minor when compared to other challenges in the game. The Alexander fight comes to mind. Completing CoP does as well.



    To be clear.. I'm not a raving fanboy and have issues with FFXI in other areas; things that make me wonder "wtf were they thinking?". But in terms of really making an achievement feel like an achievement... they nailed it, IMO.

    I don't know if I want to get the other 2 nations just yet lol. Just finishing Windy alone took me forever (between breaks from the game, jumping between different goals and having difficulty finding help to complete key missions).



    I might do it sometime... but not anytime soon.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • HyanmenHyanmen Member UncommonPosts: 5,357

    I agree with you guys - after playing this game for so long I compare every other MMO to it. For me to enjoy another MMO I want few things that other MMO's often lack:

    1. Somekind of storyline (with cutscenes). Similar to chains of promathia if possible. Actually there doesn't have to be that much story for me to like it, just few cutscenes and few epic battles that lead up to the final encounter. I often find other MMO's lacking in this department, and all I get for story is some text.. which would be np if I didn't have to read it from my PC screen. And seriously, if I'm playing a 3d game I expect that the dev's make use of the fact when making stories.

    2. Smooth animation. Just look at Icon's sig for example. This is veeery meaningful to me- often in other MMO's the only thing telling me that a spell/JA went off is the recast time reseting. The effects should also be well done (the animation & effects team in FFXI is one of the best I know, they can still pump out amazing effects and animation even from a game this old). The graphic style also effects my decision, although it's not as important as animations are.

    3. Ability to change your class and be any class on any race.  Also being able to select from as many classes as possible is a plus to me, although the differences between each classes may not be as big as with less classes. It's boring to have only warrior, knight, wizard, priest or rogue as choices in modern MMO's :/.

    If an MMO had these 3 things, and the usual stuff that you often find from MMO's I'd probably switch games. Too bad I havent come across one yet. I guess that's why FFXI still has so high subscription number after so many years too, because now every new MMO is a WoW-style MMO clone instead of Everquest-style.

     

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • Deto123Deto123 Member Posts: 689

    Theres only 2 games I ve ever gone back to after leaving. DAOC and FFXI. DAOC was my first love and still to this day I play it, no other game and yes I ve tried literally every pvp style game out there, will come close to that game. Now on the flipside, I remember FFXI the first day NA release. Well my wife and I were sitting there going wtf is with these controls. We looked at each other and said well crap this was a waste of money.

    We decided to continue on and well needless to say it was an amazing game once we got used to it. The community, the world, the immersion we felt when in that game was second to none. A couple of early level moments i m sure you ll all remember. The trek to Jeuno to get the choc, after farming the grass in the Fumeroles(was from Bastok), how dangerous the run was in Pashow. Killing the dragon for rank 3 That was a great memory.

    One of my most fondest memories of FFXI, and in a weird way, getting all the keys for Kahzam access. It s much quicker drops now, but I remember a High level PLD helping my wife and my chars out to get them, he said i ll stick with you guys till the end. It took us with alot of bad luck and well a million people trying to get them at the same time, at least 12 hours lol. He stayed and we both said wow what an amazing bunch of people. That helped alot but the game overall is amazing.

    Those were just early level experiences. It only gets better. Now is a good time for newer people it s definately not as hard as it once was, but still has some awesome memories to be had.

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Deto123


    A couple of early level moments i m sure you ll all remember. The trek to Jeuno to get the choc, after farming the grass in the Fumeroles(was from Bastok), how dangerous the run was in Pashow. Killing the dragon for rank 3 That was a great memory.


    Yes!



    That was a very memorable trek for me as well.

    Here's the story..

    Like yourself, I started back at the US PC launch. None of us knew what we were doing, and the only high level characters you saw were Japanese players, as they'd had a year head start.

    So, a friend of mine had already managed to get to 20 and get his chocobo license. He decided to help me out. I still had to ding 20, so we killed a few mobs in Tahrongi to get it; I still know the exact spawn location for the Dhalmel I killed to get 20 for the first time. It's right near the entrance to the path that leads to Meriphataud Mountains.



    Anyway... Once I dinged, my friend went to get a choco from Mea so he could ride ahead and scan the area to make sure it was safe for me to run through.

    This is where the fun began.



    Things we didn't know at the time:

    1. You can't get aggro while on a chocobo.

    2. Chocobos aren't afraid of fire.

    3. Chocobos have a 30 minute limit.



    That said... here's how it went down.



    My friend guided me through Meriphataud - following the very long and winding road through there - moving ahead slowly himself and watching out for aggro because we both thought you could get aggro while riding. We finally got through Meriphataud and got into Sauromugue Champaign.



    My friend says "okay, stay here, I'll scout ahead". Few moments later he goes "some Yagudos here, have to be careful". Then a moment later he goes "Uh oh". I say "What?" Then he quickly dies. I ask what happened, and he says "My chocobo kicked me off and ran away". I said "Why?" He said "I don't know. I think I got too close to a campfire here and it got scared. And then a nearby Yagudo killed me".



    He says "Okay, well my homepoint is in Jeuno, so I'll get a chocobo there and ride back to get you". So here I am, in the middle of an area far higher level than me, no map, no clue where I am or which way to go. I hadn't learned the aggro very well yet and didn't know how far a Yagudo's aggro range was, so one that was pathing pretty close to me was making me nervous. I didn't know if moving would get its attention or not, so I just stood there.

    In the meantime, a high level Elvaan Ranger passes by. He stops and looks at me. I wave. He waves back. I say "Jeuno?" (not using the autotranslator, which I also hadn't really figured out yet). A moment later he just says "Come." And runs ahead.



    Along the way he's dropping Yagudo, Weapons, Goblins, Skinks... anything that might get in the way. I was awe-struck at the damage the guy was doing. In the meantime, I told my friend I had someone guiding me to Jeuno. He said "Oh, okay, so I'll wait here then". Some time later, we get to the entrance gate for Jeuno, he points toward it. I say "Thank you!", and /bow. He /cheers, /bows, waves /goodbye and then runs back off into Sauromugue Champaign.



    I still remember that like it was just last week.



    The friend who helped me is still playing FFXI, though on a different character now. We still have a laugh about that from time to time; "Hey, remember back when Chocobos were afraid of fire?"

    Good times :)

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • Deto123Deto123 Member Posts: 689

    Yes that is what seprates FFXI apart. All those little things, made such huge memories. One thing I forgot was the first time I was on the ship from Mahaura toSelbina and we got attacked by pirates. OMG what a cool thing that was. Of course I didn t know what lvl they were so I promptly attacked not thinking ahead to check it out. I died and stayed on the boat dead till someone could rezz :) It took awhile but alot faster then homepointing. The wife and I just re subbed because of the lack of good games out there and not one comes close to the experience this game has. Lets hope SE s new MMO will give some of the feel this one does. I ll be in FFXI for along time to come:)

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Deto123


    Yes that is what seprates FFXI apart. All those little things, made such huge memories. One thing I forgot was the first time I was on the ship from Mahaura toSelbina and we got attacked by pirates. OMG what a cool thing that was. Of course I didn t know what lvl they were so I promptly attacked not thinking ahead to check it out. I died and stayed on the boat dead till someone could rezz :) It took awhile but alot faster then homepointing. The wife and I just re subbed because of the lack of good games out there and not one comes close to the experience this game has. Lets hope SE s new MMO will give some of the feel this one does. I ll be in FFXI for along time to come:)

     

    You know, I never saw pirates until relatively recently? After a couple encounters with a Sea Horror, I made it a habit to stay below and just go afk 'til the ferry arrived. So yeah that was quite cool to witness.

    Seeing the whales swimming by while on the way to Whitegate is quite cool, too. Or taking the little raft thingy (forget what it's called) in Bibiki Bay for that small tour over the coral reefs, etc.

    Lots of little "extras" like that scattered around as well.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • RollotamasiRollotamasi Member, Newbie CommonPosts: 898

    I loved this game.  I kept my account open for three months after I stopped playing it just to fish.  I wish another game would do fishing like FFXI...  I loved my Samurai.  Next to impossible to get a group with him but still...  

    -Currently looking forward to FFXIV

    -Currently playing EvE and Global Agenda

  • MagiknightMagiknight Member CommonPosts: 782

    I feel the same way, except it might have ruined ALL games for me.  It seems FFXI can create very fun experiances for lots of people.  I enjoyed it before the TOAU expansion came out.  I felt it started to copy WOW in some aspects after that.  I also realized that the monsters attacking the town in the new area(I forget the name of the event) was just a reflection of garrison, like everything new added to FFXI.  But who can forget the COP missions.  One of my favorite experiances was going through the Phomiuna Aqueducts with 18 people.  All of the sudden everyone was sucked into the giant minotaur without being prepared at all.  The screen flooded with *&$#s and everyone 2 houred lol.  All of the COP missions were fun.  Please tell me if you are a FFXI fan and found a similar game :)

  • nekrothingnekrothing Member Posts: 302
    Originally posted by Magiknight


    I feel the same way, except it might have ruined ALL games for me.  It seems FFXI can create very fun experiances for lots of people.  I enjoyed it before the TOAU expansion came out.  I felt it started to copy WOW in some aspects after that.  I also realized that the monsters attacking the town in the new area(I forget the name of the event) was just a reflection of garrison, like everything new added to FFXI.  But who can forget the COP missions.  One of my favorite experiances was going through the Phomiuna Aqueducts with 18 people.  All of the sudden everyone was sucked into the giant minotaur without being prepared at all.  The screen flooded with *&$#s and everyone 2 houred lol.  All of the COP missions were fun.  Please tell me if you are a FFXI fan and found a similar game :)

    While I agree that TOAU is the worst expansion for FFXI, it didn't necessarily WoW-ify the game. TOAU was just the begninng of a downhill fall for the game. With the introduction of TOAU, bad game mechanics soon followed. What TOAU and these bad game mechanics tried to do is it tried to make the game easier, contradicting the original games formula, and in doing so, highlighted a lot of the games flaws.

    For example, before TOAU came out, exp party fights were supposed to be slow and tactiful. You were supposed to work together with your party to take down each mob with proper skillchain combinations, and magic bursts. Not anymore though, as the majority of exp parties anymore consist of people just spamming their weapon skills carelessly. There's no need for magic bursts anymore, and every Black Mage has felt the burn of slow party invites ever since magic bursts became "inefficient" in exp parties. Not to mention the fact that almost every mob in TOAU and its mother are highly resistant to magic.

    With the release of TOAU, Square not only tried to speed up the battle system for it to seem less slow, but at the same time, threw out any reason to use tactics in an exp party anymore. You don't need tactics anymore with the lolibri and imps being as weak as they are. Every party now tries to be a "burn" party. It's annoying, because these types of exp parties are what breed idiots, and right now, the idiot meter as at an all-time high for this game. It just seems like the community, not the game, is starting to get WoW-ified. The main problem with this is that you don't really notice the amount of idiots in-game until end-game, because end-game is when real tactics to take down mobs (gods, etc) start to get used. When this happens, the people who don't know how to play this game properly are going to screw up, and take everyone down with them.

    Now the other problem with this is that once they sped up the battle system, it starts to seem slow in comparison to other MMO battle systems. Before the release of TOAU, you couldn't really compare FFXI's battle system to any other game, because it was intentionally like it was (like I had mentioned before, slow and tactiful). Mobs weren't supposed to be taken down in seconds, and you were always supposed to collaborate with your team as to how you want to take each individual mob down. But now, with Square trying to speed up the battle system, you compare it with other fast-paced battle systems, and it just seems clunky, which is really unfortunate. It seemed clunky for the fast-paced battle system it tried to become.

    Now all of that is just the battle system. As far as the story goes, it is just so sub-par it's pathetic. When Rise of the Zilart came out, the sheer amount of content it introduced was mind-boggling. The story itself was phenomenal. After that, Chains of Promathia did the impossible and topped Rise of the Zilart. It may not have introduced as much content as RoZ did, but its story was so much better, and deeper. The gameplay mechanics that CoP introduced also made the game the best it had ever been at that point. Now when TOAU came out, it dropped the bar by quite a bit. Lame/broken gameplay mechanics, and lame story with too many fricken JP midnight waiting times. I quit a few months after TOAU came out, but came back once WotG came out, and I'm glad I did come back. WotG may not have had the impact the first two expansions did, but its a step in the right direction. It has a good premise, an interesting story, with slightly improved gameplay mechnics that were introduced with it. Unfortunately, ACP is a slight step in the wrong direction. I just hope the other two mini-expansions aren't as well.

    What would be great though is if Square introduced a classic server that only had content all of the way up to the end of CoP. Give the old-school FFXI players a server to hang out on. In my dreams though <_<.

     

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by nekrothing

    Originally posted by Magiknight


    I feel the same way, except it might have ruined ALL games for me.  It seems FFXI can create very fun experiances for lots of people.  I enjoyed it before the TOAU expansion came out.  I felt it started to copy WOW in some aspects after that.  I also realized that the monsters attacking the town in the new area(I forget the name of the event) was just a reflection of garrison, like everything new added to FFXI.  But who can forget the COP missions.  One of my favorite experiances was going through the Phomiuna Aqueducts with 18 people.  All of the sudden everyone was sucked into the giant minotaur without being prepared at all.  The screen flooded with *&$#s and everyone 2 houred lol.  All of the COP missions were fun.  Please tell me if you are a FFXI fan and found a similar game :)

    While I agree that TOAU is the worst expansion for FFXI, it didn't necessarily WoW-ify the game. TOAU was just the begninng of a downhill fall for the game. With the introduction of TOAU, bad game mechanics soon followed. What TOAU and these bad game mechanics tried to do is it tried to make the game easier, contradicting the original games formula, and in doing so, highlighted a lot of the games flaws.

    For example, before TOAU came out, exp party fights were supposed to be slow and tactiful. You were supposed to work together with your party to take down each mob with proper skillchain combinations, and magic bursts. Not anymore though, as the majority of exp parties anymore consist of people just spamming their weapon skills carelessly. There's no need for magic bursts anymore, and every Black Mage has felt the burn of slow party invites ever since magic bursts became "inefficient" in exp parties. Not to mention the fact that almost every mob in TOAU and its mother are highly resistant to magic.

    With the release of TOAU, Square not only tried to speed up the battle system for it to seem less slow, but at the same time, threw out any reason to use tactics in an exp party anymore. You don't need tactics anymore with the lolibri and imps being as weak as they are. Every party now tries to be a "burn" party. It's annoying, because these types of exp parties are what breed idiots, and right now, the idiot meter as at an all-time high for this game. It just seems like the community, not the game, is starting to get WoW-ified. The main problem with this is that you don't really notice the amount of idiots in-game until end-game, because end-game is when real tactics to take down mobs (gods, etc) start to get used. When this happens, the people who don't know how to play this game properly are going to screw up, and take everyone down with them.



    I noticed a change in the player-base as well... Though I noticed it more with the launch of PS2, and later 360 in the US. Not saying *all* players were like this, because they weren't... but I think with the console releases of FFXI in the US, the players brought a very "console playstyle" with them, which is "get through the game as fast as possible".



    When the game itself didn't provide the means speed through the game, the players found ways to do it.



    For example...

    Power-leveling: This is the first step the *players* took in the wrong direction, in my opinion. It seemed to hit its most popular period around the PS2 launch as I remember. I gave up on the game for a few months in disgust because Dunes parties had been reduced to "No, we can't start pulling until we have a PL. It's impossible otherwise"... and when I said "No it isn't", speaking from experience, *I* was called a n00b and told to STFU. Many players wouldn't join a party unless it had 2 PL's. This, of course, turned parties into little more than whack-a-mole.



    I also partly blame the players for the whole ToAU thing. Sure SE introduced those new areas and those faster/easier to kill mobs... but the players *do* still have the option to level in the older areas if they want to. But no one does - or at least very few. Why? They want to reach level cap faster, and ToAU is the "path of least resistance" to get there.



    They stopped doing skill-chains and MBs, finding them "too inefficient". Why? Because it's much easier to just spam WSs and "burn" the mobs down, as you said. They could still use SC's... and some still do... when two people can be bothered to coordinate and others in the party don't just spam theirs at the wrong time, interrupting it. Otherwise, they chose not to SC or MB, because it's easier not to; "the path of least resistance".

    Campaign was a serious double-sided blade. Sure you can level up and get great xp... but you don't get skillups. The result? Players said "screw skillups... I can get them later", and started leveling to 75 exclusively in Campaign. It's also the first time something in the game provided pretty consistent content that supported playing entirely solo. And boy did the players jump all over it. I'd be looking to see if anyone wanted to party and would be told "Just go Campaign... easy xp". Again... the players choose to do that; "path of least resistance".



    Then they add level-sync. So now you have people doing what I think is probably the dumbest, most counter-intuitive, "shoot-yourself-in-the-foot" thing I've ever seen players do in FFXI. Level-sync to 75 in Qufim Island, or another low-level area... don't get skillups. Then have to go and form normal level parties later *anyway*, so you can skillup. Lovely. Twice the work to get the same result. The other day I saw Kuftal tunnel absolutely over-camped with skillups, Cape Terrigan, full of skillup parties, Boyahda Tree... full with skillup parties...



    Why not just form normal xp parties in the first place... you know... like we used to? This really underscores what I said before about the "console mentality". In the players' minds, getting to 75/end-game fast is Priority 1... All else is secondary.

     

    So.. is SE "dumbing the game down"? Yes... but no. They're adding content is less demanding of full parties, etc.  To me, it's the players who are "WoW-ifying" the way they play the game. The old ways and locations of leveling are still there. They haven't disappeared. It's just that no one wants to do them anymore when level-syncing to 75, or Campaigning to 75 is "the path of least resistance" and the fastest road to 75/end-game... the only thing they care about.



    It bugs the hell out of me, personally... but I love the game so I'm doing what I have to to cope with it. And, the game hasn't come even close to being "WoW easy"... still a *long* way off before that happens.

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • ic0n67ic0n67 Member Posts: 776
    Originally posted by WSIMike
    I noticed a change in the player-base as well... Though I noticed it more with the launch of PS2, and later 360 in the US. Not saying *all* players were like this, because they weren't... but I think with the console releases of FFXI in the US, the players brought a very "console playstyle" with them, which is "get through the game as fast as possible".



    When the game itself didn't provide the means speed through the game, the players found ways to do it.



    For example...

    Power-leveling: This is the first step the *players* took in the wrong direction, in my opinion. It seemed to hit its most popular period around the PS2 launch as I remember. I gave up on the game for a few months in disgust because Dunes parties had been reduced to "No, we can't start pulling until we have a PL. It's impossible otherwise"... and when I said "No it isn't", speaking from experience, *I* was called a n00b and told to STFU. Many players wouldn't join a party unless it had 2 PL's. This, of course, turned parties into little more than whack-a-mole.



    I also partly blame the players for the whole ToAU thing. Sure SE introduced those new areas and those faster/easier to kill mobs... but the players *do* still have the option to level in the older areas if they want to. But no one does - or at least very few. Why? They want to reach level cap faster, and ToAU is the "path of least resistance" to get there.



    They stopped doing skill-chains and MBs, finding them "too inefficient". Why? Because it's much easier to just spam WSs and "burn" the mobs down, as you said. They could still use SC's... and some still do... when two people can be bothered to coordinate and others in the party don't just spam theirs at the wrong time, interrupting it. Otherwise, they chose not to SC or MB, because it's easier not to; "the path of least resistance".
    Campaign was a serious double-sided blade. Sure you can level up and get great xp... but you don't get skillups. The result? Players said "screw skillups... I can get them later", and started leveling to 75 exclusively in Campaign. It's also the first time something in the game provided pretty consistent content that supported playing entirely solo. And boy did the players jump all over it. I'd be looking to see if anyone wanted to party and would be told "Just go Campaign... easy xp". Again... the players choose to do that; "path of least resistance".



    Then they add level-sync. So now you have people doing what I think is probably the dumbest, most counter-intuitive, "shoot-yourself-in-the-foot" thing I've ever seen players do in FFXI. Level-sync to 75 in Qufim Island, or another low-level area... don't get skillups. Then have to go and form normal level parties later *anyway*, so you can skillup. Lovely. Twice the work to get the same result. The other day I saw Kuftal tunnel absolutely over-camped with skillups, Cape Terrigan, full of skillup parties, Boyahda Tree... full with skillup parties...



    Why not just form normal xp parties in the first place... you know... like we used to? This really underscores what I said before about the "console mentality". In the players' minds, getting to 75/end-game fast is Priority 1... All else is secondary.

     
    So.. is SE "dumbing the game down"? Yes... but no. They're adding content is less demanding of full parties, etc.  To me, it's the players who are "WoW-ifying" the way they play the game. The old ways and locations of leveling are still there. They haven't disappeared. It's just that no one wants to do them anymore when level-syncing to 75, or Campaigning to 75 is "the path of least resistance" and the fastest road to 75/end-game... the only thing they care about.



    It bugs the hell out of me, personally... but I love the game so I'm doing what I have to to cope with it. And, the game hasn't come even close to being "WoW easy"... still a *long* way off before that happens.
     

     

    I can sum this up in 2 word: lazy fuckers

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by ic0n67

    Originally posted by WSIMike

     

    I can sum this up in 2 word: lazy fuckers

     

    Won't disagree with ya.



    I personally find Campaign to be fun as a distraction... or to get that last 1k xp I need to level, or get a buffer. But the way it's abused ( again, IMO) to completely by-pass normal leveling is just... well... lame.



    Same with level sync. I always thought it'd be a great way to deal with level differences when one member was, maybe... 1 or 2 levels too high. Never occured to me that people would use it as a way to level to 75 without leaving Qufim Island. Again...  IMO... lame.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • Alij777Alij777 Member Posts: 38

    I just started again after quiting in 2006.  Im having an absolute blast and I agree that there is no mmo like it.  Now i didnt loose my PlayonlineID so i was able to get my char back (highes was 47 blm ). 



    When it comes to making money I've always done it thru fishing.  I know some find it waaay borring but if your up for it, it's easy money for new characters :).



    First you want to make sure your at least lvl 20 so you dont get hit by fatigue factors added to fend off low lvl fishing bots.  Catch MOAT CARP and sell them for 3K-4K a stack of 12 (They sell fairly fast due to Lu Shangs Rod quest that requires 10,000 moat carps to complete).   Use a Hume rod as rod and little worms or insect paste as bait.    Insect Paste is the best although little worms are cheaper.



    If you have any questions about where to catch them or fishing information in general check ----> www.finalfishing.info/default.aspx .   It will fill you in about every fish , where to catch them and with what.



    Other than that there are other ways to make money , like selling silk thread stacks for 10K a stack at AH.  Also selling crystals as well.

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Alij777


    I just started again after quiting in 2006.  Im having an absolute blast and I agree that there is no mmo like it.  Now i didnt loose my PlayonlineID so i was able to get my char back (highes was 47 blm ). 



    When it comes to making money I've always done it thru fishing.  I know some find it waaay borring but if your up for it, it's easy money for new characters :).



    First you want to make sure your at least lvl 20 so you dont get hit by fatigue factors added by SONY to fend off low lvl fishing bots.  Catch MOAT CARP and sell them for 3K-4K a stack of 12 (They sell fairly fast due to Lu Shangs Rod quest that requires 10,000 moat carps to complete).   Use a Hume rod as rod and little worms or insect paste as bait.    Insect Paste is the best although little worms are cheaper.



    If you have any questions about where to catch them or fishing information in general check ----> www.finalfishing.info/default.aspx .   It will fill you in about every fish , where to catch them and with what.



    Other than that there are other ways to make money , like selling silk thread stacks for 10K a stack at AH.  Also selling crystals as well.



    Very good info there :). I was leveling fishing for a bit to help make money as well.



    One thing... Sony aren't involved with FFXI. It's Square-Enix, or SE... I only point that out 'cause Sony is (literally and figuratively) a four-letter-word around here... wouldn't want that association :-p.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • Alij777Alij777 Member Posts: 38

    Oops, yeah didn't mean to say sony.  Been playing too much PS3 lately :P..

  • ic0n67ic0n67 Member Posts: 776
    Originally posted by WSIMike

    Originally posted by ic0n67

    Originally posted by WSIMike

     

    I can sum this up in 2 word: lazy fuckers

     

    Won't disagree with ya.



    I personally find Campaign to be fun as a distraction... or to get that last 1k xp I need to level, or get a buffer. But the way it's abused ( again, IMO) to completely by-pass normal leveling is just... well... lame.



    Same with level sync. I always thought it'd be a great way to deal with level differences when one member was, maybe... 1 or 2 levels too high. Never occured to me that people would use it as a way to level to 75 without leaving Qufim Island. Again...  IMO... lame.

     

    I think leveling in campaign is fine, if you are doing it with your flag up. Most everytime I'm in campagin i'm lfp too and just doing it to fill time. The other times I am trying to get a buffer on a lvl 75 job i already have. Personally I can thank campagin for getting my PUP from about 50 to 75. I think I have maybe 3 or 4 parties that entire time. It took a little extra work, but my H2H skill is capped on PUP, I have Stringling Pummel, and my automaton is almost comepletely skilled. I need like 40-50 pts on range, magic is like 2 lvls below cap and melee is capped for mage heads.

    I did see a lvl 72 THF shouting for party on quifm yesterday. That is the point I just logged out and gave up partying for the night. Some things you should just never see.

     

     

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