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Warhammer Online : Age of Reckoning: WAR Review

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Comments

  • MikeBizzleMikeBizzle Member Posts: 4
    Originally posted by Ngeldu5t

    Originally posted by wizred


    I've played a lot of MMO's at launch WAR seemed to be about the same as other games at release as far as bug's and glitches are related.  As far as the progress made in the last seven months Gameplay they are at the top of the pile as far as improvement speed. Smoothness of play including graphics, glitches and bugs ive seen a lot better and i've seen a lot worse. Graphics seem to be about average its a cartoony system like WoW but kinda leans towards a realistic system like AoC. Are they state of the art no they are about 2005ish graphics that yes should run better than they do under high pressure strain(not enough gerbils running the wheels). 
    As far as what the MMORPG guy rated the game I think he's about right he does mention problems with PvE and Crafting but this game was never billed as leaning towards either. It was designed around huge RvR fights designed for it, which it does pretty well minus the graphic problems and a few other things that Mythic seems to be adressing.  I would say 70% of what you rate this game would have to be based on RvR.
    If you think this game is a 4/10 because PvE and crafting are terrible then in that perspective a game like FFX would be a 1/10 if you wanted to play a FPS. Also on a side note ratings are always going to be personal opinions. I have played several games that played  well, looked good, ran excellent, and had almost everything a gamer could want and the game just didn't have something i couldn't put my finger on but caused me to not want to play. Maybe the reviewer just liked the game.

    1.I don`t think you would have given the game more than 4 if you were playing on Karak Norn(thank you Mythic & GOA) .Each time things get serious the server crashes.

    2. Or may be the reviewer is just hyping the game before the new expansion goes live.

     

     

    No, I just like the game. ;) Thanks for implying I'm a corporate shill though! 

    Stay classy!

  • Ngeldu5tNgeldu5t Member UncommonPosts: 608
    Originally posted by MikeBizzle

    Originally posted by Ngeldu5t

    Originally posted by wizred


    I've played a lot of MMO's at launch WAR seemed to be about the same as other games at release as far as bug's and glitches are related.  As far as the progress made in the last seven months Gameplay they are at the top of the pile as far as improvement speed. Smoothness of play including graphics, glitches and bugs ive seen a lot better and i've seen a lot worse. Graphics seem to be about average its a cartoony system like WoW but kinda leans towards a realistic system like AoC. Are they state of the art no they are about 2005ish graphics that yes should run better than they do under high pressure strain(not enough gerbils running the wheels). 
    As far as what the MMORPG guy rated the game I think he's about right he does mention problems with PvE and Crafting but this game was never billed as leaning towards either. It was designed around huge RvR fights designed for it, which it does pretty well minus the graphic problems and a few other things that Mythic seems to be adressing.  I would say 70% of what you rate this game would have to be based on RvR.
    If you think this game is a 4/10 because PvE and crafting are terrible then in that perspective a game like FFX would be a 1/10 if you wanted to play a FPS. Also on a side note ratings are always going to be personal opinions. I have played several games that played  well, looked good, ran excellent, and had almost everything a gamer could want and the game just didn't have something i couldn't put my finger on but caused me to not want to play. Maybe the reviewer just liked the game.

    1.I don`t think you would have given the game more than 4 if you were playing on Karak Norn(thank you Mythic & GOA) .Each time things get serious the server crashes.

    2. Or may be the reviewer is just hyping the game before the new expansion goes live.

     

     

    No, I just like the game. ;) Thanks for implying I'm a corporate shill though! 

    Stay classy!

    When I said Reviewer I was referring to OP....peace

    In the land of Predators,the lion does not fear the jackals...

  • MikeBizzleMikeBizzle Member Posts: 4
    Originally posted by Ngeldu5t

    Originally posted by MikeBizzle

    Originally posted by Ngeldu5t

    Originally posted by wizred


    I've played a lot of MMO's at launch WAR seemed to be about the same as other games at release as far as bug's and glitches are related.  As far as the progress made in the last seven months Gameplay they are at the top of the pile as far as improvement speed. Smoothness of play including graphics, glitches and bugs ive seen a lot better and i've seen a lot worse. Graphics seem to be about average its a cartoony system like WoW but kinda leans towards a realistic system like AoC. Are they state of the art no they are about 2005ish graphics that yes should run better than they do under high pressure strain(not enough gerbils running the wheels). 
    As far as what the MMORPG guy rated the game I think he's about right he does mention problems with PvE and Crafting but this game was never billed as leaning towards either. It was designed around huge RvR fights designed for it, which it does pretty well minus the graphic problems and a few other things that Mythic seems to be adressing.  I would say 70% of what you rate this game would have to be based on RvR.
    If you think this game is a 4/10 because PvE and crafting are terrible then in that perspective a game like FFX would be a 1/10 if you wanted to play a FPS. Also on a side note ratings are always going to be personal opinions. I have played several games that played  well, looked good, ran excellent, and had almost everything a gamer could want and the game just didn't have something i couldn't put my finger on but caused me to not want to play. Maybe the reviewer just liked the game.

    1.I don`t think you would have given the game more than 4 if you were playing on Karak Norn(thank you Mythic & GOA) .Each time things get serious the server crashes.

    2. Or may be the reviewer is just hyping the game before the new expansion goes live.

     

     

    No, I just like the game. ;) Thanks for implying I'm a corporate shill though! 

    Stay classy!

    When I said Reviewer I was referring to OP....peace

     

    I am the reviewer ;) 

  • veritas_Xveritas_X Member Posts: 393
    Originally posted by Flummoxed

    Originally posted by Skeeterxi


    What the hell kind of computers they use at Mythic to make this laggy stuttery sluggish client run smooth.



     

    That's actually a great question that sites like MMORPG.com should ask of ALL studios in a review / overview / interview.

    And don't let the studio wimp out by saying "oh we have a range of systems we use", no, get them to tell you the exact specs of the machines used by the Lead and Senior Programmers,  the Project Producer (the producer responsible for this game, not the Studio Producer), and the senior QA testers.

     

    That would be great if the review sites were actually the ones in control of the interview, but sadly they're not.  The developer being interviewed has all the power.  MMORPG.com, Massively, TTH, and whoever else might write a game article are not allowed to ask pointed questions.  If they stray off the scripted/allowed path, the interview is either terminated or bullshit non-answers are given.  You'll never see poignant, relevant questions, let alone answers to them.  Its all about access and controlling the message, and certainly not communicating the truth to the reader.

     

  • Kasp3rKasp3r Member Posts: 67

    can someone find out what game this guy is playing? he aint playing War.

  • BlackWatchBlackWatch Member UncommonPosts: 972

    The game was supposed to be all about 'open world PvP/RvR'.  Without a nice sized population, it just isn't there.  Even if the servers were packed (and they aren't, even after 2-3 rounds of migrations/mergers), the RvR 'lakes' can't handle the loads.

    Key issues for me (from BETA through 2 weeks ago):

    Player population was too low.  This meant that I couldn't find the open world RVR experience I was looking for, and it also meant that queue times for scenario's were far too long.

    Player movement was very buggy, stiff, and 'lacking'.  It has gotten better, to an extent, but the way players move, turn, and animate... still not what I would've expected from a game that launched in 2008. 

    Classes, character customization, etc.,...  As far as character classes go, I wanted a few more options.  Examples:  Male version of 'Witch Elf' (rogue class) and an Order version of Squig Herder (ranged + moving pet class).  As far as character customization goes, I'd like options to create an elf that doesn't look like they are strung out on smack, coked up, or have serious issues with Pink Eye. 

    WAR, for all of the faults, does actually do quite a bit right.  There is a lot in WAR that games like WoW could learn from (and have, to some degree ... see: achievements, queue'ing for BG's from anywhere, siege-warfare, etc.,...).

     

     

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  • Ras68Ras68 Member Posts: 6

    Mythic and EA kind of shot themselves in the foot with this game.  Their biggest problem is that mid to low range rigs play this game horribly.  Hell, even my high end rig struggles at times.  This leaves a lot of potential customers feeling out in the cold.  For instance, I personally know many people that were devoted DAoC players that abandoned WAR because it was nearly unplaybable.  Video settings are very limited, which seems silly, considering being able to turn down specific settings might save so of these mid range rig people.  It's also a horrible resource hog.  If your running Vista with 2 GB's of RAM, expect WAR to push memory usage to 80 to 100%.  This is probably the result of WAR being more of a client side game as DAoC was, which puts a heavier load on users.  This also invites lag problems and eventual hacking problems that were present in DAoC.  Considering how much of a stress this game puts on your PC, you would think the world would be seemless as it is in WoW, but it's not. 

     

    Don't get me wrong though, I'd chose to play WAR over WoW anyday of the week.  You can level entirely through RvR (PvP) if you want too, never needing to PvE at all.  That was the main reason I quit playing WoW, I got sick of the constant grinds for loot.  In WAR you can earn excellent gear, and fill in the gaps by purchasing them through the auction house or the occasional PQ. 

     

    Honestly, I believe EA forced Mythic to push this game out half baked, and they're still paying for it.  Three months more of beta would have worked out the problems that will take a year to sort out post release.  I played since the first closed beta, and as the release gate got closer and closer, more and more of what would have made this game epic was cut and trimmed away.  Only a third of the promised classes remained.  In the end, I think they alienated many customers early after release, making the longevity of this game questionable.

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