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MO stays on schedule, beta details announced

Comments

  • yukumoyukumo Member Posts: 86

    If youve read the powerpoint then you know that besides everything else that is amazing about it...player housing will be incredible!

  • JaelumJaelum Member UncommonPosts: 25

    This game will be my last, best hope for continued MMO enjoyment.  Don't fail me, MO!

  • jefaw82jefaw82 Member UncommonPosts: 72

    I'm really looking forward to MO too, but I have heard more about Aion: Tower of Eternity than information on Mortal Online. Aion is set for a Q4 release.

     

    Is Mortal really going gold in the next couple months (Q3)?

    image

  • Hammertime1Hammertime1 Member Posts: 619
    Originally posted by Jaelum


    This game will be my last, best hope for continued MMO enjoyment.  Don't fail me, MO!



     

    Same for me - I have high hopes for this game!

  • ZageronZageron Member Posts: 22

    Q3 will probably mean early september, or late august.

    I hope it does anyways, any sooner and I don't think the game would be perfect. :P

  • PapadamPapadam Member Posts: 2,102
    Originally posted by jefaw82


    I'm really looking forward to MO too, but I have heard more about Aion: Tower of Eternity than information on Mortal Online. Aion is set for a Q4 release.
     
    Is Mortal really going gold in the next couple months (Q3)?



     

    Aion is already released in other parts of the world so its not starnge that there is more information about it.. Also MO is a niche product while Aion is a mainstream product.

    The powerpoint got me really excited about this.. as a PvE player :)

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • L1ghtsabeRL1ghtsabeR Member Posts: 102
    Originally posted by Papadam 
    Aion is already released in other parts of the world so its not starnge that there is more information about it.. Also MO is a niche product while Aion is a mainstream product.
    The powerpoint got me really excited about this.. as a PvE player :)

    Yeah, looks like PvE might actually be challenging and hard, which has really got me, a PvP'er, excited about it.

     

    If you see a huge minotaur charging at you, then you should be scared out of your mind, not simply go "meh, it's just some random mob".

  • thinktank001thinktank001 Member UncommonPosts: 2,144

    MO looks promising from the tidbits they gave out, but it has definitely brought about new concerns:

     

    -  I think its interesting that someone with more time invested into certain skills will have more knowledge on a weapons attributes, but I sure hope it was implemented in a " crafting " sort of way.  If players that prefer only fighting and purchase their items from crafters, but are still  forced to take up skills in crafting to make full use of a weapon this is 2 steps back and not 1 step forward.   

     

    -  The blood mix system sounds like a great way to customize a character, and I hope their " deva " system is good enough to allow people to reroll if they find out later that their current breed isn't what they want.  I don't see too many people interested in completely starting over if they find out that their current " breed " doesn't fit well with their playstyle.

     

    - Depth perception does not look to be improved from previous beta footage, and the combat appears more of a guessing game on distance rather than skill.

     

    I was bit annoyed that MO decided to try and differentiate themselves by stating they are different and implying that this difference is revolutionary.   

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by thinktank001


    MO looks promising from the tidbits they gave out, but it has definitely brought about new concerns:
     
    -  I think its interesting that someone with more time invested into certain skills will have more knowledge on a weapons attributes, but I sure hope it was implemented in a " crafting " sort of way.  If players that prefer only fighting and purchase their items from crafters, but are still  forced to take up skills in crafting to make full use of a weapon this is 2 steps back and not 1 step forward.   
     
    It was stated clearly in the PP and many other places, including faq's, forum posts, dev interviews and the like.. that Primary skills are related to actions, in your case, Swordsmanship or another combat style/action.  Secondary skills are going to be things such as weapon lore and sword repair.  These secondary skills are mostly what you would consider knowledge based skills.  Some may improve your combat abilities slightly, but for the most part, your Primary skills are all that you need to be concerned with if you are focusing on combat only.  You are not forced to take up any skill, as all skills are gained through use.  Don't want it?  Don't do it.
     
    -  The blood mix system sounds like a great way to customize a character, and I hope their " deva " system is good enough to allow people to reroll if they find out later that their current breed isn't what they want.  I don't see too many people interested in completely starting over if they find out that their current " breed " doesn't fit well with their playstyle.
     
    I'm sure at some point there will be something like this.  I'd suggest that you think long and hard before you create a character though.  Only YOU really know what you like to play. 
     
    - Depth perception does not look to be improved from previous beta footage, and the combat appears more of a guessing game on distance rather than skill.
     
    Depth perception?  Where do we get any footage from the PP that really even gives us an idea of depth perception?  You do realize that they are using Alpha footage in the PP don't you?  I wouldn't expect it to change, not only that, dynamic shadows and all of the other fun things aren't even in this footage.  Didn't see any ranged combat, not sure what you're talking about here.
     
    I was bit annoyed that MO decided to try and differentiate themselves by stating they are different and implying that this difference is revolutionary.   
     
    Are you saying you'd rather StarVault make another linear theme-park game like everyone else?  Or are you saying you're annoyed that they are claiming to be revolutionary?  Well, you can be annoyed if you'd like.. but this is revolutionary.  They aren't claiming to be the saviours of all that is MMO's. they are simply fighting back against the grain.  Instead of doing what everyone else is, they are fighting back and standing by their beliefs.  They are acting out.  Making change.  That my friend is the very definition of Revolutionary. 

     

  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by DAS1337


     
    A whole bunch of dribble that doesn't have anything to do with my concern.
    - I wouldn't worry to much about it as it is more of a concern about how they worded the relation about weapon abilities and skills. If they were to implement it like my concern I'm sure that most of the MO community would be in an uproar.
    I'm sure at some point there will be something like this. I'd suggest that you think long and hard before you create a character though. Only YOU really know what you like to play.
    - This is more of a concern about the blood mixing effecting stats. Unless players are actually given detailed information on the relation of skills and stats no one is going to know until they start playing. I also see this creating the " Max Performance " type characters. Isn't the whole idea of MO about the " freedom " that the game mechanics pursue?
    Depth perception? Where do we get any footage from the PP that really even gives us an idea of depth perception? You do realize that they are using Alpha footage in the PP don't you? I wouldn't expect it to change, not only that, dynamic shadows and all of the other fun things aren't even in this footage. Didn't see any ranged combat, not sure what you're talking about here.
    - Its an inherent weakness of FPV. All the combat in the PP are places where you will notice depth perception (am I close enough to hit my opponent). Most of it seems to be stuff taken from he previous video......or at least I hope it was.
    Are you saying you'd rather StarVault make another linear theme-park game like everyone else? Or are you saying you're annoyed that they are claiming to be revolutionary? Well, you can be annoyed if you'd like.. but this is revolutionary. They aren't claiming to be the saviours of all that is MMO's. they are simply fighting back against the grain. Instead of doing what everyone else is, they are fighting back and standing by their beliefs. They are acting out. Making change. That my friend is the very definition of Revolutionary.
    - I could careless what " type " of game they are making, but touting the words revolutionary in respect to a video game normally implies you are doing something that has never done before.   Most of MO is adding good aspects from other genres or pulling aspects from holder games.  The only thing I would consider new is " blood mixing " and " deva stats ".    

     

     

    It was a good try to address my concerns, but most of them won't see any answering until the game is much further finished. 

     

  • motorthormotorthor Member Posts: 48

    Signed up!

    This looks SO promissing!!!

  • IVlonarchIVlonarch Member Posts: 44

    PLease please MO dont F this up... : )

  • ZzuluZzulu Member Posts: 452

    I think many of you have too high hopes for an indie game

  • joshejoshe Member Posts: 379


    Originally posted by Zzulu
    I think many of you have too high hopes for an indie game
    So true :/
    Seems that old time members are pleased with things mentioned almost year ago, and now all the newcomers arent satisfied with 300% more things already hardcoded and mentioned by devs.

    Such people won't ever be satisfied, even playing a mmorpg made in y. 2035 and teleported in time to y. 2009.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by Zzulu


    I think many of you have too high hopes for an indie game

     

    True.. MO is so close to what I have been wanting for years now.  I've always preferred MO over DF.  My first MMO was Ultima Online, and I'm sure that MO in some respect will disappoint me.  This is the last Beacon of Hope that I can see, and I'm putting all of my eggs in one basket here. 

     

    However, if the core aspects of the game are there, I'll be very happy.  We already know what the combat system will be like (Oblivion), so we already have seen how combat works, how animations look (damn good for alpha), and I think it would take them going bankrupt and cancelling the project for it not to be at the very least.. an average game.

     

    Who knew about the blood mixing?  It wasn't even a thought, it may seem trivial.. but I'm glad that a small feature like this in included because it leans more to the mature player in roleplaying regaurds.  This kind of game is all about community, and it seems like they know that.

     

    Did anyone know the crafting system was going to be that deep?  How many item combinations did they say were possible?  I've seen crafting multiple weapon components before, but not with 30-40 different materials in iron, steel, wood, leather, etc..  That went far and beyond what I was expecting being an ex-UO player.  And it appears that you can still make pretty cool looking weapons.

     

    I had my reservations about how housing was going to work.. and I'm still skeptical considering how much of a resource hog it was in UO when you ran past a huge block of housing.  And considering the technological advancement over the years, it could be even worse.  But, I could be wrong.. and I would imagine that they wouldn't have free placement if they didn't believe it was possible without taking a huge hit on your performance.

     

    Monster interaction with players in fights?  Getting picked up and slammed to the ground?  Now if anything is revolutionary, that is something I've NEVER seen before in a MMO.  That's not only exciting for MO, but for the genre. 

     

    Yeah, to put it lightly.  I'm excited. 

  • SovrathSovrath Member LegendaryPosts: 32,952
    Originally posted by DAS1337


     
    Monster interaction with players in fights?  Getting picked up and slammed to the ground?  Now if anything is revolutionary, that is something I've NEVER seen before in a MMO.  That's not only exciting for MO, but for the genre. 
     
    Yeah, to put it lightly.  I'm excited. 



     

    Actually, Gods and Heroes had that. It wasn't released and only made it to closed beta but it had it.

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  • DarkPonyDarkPony Member Posts: 5,566
    Originally posted by DAS1337

    Originally posted by Zzulu


    I think many of you have too high hopes for an indie game

     

    True.. MO is so close to what I have been wanting for years now.  I've always preferred MO over DF.  My first MMO was Ultima Online, and I'm sure that MO in some respect will disappoint me.  This is the last Beacon of Hope that I can see, and I'm putting all of my eggs in one basket here. 

     

    However, if the core aspects of the game are there, I'll be very happy.  We already know what the combat system will be like (Oblivion), so we already have seen how combat works, how animations look (damn good for alpha), and I think it would take them going bankrupt and cancelling the project for it not to be at the very least.. an average game.

     

    Who knew about the blood mixing?  It wasn't even a thought, it may seem trivial.. but I'm glad that a small feature like this in included because it leans more to the mature player in roleplaying regaurds.  This kind of game is all about community, and it seems like they know that.

     

    Did anyone know the crafting system was going to be that deep?  How many item combinations did they say were possible?  I've seen crafting multiple weapon components before, but not with 30-40 different materials in iron, steel, wood, leather, etc..  That went far and beyond what I was expecting being an ex-UO player.  And it appears that you can still make pretty cool looking weapons.

     

    I had my reservations about how housing was going to work.. and I'm still skeptical considering how much of a resource hog it was in UO when you ran past a huge block of housing.  And considering the technological advancement over the years, it could be even worse.  But, I could be wrong.. and I would imagine that they wouldn't have free placement if they didn't believe it was possible without taking a huge hit on your performance.

     

    Monster interaction with players in fights?  Getting picked up and slammed to the ground?  Now if anything is revolutionary, that is something I've NEVER seen before in a MMO.  That's not only exciting for MO, but for the genre. 

     

    Yeah, to put it lightly.  I'm excited. 

    *lays another couple of eggs in the basket and runs off cluckclucking*

  • SabradinSabradin Member Posts: 772

    mortal online for sandbox

    star wars for themepark

    try star wars after mo has run its coarse

    Just when you think you have all the answers, I change the questions.

  • LasterbaLasterba Member UncommonPosts: 137

    [quote]Originally posted by thinktank001



    - I could careless what " type " of game they are making, but touting the words revolutionary in respect to a video game normally implies you are doing something that has never done before.   Most of MO is adding good aspects from other genres or pulling aspects from holder games.  The only thing I would consider new is " blood mixing " and " deva stats ".   



     

    Sorry to have to break this to you....but you don't know the definition of "revolutionary". The word does not mean only mean "brand new" or "never been done before".

    Revolutionary

    –adjective

    1. of, pertaining to, characterized by, or of the nature of a revolution, or a sudden, complete, or marked change: a revolutionary junta.

    2. radically new or innovative; outside or beyond established procedure, principles, etc.: a revolutionary discovery.

    MO is revolutionary in that it flies in the face of a genre dominated by carebear/themepark mmos. They are NOT making this game with the intention of getting as many subs as possible. They are NOT making this game to try to take some of WoW's players. They ARE making this game to appeal to all of us out here that think WoW is a steaming pile of crap.

    In today's world of MMOs, WoW is the undeniable king of the hill. MO is the small community of people fed up with the King and all his garbage. We're breaking off and forming our own little world. That's why MO is "revolutionary". It doesn't conform to standards.

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by Lasterba


    [quote]Originally posted by thinktank001

    - I could careless what " type " of game they are making, but touting the words revolutionary in respect to a video game normally implies you are doing something that has never done before.   Most of MO is adding good aspects from other genres or pulling aspects from holder games.  The only thing I would consider new is " blood mixing " and " deva stats ".   


     

    Sorry to have to break this to you....but you don't know the definition of "revolutionary". The word does not mean only mean "brand new" or "never been done before".

    Revolutionary

    –adjective

    1. of, pertaining to, characterized by, or of the nature of a revolution, or a sudden, complete, or marked change: a revolutionary junta.

    2. radically new or innovative; outside or beyond established procedure, principles, etc.: a revolutionary discovery.

    MO is revolutionary in that it flies in the face of a genre dominated by carebear/themepark mmos. They are NOT making this game with the intention of getting as many subs as possible. They are NOT making this game to try to take some of WoW's players. They ARE making this game to appeal to all of us out here that think WoW is a steaming pile of crap.

    In today's world of MMOs, WoW is the undeniable king of the hill. MO is the small community of people fed up with the King and all his garbage. We're breaking off and forming our own little world. That's why MO is "revolutionary". It doesn't conform to standards.

     

    Thank you.  Finally someone else who actually knows the meaning of words around here.. lol.  So many people like to make up their own definitions to words and proclaim it as a fact.  +2 for you.

  • DiekfooDiekfoo Member Posts: 583

    I think, if they stick to their ideas, then they can get several hundreds of thousands subscribers. If they pass one million, I would be surprised, even if that is not impossible.

     

  • S1GNALS1GNAL Member Posts: 366
    Originally posted by Jaelum


    This game will be my last, best hope for continued MMO enjoyment.  Don't fail me, MO!

     

     Hey son, you surely havent been around long enough in the MMo business to know that this is 99% certain just another failing MMo. I know, I have done the mistake over and over hoping for something new and interesting to play for years.. and this is not the game that is going to do it. Sorry to burst your bubble.

     But I know this, be careful by how much suffering you take away from another person, it may be their only way to freedom.

     

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