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thoughs on gu9

jakfoxjakfox Member Posts: 50

So I went back to SWG to check out the game again.  I thought I'd fill you in on my report about the goings on in game.

 

I play on bloodfin, so it's a very active pvp server..well. Read on.

I logged in on noon Saturday  (Eastern Time).  Little did I know I had logged out in the middle of a PVP zones inside of the infamous Restuss battle ground.  Of course I was fine, as there wasn't a soul in miles.  I was able to walk to the star port, unbuffed (Mind you if you've played SWG before you'll understand that you are incapeable of doing anything without one of these buffs) and sat there for a good five minutes or so.

After a half hour or so of catching up with a few old friends who were left on my friends list, 3 of 237 people.  I decided to go up and give the new space changes a try.  Little did I know however, that none of my ships had been modified with the changes, just a few rebel ones.

Sadly, no real new content has been added, as I've dug and dug.  All I can find in the notes is changes to current instances that never really worked anyway, nor were any fun for the majority of us who liked SWG for the PVP and exploration and what not.  The social aspect of the game is done like a dinner, as most are AFK farming NPC's,  "Junk Loot" < Literally, you farm for garbage.) Or just credits so you can maintain with the grossly inflated market.  

A few new houses had been added, but from what I've read the only ones worth while you need to gamble for in the in game "Trading Card Game"  The rest are retextured modles of old house varients with "Windows" which IMHO is not really at all what the game needed when dire tweaks to professions, Desprately need new planets, areas, and story line are pleading to be introduced.

Balance.  Good luck finding everyone, they are either cloaked as a spy, or doing instances as a jedi. Also according the to forums that the last reamining populated server is Starstrider, so you might want to check them out if you're going to go back. Anyway,  The first thing I was asked to do was heal for an instance group as a medic.  Of course little did I know the huge changes made to my profession had made my combat medic suit that I nearly spent 30 million credits on (Took me forever to get it) Absolutley worthless, action cost is much to high, and no one has said anything about changing or fixing anything.

 

It's sad to say, and believe me it pains me to say this, as I had loved (key word loved) Star wars galaxies, and even the potential the NGE had, but after not playing for six and a half (or so) months, and comming back to no changes what-so-ever other than your class obliterated, your house and city gone in your inventory, and your friends all but laughing it up on the horde's terrorkar server, that this game isnt' going to be around much longer....and it's quite obvious.

Comments

  • jakfoxjakfox Member Posts: 50

    Also,

     

    Whatever dev thought it would be a "good idea" to add fairy wings for the love day festivial or email collection should be fired. What people I am seeing in game are covered in these things thanks to the apperance tab.

    I understand the cuteness of the event, but when in game items detract from the star wars IP, (Fairy wings)  it's unsatisfactory to the utmost extent.

    So what you're teling us, based on previous arguments...is that lucas arts will not allow you to add star wars content..but it's perfectly fine to throw in sci fi fantasy cherub wings?! I really, find that hard to believe.

  • BadgerSmakerBadgerSmaker Member Posts: 629

    Hi there, jakfox.

    Have you tried the Restuss PvP zone at peak time at all?  I think that would be evening time for you.  Usually most of the fighting happens around those peak times.

    Here are the Ship Improvements from GU9:


    Tweaked a number of stats for the Y-Wing, Y-Wing Longprobe, B-Wing, Tie-Bomber, Tie/In, Dunelizard, Kimogila, Ixiyan and the Rihxyrk to bring them into balance with other ships.

    The handling changes have been switched between the turreted Y Wing and the Y-Wing Long Probe.

    The Dune Lizard will now be crafted with a mass up to 160k and have a acceleration / deceleration of 300/350.

    The Ixiyen Will now be crafted with a mass up to 178k and have a acceleration / deceleration of 350/350.

    The Rihxyrk will now have a speed of .97 and have a acceleration / deceleration of 400/400.

    The highest possible mass on the Tie/In is now 80.000.

    The slide of the Tie/In has been increased slightly.

    Tweaked the drop frequency of different space components.


    As for new content, the high level PvE instances are the latest addition in terms of content and these do work quite well.  You can try out the Battle for Echo Base on Hoth or run the Axva Min, Tusken Invasion, Exar Kun, Imperial Star Destroyer and IG-88 Heroic Encounters.

    You mention you've been away for six months or so, did you last play in December last year?  Have you played throught some of the new content in the form of the Meatlump Themepark, Nova Orion Space Station and the Azure Cabal quests?

    The new houses are lots of fun, my Structures Trader has been inundated with orders for these new structures and many players are enjoying them a lot.

    With regards to your medic, Medic received an update in Game Update 2 which went live in March 2008.  You can also review the current Top 5 Medic Issues and also check out this recent post regarding Medic from Lead Developer, Loche.

    SWG will be around for many years to come, it has been confirmed that it will run alongside TOR and the delivery of Game Updates and Chapter publishes has been going strong over the last year and looks set to continue long into the future.

    Returning to an MMORPG after a long absence is never easy, you certainly have to keep an open mind about things. 

    I hope this post helps somehow, please let me know if you have any other questions.

    image

  • jakfoxjakfox Member Posts: 50

    Restuss peak is as lame as anything else peak hours during swg. 10 v 10 dosen't cut it with me, and if the other side loses, they dont come back.  So i'd rather not sit in restuss with no one to fight or play with.

     

     

    As far as those instances go, they're aincient.  Hoth was the last one and even with a quad core, the game is so poorly coded I can only manage to get 10 FPS durring the peak battle moments, which is more then unplayable when its at a low of 1 FPS.  

     

    The changes to space i did find later on were nice, though it is a pitty NO ONE DOES SPACE ANYMORE.  I waited up in deep space for two hours, even went on an alt and broadcast that I was up there at 6 PM Eastern time.  No one showed.

     

    Star wars galaxies needs a lot more then game updates here and there. I'm afraid to say the NGE needs a new NGE in order to flurish.  It's really that bad, and I seariously hope that there's a magic rabbit in that hat the devs have, otherwise I dont see how financially you all will stay afloat when everyone leaves for TOR.  I'd hate to see the game i love go down the toilet.

  • ElikalElikal Member UncommonPosts: 7,912

    LOL Fairy Wings! Cool, I always wanted to be Jedi with Fairy Wings! XD hahaha

    j/k ;)

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • AntariousAntarious Member UncommonPosts: 2,846
    Originally posted by BadgerSmaker


    SWG will be around for many years to come, it has been confirmed that it will run alongside TOR and the delivery of Game Updates and Chapter publishes has been going strong over the last year and looks set to continue long into the future.
    Returning to an MMORPG after a long absence is never easy, you certainly have to keep an open mind about things. 
    I hope this post helps somehow, please let me know if you have any other questions.



     

     

    Ok I'm just asking this to confirm something ...

     

    I actually saw Smedley's interview about after TOR launches depending on what happens with the subs they may have to look into sunsetting SWG...

     

    Now  you're claiming it has been confirmed that the game will run alongside TOR...

     

    So can you provide a link to the official announcement?  Simply because as far as I know after Smedley's statement no updated plan (or change to what he stated) was given...

     

    source:  http://www.massively.com/2008/10/27/soe-responds-to-the-announcement-of-star-wars-the-old-republic/

     

    To the point being:

     

    "John Smedley: I think since there was no date announced with the game, it's safe to assume it will be released far enough in the future that is not any immediate issue for Galaxies players. We do not know when that game is going to launch, I don't believe they know when that game is going to launch. For the foreseeable future, Galaxies is quite safe. How long that is, I think has more to do with how and when that game comes along.

    At some point we'll make a decision about when and if to sunset Galaxies, but as of right now we don't have any plans to do that"

     

    To which the next question involves can ToR and SWG co-exist and his response that relates to the above being...

     

    " We would be happy to do that. The question is, is there enough of a subscriptions base for that."

     

    I'm simply trying to figure out where you got the information that it has been confirmed that this game will co-exist for "years" .. "alongside ToR" no matter what... as opposed to Smedley's statements that it will dependon the player base and how its impacted by ToR.

     

    There is most definitely a difference between:

     

    1) Confirming that a game will run for years....

     

    and

     

    2) Saying we would like to run it but it will depend on how the player base is affected...

     

    Because the statement you are making is that it will co-exist for years (period).   (this is why I asked if you can provide a source for this statement.. as the main reason I don't commit more time to the game is that from what I know the future of the game is most certianly... not certain).

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    The game wouldn't be so bad if they would just fix the things the NGE screwed up, yet they've ignored fixing the problems and just decided to piss people off with TCG. The ugly UI noone likes for exampe, does it really take 4 years (this Nov) to come up with a nice looking one? Does it take so long to ditch the broken manual aiming noone likes and to put the old style one to default? Does it take so long to fix the horrible animations by slowing down the combat speed? They still havn't fixed the retarded jump animation and atleast before the NGE it wasn't tied to Space by default for new players to laugh at and then quit the game.

    I really don't understand what SOE are doing and I really don't understand why they couldn't have done all what they've done using the CU system which had the most potential out of any of the 3 systems.

  • ValeranValeran Member Posts: 925

    This topic is current gameplay discussion...why was this moved to the vet refuge?

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531
    Originally posted by Valeran


    This topic is current gameplay discussion...why was this moved to the vet refuge?

     

    Yeh alot of threads that give the game critisism get moved over here, maybe they made Ob a mod lol.

  • BadgerSmakerBadgerSmaker Member Posts: 629
    Originally posted by Antarious


    I actually saw Smedley's interview about after TOR launches depending on what happens with the subs they may have to look into sunsetting SWG...



    Now  you're claiming it has been confirmed that the game will run alongside TOR...
    So can you provide a link to the official announcement? 



     

    Take a look at this interview on IGN with LucasArts about the current state of Galaxies and the impact of BioWare's upcoming game.



    --------------------------------------------------------------------------------

    IGNPC: What do you think the impact of Star Wars: The Old Republic will be? There's obviously a lot of overlap in terms of the communities of Star Wars fans and MMO players. How do you see the games being differentiated and how do you think the success of The Old Republic will affect Star Wars Galaxies?

    Jake Neri: Well, I think there are a lot of differences between the games, from the obvious differences in the timeline and the setting and, as you learned down at BioWare, the focus on story, character and dialogue. Those really are key differentiating features between The Old Republic and Galaxies.

    I think there is definitely going to be an impact but I think you'll find that a lot of Star Wars fans will still want to play Galaxies and a lot of them will want to play both games. Time will tell. When we launch the game we'll see exactly what will happen. Nobody has a crystal ball. I think the games are clearly different enough that the market can support both of them together. We've seen that with some of the other MMOs out there such as EQ1 and EQ2. Although similar, both of them have been able to carry on successfully.

     

    IGNPC: They've also benefited a lot in terms of their different system requirements. EQ1 has a much larger potential market. Are you considering that as well?

    Jake Neri: That's an important point. We haven't finalized our system requirements for The Old Republic yet so I can't tell you for sure what the differences are going to be between that game and Galaxies in terms of system requirements. But considering how old Galaxies is and how much PCs have changed over the last five years, I think that's a fair point.

    IGNPC: Let's talk a little about the vitality of Galaxies for a bit. I was one of those players who gave up on the game after the New Game Experience. I know there are still plenty of people playing, but when I log in, there are definitely fewer than there were pre-NGE. What have you done to maintain the vitality and relevance of the game over the last few years?

    Jake Neri: I think we can talk about the last couple of years when Tom and I have been here. What we really tried to do is take a hard look at what the player base is asking for, and what we can and can't do, and then deliver the features they're looking for, within reason. We've been able to deliver to the community a number of high quality things, things like the beastmaster system we put in and the collection system people had been asking for.

    We're very much focused on the current player base: what they're in to, what they want to be playing and we've seen that work out. We have a healthy subscriber base and we have a happy community for the most part. We're pretty proud of the people that have stuck with us and the efforts that we've had in the last couple of years to give them the type of game they're looking for.

     

    Tom Nichols: We had a very good reaction from our trading card game that we launched a couple of months ago. We've been talking to the community about a new encounter called Hoth, reliving that battle from Empire Strikes Back. That's going to be launching in short order. The Galaxies community is energized and excited about the new content we have brought up and talked about bringing out to them. They're still excited about the game.

    IGNPC: That seems to be one of the main differences between Galaxies and The Old Republic, that you can rely on those iconic moments from the film. What do you think the best lessons are that BioWare can learn from the way that Galaxies has been run over the last few years?

    Tom Nichols: I think there are a couple of things. The key one is listening to the community and being sure to understand what your fans are telling you about the game and addressing that as best as possible. I think there's a lot to learn there. I think a lot of the criticism of Galaxies when it launched is that it didn't feel like Star Wars. Some of the things the game offered weren't consistent with the brand. Delivering that heroic, "I Want to Be a Jedi, and feel like a powerful person in the galaxy," just like the movies had. I think there's a lot of learning there. When you talk to the BioWare guys they certainly recognize that.

     

    IGNPC: The BioWare team has talked about this game in terms of doing the things that popular MMOs are doing correctly and then putting their own spin on it. Is there an opportunity for you guys to adapt their new ideas into Galaxies? Is that a priority at all?

    Jake Neri: I think that's not on our priority list. MMOs in general are always inspired by one another so there could be something in the future that would inspire us in a certain way. We're certainly not looking to build identical experiences. We're pretty proud that they're both different and unique and we're feeling pretty good about that. We want to maintain that as much as possible.

    IGNPC: What sorts of activities are your players primarily involved in? You mentioned that you've responded to their requests by adding in certain features. Can you give me an overview of what motivates the Star Wars Galaxies player?

    Jake Neri: We have a number of different types of players. We're seeing players that have built strong allegiances. They like to socialize and have things to do together. They like to adventure and participate in high-caliber content. We've really focused on our heroic system. We have a tremendous roleplaying community that likes to set up and create and control their own events. We've built a storytelling system that people have really responded to.

    We're constantly looking at what players are doing, checking out inventory logs. We know that our folks love to collect so we've built collection systems that really support that type of behavior as well. Of course, combat is a huge part of the game. We have a number of people who are participating in PvP or PvE, so we're always looking at professions and how to balance them best. We have a very diverse group of players there, but they've all been very helpful and responded well to the stuff we've been doing over the last couple of years.

    Tom Nichols: I'll just add to that the TCG [Trading Card Game] as well. We've seen that a significant amount of the subscriber base tries the TCG, which is exciting.

    Jake Neri: Yeah, people really responded to that and it's cool. We're definitely looking for ways to integrate that further into what we're doing.

    IGNPC: Can you put that into context? How does the TCG relate to the other experiences of the game?

    Jake Neri: The TCG is basically an app that sits on top of the game that you can play outside of the game. The first round of cards that we did, the lore is all based on Galaxies. So it's all things that the players are familiar with, whether it's skills or items or quests from in the game. It's essentially an application that allows you to go head-to-head with other players or play against the AI. You might do that in the middle of playing Galaxies. You might decide you're going to play that game while you're waiting to hook up with some friends. It's there for you whenever you want.

    We're able to allow players to gain loot and things like that through purchasing of the booster packs and then we're also giving those packs away for free and allowing players to get some of those cards in game as well. So the whole thing feeds itself. We're on our first release and looking into the future of what we're going to do with that. We're looking at how we can expand the back and forth between the TCG and the core game.

     

    Tom Nichols: You want to talk about some of the new cards and how people have been showing them off?

    Jake Neri: Yeah, we have a number of really cool loot cards, things like pod racers, that you can drop in and drive around the world and it's really exciting for our players. I can't stress enough how much people have been really inspired to go out and get those things because they're really cool items that make them feel that much better about their experience.

    When you purchase a booster pack, you're opening up a pack of 15-plus cards. One of those might be a loot card. There's a UI that converts that into the virtual item for your character. It's a pretty cool experience. If you haven't seen that we should definitely get you hooked up with that because I think you'd probably enjoy checking it out.

    IGNPC: It definitely sounds interesting and like it adds a new level to the game. I wonder, what's next for Galaxies? You guys obviously are at a point where the game is still profitable for you. What are you looking to do to maintain your player numbers down the road?

    Tom Nichols: We've touched on some of them already. We've mentioned the Hoth heroic instance, which will be coming out soon. We've talked publicly, at least with our community, about the droid commander release coming down the pipe. Our development team is focused on major new content releases as well as ongoing enhancements to player classes and professions in the game.

    Jake Neri: Honestly, we're heading into the time of the year where we start to look forward as well. We have a number of events going on. We have a Halloween event that's live, the Galactic Moon festival. Our Life Day celebration is always a big deal for our community at the end of the year. We'll be talking about what's next after that next year. Right now, those are the things that are on deck for us.

    IGNPC: Thanks for the update.

     

    image

  • SuvrocSuvroc Member Posts: 2,383

    "Jake Neri: Well, I think there are a lot of differences between the games, from the obvious differences in the timeline and the setting and, as you learned down at BioWare, the focus on story, character and dialogue. Those really are key differentiating features between The Old Republic and Galaxies."

     

    First I gotta say that "story, character, and dialogue" sounds an awful lot like "quests" - something that people in SWG have been asking for more of for some time (and something I'm sure Bioware will do much better at). Secondly "timeline" is supposedly very different between the two games but the feeling of a consistant timeline in SWG has been completely mangled to the point of being irrelevent IMO. Next, I find that combat is so poorly done in SWG now that I don't think it'll take much for Bioware to be better at then SWG.

    Lastly I think the only thing SWG can do better at then Bioware is the "Uncle Owen experience" which SoE tossed aside as it wasn't "Star Warsy" in their opinion. Also SWG may be able to offer a more "sandbox" feel to their game but that feeling gets lost on my with things like instances and the upcoming battlefields.

     

     

  • BadgerSmakerBadgerSmaker Member Posts: 629
    Originally posted by Suvroc


    Lastly I think the only thing SWG can do better at then Bioware is the "Uncle Owen experience" which SoE tossed aside as it wasn't "Star Warsy" in their opinion. Also SWG may be able to offer a more "sandbox" feel to their game but that feeling gets lost on my with things like instances and the upcoming battlefields.
     



     

    I speak to a lot of players that join SWG after burning out on WoW and they often state that their preference for SWG is along these lines.

    Its not so much the "Uncle Owen experience" but the freedom of playstyles that SWG allows and there is certainly a lot of sandbox play with systems such as Storyteller.

    I do feel SWG is unique enough to carry it though another six years or more.

    image

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    Yeh instances and battlegrounds are the wrong way to go with SWG but tbh so was the NGE and the CU and the Jedi system and everything else. At this point SOE have no fucking clue what to do with the game and really they don't care. All their interests are right now is milking it for aslong as possible until LA want to shut it down.

  • ElikalElikal Member UncommonPosts: 7,912

    I always "heared" there is "new stuff" somewhere. But it is not to be found. Maybe if you are an all time insider you know all, and god forbid you ask, because everyone will yell you down as noob. Added to the lack of a planetary or global channel, its difficult to find a group, and those things I DID find were all Heroics I could not solo either.

    There is just so much WRONG. Why do they not direct people in the game to the new content? Why do I have to digg deep in 3rd party websites to find anything to do?

    And not to speak of the HILARIOUS PVP balance!

    Normally you'd expect a sort of complementary class design. Some can shoot from afar and do much damage, and you expect them to be vulnerable as balance. Like a mage. Other go toe to toe, which is a handicap in PVP, but they are resistant. Its called a tank. But not so in SWG. The only melee-only class, Jedi, can bear little in combat just CANT tank. He cant take much damage, nor does he deal much damage, so essentially it is an altogether useless class in PVP teamplay. Ranged classes have all they need in themselves, they do lots of damage AND tank AND heal themselves. Whoever concepted these classes deserves to be slapped. There is no idea of team-interdependecy, which is the core for any cooperative gameplay.

     

    It is such a terribly cut together game. It is the great world design and the Star Wars feeling which keeps people. The truth is, SWG was always screwd, never anything really of any sorts.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • NeblessNebless Member RarePosts: 1,878
    Originally posted by Elikal


    I always "heared" there is "new stuff" somewhere. But it is not to be found. Maybe if you are an all time insider you know all, and god forbid you ask, because everyone will yell you down as noob. Added to the lack of a planetary or global channel, its difficult to find a group, and those things I DID find were all Heroics I could not solo either.
    There is just so much WRONG. Why do they not direct people in the game to the new content? Why do I have to digg deep in 3rd party websites to find anything to do?
    It is such a terribly cut together game. It is the great world design and the Star Wars feeling which keeps people. The truth is, SWG was always screwd, never anything really of any sorts.



     

    There is new stuff, but as you may have found out it's really all for just the higher levels and often times involves forced grouping.  Alot of stuff comes out of Aurila but you have to be lvl 75+ to even get there.  And you're 100% right about having to go to 3rd party site's even to find who to start a quest line with.  If you were in the game when it came out you would have gotten the info, after that ......

    One of the nice things of late that I hope they expand on, is what they did with the MeatLump quest.  The MOB's are actually geared to your level so if you're only a lvl 50 your MOB will be weaker than the guy who's running a lvl 90 through the mission.

    There is a strange group finder in your community tab area that seems to involve opening up a lot of little boxes and tailor it to what you're searching for.   Never used it, but it seems like a lot of work that could be handled simplier.  D&D online's group box just opens up a window that lists all the groups, level, who they need to fill the group out and what they're doing.  1 box open / close.  Only filter is for 'show groups in my level' or 'show all'. 

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    - Merge Commando and Officer together and mix their talents up so you can be more of one or the other.

    - Merge Spy and Smuggler and again mix their talents so you choose a more defined roll.

    - Make Beast Master it's own full profession so theres a proper pet class.

    - Merge all the trader proffesions together and let you choose what you want to make in the game via talents.

    - Improve Jedi talents so they can play multi rolls as like the hybrid but master of non. I don't like their roll as tank it's dumb.

    - Add TKM or Brawler class so theres a proper one.



    Perfect.

    I'd also want to revmp the talent system so you are given more freedom in what you choose and it's less linear. For example since you've merged all the trader professions together then you can bring back their old skill boxes and let you choose anything you want. This would obviously be locked to the existing points sytem but it would just allow traders to switch around alot more and have the freedom. Traders arn't also locked into the who leveling up questing system that combat professions are as traders can make stuff to gain XP.

     

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by Suvroc


    "Jake Neri: Well, I think there are a lot of differences between the games, from the obvious differences in the timeline and the setting and, as you learned down at BioWare, the focus on story, character and dialogue. Those really are key differentiating features between The Old Republic and Galaxies."
     
    First I gotta say that "story, character, and dialogue" sounds an awful lot like "quests" - something that people in SWG have been asking for more of for some time (and something I'm sure Bioware will do much better at). Secondly "timeline" is supposedly very different between the two games but the feeling of a consistant timeline in SWG has been completely mangled to the point of being irrelevent IMO. Next, I find that combat is so poorly done in SWG now that I don't think it'll take much for Bioware to be better at then SWG.
    Lastly I think the only thing SWG can do better at then Bioware is the "Uncle Owen experience" which SoE tossed aside as it wasn't "Star Warsy" in their opinion. Also SWG may be able to offer a more "sandbox" feel to their game but that feeling gets lost on my with things like instances and the upcoming battlefields.
     
     

    I think you're right on all counts here Suvroc.  

     Also, wasn't Jake Neri the one who said history has been kind to SWG?  Didn't he then go on to explain the reasons for its alleged success?  Is this guy credible?

    Credibility aside, did anyone official tell customers that they could count on the continuation of SWG long after the TOR release?  If there has been no definitive statement to this effect, why are some (maybe only one) current players making these claims?

    Btw, Smed's statement that they have no plans to sunset SWG currently sounds an awful lot like his statement that he had no plans for item shops in EQ doesn't it?

    P.S. Answered one of my own questions:

    Current player's claim, "SWG will be around for many years to come, it has been confirmed that it will run alongside TOR and the delivery of Game Updates and Chapter publishes has been going strong over the last year and looks set to continue long into the future."

    LEC's statement, "Time will tell. When we launch the game we'll see exactly what will happen. Nobody has a crystal ball."

    'Nuff said.

     

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by ArcAngel3

    Originally posted by Suvroc


    "Jake Neri: Well, I think there are a lot of differences between the games, from the obvious differences in the timeline and the setting and, as you learned down at BioWare, the focus on story, character and dialogue. Those really are key differentiating features between The Old Republic and Galaxies."
     
    First I gotta say that "story, character, and dialogue" sounds an awful lot like "quests" - something that people in SWG have been asking for more of for some time (and something I'm sure Bioware will do much better at). Secondly "timeline" is supposedly very different between the two games but the feeling of a consistant timeline in SWG has been completely mangled to the point of being irrelevent IMO. Next, I find that combat is so poorly done in SWG now that I don't think it'll take much for Bioware to be better at then SWG.
    Lastly I think the only thing SWG can do better at then Bioware is the "Uncle Owen experience" which SoE tossed aside as it wasn't "Star Warsy" in their opinion. Also SWG may be able to offer a more "sandbox" feel to their game but that feeling gets lost on my with things like instances and the upcoming battlefields.
     
     

    I think you're right on all counts here Suvroc.  

     Also, wasn't Jake Neri the one who said history has been kind to SWG?  Didn't he then go on to explain the reasons for its alleged success?  Is this guy credible?

    Credibility aside, did anyone official tell customers that they could count on the continuation of SWG long after the TOR release?  If there has been no definitive statement to this effect, why are some (maybe only one) current players making these claims?

    Btw, Smed's statement that they have no plans to sunset SWG currently sounds an awful lot like his statement that he had no plans for item shops in EQ doesn't it?

    P.S. Answered one of my own questions:

    Current player's claim, "SWG will be around for many years to come, it has been confirmed that it will run alongside TOR and the delivery of Game Updates and Chapter publishes has been going strong over the last year and looks set to continue long into the future."

    LEC's statement, "Time will tell. When we launch the game we'll see exactly what will happen. Nobody has a crystal ball."

    'Nuff said.

     



     

    However I think Badger might be rigth on one account. I think SWG will indeed have enough subscribers to maintain no more then 2 servers, and it's really a question of whether LA allows SoE to continue using the IP.

    I keep thinking about the effect WoW had on SWG. It had a very noticable affect to the population of SWG as many moved to WoW, and those two IP's are vastly different! Now we have another game with the same IP which I believe is really going to have a seriously profound affect to this game.

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    I can't see ToR having much effect on SWG because the people who're playing SWG now have been doing for many years and if the NGE or CU wasn't enough to put them off then they'll be with the game till it closes. Sure it'll lose some people but they'll be back when they're bored of ToR and I don't really think many new people are subscribing to SWG anymore anyways.

  • Plasuma!!!Plasuma!!! Member Posts: 1,872
    Originally posted by John.A.Zoid


    - Merge Commando and Officer together and mix their talents up so you can be more of one or the other.

    - Merge Spy and Smuggler and again mix their talents so you choose a more defined roll.

    - Make Beast Master it's own full profession so theres a proper pet class.

    - Merge all the trader proffesions together and let you choose what you want to make in the game via talents.

    - Improve Jedi talents so they can play multi rolls as like the hybrid but master of non. I don't like their roll as tank it's dumb.

    - Add TKM or Brawler class so theres a proper one.



    Perfect.
    I'd also want to revmp the talent system so you are given more freedom in what you choose and it's less linear. For example since you've merged all the trader professions together then you can bring back their old skill boxes and let you choose anything you want. This would obviously be locked to the existing points sytem but it would just allow traders to switch around alot more and have the freedom. Traders arn't also locked into the who leveling up questing system that combat professions are as traders can make stuff to gain XP.
     

     

    Uh, wow. That sounds familiar... like 5 years ago familiar.

    You pretty much just described what SWG was before the NGE. What an odd coincidence.

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by John.A.Zoid


    I can't see ToR having much effect on SWG because the people who're playing SWG now have been doing for many years and if the NGE or CU wasn't enough to put them off then they'll be with the game till it closes. Sure it'll lose some people but they'll be back when they're bored of ToR and I don't really think many new people are subscribing to SWG anymore anyways.



     

    If Soe would have spent the last 5 years perfecting the things that make SWG unique instead of removing them all and adding a couple back in generic standard mmo fashion then SWG would have no trouble running alongside TOR. There is room for 3-4 SW mmo's if  they all have different target audiences. There is no mass appeal SW game. Only mass appeal games in a SW theme. Make a great SW game for your target, and the SW theme will propel it into the masses. Like lego SW. Like battlefront 2, like the x-wing games. Making them for the masses first..cheapens the SW experience...like the force unleashed, like the nge. Great  ideas, dumbed down and IP ignored for the masses, cheap SW game and experience. Maybe you sell alot of boxes the first time, followed by fans trashing the game. In mmo's thats bad though. Thats what they dont get. The IP will get them the masses, if they had a great game. They cheapen the game for the masses, which ruins the IP, and end up with a cheap SW game that SW fans laugh at and the masses never appear.

     So if bioware is making a great SW game for their kotor fanbase as their target...then they will have a game that gets propeled into the masses, and with SWG changing itslef to be more and more generic. Then I believe swg wont be able to make it. If Bioware is making a mass market generic mmo with a sw theme, then I dont believe they will have any success after 6 months, and swg may hold onto enough subs to keep it rolling because it still offers a few unique things to offer SW fans. I guess what Im saying is it all depends on Bioware. If all they can offer is a generic SW experience becasue they shot for the masses, then SWG will be ok.

    That make any sense?

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    Well I believe ToR will be a really popular casual mmorpg that alot of people love, it's the only game that can bring it to WoW and try to challenge it for subscribers but I don't think it'll get as many. However the SWG people will not want to play it because they see themselves as hardcore and they don't want to play a baby hand holding solo mmorpg or whatever. SWG still has alot of things that made it special but them getting rid of the profession system just killed the main part of the game for people.

    I just don't think Bioware are going to make an mmorpg to attract the veteran mmorpg player because Lucas Arts wants a game for everyone, so expect it to be kid friendly. Kotor was made at the same time as SWG and Lucas Arts have changed since then and so have Bioware, they've gone towards the masses.



    Ever since Bioware said you will loot light sabers it made it clear that this probably wont be the mmorpg experience I want, not to mention Jedi make their own sabers and don't loot them. I don't want a loot based game, I want a player economy driven one.

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835

    I see what you're saying, im just saying SOE has changed or is changing SWG into the game you dont want. A solo, handholding game. All SOE is doing is giving their current players a choice between staying with an old game or a playing a new one. The same game play either way. What made it unique and what still makes it unique is becoming worthless. Like crafting.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    SWG is not a handholding solo game and I hate what the NGE did but it's still as complex as ever. The only problem is it's only complex now because it's a mess of several systems and it's very broken and a mess of a game lol.



    I mean you do the tutorial which is really good at directing players and tells you what to do in that station. Then you're thrown out onto Tatooine and you have no idea what you can do in the game because SOE forgot to finish the tutorial. So you get stuck doing the legacy quests until they end and then you wonder what you have to do next. The problem is you have to buy the expansion next but at no point does the game tell you this and new players often run around asking where they can get quests. I've met new players who didn't know how to craft light sabers because it's too complex or didn't know you could put houses down. I've met new players who didn't know where to buy stuff and I had to show them how to use player made vendors. The Beast Master profession is one of the most complex things I've ever come across and it's such a frigging headache to make pets lol.

    Theres so many things to do in the game that you'll never know about and the only way you'll ever find out where quests are is by going onto websites and reading pages of tutorials.



    I mean the problem with the game was there was no tutorial for new players to show them how to use the skill box system and other things. All SOE have done with the NGE is create another useless tutorial and made the game even more broken.



    All they needed to do with the Pre CU was create a frigging tutorial but instead they decided to mess up the game.

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835

    But instead of making tutorials or content that helps explain any of the complex things in swg, they just dumb it down and cross their fingers. Still too hard for noobs, just like it would be in any game that doesnt explain it, yet not complex enough for those who are into it to stay with the game. Like I said they dont build on the things that are unique, they dumb them down and expect it to be easier to figure out. It's not though you're right. So they change these things for no reason..crafting now is nothing compared to what it was, yet it's still just as hard to get started. But not worth staying with the game if someone offers a better SW experience. SWG used to be a game where many many many people played just to craft, thats all they cared about doing.  I would doubt there is many of those left. If there were swg would have a better chance.

    I do see what you're saying, and Im starting to change my mind a little. But look at the next update. Battlegrounds..nothing new, nothing unique, more than likely a test bed for TOR's pvp. A reason to stick with SWG over TOR? I dont think so personally. Would crafting restored to its original glory and a player run economy be a reason to play swg over TOR? Return to the old style professions and skill points? I think those things would be a reason.

    Anyway, nice talking with someone who actually has opnions other than get over it and dismisses everything that is said as SOE hate. You make me actually rethink some things.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    What's funny is on the forums people posting seem to be unhappy with the game and hate all the changes and wondering why SOE arn't improving the game like with a new UI or targeting system. They bitch about TCG and hate how SOE add lots of content via that and not actual content in the game. Yet they keep on playing because they still have hope and they buy TCG so they can get the loot cards and SOE keep doing what they're doing.

    If they just all agreed to cancel to make the game better then SOE would have no choice. However SWG is like crack to them like WoW and EQ is to other people and things will never change. They'll always keep coming back and keep playing just like we still come to these forums to bitch about the game and come back to the game via the veteran trials.

     

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