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EVE got 300k active subscribers

SylianSylian Member UncommonPosts: 65

http://www.eveonline.com/news.asp?a=single&nid=3044&tid=1
"
This year has been very successful for EVE Online, thanks in large part to our latest free expansion EVE Online: Apocrypha and a return to retail. We started out the year with around 244,000 subscribers and in five short months we've had a 22% growth in subscribers. In the past couple days we surpassed the impressive milestone of 300,000 active subscribers. That doesn't include trial accounts. We've broken our peak concurrent user record 3 times this year alone, standing now at an impressive 53,850 in the same universe. That is exponential growth. We couldn't think of a better birthday present than having more people playing EVE Online than ever before. It is another sweet reminder of EVE's boundless potential.
"

And yet people were saying sandbox gaming and catering to immersion gamers aren't a viable bussiness model. Way to go CCP!

Comments

  • TaramTaram Member CommonPosts: 1,700

    The untold story there is that once again EVE's population pretty much doubled year-over-year. 

     

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • MajinashMajinash Member Posts: 1,320

    Honestly? wow!  I thought EVE had peaked at 250k.  300k is impressive.

     

    I hope EVE stays healthy, I think they are starting to outgrow the server.  thats just my personal view, not fact.  but its a huge change from the days when we were hitting 10k concurrent.  5x as many people with no where near that growth in server size, they may have to open a 2nd server, which could also turn into a disaster.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • TaramTaram Member CommonPosts: 1,700
    Originally posted by Majinash


    Honestly? wow!  I thought EVE had peaked at 250k.  300k is impressive.
     
    I hope EVE stays healthy, I think they are starting to outgrow the server.  thats just my personal view, not fact.  but its a huge change from the days when we were hitting 10k concurrent.  5x as many people with no where near that growth in server size, they may have to open a 2nd server, which could also turn into a disaster.

     

    Fact check:

    The servers are more stable *now* with 50k players active online than they were back then with 10k active players online.  True story.

    They have kicked the snot out of the lag monster.  He still lurks about and rears his ugly head in REALLY large fleet battles but overall he's lost a lot of his strength.  Even as recently as a year ago you were lucky to have stable fleet fights with 100 on a side.... now you see 1000 ship battles (and more) with some lag, but manageable.

     

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • XennithXennith Member Posts: 1,244

    theres still plenty of space with hardly anyone in it. just have to apply yourself to finding it.

  • TaramTaram Member CommonPosts: 1,700
    Originally posted by Xennith


    theres still plenty of space with hardly anyone in it. just have to apply yourself to finding it.

     

    Fly 10 jumps away from any trade hub in any direction and you'll quickly hit systems with fewer than 10 people in them.    Even in high sec empire.  Heck, you can even find high quality level 4 combat agents with very few people missioning at them if you spend a little time to use less-used mission agents with lesser used corporations.

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • qazymanqazyman Member Posts: 1,785

    This game has made major upgrades in every area and still maintained it core player base. It is a very impressive accomplishment. :)

  • KyleranKyleran Member LegendaryPosts: 44,060

    And I'll bet when ambulation comes the number could easily go up to 350 or 400K.

    One of the few MMO's to continue to grow long after the initial release.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • mklinicmklinic Member RarePosts: 2,014
    Originally posted by Taram



    Fly 10 jumps away from any trade hub in any direction and you'll quickly hit systems with fewer than 10 people in them.    Even in high sec empire.  Heck, you can even find high quality level 4 combat agents with very few people missioning at them if you spend a little time to use less-used mission agents with lesser used corporations.

     

    This is completely accurate. While grinding standing with an npc corp that had R&D agents I wanted to use, I found a system that had two lvl4 agents in one station (pretty convenient :) ). Peak population of that system is usually about 17 pilots. This system is 5 jumps from a trade hub. The system next door to this one generally has 3 people in it. These are all .5 and up systems. So even in highsec there seems to be plenty of room for growth.

    -mklinic

    "Do something right, no one remembers.
    Do something wrong, no one forgets"
    -from No One Remembers by In Strict Confidence

  • MajinashMajinash Member Posts: 1,320
    Originally posted by Taram


     
    Fact check:
    The servers are more stable *now* with 50k players active online than they were back then with 10k active players online.  True story.
    They have kicked the snot out of the lag monster.  He still lurks about and rears his ugly head in REALLY large fleet battles but overall he's lost a lot of his strength.  Even as recently as a year ago you were lucky to have stable fleet fights with 100 on a side.... now you see 1000 ship battles (and more) with some lag, but manageable.
     

    thats not exactly what i meant.  EVE has really become a different game.  there are certain things you can do now that you were unable to before, and other things that you used to be able to do that you can't now.

     

    The game was designed to be different, and has had to evolve as it grew, a lot.  I'm not speaking so much about server stability, but how the game is played.  0.4-0.1 space is very different than it was in the pre-10k days.  and there is plenty more low-sec space than before.  but high sec space is getting more and more crowded, markets are getting more competitive, the game is changing as a whole.

     

    This isn't a bad thing at all, its just changing and hopefully it won't reach a point that it can't handle.  where most MMOs have a fineite amount of space (of course growing with expansions) and manage population by adding more servers (or simply not growing, sadly most MMOs have that problem).  but EVE is trying to stick to 1 server. adding more servers at this point would be... well no one knows how a fresh server would end up.  its never been done (the first and only fresh server only had... frigs, and slowly added more ships).

     

    We've never had a single server MMO like EVE before, let alone one that keeps growing.  for all we know the game might collapse in on itself like some kind of MMO black hole.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • PatchDayPatchDay Member Posts: 1,641

    I got my loot cans anchored in this system and im the only one in it (0.0 system). It is true ther eis still plenty of empty space where you can rat, mine, or whatever. I think only thing that might be consumed 100% is r64 moons is my guess but everytihng else- plenty of resources and opportunity for all!

  • TaramTaram Member CommonPosts: 1,700
    Originally posted by Majinash

    Originally posted by Taram


     
    Fact check:
    The servers are more stable *now* with 50k players active online than they were back then with 10k active players online.  True story.
    They have kicked the snot out of the lag monster.  He still lurks about and rears his ugly head in REALLY large fleet battles but overall he's lost a lot of his strength.  Even as recently as a year ago you were lucky to have stable fleet fights with 100 on a side.... now you see 1000 ship battles (and more) with some lag, but manageable.
     

    thats not exactly what i meant.  EVE has really become a different game.  there are certain things you can do now that you were unable to before, and other things that you used to be able to do that you can't now.

     

    The game was designed to be different, and has had to evolve as it grew, a lot.  I'm not speaking so much about server stability, but how the game is played.  0.4-0.1 space is very different than it was in the pre-10k days.  and there is plenty more low-sec space than before.  but high sec space is getting more and more crowded, markets are getting more competitive, the game is changing as a whole.

     

    This isn't a bad thing at all, its just changing and hopefully it won't reach a point that it can't handle.  where most MMOs have a fineite amount of space (of course growing with expansions) and manage population by adding more servers (or simply not growing, sadly most MMOs have that problem).  but EVE is trying to stick to 1 server. adding more servers at this point would be... well no one knows how a fresh server would end up.  its never been done (the first and only fresh server only had... frigs, and slowly added more ships).

     

    We've never had a single server MMO like EVE before, let alone one that keeps growing.  for all we know the game might collapse in on itself like some kind of MMO black hole.

     

    Only way that would happen is if resources weren't infinite... which they are.  You're worrying about nothing.  As to your statement about lowsec being different than before?  Frankly I think you're mistaken.  Yes, some areas of lowsec are slightly different but it really isn't that much different and it's not because of the growing population but, rather, because the players in the areas that have changed have adapted the way they play to suit the changing mechanics of the game.

    I think worrying about the game 'collapsing' on itself is silly.  It's a game, for one thing, and as I said, resources are infinite.  There's nothing stopping CCP from adding more lowsec, or more highsec, or more missions (which they do).  No, EVE has both, plenty of space and plenty of resources and the number of things players can do in that space and with those resources are infinite as well.

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • JGMIIIJGMIII Member Posts: 1,282

    300k+ even after the speed Nerf and ghost training removal............

    I thought people said Eve was dying?

    Guess Darkfall releasing didnt effect Eve at all :)

    Gratz CCP

    Playing: EvE, Ryzom

  • TaramTaram Member CommonPosts: 1,700
    Originally posted by JGMIII


    300k+ even after the speed Nerf and ghost training removal............
    I thought people said Eve was dying?
    Guess Darkfall releasing didnt effect Eve at all :)
    Gratz CCP

     

    If I had a dollar for every time someone said X game is going to be the downfall of Y game and it didn't happen I'd be able to play my MMO's for free ;)

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • BaronJuJuBaronJuJu Member UncommonPosts: 1,832

    My hat off to CCP for job well done! I tried to love this game, I really did, but in the end it just wasn't for me. Beautiful graphics and great game play all roled up into this fantastic top notch space sim.

    Congratulations CCP, the sky is the limit for you!

    "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

  • dikkydikky Member CommonPosts: 261

    they'll get my sub the day when ambulation is released and all of its features are working correctly.

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by teiohFromSWG


    they'll get my sub the day when ambulation is released and all of its features are working correctly.

     

    I would love to know what you think Ambulation is adding that would make you,a person that wont even play the game in its current state want to play.

    You get to see an avatar? you do realize you only get to slow walk in the station, no running or jumping options no Dancing or emotes. You will only get to own shops and play a board game in stations. Being a shop owner and socializing will keep you in this game? Its enough for you to actually play? 

    Oh maybe its owning a captain quarters? thats basically the size of a bathroom.

    Im sorry to tell you guys this but ambulation will add about 5% fluff to the game and no meaningful gameplay.

    It will not make anyone play the game that doesnt already enjoy the in spaceship stuff.

    Save your money.

     

     

     

    Playing: EvE, Ryzom

  • SheistaSheista Member UncommonPosts: 1,203
    Originally posted by JGMIII

    Originally posted by teiohFromSWG


    they'll get my sub the day when ambulation is released and all of its features are working correctly.

     

    I would love to know what you think Ambulation is adding that would make you,a person that wont even play the game in its current state want to play.

    You get to see an avatar? you do realize you only get to slow walk in the station, no running or jumping options no Dancing or emotes. You will only get to own shops and play a board game in stations. Being a shop owner and socializing will keep you in this game? Its enough for you to actually play? 

    Oh maybe its owning a captain quarters? thats basically the size of a bathroom.

    Im sorry to tell you guys this but ambulation will add about 5% fluff to the game and no meaningful gameplay.

    It will not make anyone play the game that doesnt already enjoy the in spaceship stuff.

    Save your money.

     

     

     

     

    A lot of people don't like the game because they feel detached from their character.  As it is, you're just a portrait and a space ship.  Many people don't feel the attachment to an actual avatar that they have in most other games.  For some, Ambulation is just that.  Maybe the rest of the game does appeal to them, but they've just never been able to get into it because of that.

  • striker09dxstriker09dx Member UncommonPosts: 197

    i tried.. not my cup of tea, but good game. I liked it. tho..  people should not ask opinion before playing this game. it should be 'played'.

  • lightingbirdlightingbird Member Posts: 103

    I agree 100% with JGMIII.

     

    I've tried to play Eve three different times now but could never get into it.  Lack of a character really made it boring to me.  I was and still seeking a true scifi mmo.  Something that I could have a character that can go to stations, planets, walk around my ship, board other ships, in-ship battles, and etc. 

     

    In my mind, the scifi mmo would have a battle like this.  Two ships square off against each other defending an outpost for example.  The would exchange blasts.  Enemy shuttles or fighters with actual players would burst out and fight.  Boarding parties would invade with actual players again.  Real battles on the ships that would affect the bigger battle going on.  Stuff like that.  Noone has this yet but I'm hopeful given today's advancing gaming market.  It's just a matter of time. 

    image

  • lollerwafflelollerwaffle Member UncommonPosts: 32

    Actually, it's quite funny how a lot of people tend to feel detached from theit character due to the lack on an actual 3D avatar that you can see. The way I see it, my character has more depth and personality than characters in any other game, even though it's just a little square picture in local chat. What gives my character its 'character' (A-ha!) is the reputation I've built up around it, the things I've done, the people I've made friends with, the people I've flown with and shot up etc. All this is possible because of the single server nature of EVE.

    As an example, Chribba is one of the most famous people in EVE, largely due to what he has done for the entire community as a whole. Most people turn to Chribba for security in large transactions, and this is largely due to his reputation that he has built in game, more than what he looks like, or how tall he is etc. On any generic MMO with multiple shards, this would translate to being known as the highest level (?) character with the best gear and best skills in a particular area, FOR EVERY SINGLE SHARD of that gaming world.

  • ZebladeZeblade Member UncommonPosts: 931

    a so what? What else do you want to play? It will go down again then up then down lol its EVE who cares..

  • ViluVilu Member Posts: 26

    Not to sound negative, but that 300k subscribers doesn't tell how many of those are just alt accounts (i know severeal people with 3-5 accounts and myself got 2)

     

    :rolleyes:

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