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Necromancer pet aura of the lich

lorndarkenlorndarken Member Posts: 279

is it me or do they just  dont dish out the damage ? . in pve as a mm i can do plenty with them and keep them up . but i have yet to see a mm build in random arenas actully work well

aura of the lich is nice and all and yes it makes for a intresting use to be able to use in pvp.

but what i dont understand is why would they put the only pet summoning abillty which is elite btw . only for the last mission place just for your pve charecter ? . i mean its not like you are going to be going around  from day one on a necro with aura of the lich helping you out when the pets themselfs dont dish out the damage ???

i think they should at least put the elite spell to get from a boss you can find and kill much like the flesh golom elite spell you can get  in factions around mid range missions.

 that way i dont have to go all the way to hell priceble just to get the spell,

if you agree , cool. but if you disagree, please tell me why ???

people on pve charecters should be able to get aura of the lich around lvl 15 - 18 

Comments

  • nukedudenukedude Member Posts: 101

    I don't think u understand what the original purpose of 'elite' skills is... It is meant to be something special. Nothing u can find on lvl 2 or sommet. But when they released factions, they basicaly srewed up the whole thing of elites being something special in pve. And u can say that this particular skill should be available somewhere sooner, but if they replace, other ppl might start to complain also... So just accept it's there, or buy an elite tome. 10k is like nothing compared to a few years ago.

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  • lorndarkenlorndarken Member Posts: 279
    Originally posted by nukedude


    I don't think u understand what the original purpose of 'elite' skills is... It is meant to be something special. Nothing u can find on lvl 2 or sommet. But when they released factions, they basicaly srewed up the whole thing of elites being something special in pve. And u can say that this particular skill should be available somewhere sooner, but if they replace, other ppl might start to complain also... So just accept it's there, or buy an elite tome. 10k is like nothing compared to a few years ago.



     

    if i could i would get an elite tome, in a heart beat , but in my guild we dont have jack for money or know of anyone who might be selling tomes anyways

  • RageaholRageahol Member UncommonPosts: 1,127
    Originally posted by nukedude


    I don't think u understand what the original purpose of 'elite' skills is... It is meant to be something special. Nothing u can find on lvl 2 or sommet. But when they released factions, they basicaly srewed up the whole thing of elites being something special in pve. And u can say that this particular skill should be available somewhere sooner, but if they replace, other ppl might start to complain also... So just accept it's there, or buy an elite tome. 10k is like nothing compared to a few years ago.

     

    i remember back in those days....back when black dye ment something....back when 15k armor ment you worked for it  not just  ohh i farmed for a day.....it was all a lot simpler back in those days....

    image

  • GodliestGodliest Member Posts: 3,486

    MM builds revolve around large amounts of corpses to exploit and build minion armies that the stupid AI will then target over your own team. Combined with Barbs and such you can do nice damage. In RA you'll get like one corpse, after that one side is already winning therefore you won't have a very large minion army. Additionally players won't keep attacking your minions like the stupid monsters but rather just go and blow up you. Additionally hexes such as barbs will be prioritized for removal making minions much less dangerous. For short minions are really PvE-only because of all the positive effects they have in PvE are reduced in PvP to almost nothing. The exception to that being Lichway in HA where you can shit out a pretty large amount of minions, but then again HA is where all the gimmicks works...

    Regarding Elite Tome: just go to Kamadan, Lion's Arch or Kaineng Center and you should be able to find someone selling an Elite Tome for ~5k or so, I'm not very good at prices but 5-10k most likely. You should really have managed to get 5-10k and as you progress you'll realize that 10k isn't much at all. Otherwise I personally hate that they placed all good elites really late into the campaigns, nothing as annoying as having to run yourself through an entire campaign with a shitty build. Personally I think the good and bad ones should be spread out more evenly so that you can't get all the good elites in the beginning, but neither are you forced to run with a shitty build through an entire campaign.

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  • lorndarkenlorndarken Member Posts: 279
    Originally posted by Godliest


    MM builds revolve around large amounts of corpses to exploit and build minion armies that the stupid AI will then target over your own team. Combined with Barbs and such you can do nice damage. In RA you'll get like one corpse, after that one side is already winning therefore you won't have a very large minion army. Additionally players won't keep attacking your minions like the stupid monsters but rather just go and blow up you. Additionally hexes such as barbs will be prioritized for removal making minions much less dangerous. For short minions are really PvE-only because of all the positive effects they have in PvE are reduced in PvP to almost nothing. The exception to that being Lichway in HA where you can shit out a pretty large amount of minions, but then again HA is where all the gimmicks works...
    Regarding Elite Tome: just go to Kamadan, Lion's Arch or Kaineng Center and you should be able to find someone selling an Elite Tome for ~5k or so, I'm not very good at prices but 5-10k most likely. You should really have managed to get 5-10k and as you progress you'll realize that 10k isn't much at all. Otherwise I personally hate that they placed all good elites really late into the campaigns, nothing as annoying as having to run yourself through an entire campaign with a shitty build. Personally I think the good and bad ones should be spread out more evenly so that you can't get all the good elites in the beginning, but neither are you forced to run with a shitty build through an entire campaign.

    i ask people in thoese towns if they have a elite tome, and 9 out of 10 times  the answer  comes up blank, or they want like 25k just for it.  

    for an mm build  there is 2 ways i see it . the 1st way is simple

    get yourself aura of the lich , use it with arcane echo and boom, you get 2 pets to start out with, keep them alive with blood of the master and parasite for your own health regain and you can then summon more pets , thus becoming a demi god out there for about a good 2-3 mins before your pets start to die out there and make sure you have a good healer of course

    the 2nd way  is to make your hero a mm, and they will do a 10X   better job then you ever will . and to get your elites, just simple do some pvp , and buy them 

    the 3rd way is the approach i have been using and yes it is time consuming . get arcane mimmicry and have your mm hero have aotl and also slot in  arcane echo . and bingo . 2 pets for you and you have to manuelly  get two pets for your hero , since its AI is lacking in that department , it will only use pet summon to help flow, not chain like that.  

  • MajinashMajinash Member Posts: 1,320

    some of us were MMs before we ever had an elite, before we had heroes, before aura of the lich was a MM elite.  we did fine.

     

    MM can actually be an amazing spec without any elites at all. just get 16 death magic, build up 10 minions and keep them alive.  honestly I used only half my skillbar back in the day.

     

    yes, the addition of heroes kind of screwed us over, as they can do the job so well.  but we really don't need anything else, no one else is a Pve god like a MM, you just have to accept that the build isn't intended for PvP, like many other builds.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210


    Originally posted by Majinash

     
    yes, the addition of heroes kind of screwed us over, as they can do the job so well.  but we really don't need anything else, no one else is a Pve god like a MM

    Fast cast ROJ Mesmer? thats godlike

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  • GodliestGodliest Member Posts: 3,486

    Heroes are only really good at minion bombing really. Typically I just run something else on my Necro since MMing so tedious and boring and let the Necro heroes run the bitchroles, usually Discordway nowadays. Apart from that I really see people selling Elite Necro Tomes quite often, the thing is that you shouldn't whisper them and sound like a newb/noob by doing so - you should just say "WTS Elite Necro Tome" or check through the sellers if they are selling and for what price. Don't act like a beginner or people will take you for one and try to fool you.

    Finally you could just go /A bring Assassin's Promise and Ebon Vanguard Assassin Support in combination with some mildly spiking team like Discordway and then just do Assassin's Promise -> Condition of choice ("You Move Like a Dwarf!" is an amazing skill for that) -> Ebon Vanguard Assassin Support and then damage skills (Cry of Pain, Necrosis, "Finish Him!") or other utility skills. Then just call spikes on PvE mobs and you should have a nice and lovely minion army of Vanguard Sins built up pretty fast, although they die pretty fast afterwards.

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  • lorndarkenlorndarken Member Posts: 279

    to me its the best pet summoning abillty in the game for the necro and  all intended purposes. but also its a elite spell that dosent mean its a make or break spell  that you need unlike many other spell in the game are

    maybe a new revised version to change one thing, that i cant see why people would be to upset with the idea of is

    make the spell as it is  but instead on a +1 to death magic,  why not make it a +2 ???

    at 16 death magic for a necromancer  the pets themselfs will stand at lvl 18 ,

     

    for the necromancer  with the help of  staff that drops off from the boss you have to kill for the flesh golom elite in factions has a 20% chance to go up 1+ death magic when casting spells. so this in return has a chance to summon a necro +1  their original spell.

    if they were to make it a pluss 2 to death magic for the necromancers aotl .

    at 16 death magic , with staff  i mentioned and change to aotl being now +2  this would be a solid 18 and 19 by chance off of summon.  and would not even get  to becoming 20.

     

    but if people wanted to get to 20 death magic. which imo would be impossible  cause now its based off a % chance of working . this is what they would need to do.

    make a staff and get the jacardos staff , and then ghials staff and craft it from there,

    both have a +1 to death magic  by 20% chance . if both were to proc at the same time when summoning. then that would be the only way for a necro to get  20 death magic. 

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210


    Originally posted by lorndarken
    to me its the best pet summoning abillty in the game for the necro and  all intended purposes. but also its a elite spell that dosent mean its a make or break spell  that you need unlike many other spell in the game are
    maybe a new revised version to change one thing, that i cant see why people would be to upset with the idea of is
    make the spell as it is  but instead on a +1 to death magic,  why not make it a +2 ???
    at 16 death magic for a necromancer  the pets themselfs will stand at lvl 18 , no where near   that of what a elementalist can get in their  fire at 16
    just use double draggon , the signet  and +3 fire  and bingo you have yourself a elementalist who would go from 16 fire to  20
    for the necromancer  with the help of  staff that drops off from the boss you have to kill for the flesh golom elite in factions has a 20% chance to go up 1+ death magic when casting spells. so this in return has a chance to summon a necro +1  their original spell.
    if they were to make it a pluss 2 to death magic for the necromancers aotl .
    at 16 death magic , with staff  i mentioned and change to aotl being now +2  this would be a solid 18 and 19 by chance off of summon.  and would not even get  to becoming 20.
     
    but if people wanted to get to 20 death magic. which imo would be impossible  cause now its based off a % chance of working . this is what they would need to do.
    make a staff and get the jacardos staff , and then ghials staff and craft it from there,
    both have a +1 to death magic  by 20% chance . if both were to proc at the same time when summoning. then that would be the only way for a necro to get  20 death magic.  while the elementalist can easily get 20 fire with out  all the hassel

    Ok, first off, there will NEVER be anymore skills for Guild Wars

    all the developement cycles are time are now in Guild wars 2 apart from the Live team which is working on keeping Guild Wars balanced and from not falling apart


    secondly there ARE ways of getting your Death Magic and other Attribute lines UPTO 21... and why not check out the wiki on how skills liek this work to see just how strong they can be: http://wiki.guildwars.com/wiki/Aura_of_the_Lich


    Oh and thirdly? Skills are balanced around PvP 99% of the time and as Minion skills are fairly useless in PvP (no bodies) they balance things like this through PvE and this one works as is

    however, if you think it needs changing, head over to Guild Wars guru and post a thread about your ideas and you'll get FAR MORE reasons why this is firstly a bad idea, and secondly, why it wouldn't work anyway

    imageimage

  • lorndarkenlorndarken Member Posts: 279
    Originally posted by Lonesamurai1


     

    Originally posted by lorndarken

    to me its the best pet summoning abillty in the game for the necro and  all intended purposes. but also its a elite spell that dosent mean its a make or break spell  that you need unlike many other spell in the game are

    maybe a new revised version to change one thing, that i cant see why people would be to upset with the idea of is

    make the spell as it is  but instead on a +1 to death magic,  why not make it a +2 ???

    at 16 death magic for a necromancer  the pets themselfs will stand at lvl 18 , no where near   that of what a elementalist can get in their  fire at 16

    just use double draggon , the signet  and +3 fire  and bingo you have yourself a elementalist who would go from 16 fire to  20

    for the necromancer  with the help of  staff that drops off from the boss you have to kill for the flesh golom elite in factions has a 20% chance to go up 1+ death magic when casting spells. so this in return has a chance to summon a necro +1  their original spell.

    if they were to make it a pluss 2 to death magic for the necromancers aotl .

    at 16 death magic , with staff  i mentioned and change to aotl being now +2  this would be a solid 18 and 19 by chance off of summon.  and would not even get  to becoming 20.

     

    but if people wanted to get to 20 death magic. which imo would be impossible  cause now its based off a % chance of working . this is what they would need to do.

    make a staff and get the jacardos staff , and then ghials staff and craft it from there,

    both have a +1 to death magic  by 20% chance . if both were to proc at the same time when summoning. then that would be the only way for a necro to get  20 death magic.  while the elementalist can easily get 20 fire with out  all the hassel

    Ok, first off, there will NEVER be anymore skills for Guild Wars

     

    all the developement cycles are time are now in Guild wars 2 apart from the Live team which is working on keeping Guild Wars balanced and from not falling apart



    secondly there ARE ways of getting your Death Magic and other Attribute lines UPTO 21... and why not check out the wiki on how skills liek this work to see just how strong they can be: http://wiki.guildwars.com/wiki/Aura_of_the_Lich



    Oh and thirdly? Skills are balanced around PvP 99% of the time and as Minion skills are fairly useless in PvP (no bodies) they balance things like this through PvE and this one works as is

    however, if you think it needs changing, head over to Guild Wars guru and post a thread about your ideas and you'll get FAR MORE reasons why this is firstly a bad idea, and secondly, why it wouldn't work anyway

     

    well if there is ways to go  from 16 originally  all the way up to 21 ???? why not list them ?

     

    cause as it stands right now . the highest you can go from what i know is

    +1 head death magic , +3 necro -75 enchancement right now that would be at 16. , aotl +1 , crafted staff with ghails staff and  jacardos staff both being +1 20% chance .

    add that together and here is what you got . 19 . could ya name a few others im missing  on how to go from 19 to 21 ?????

     

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210

    Increasing attributes

    Permanent increase

    Attribute points supply a character's base, "raw" attribute level. An attribute can be raised to a maximum of 12 by spending ever-increasing amounts of attribute points.

    • Attribute points are the only way to permanently increase a secondary profession's attribute
    Each attribute has a corresponding rune that can be used to add an attribute-increasing suffix to armor. Runes add 1-3 points to an attribute, though the 2 and 3 point runes come with a cost in maximum health.
    • Only the most powerful rune on the character is considered for each attribute — the bonuses do not stack
    • As runes are restricted to the armor of their profession, only a character's primary profession attributes can be boosted in this manner
    Headgear can also provide a +1 bonus to one of its profession's attributes.
    Chance of increase

    Weapons can have upgrades which give a chance to use a skill at a higher attribute level each time a skill is used.

    Temporary increase

    There are skills available that can provide a temporary enhancement to certain attributes.

    Several blessings provide a +1 bonus to one or several attributes.
    In PvE, one can find consumables that increase all attributes by one.
    Decreasing attributes

    Aside from removing attribute points from a skill while in a town or outpost, there are few effects that decrease a character's attributes -- all of them temporary.

    • Weakness: (condition) Decreases all attributes by 1.
    • image Atrophy: (hex) Decreases primary attribute to 0 for 3...6...7 seconds.
    • image Wail of Doom: (hex) Decreases all attributes to 0 for 1...3...4 seconds.
    • When riding in a Junundu or in a Norn Form such as Ursan, characters have their primary attribute set to zero.
    Notes


    • There is a hard attribute cap at 20: no combination of effects can raise an attribute above this; however 20% +1 items can temporarily bypass this cap.
    • Skills and Attributes Panel will show boosted attributes as blue numbers and reduced attributes as red numbers.

    imageimage

  • lorndarkenlorndarken Member Posts: 279

    thanks man, i just wish i knew the other pieces i need for crafting a staff like that to get me up to 21 in death magic.

    do you know by any chance ?

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210


    Originally posted by lorndarken
    thanks man, i just wish i knew the other pieces i need for crafting a staff like that to get me up to 21 in death magic.
    do you know by any chance ?

    plenty of wiki links already in this thread, have a look at crafter links on there

    imageimage

  • lorndarkenlorndarken Member Posts: 279
    Originally posted by Lonesamurai1


     

    Originally posted by lorndarken

    thanks man, i just wish i knew the other pieces i need for crafting a staff like that to get me up to 21 in death magic.

    do you know by any chance ?

    plenty of wiki links already in this thread, have a look at crafter links on there

     



     

    all that cannot be found

  • GennadiosGennadios Member Posts: 209
    Originally posted by lorndarken

    Originally posted by Lonesamurai1


     

    Originally posted by lorndarken

    thanks man, i just wish i knew the other pieces i need for crafting a staff like that to get me up to 21 in death magic.

    do you know by any chance ?

    plenty of wiki links already in this thread, have a look at crafter links on there

     



     

    all that cannot be found

    12 base

    +1 Head gear

    +3 Sup. rune

    +1 Aura of the Lich

    +1 staff mod (20% chance)

    +1 candied apple

    +1 golden egg

    +1 lunar fortune (small chance of getting the +1 bonus)

    +1 grail of might

    +1 shrine bonus(only during favor of the gods)

    ======

    That makes it a hypotehtical max of 23. If you remove the highly random or time sensitive condition items like the staff mod, lunar fortune, and favor, you're left with 20.

    Only the first 5 items on the list can be gained in PvP, which maxe the hypothetical max 18.

     

     

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