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  • Einstein-DFEinstein-DF Member Posts: 752
    Originally posted by Trollstar

    Originally posted by Cik_Asalin


    Good game development progression, which is what is expected and experienced with each and every other mmo. Glad to see the game-play improvements.



     

    Now, if only i could buy the game. I actually tried to yesterday, however all 3 of my credit cards (with 3 different banks) failed to work.  I got some sort of transaction error or something, call you bank or wait till later.

    Not sure if the store was just not working correctly (or not actually up, because it was 7 pm ET) or did I really need to call my bank/cc company?

     

     

     

    Some american banks need personal approval (IE u calling the bank) to conduct foreign transactions in euros or whatever. Perhaps thats your problem if the shop was open.

     

     

     

    Fariic you need to realise some things: yes all this crap should have been done in beta, but guess what they ran out of money and released, now they are basically fixing what should be fixed awhile back.....But all these patches are positive, albeight slow. and they are doing what we the customers are telling them to do, which is more than I can say for some other companies.

  • damian7damian7 Member Posts: 4,449
    Originally posted by Einstein-DF

    Originally posted by Trollstar

    Originally posted by Cik_Asalin


    Good game development progression, which is what is expected and experienced with each and every other mmo. Glad to see the game-play improvements.



     

    Now, if only i could buy the game. I actually tried to yesterday, however all 3 of my credit cards (with 3 different banks) failed to work.  I got some sort of transaction error or something, call you bank or wait till later.

    Not sure if the store was just not working correctly (or not actually up, because it was 7 pm ET) or did I really need to call my bank/cc company?

     

     

     

    Some american banks need personal approval (IE u calling the bank) to conduct foreign transactions in euros or whatever. Perhaps thats your problem if the shop was open.

     

     

     

    Fariic you need to realise some things: yes all this crap should have been done in beta, but guess what they ran out of money and released, now they are basically fixing what should be fixed awhile back.....But all these patches are positive, albeight slow. and they are doing what we the customers are telling them to do, which is more than I can say for some other companies.



     

    link for "they ran out of money and released", please.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • FariicFariic Member Posts: 1,546
    Originally posted by Einstein-DF

    Originally posted by Trollstar

    Originally posted by Cik_Asalin


    Good game development progression, which is what is expected and experienced with each and every other mmo. Glad to see the game-play improvements.



     

    Now, if only i could buy the game. I actually tried to yesterday, however all 3 of my credit cards (with 3 different banks) failed to work.  I got some sort of transaction error or something, call you bank or wait till later.

    Not sure if the store was just not working correctly (or not actually up, because it was 7 pm ET) or did I really need to call my bank/cc company?

     

     

     

    Some american banks need personal approval (IE u calling the bank) to conduct foreign transactions in euros or whatever. Perhaps thats your problem if the shop was open.

     

     

     

    Fariic you need to realise some things: yes all this crap should have been done in beta, but guess what they ran out of money and released, now they are basically fixing what should be fixed awhile back.....But all these patches are positive, albeight slow. and they are doing what we the customers are telling them to do, which is more than I can say for some other companies.



     

    No sir.

    You need to realise that the lead developer and head producer of DFO stated that the game was 100% feature complete and ready for release.

    Tasos never once stated they needed funding, in fact he had been very forthcoming that Av was very well funded and was in no need of revenue. 

    On April 11, 2008 Tasos released a dev journal in wich he stated that the AI was so advanced that they were using it to test the game, and that the servers couldn't tell the dif. between the AI and an actually player.  Over one year ago he released that statement to the press.  Today they are patching in more code for the AI.  That indicates the AI isn't complete.

    In that very same journal he said that the AI was already "living in the world along side players; skilling up along with them."  This we all know isn't true because they are static mobs that don't do anything but wander a designated area.  Yet, he released to press that statement.

    What he never released was any sort of a statement that the company needed money and was required to release now or never.

    BTW, the developers of Mortal online release a power point presentation for consumers.  The first thing it does is makes it very clear that not everything we see in the presentation will make it to launch, that they intend to launch with only the core features in place, and over time release the reamaining content.  They've already made it clear that they are a small indy studio with limitted finances and in order to continue the developement of the game they have to release with limitted features.  I can respect that.

    Tasos however, was very addiment that they didn't need to release early.

    He simply lied.

    PS:  I'd still like an explanation on what Cosy posted in anothe thread about a group of people exploiting.  He admitted to binding in a red NPC city and going AFK so that people will kill him over an over to raise his rigor.

    How exactly can you justify raging against other exploiting when you're really not any better then they are.

  • GruntyGrunty Member EpicPosts: 8,657
    Originally posted by Druz


    It's too late for the EU server, the damage is done - when things like this get "fixed" without the possibility of a rollback it only hurts new players.. they have successfully created a large gap between the old and the new. only the eventual US server will benefit from this

     

    Didn't they say they will transfer characters from the European servers to the U.S. servers when they become available?

    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • egotripegotrip Member Posts: 875
    Originally posted by DarkPony

    Originally posted by egotrip



     

    I wantss that!

    *steals ball*

    My precioussss!

     

    Iiii-iiiiiit's.... me!!! *Hooray*

  • SeytanSeytan Member Posts: 653
    Originally posted by Fariic

    Originally posted by Einstein-DF

    Originally posted by Trollstar

    Originally posted by Cik_Asalin


    Good game development progression, which is what is expected and experienced with each and every other mmo. Glad to see the game-play improvements.



     

    Now, if only i could buy the game. I actually tried to yesterday, however all 3 of my credit cards (with 3 different banks) failed to work.  I got some sort of transaction error or something, call you bank or wait till later.

    Not sure if the store was just not working correctly (or not actually up, because it was 7 pm ET) or did I really need to call my bank/cc company?

     

     

     

    Some american banks need personal approval (IE u calling the bank) to conduct foreign transactions in euros or whatever. Perhaps thats your problem if the shop was open.

     

     

     

    Fariic you need to realise some things: yes all this crap should have been done in beta, but guess what they ran out of money and released, now they are basically fixing what should be fixed awhile back.....But all these patches are positive, albeight slow. and they are doing what we the customers are telling them to do, which is more than I can say for some other companies.



     

    No sir.

    You need to realise that the lead developer and head producer of DFO stated that the game was 100% feature complete and ready for release.

    Tasos never once stated they needed funding, in fact he had been very forthcoming that Av was very well funded and was in no need of revenue. 

    On April 11, 2008 Tasos released a dev journal in wich he stated that the AI was so advanced that they were using it to test the game, and that the servers couldn't tell the dif. between the AI and an actually player.  Over one year ago he released that statement to the press.  Today they are patching in more code for the AI.  That indicates the AI isn't complete.

    In that very same journal he said that the AI was already "living in the world along side players; skilling up along with them."  This we all know isn't true because they are static mobs that don't do anything but wander a designated area.  Yet, he released to press that statement.

    What he never released was any sort of a statement that the company needed money and was required to release now or never.

    BTW, the developers of Mortal online release a power point presentation for consumers.  The first thing it does is makes it very clear that not everything we see in the presentation will make it to launch, that they intend to launch with only the core features in place, and over time release the reamaining content.  They've already made it clear that they are a small indy studio with limitted finances and in order to continue the developement of the game they have to release with limitted features.  I can respect that.

    Tasos however, was very addiment that they didn't need to release early.

    He simply lied.

    PS:  I'd still like an explanation on what Cosy posted in anothe thread about a group of people exploiting.  He admitted to binding in a red NPC city and going AFK so that people will kill him over an over to raise his rigor.

    How exactly can you justify raging against other exploiting when you're really not any better then they are.



     

    Which is why I will give MO my money, because they are honest about thier product.

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by Fariic


    Originally posted by cosy

    i know a better way to do that and i free just go and bind in "the merc" npc ctiy and leave the char afk


    ^^

    Didn't you post that in another thread about a group of people using the exploit they took out today?

    There's a word I'm looking for...
    Hypocrit?
    I guess it's not exploting as long as it's your method of exploiting.
    BTW,

    I was asking them to do this over 2 months ago. 

    Beta testers were saying it before that.
    I really don't get how a company can not take action to fix something that is so very obvious, and that the playerbase repeatedly points out to them over the course of many months, and then get praised for making the change.
    There's no reason for this to not have been fixed before the game was release. 

    I see no reason for praise at this point.

    so leaving the char in a place where u get killed over and over again is exploit ?

    BestSigEver :P
    image

  • DruzDruz Member Posts: 276
    Originally posted by grunty

    Originally posted by Druz


    It's too late for the EU server, the damage is done - when things like this get "fixed" without the possibility of a rollback it only hurts new players.. they have successfully created a large gap between the old and the new. only the eventual US server will benefit from this

     

    Didn't they say they will transfer characters from the European servers to the U.S. servers when they become available?

     

    If they did its all over lol

  • FariicFariic Member Posts: 1,546
    Originally posted by cosy

    Originally posted by Fariic


    Originally posted by cosy

    i know a better way to do that and i free just go and bind in "the merc" npc ctiy and leave the char afk


    ^^

    Didn't you post that in another thread about a group of people using the exploit they took out today?

    There's a word I'm looking for...
    Hypocrit?
    I guess it's not exploting as long as it's your method of exploiting.
    BTW,

    I was asking them to do this over 2 months ago. 

    Beta testers were saying it before that.
    I really don't get how a company can not take action to fix something that is so very obvious, and that the playerbase repeatedly points out to them over the course of many months, and then get praised for making the change.
    There's no reason for this to not have been fixed before the game was release. 

    I see no reason for praise at this point.

    so leaving the char in a place where u get killed over and over again is exploit ?

    An exploit is when you take advantage of an UNINTENDED feature of the game.

     

    Av has released patches to adress people skilling up while AFK.  They've made it clear that they don't want anyone skilling while NOT playing the game.

    Leaving your character in one place, afk; so others can kill you to raise your rigor is no dif. then the acid pool exploit, the earthquake exploit, or the wall exploits on mobs.

    You're supposed to actually be actively playing your character.

    Just becuase it's not taking advantage of a bug, doesn't mean it's not exploiting.

    They don't want you gaining skill by afk macroing mana missile into the sky, why would you think it's ok to leave your toon afk where he gets killed repeatedly to raise your rigor.

    Basically I'm saying you're a cheater, and it's hypocritical of you to make a thread like this when you openly admit to doing what you do.

    But then I've found that several of you here don't seem to have a problem admitting that you do these sorts of things. 

    Nothing advertises a game like it's most adiment fans admitting they cheat.

    PS:  If you think I'm wrong, prove it.  Go to the offical forums and create a thread stating you do this.

    See what happens.

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Alanako


    So, basically, they are telling players waiting to join not to do, because they are not going to have a chance against the macroers that arrive first?

     

    However terrible it may seem, as a new subscriber, that was the first thought through my mind as well.

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • FariicFariic Member Posts: 1,546
    Originally posted by Seytan

    Originally posted by Fariic

    Originally posted by Einstein-DF

    Originally posted by Trollstar

    Originally posted by Cik_Asalin


    Good game development progression, which is what is expected and experienced with each and every other mmo. Glad to see the game-play improvements.



     

    Now, if only i could buy the game. I actually tried to yesterday, however all 3 of my credit cards (with 3 different banks) failed to work.  I got some sort of transaction error or something, call you bank or wait till later.

    Not sure if the store was just not working correctly (or not actually up, because it was 7 pm ET) or did I really need to call my bank/cc company?

     

     

     

    Some american banks need personal approval (IE u calling the bank) to conduct foreign transactions in euros or whatever. Perhaps thats your problem if the shop was open.

     

     

     

    Fariic you need to realise some things: yes all this crap should have been done in beta, but guess what they ran out of money and released, now they are basically fixing what should be fixed awhile back.....But all these patches are positive, albeight slow. and they are doing what we the customers are telling them to do, which is more than I can say for some other companies.



     

    No sir.

    You need to realise that the lead developer and head producer of DFO stated that the game was 100% feature complete and ready for release.

    Tasos never once stated they needed funding, in fact he had been very forthcoming that Av was very well funded and was in no need of revenue. 

    On April 11, 2008 Tasos released a dev journal in wich he stated that the AI was so advanced that they were using it to test the game, and that the servers couldn't tell the dif. between the AI and an actually player.  Over one year ago he released that statement to the press.  Today they are patching in more code for the AI.  That indicates the AI isn't complete.

    In that very same journal he said that the AI was already "living in the world along side players; skilling up along with them."  This we all know isn't true because they are static mobs that don't do anything but wander a designated area.  Yet, he released to press that statement.

    What he never released was any sort of a statement that the company needed money and was required to release now or never.

    BTW, the developers of Mortal online release a power point presentation for consumers.  The first thing it does is makes it very clear that not everything we see in the presentation will make it to launch, that they intend to launch with only the core features in place, and over time release the reamaining content.  They've already made it clear that they are a small indy studio with limitted finances and in order to continue the developement of the game they have to release with limitted features.  I can respect that.

    Tasos however, was very addiment that they didn't need to release early.

    He simply lied.

    PS:  I'd still like an explanation on what Cosy posted in anothe thread about a group of people exploiting.  He admitted to binding in a red NPC city and going AFK so that people will kill him over an over to raise his rigor.

    How exactly can you justify raging against other exploiting when you're really not any better then they are.



     

    Which is why I will give MO my money, because they are honest about thier product.



     

    Also,

    Isn't Av a publicly traded company?

    If so,

    They aren't indipendant.  They have shareholders.

    Av isn't some small indy company in need of help.

    They are a poorly managed corporation that lies to its consumer base, and falsly advertises thier product.

    I'll be very happy to support the guys behind MO when it releases.

    As long as the combat is fun.

  • TrollstarTrollstar Member Posts: 332
    Originally posted by Einstein-DF

    Originally posted by Trollstar

    Originally posted by Cik_Asalin


    Good game development progression, which is what is expected and experienced with each and every other mmo. Glad to see the game-play improvements.



     

    Now, if only i could buy the game. I actually tried to yesterday, however all 3 of my credit cards (with 3 different banks) failed to work.  I got some sort of transaction error or something, call you bank or wait till later.

    Not sure if the store was just not working correctly (or not actually up, because it was 7 pm ET) or did I really need to call my bank/cc company?

     

     

     

    Some american banks need personal approval (IE u calling the bank) to conduct foreign transactions in euros or whatever. Perhaps thats your problem if the shop was open.

     

     

     

    Fariic you need to realise some things: yes all this crap should have been done in beta, but guess what they ran out of money and released, now they are basically fixing what should be fixed awhile back.....But all these patches are positive, albeight slow. and they are doing what we the customers are telling them to do, which is more than I can say for some other companies.



     

    I never realized that.  Thanks, I'll make the call.

     

    Who the hell are you, and why should I care?
    Congrats! You are a victim of Trollstar!

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by WSIMike

    Originally posted by Mrbloodworth

    Originally posted by cosy


    You are now required to hit a valid target to gain skill in archery
    Skill progression in spells requires the caster to hit a valid target
     
     
    forums.darkfallonline.com/showthread.php

     

    Good move. But I do have to point out, that the MMOs they are attempting to emulate, solved this 10 years ago.



    True enough... but at least they've addressed it. It's a step in the right direction. Gotta give 'em that much.

    I agree.  This is indeed a step in the right direction.

     

     

    Although it would have been nice if the ardent supporters would have given some props to those who said these were some needed changes from when the NDA was lifted. 

     

    It must indeed be painful for some posting here today saying this is a good patch and these are some needed changes... as they were adamantly defending the past mechanics not too long ago.

    When it was pointed out that those old mechanics would indeed lead to grind and players would just macro the skills all night long instead of actually playing.  Some of us were just mocked as being too "carebear" or "haters".

    Hmm... apparently the Devs do indeed take heed of what is posted on forums.  It would behoove the ardent supporters to reflect upon whose ideas the Devs seem to be implementing into the game. 

     

  • damian7damian7 Member Posts: 4,449
    Originally posted by xzyax

    Originally posted by WSIMike

    Originally posted by Mrbloodworth

    Originally posted by cosy


    You are now required to hit a valid target to gain skill in archery
    Skill progression in spells requires the caster to hit a valid target
     
     
    forums.darkfallonline.com/showthread.php

     

    Good move. But I do have to point out, that the MMOs they are attempting to emulate, solved this 10 years ago.



    True enough... but at least they've addressed it. It's a step in the right direction. Gotta give 'em that much.

    I agree.  This is indeed a step in the right direction.

     

     

    Although it would have been nice if the ardent supporters would have given some props to those who said these were some needed changes from when the NDA was lifted. 

     

    It must indeed be painful for some posting here today saying this is a good patch and these are some needed changes... as they were adamantly defending the past mechanics not too long ago.

    When it was pointed out that those old mechanics would indeed lead to grind and players would just macro the skills all night long instead of actually playing.  Some of us were just mocked as being too "carebear" or "haters".

    Hmm... apparently the Devs do indeed take heed of what is posted on forums.  It would behoove the ardent supporters to reflect upon whose ideas the Devs seem to be implementing into the game. 

     

     

     

    yeah ... but... it's ok, right?  i mean, the game is only a couple of months after retail!  just think of all those games that have come out the past 12 years... NONE OF THEM were as good as darkfall is RIGHT NOW..

     

    amirite?

     

     

    ban every last one of those fanbois.

     

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • TeimanTeiman Member Posts: 1,319

    I wish Funcom where this responsive to problems.  But he!.. the animations on AoC wheer cool!. Too bad there was no game in it...   Now we have this adventurine guys, that *do* really work to make his game better.   I wish more MMO devs worked like Adventurine.  

     

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Mrbloodworth


     
    I'm just going to say:
     
    I thought this didn't happen, and no one has ever seen anyone do this but once. It was a completely overblown rumor started by the "Haters".


    Whats up?
     

     

    Good point there as well... but to be honest, that's the typical response from some of the fans with anything negative about DF.



    If it's bad it either "never happens, the trolls and haters are just making stuff up", or "has only been seen once or twice and isn't a problem... the trolls and haters are just exaggerating". Even when the devs themselves have acknowledged something  happening, certain fans have continued to deny it.



    That's just par for the course around here.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by xzyax

    Originally posted by WSIMike

    Originally posted by Mrbloodworth

    Originally posted by cosy


    You are now required to hit a valid target to gain skill in archery
    Skill progression in spells requires the caster to hit a valid target
     
     
    forums.darkfallonline.com/showthread.php

     

    Good move. But I do have to point out, that the MMOs they are attempting to emulate, solved this 10 years ago.



    True enough... but at least they've addressed it. It's a step in the right direction. Gotta give 'em that much.

    I agree.  This is indeed a step in the right direction.

     

     

    Although it would have been nice if the ardent supporters would have given some props to those who said these were some needed changes from when the NDA was lifted. 



    They were still in the "denial phase" then, so bringing it up was still considered "trolling" and "hating".



    That's the way it often goes (and not only with AV/DF):

    Deny an issue exists or publically "ignore it" while you work behind the scenes to fix it, or "wait 'til you can get around to it". Fix the issue and then either quietly patch it in or release a statement that you've identified and fixed an issue, to come out looking like the hero.



    I see too many companies do this and it amazes me every time; even more so when the fans are cheering them on for fixing something they'd vehemently denied was an issue previously.

    When it was pointed out that those old mechanics would indeed lead to grind and players would just macro the skills all night long instead of actually playing.  Some of us were just mocked as being too "carebear" or "haters".

    Hmm... apparently the Devs do indeed take heed of what is posted on forums.  It would behoove the ardent supporters to reflect upon whose ideas the Devs seem to be implementing into the game. 

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • Einstein-DFEinstein-DF Member Posts: 752
    Originally posted by Fariic

    Originally posted by Einstein-DF

    Originally posted by Trollstar

    Originally posted by Cik_Asalin


    Good game development progression, which is what is expected and experienced with each and every other mmo. Glad to see the game-play improvements.



     

    Now, if only i could buy the game. I actually tried to yesterday, however all 3 of my credit cards (with 3 different banks) failed to work.  I got some sort of transaction error or something, call you bank or wait till later.

    Not sure if the store was just not working correctly (or not actually up, because it was 7 pm ET) or did I really need to call my bank/cc company?

     

     

     

    Some american banks need personal approval (IE u calling the bank) to conduct foreign transactions in euros or whatever. Perhaps thats your problem if the shop was open.

     

     

     

    Fariic you need to realise some things: yes all this crap should have been done in beta, but guess what they ran out of money and released, now they are basically fixing what should be fixed awhile back.....But all these patches are positive, albeight slow. and they are doing what we the customers are telling them to do, which is more than I can say for some other companies.



     

    No sir.

    You need to realise that the lead developer and head producer of DFO stated that the game was 100% feature complete and ready for release.

    Tasos never once stated they needed funding, in fact he had been very forthcoming that Av was very well funded and was in no need of revenue. 

    On April 11, 2008 Tasos released a dev journal in wich he stated that the AI was so advanced that they were using it to test the game, and that the servers couldn't tell the dif. between the AI and an actually player.  Over one year ago he released that statement to the press.  Today they are patching in more code for the AI.  That indicates the AI isn't complete.

    In that very same journal he said that the AI was already "living in the world along side players; skilling up along with them."  This we all know isn't true because they are static mobs that don't do anything but wander a designated area.  Yet, he released to press that statement.

    What he never released was any sort of a statement that the company needed money and was required to release now or never.

    BTW, the developers of Mortal online release a power point presentation for consumers.  The first thing it does is makes it very clear that not everything we see in the presentation will make it to launch, that they intend to launch with only the core features in place, and over time release the reamaining content.  They've already made it clear that they are a small indy studio with limitted finances and in order to continue the developement of the game they have to release with limitted features.  I can respect that.

    Tasos however, was very addiment that they didn't need to release early.

    He simply lied.

    PS:  I'd still like an explanation on what Cosy posted in anothe thread about a group of people exploiting.  He admitted to binding in a red NPC city and going AFK so that people will kill him over an over to raise his rigor.

    How exactly can you justify raging against other exploiting when you're really not any better then they are.

     

     

    About the 100% feature complete well......for me it was and still is feature complete, it has the features I wanted (and we all know the main ones so I wont list them). If I am looking at those features on the website that never made it in (like hiring vendors) then no its not feature complete as they advertised - thats because they are idiots to have put them there in the first place, and for not redoing the website. 

     

    Alot of crap has been said and mistakes were made, but what I was promised and wanted (and to be honest the majority wanted) is ingame and thats that. There are issues on how these features were implemented such as the skillups, but that should of been fixed in beta, but they launched.

     

    Do you think any developer would state "we dont have money to polish the game" so we are releasing now? No better funded teams like AoC, Vanguard and shitload other dev teams did the same.........in my mind the difference is that this is made by a indy dev team that is not publicly traded. They had even less options.

     

    They delivered a beta product but they are doing their best to fix the issues ingame, that's why i'm still subbed because I recognize that. 

     

     

    About MO we can already see it will not have the number of features DF had at launch, and a small world at launch (heck they are "hoping" to have uninstanced player housing/cities so nothing is for sure by reading the feature list). But they are honest yes and much more professional than DF devs and I respect that also

     

    I will beta MO and buy MO when it comes out, because thats the only kind of games that I enjoy so I will support them. 

     

     

     

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by xzyax

    Originally posted by WSIMike

    Originally posted by Mrbloodworth

    Originally posted by cosy


    You are now required to hit a valid target to gain skill in archery
    Skill progression in spells requires the caster to hit a valid target
     
     
    forums.darkfallonline.com/showthread.php

     

    Good move. But I do have to point out, that the MMOs they are attempting to emulate, solved this 10 years ago.



    True enough... but at least they've addressed it. It's a step in the right direction. Gotta give 'em that much.

    I agree.  This is indeed a step in the right direction.

     

     

    Although it would have been nice if the ardent supporters would have given some props to those who said these were some needed changes from when the NDA was lifted. 

    They were still in the "denial phase" then, so bringing it up was still considered "trolling" and "hating".

    That's the way it often goes (and not only with AV/DF):

    Deny an issue exists or publically "ignore it" while you work behind the scenes to fix it, or "wait 'til you can get around to it". Fix the issue and then either quietly patch it in or release a statement that you've identified and fixed an issue, to come out looking like the hero.

    I see too many companies do this and it amazes me every time; even more so when the fans are cheering them on for fixing something they'd aggressively denied was an issue previously.



    But then, that's what makes reading some of the fans' posts around here so fun; the way they so blatantly and transparently lie, spin, dismiss and distort things that are in plain sight and easily verified if they're even the least bit negative of DF.... and think they're actually making a valid, plausible argument.



    Or, of course, how some seem to believe calling anyone pointing out anything negative about DF (however true) a "troll", or "hater", or "too carebear" or whatever, is somehow an argument-winning response. I love that approach as well. Ad hominems for the win.



    Poster: "The sky is blue"

    Fan: "No... You're just a troll"

    Poster: "Gee... guess you got me there" -roll eyes-

    It must indeed be painful for some posting here today saying this is a good patch and these are some needed changes... as they were adamantly defending the past mechanics not too long ago.

    When it was pointed out that those old mechanics would indeed lead to grind and players would just macro the skills all night long instead of actually playing.  Some of us were just mocked as being too "carebear" or "haters".

    Hmm... apparently the Devs do indeed take heed of what is posted on forums.  It would behoove the ardent supporters to reflect upon whose ideas the Devs seem to be implementing into the game. 

     

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by Fariic



    An exploit is when you take advantage of an UNINTENDED feature of the game.

     

    Av has released patches to adress people skilling up while AFK.  They've made it clear that they don't want anyone skilling while NOT playing the game.

    Leaving your character in one place, afk; so others can kill you to raise your rigor is no dif. then the acid pool exploit, the earthquake exploit, or the wall exploits on mobs.

    You're supposed to actually be actively playing your character.

    Just becuase it's not taking advantage of a bug, doesn't mean it's not exploiting.

    They don't want you gaining skill by afk macroing mana missile into the sky, why would you think it's ok to leave your toon afk where he gets killed repeatedly to raise your rigor.

    Basically I'm saying you're a cheater, and it's hypocritical of you to make a thread like this when you openly admit to doing what you do.

    But then I've found that several of you here don't seem to have a problem admitting that you do these sorts of things. 

    Nothing advertises a game like it's most adiment fans admitting they cheat.

    PS:  If you think I'm wrong, prove it.  Go to the offical forums and create a thread stating you do this.

    See what happens.

    i dont think is a exploit is working as designed u get skill up when u get hit 

    a exploit is when you use a game mistake/flaw/bug to gain something and you get banned for that

    the only problem is that ppl can get that while afk but that is no a exploit is like power level in other games

    what if you pay 4 enemys to heal you and other 3 to hit you during 12h is that a exploit also ?

    btw

     

     

    BestSigEver :P
    image

  • Mattyb710Mattyb710 Member Posts: 98
    Originally posted by cosy

    Originally posted by Fariic



    An exploit is when you take advantage of an UNINTENDED feature of the game.

     

    Av has released patches to adress people skilling up while AFK.  They've made it clear that they don't want anyone skilling while NOT playing the game.

    Leaving your character in one place, afk; so others can kill you to raise your rigor is no dif. then the acid pool exploit, the earthquake exploit, or the wall exploits on mobs.

    You're supposed to actually be actively playing your character.

    Just becuase it's not taking advantage of a bug, doesn't mean it's not exploiting.

    They don't want you gaining skill by afk macroing mana missile into the sky, why would you think it's ok to leave your toon afk where he gets killed repeatedly to raise your rigor.

    Basically I'm saying you're a cheater, and it's hypocritical of you to make a thread like this when you openly admit to doing what you do.

    But then I've found that several of you here don't seem to have a problem admitting that you do these sorts of things. 

    Nothing advertises a game like it's most adiment fans admitting they cheat.

    PS:  If you think I'm wrong, prove it.  Go to the offical forums and create a thread stating you do this.

    See what happens.

    i dont think is a exploit is working as designed u get skill up when u get hit 

    a exploit is when you use a game mistake/flaw/bug to gain something and you get banned for that

    the only problem is that ppl can get that while afk but that is no a exploit is like power level in other games

    what if you pay 4 enemys to heal you and other 3 to hit you during 12h is that a exploit also ?

    btw



     

     

     

    Yes, using game mechanics in unintended ways is indeed "exploiting". This is common knowledge and trying to argue against that just shows your ignorance.

    Also, I would consider paying 3 enemies to hit you while you got healed by 4 allies an exploit. (I'm not sure how DF's mechanics are set up, but if it's anything like DAoC, or WAR, that would also be considered crossrealming and against the rules also.)

  • FariicFariic Member Posts: 1,546
    Originally posted by cosy

    Originally posted by Fariic



    An exploit is when you take advantage of an UNINTENDED feature of the game.

     

    Av has released patches to adress people skilling up while AFK.  They've made it clear that they don't want anyone skilling while NOT playing the game.

    Leaving your character in one place, afk; so others can kill you to raise your rigor is no dif. then the acid pool exploit, the earthquake exploit, or the wall exploits on mobs.

    You're supposed to actually be actively playing your character.

    Just becuase it's not taking advantage of a bug, doesn't mean it's not exploiting.

    They don't want you gaining skill by afk macroing mana missile into the sky, why would you think it's ok to leave your toon afk where he gets killed repeatedly to raise your rigor.

    Basically I'm saying you're a cheater, and it's hypocritical of you to make a thread like this when you openly admit to doing what you do.

    But then I've found that several of you here don't seem to have a problem admitting that you do these sorts of things. 

    Nothing advertises a game like it's most adiment fans admitting they cheat.

    PS:  If you think I'm wrong, prove it.  Go to the offical forums and create a thread stating you do this.

    See what happens.

    i dont think is a exploit is working as designed u get skill up when u get hit 

    a exploit is when you use a game mistake/flaw/bug to gain something and you get banned for that

    the only problem is that ppl can get that while afk but that is no a exploit is like power level in other games

    what if you pay 4 enemys to heal you and other 3 to hit you during 12h is that a exploit also ?

    btw

     

     



     

    I'm guessing you're using the SS as evidence of something.

    All I can say is that's what my skills looked like after only a few days of play; it means nothing if you're trying to point out your rigor skill.  I could have taken the same SS 3 days into playing and posted it 3 months later.  I could have also pulled that from one of the blogs posted here, or someone elses SS gallery.

    Exploiting isn't just taking advantage of a bug.  Like the poster above me pointed out, and I already stated, an exploited is taking advantage of game menchanics in a way that aren't INTENDED.

    like launching yourself onto an object were an NPC can't get to you, and shooting at it.

    Launch is in the game

    Archery is in the game

    The terrain is a part of the game.

    None of them are bugged.

    However, the devs have already stated that doing this; just like in every other MMO, is considered an exploit. 

    Av has made it very clear that they expect you AT YOUR PC while you're playing.  Not going afk and gaining skill, and that's what you're doing.

    You are the second person I've come across in these forums that has openly admitted to cheating in the game, and then attempted to defend it.

    If the game was fun, you wouldn't have to resort to doing things like AFKing in a red city so that people can kill you to raise your skills while you're not there.  That's a clear indication of poor gameplay and mechanics.

  • rhinokrhinok Member UncommonPosts: 1,798
    Originally posted by Fariic

    Originally posted by cosy

    Originally posted by Fariic



    An exploit is when you take advantage of an UNINTENDED feature of the game.

     

    Av has released patches to adress people skilling up while AFK.  They've made it clear that they don't want anyone skilling while NOT playing the game.

    Leaving your character in one place, afk; so others can kill you to raise your rigor is no dif. then the acid pool exploit, the earthquake exploit, or the wall exploits on mobs.

    You're supposed to actually be actively playing your character.

    Just becuase it's not taking advantage of a bug, doesn't mean it's not exploiting.

    They don't want you gaining skill by afk macroing mana missile into the sky, why would you think it's ok to leave your toon afk where he gets killed repeatedly to raise your rigor.

    Basically I'm saying you're a cheater, and it's hypocritical of you to make a thread like this when you openly admit to doing what you do.

    But then I've found that several of you here don't seem to have a problem admitting that you do these sorts of things. 

    Nothing advertises a game like it's most adiment fans admitting they cheat.

    PS:  If you think I'm wrong, prove it.  Go to the offical forums and create a thread stating you do this.

    See what happens.

    i dont think is a exploit is working as designed u get skill up when u get hit 

    a exploit is when you use a game mistake/flaw/bug to gain something and you get banned for that

    the only problem is that ppl can get that while afk but that is no a exploit is like power level in other games

    what if you pay 4 enemys to heal you and other 3 to hit you during 12h is that a exploit also ?

    btw

     

     



     

    I'm guessing you're using the SS as evidence of something.

    All I can say is that's what my skills looked like after only a few days of play; it means nothing if you're trying to point out your rigor skill.  I could have taken the same SS 3 days into playing and posted it 3 months later.  I could have also pulled that from one of the blogs posted here, or someone elses SS gallery.

    Exploiting isn't just taking advantage of a bug.  Like the poster above me pointed out, and I already stated, an exploited is taking advantage of game menchanics in a way that aren't INTENDED.

    like launching yourself onto an object were an NPC can't get to you, and shooting at it.

    Launch is in the game

    Archery is in the game

    The terrain is a part of the game.

    None of them are bugged.

    However, the devs have already stated that doing this; just like in every other MMO, is considered an exploit. 

    Av has made it very clear that they expect you AT YOUR PC while you're playing.  Not going afk and gaining skill, and that's what you're doing.

    You are the second person I've come across in these forums that has openly admitted to cheating in the game, and then attempted to defend it.

    If the game was fun, you wouldn't have to resort to doing things like AFKing in a red city so that people can kill you to raise your skills while you're not there.  That's a clear indication of poor gameplay and mechanics.

    /QFT

    ~Ripper

  • PapadamPapadam Member Posts: 2,102

    I dont know but maybe this game should have been in beta for another 6 years or something...

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • FariicFariic Member Posts: 1,546
    Originally posted by Papadam


    I dont know but maybe this game should have been in beta for another 6 years or something...



     

    I think they may be aproaching the first 3 months of thier 6 year beta plan.

    It's the extended, open, paid beta.

    It's way better then proffisionally testing your games.

    Obviously it's working.

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