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Chronicles Of Spellborn Class Selection Guide

Long version with more detail (such as how I got this list) here:

http://dsob.wordpress.com/2009/04/28/chronicles-of-spellborn-character-selection-guide/

Short version here:

Warriors: Blood Warriors, Adepts, and Wrathguards

Warriors’ resistance-enhancing capacity coupled with their ability to slow an enemy to a crawl while boosting their own speed gives them everything they need to assure they will be able to shield their allies from opponents. Their largely brawn over brains approach allows them to power through defenses if resistances and affinities are so heavily stacked against them as to require it.

Blood Warrior

By linking their health together, the Blood Warrior has an incredible propensity to shift life between themselves, allies, and enemies. This makes them an interesting machine of potential area effect damage and healing in addition to their damage resistance warriorly roles.

Adept

The Adept straddles the line between Warrior and Rogue well, with potential access to the skills to max physique and concentration. Such an adept would be the most maneuverable Warrior on the battlefield, running when physique is high or teleporting when physique is low, thus landing crushing or calculated damage to whoever they see fit.

Wrathguard

A core leader, the Wrathguard not only possesses great physique and morale on their own, but they spread courage to allies while instilling dread in their enemies. They are also quite formidable when confronting multiple targets, thinking little of slicing and dicing up to five at once.

Rogues: Skinshifters, Death Hand, and Tricksters.

The Rogue class is unusually heavy on the maneuvers which shift concentration and exploit it, possibly even more so than the warrior shifts physique or the spellcaster shifts morale, making them deadly high-speed combatants who can apply either damage or a number of negative affects very quickly.

Skinshifter

The Skinshifter’s capacity to lurk amongst a batch of NPCs, coupled with their single target damage backstab-centric focus, makes them highly specialized assassins for sudden surprise attacks.  They're the only discipline capable of boosting all of their own states to maximum and, failing that, they can always just copy yours.

Death Hand

With their wide selection of poisons and debuffs coupled with avenues of delivery across the broad spectrum of melee, ranged, or magic, the Death Hand is the number one discipline for rendering enemies into quivering stateless, affinityless, resistanceless jellies.

Trickster

A gambler by trade, the Trickster may sacrifice their own physique in pulling off the incredible stunts needed to deliver their diverse gadgets to unsuspecting recipients. However, even walking at a crawl, the Trickster’s array of teleports and ranged attacks assure they’ll always have a way to stay in the fight.

Spellcasters: Ancestral Mages, Rune Mages, and Void Seers

The spellcaster affinity to boost the damage per attack, combined with their area of effect damage skills, give them all a “big punch” effect ideal for clearing out clumps of enemies. Spellcasters have a greater than usual selection of party support spells.

Rune Mage

Though closest to the traditional offensive spellcaster, the Rune Mage's runes can briefly divide a battlefield into places where combatants can be healed or protected versus places where they will burn or be frozen. They operate not only with a Spellcaster's state of morale but also a Warrior's state of physique.

Void Seer

The Void Seer is an expert in manipulating the odds, making sure only friendly combatants get much needed healing and buffs while making it difficult for the enemies to damage anyone but themselves.

Ancestral Mage

An Ancestral Mage’s diverse pet-handling skills allow them to cleverly slingshot their many-talented pets in such way that the Mage or their party can get exactly what they need.

Enjoy!

Comments

  • ArchnagelArchnagel World of Warcraft CorrespondentMember Posts: 27

    It's Wrathguard, not Wraithguard :)

     

    Otherwise, it's a good guide. People should read it :D

  • geldonyetichgeldonyetich Member Posts: 1,340

    Good catch, corrected :P

    Hate it when I make a mistake by ignoring the correct answer that was right in front of my face.

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