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hi all
I have some questions about this game and am needing some help please:
1 Whats the best fighter build/ feats
2 Is this game soloable
3 If not soloable is the population in europe good
Thank you for any help given.
Comments
European forums are here:
community.codemasters.com/forum/forumdisplay.php
You don't need an active account to register and join in. There is also a Newbie Q&A section.
Right in the character creation in the description block is a spot that says : 'soloability' and will either be very good, good or challenging.
Stock fighter is listed as good and a barbarian is listed as very good. For solo play anything that up's your defense, attack and hitpoints will help.
While Rock is very accurate in that D&D/DDO is meant to be played as a group, all the dungeons I've run have a solo option when you enter them. As long as you understand that if you play solo as a fighter - you'll get hit by traps, may not find some secret doors and won't be able to pick locks to get into certain rooms/chests, I've found you can do it solo, it just might not be as much fun.
I play with my 10yr old son and usually run a dungeon solo first and then run it grouped with him. Playing with him seems to make the dungeons more fun and easier.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
The solo option does start to run out as you progress, that isn't to say if you play smart and take your time you can't solo a lot of quests. When people ask can you solo I normally assume they want standard MMOs soloing which is risk free and would have to say no not really. If they mean a real challenge which takes no prisoners and losing is a real option with no second prize, then hell yes, DDO soloing is in a league of its own.
Mighty fine hireling you are training up by the sound of it Neb.
DDO solo has risks? Seems to me that almost every MMO I have played has more risks and losses if you die than DDO. DDO while not easy to solo has become truly risk free. You have no EXP debt and the damage can be avoided to most any item by binding it to your character if you wanted to do so. Sorry to bring reality to the discussion but some balance is needed.
DDO solo has risks? Seems to me that almost every MMO I have played has more risks and losses if you die than DDO. DDO while not easy to solo has become truly risk free. You have no EXP debt and the damage can be avoided to most any item by binding it to your character if you wanted to do so. Sorry to bring reality to the discussion but some balance is needed.
Just to clarify in most MMOs the xp is connected to the mob, defeat a mob you get the xp. Soloing is designed that unless you fall asleep and possible not even then you will not die and you will progress. In DDO you do a quest and get 99% of the way through it and die you lose the resources and time expended and getting nothing, unless you can get in again at which point you are penalised for the death in loss of xp. Add to that the quest does not scale so in theory you are doing content that is designed for a small group on your own, and it should be more challenging.
I understand you are annoyed by the size of the next module and the delay, take that as read.
DDO solo has risks? Seems to me that almost every MMO I have played has more risks and losses if you die than DDO. DDO while not easy to solo has become truly risk free. You have no EXP debt and the damage can be avoided to most any item by binding it to your character if you wanted to do so. Sorry to bring reality to the discussion but some balance is needed.
Just to clarify in most MMOs the xp is connected to the mob, defeat a mob you get the xp. Soloing is designed that unless you fall asleep and possible not even then you will not die and you will progress. In DDO you do a quest and get 99% of the way through it and die you lose the resources and time expended and getting nothing, unless you can get in again at which point you are penalised for the death in loss of xp. Add to that the quest does not scale so in theory you are doing content that is designed for a small group on your own, and it should be more challenging.
I understand you are annoyed by the size of the next module and the delay, take that as read.
But still DDO solo offers less risk than most any other MMO.
DDO solo has risks? Seems to me that almost every MMO I have played has more risks and losses if you die than DDO. DDO while not easy to solo has become truly risk free. You have no EXP debt and the damage can be avoided to most any item by binding it to your character if you wanted to do so. Sorry to bring reality to the discussion but some balance is needed.
Just to clarify in most MMOs the xp is connected to the mob, defeat a mob you get the xp. Soloing is designed that unless you fall asleep and possible not even then you will not die and you will progress. In DDO you do a quest and get 99% of the way through it and die you lose the resources and time expended and getting nothing, unless you can get in again at which point you are penalised for the death in loss of xp. Add to that the quest does not scale so in theory you are doing content that is designed for a small group on your own, and it should be more challenging.
I understand you are annoyed by the size of the next module and the delay, take that as read.
But still DDO solo offers less risk than most any other MMO.
We are going heavy OT but you seem to be say that the dealth penalities in other MMOs are harsher. Okay that may be true.
My point is it is a lot easier to die in DDO doing a quest designed for a party of 4 than it is soloing in most MMOs, which are designed for you to solo and a lot of the time you have to do something really stupid to stand any real risk of dying. Hence not dying irrespective of penalty is what I consider challenge.
I never considered die, return, die, return until you get through soloing anyway. I also assumed that the OP didn't have this method in mind when asking about whether soloing was possible either.
You must not have been paying attention. While the risks are low I suspect they are a little higher then most MMO's. When you die you're items take damage which will cost cold to repair and there's a chance that they can recieve permanent damage which would eventually render them useless. The soloist also has to be able to complete the quest to get the bulk of the exp.
In most MMO's death is only an inconvienence and DDO literally attaches a cost to it.
If you are refering to games like EVE Online, pre-cu SWG or even Darkfall then anything might look like there's no risk to it.
You must not have been paying attention. While the risks are low I suspect they are a little higher then most MMO's. When you die you're items take damage which will cost cold to repair and there's a chance that they can recieve permanent damage which would eventually render them useless. The soloist also has to be able to complete the quest to get the bulk of the exp.
In most MMO's death is only an inconvienence and DDO literally attaches a cost to it.
If you are refering to games like EVE Online, pre-cu SWG or even Darkfall then anything might look like there's no risk to it.
I was paying plenty of attention and your little insults are unneeded and unwanted. I have played many MMOs and most had harsher penealties for dying. DDO used to be pretty harsh when you had EXP debt + loss of EXP for leaving and reentering + damage to equipment. You no longer get EXP debt and you can bind your equipment to avoid damage.
Soloable as in is it possible to solo it? Yes.
Soloable as in is it anywhere even close to practical to solo? No. Not even close, especailly as a fighter.
Solo option runs out around level 6+. Fighters are much less effective with out back up right when you start running out. You will have to run stuff on normal and unelss you bring TONS of money worth of consumable healing potions/wands (if ranger/pally). Even if you can survive every single fight you will simply get worn down and die before you hit a shrine. The spellcasters will start to eat you alive if you don't have evasion, the Mage types in the Pit at level use lighting bolt and acid arrow. Without elemental protection or evasion, or preferably both. You can die quite fast to those, even with max hp. Some places will simply be undoable if you have low will saves. A Dance spell is a death sentence solo. Level 4 hobgobling Witch doctors have Otto resistable dance on normal. Irestone inlet will kill you repeatedly and there is absolutely nothing you can do as a fighter. Eventually you will msis a asave and die and level 4 is too low to get quipment that could prevent that
Even as a good Sorc/Rog Warforged, which is probably the best solo combo, you will often run out of SP especailly if you wnet Wizard instead of Sorc. And the normal dungeons will take a very long time to do.
For many dungeons you will need to be 2-3 levels aboce the place, whcih means it takes twice as long to do it and you get s significant xp penalty for your level.
Can you solo about 80% of the game if you are good and rich? Sure and it can be pretty fun to do so. Is it a practical way to play the game and advance your character? No anyone claiming that is lying or insane, its not even close.
DDO solo has risks? Seems to me that almost every MMO I have played has more risks and losses if you die than DDO. DDO while not easy to solo has become truly risk free. You have no EXP debt and the damage can be avoided to most any item by binding it to your character if you wanted to do so. Sorry to bring reality to the discussion but some balance is needed.
I am sorry but this is blatantly false. You still lose XP when you die. Dying causes the penalty on the overall xp you gain from a dungeon. Go die 20 times in a dungeon and come back and tell me you advance at the same rate with your -90% xp penalty.
Either way you get more xp debt just applies it no matter what. frankly the debt mechanism is kind of primitive to me.
DDO also penalize you with repair bills. Many other games only debuff and give a bill. Or just debuff or just give a bill.
Over looking the xp penalty is silly since dungeons are the ONLY way to get xp in the game. The ONLY way to die a lot and still get xp is in an explorere area dungeon.
DDO, in the past, was penalizing people twice. That is generally considered silly. They simply corrected it to be one consistent penalty.
DDO solo has risks? Seems to me that almost every MMO I have played has more risks and losses if you die than DDO. DDO while not easy to solo has become truly risk free. You have no EXP debt and the damage can be avoided to most any item by binding it to your character if you wanted to do so. Sorry to bring reality to the discussion but some balance is needed.
I am sorry but this is blatantly false. You still lose XP when you die. Dying causes the penalty on the overall xp you gain from a dungeon. Go die 20 times in a dungeon and come back and tell me you advance at the same rate with your -90% xp penalty.
Either way you get more xp debt just applies it no matter what. frankly the debt mechanism is kind of primitive to me.
DDO also penalize you with repair bills. Many other games only debuff and give a bill. Or just debuff or just give a bill.
Over looking the xp penalty is silly since dungeons are the ONLY way to get xp in the game. The ONLY way to die a lot and still get xp is in an explorere area dungeon.
DDO, in the past, was penalizing people twice. That is generally considered silly. They simply corrected it to be one consistent penalty.
You forgot the simple answer of resetting any quest and getting rid of the EXP you would lose through reentry. DDO has no EXP risks or loss unless you choose to accept it by reentry. You also can rez at a shrine. If you are dying so often that you are at 90% EXP loss from reentry and poor play solo is not for you.
As I said you can avoid all EXP loss and almost all repair bills if you choose to reset the instance and bind your gear. So how was I blantantly wrong again?
Hi I'm pretty new to the game as well. Resubbed after 3 years. How do you bind your gear?
There is NO miracle patch.
95% of what you see in beta won't change by launch.
Hope is not a stategy.
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Go to a "crafting" altar
You need the Khyber dragonshard fragments (black ones) take them to the shrine next to the bank entrance in market put them in the shrine with the item. You will need item level^2 shards, once done an item can't take permanent damage when repaired but you can't put it on the AH or give it to anyone, you can still sell it though.
Once bound you can add a few other effects to the item.
ddocrafting.com/crafting_Stone_of_Change.html