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Letter from the Game Director - May 2009

2

Comments

  • CrashloopCrashloop Member Posts: 885
    Originally posted by Dis_Ordur

    Originally posted by Capn23


     
    mkay...and now there's mini-games...what's your point?
     
    are you pissed because siege towers and bar fighting isn't in? If that's the only thing you got, then I don't think you should play MMOs...because no MMO ever delivers all the is promises until maybe the second or third expansion (See: WoW Hero Classes)
     
    some things just don't work out, as well.



     

    There were a lot more promises broke than just bar fighting.  I spent over $2,000.00 on a new gaming rig.  AoC wasn't the main driver for this purchase, but was a catalyst for it.  I went through the trouble of upgrading to a DX10 system only to have that also be missng with the game.

    Dx10 was said a few weeks before release that would not make it into the game, so using this as an argument shows you didn't really follow the game much around launch. Anyone where fully able to return the game to their dealer if the lack of Dx10 meant that much.

    Aside from the actual missing features, AoC's marketing mislead people in a variety of other ways.  That is probably why they are revamping the entire game.  Instead of calling it that, they are saying that they are revamping the "RPG" of AoC.  Also, the term revamp is quite misleading as well, as it implies that there was something there before it.  Itemization, weapons stats and other core features are not being revamped, they are being finally added to the game.

    The revamp of the game comes from the thousands of people that have demanded gear to mean more, Funcom always advertised aoc as a game where gear wouldn't matter much at all. And this promise they kept, however the downside with this promise is that people don't want to raid to get different looking gear with slightly better stats, but they do demand that the different looking gear is easy accessible. Players also moaned about gear not meaning enough, there was no real point in collecting gear as stats were pointless. Again this was exactly as Funcom promised, but a large majority of the players didn't like it. So we have the RPG revamp that revamps not only items, but also stats, feats and classes. All this to meet the demands of players that demanded stats to mean more, they wanted gear to mean more. Patch 1.05 is funcom's response to this. The revamp isn't due to Funcom misleading people whilst marketing, it is about meeting players demands for the game.

    I also remember Hyboria as being marketed as a large and wide open world to explore.  But what they delivered was a P2P version of Guildwars.  This game let me down worse than Vanguard.  And THAT is saying something.

    Exactly what is it saying? for you it maybe says alot, but for the majority of posters here we have no clue what your expectations and feeling towards VG was. ;) The instancing was also mentioned a long time before launch, so it shouldn't come as a surprise to people that there would be instances. some zones are large and offer possibilities to explore, others are smaller and less exploring friendly. Ymir's pass and common district in Tarantia are 2 of the new zones tat are big and also offer a lot of possibilities exploring wise. I agree many of the existing zones at launch wasn't too fun to explore, but the possibilities was there if you wanted to explore.

     

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

  • UnfinishedUnfinished Member Posts: 881
    Originally posted by Krewel


    Give it up, Avery (Amorey, is that you?), your time is up. Talking in the future tense is getting really ancient and unconvincing for the majority of players who were disappointed and disillusioned by one of the greatest scams in MMO history. I mean, seriously, just look at this goddamn patch 1.5 - sure, it's awesome, but it introduces such basic stuff that other MMOs have and that MMO players take for granted, and I see no reason to praise the developers for introducing that one year after the release. This patch is all the more reason that so far AoC players have been playing a beta, a damn test version for Funcom to realize what to do with the game. Sadly they decided to WoW-ify the game at its core, forgetting all about their promises in delivering an alternative to WoW clones.
    They should just rename patch 1.5 into "WoW update".

     

    This is a fundamental problem, as much as the AoC Fans want to paint Morrison as the Second Comming, Savior of MMO's, He isn't a proven game designer, let alone creator.

     

    He was just an Anarchy Online fan volunteering at a third party site, did well and got hired on.  FC liked his style and picked him up  to run the Anarchy Online forums. When FC decided to dump all their resources into AoC (and basically run AO with a skeleton crew) he was handed the title of Head Dev by default.

     

    AoC fans love to say that Morrison will take the game and turn it around and save it just like he did with Anarchy Online. Unfortunately that legend is completely over-blown and based mostly in fiction.  He was head of AO for a very short time (18 months at the most), and while he did communicate well with the player base (something FC historically refused to do) and implemented several (minor) changes that players had been begging for for years. Nothing major changed with Anarchy Online under his watch.

     

    It's still an obscure game, with a super small but loyal population. It is still riddled with launch-day bugs, has major class balance problems and a broken PvP mechanics. Every patch still makes a mess and has to get multiple fixes down the line to solve the new issues that are introduced everytime they launch an update. And while it once was a game with a lot of innovations that were copied threw out the genre, in the past 5 years it has recycled trends instead of setting them.

     

    Anarchy Online has never had a BIG TURN-AROUND, it's silly to try and credit anyone with some thing that never happened.

     

    I am not trying to beat up on Morrison, I like the guy, I honestly do. And  I am a long time fan of Anarchy Online. But you can be a fan and still be honest about all the short comings. In fact a 'True Fan' is  the harshest  critic. (some of the posters in this section  should take that to heart).

     

     

     

    On a side note: Craig's journey is an Amazing one. From Die Hard Fan to running the Whole Show, it's an Amazing feat. You can't take that away from the guy. And atleast one of the posters around here might take note of his Amazing accomplishments. And  probably think to themselves, Hey I am a Die hard Fan, I volunteered at a Fan Site. Maybe, just maybe, one day Amazing things could happen for me....

     

    Welll, before folks get too far ahead of themselves trying to follow in his Amazing footsteps, You should know, the folks who had his CM job before him loved to cloud the facts, cut-n-paste propaganda, spin disappointments and failures, regurgitate company sound bites. All of those transparent and hackneyed tactics that only fool the fools.

     

    What has given Craig such an Amazing reputation is that he didn't do those things. What has made Craig Morrison get to where his is was his Amazing candidness. Good or bad he gave it to the folks Amazingly straight.  Craig always made people feel like he was on their side when they had legitimate criticisms. Start there, and maybe Amazing things can happen to you too.

     

     

  • JackdogJackdog Member UncommonPosts: 6,321

    My bottom line feeling is simple. Drop the BS and make the game fun and the customers will come. BS marketing and half truths did not make EQII a roaring success, they did not save Vanguard or SWG. On the other hand  Eve had problems at launch and through perserverance and treating their customers with a bit of repect they have managed to turn the game into a fair success.

    Drop the SOE strategy and adopt the CCP/Turbine/Cryptic style of doing business and customers will get the word out for you. Bogus claims, half truths and shill based advertising has not worked in the past year so why continue it?

    I miss DAoC

  • KrewelKrewel Member Posts: 390

    Exactly. And for the love of God, stop with the interviews and letters! For the life of me I don't understand the need for these director's letters coming out every month or so. It's not like the director reveals anything profound every month or so and it's not like these letters are followed by some ACTUAL updates, fixes and patches. How many letters and interviews have been released between 1.4 and the still-not-released 1.5? A dozen? It seems as if Funcom tries to make people think that a letter is worth more than a patch or something. And what further irritates me is fanboys thinking a letter and interview means the Second Coming or something similar.

     

    To cut the story short - stop with the letters, interviews and PR, stop with the talk, and release something TANGIBLE! We get it, the game is developing, but we need proof (1.5 anyone?).

  • FalfeirFalfeir Member UncommonPosts: 492
    Originally posted by Jackdog


     BS marketing and half truths did not make EQII a roaring success, they did not save Vanguard or SWG.



     

    700-800k boxes sold begs to differ.  success depends on what you define as success. You define "success" as "people having fun playing your game and having solid long term investment". Someone else can define the same "success" as " what can i get max. cash money in next 4 months."

    I need more vespene gas.

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Falfeir

    Originally posted by Jackdog


     BS marketing and half truths did not make EQII a roaring success, they did not save Vanguard or SWG.



     

    700-800k boxes sold begs to differ.  success depends on what you define as success. You define "success" as "people having fun playing your game and having solid long term investment". Someone else can define the same "success" as " what can i get max. cash money in next 4 months."

     

    Selling boxes and having 9 of ten cancel does not constitute success in the MMORPG world. Long term subs is where MMOs make back their develpment cost. Otherwise Funcoms would have had a hell profitable  second quarter last year. Now they are up schitz creek, box revenue is in the toilet and barely enouh subscribers to malke a profit.

    I miss DAoC

  • CrashloopCrashloop Member Posts: 885
    Originally posted by Krewel


    Exactly. And for the love of God, stop with the interviews and letters! For the life of me I don't understand the need for these director's letters coming out every month or so. It's not like the director reveals anything profound every month or so and it's not like these letters are followed by some ACTUAL updates, fixes and patches. How many letters and interviews have been released between 1.4 and the still-not-released 1.5? A dozen? It seems as if Funcom tries to make people think that a letter is worth more than a patch or something. And what further irritates me is fanboys thinking a letter and interview means the Second Coming or something similar.
     
    To cut the story short - stop with the letters, interviews and PR, stop with the talk, and release something TANGIBLE! We get it, the game is developing, but we need proof (1.5 anyone?).

     

    What I find funny in this post is how you seem to fail to understand the basics of how to keep a product alive. Yes the product has to have a solid foundation which you can build the product on, but to stop talking about the product just because it doesn't fit everyone is quite possibly the best way to kill your own product. Aoc Isn't perfect, it's getting better tho. Some will love patch 1.05, some will hate it. I can already see in my mind people posting how patch 1.05 ruined their class and the game etc. If funcom stops the interviews and nesletters how will people that are interested in playing the game manage to keep up with the game? How will new players that hasn't heard about AoC find out about it?

    The newsletters are a good way for Funcom to give us a slight insight in what is going on, of course they can't reveal much as a lot of things are not yet on test live and a thing that can change  or be removed before it even reaches test live. We all know Gaute did the hyping this way, by telling us about these awesome features that should come, only problem they were still on the drawing board. That is probably why we don't see a lot of revealed info on what is about to come. They did learn from the mistakes made back then and are know giving us information they know more solid will come. Since patch 1.04 there has been 4 newsletters, and at the same time there has been smaller patches fixing problems that players have found or in general just improving the game and it's features. Patch 1.05 will be coming at some point, but who knows when, I hope it stays on TL until it is ina  good and solid state, sure there will be bugs when patching it live, and there will be bugs that people found on TL that quite possble will not be fixed straight away. But tell me 1 MMO that hasn't had patches like that.

    1.05 will change a lot, expect a lot of crying and praising once it hits live ;)

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Crashloop


     


    1.05 will change a lot, expect a lot of crying and praising once it hits live ;)

    assuming that it is not released a buggy mess. The DX10 patch was epic fail, itemization might just be more of the same. If they get most of the bugs out I agree, but the proof will be in the delivery.

    I miss DAoC

  • Darth_OsorDarth_Osor Member Posts: 1,089

    Well of course the state of the patch is important.  IF it is the old Funcom "fix two things, break three" patching they had last year, then that, along with some of the changes, may be the last straw for some current subscribers.  Gear being more important will please many, and piss off many.  They are also revamping feat trees and many spells and combos, many of which may be viewed as nerfs, and that always generates cancellations as well.

  • dhayes68dhayes68 Member UncommonPosts: 1,388

    Hey, they ever get around to rolling it out and give vets a free trial I'll give it a shot. Dressing it up though isn't going to change the fundamental flaws built into the framework of the game, so not expecting much.

  • KrewelKrewel Member Posts: 390

    Crashloop - what you fail to understand is that there way too many letters and interviews talking about this and that decision, and in the end delivering something subpar, at best. Every month Funcom decides to talk about something different for the future of AoC - sometimes it's about improving the guild functionality, other times about the pve aspect of the game, and then all of a sudden something completely different comes into their minds - social pets?! As much as you think that these letters and interviews reveal their exact course of direction, they in fact reveal only their confusion. The previous director talked so much about some powerpoints and guild alliances, and some other far-fetched stuff, yet in the meanwhile a new director comes in and starts talking about itemisation and the revamping of the RNG system (indeed, a nice little Funcom euphemism right there).

     

    Age of Confusion - letters will roll

  • CrashloopCrashloop Member Posts: 885
    Originally posted by Krewel


    Crashloop - what you fail to understand is that there way too many letters and interviews talking about this and that decision, and in the end delivering something subpar, at best. Every month Funcom decides to talk about something different for the future of AoC - sometimes it's about improving the guild functionality, other times about the pve aspect of the game, and then all of a sudden something completely different comes into their minds - social pets?! As much as you think that these letters and interviews reveal their exact course of direction, they in fact reveal only their confusion. The previous director talked so much about some powerpoints and guild alliances, and some other far-fetched stuff, yet in the meanwhile a new director comes in and starts talking about itemisation and the revamping of the RNG system (indeed, a nice little Funcom euphemism right there).
     
    Age of Confusion - letters will roll

     

    Krewel what you fail to understand is that there isn't too many newsletters, it's coming once a month and it is a good way for funcom to let the community be updated what they plan. The real difference with gaute compared to Craig was whilst Gaute tried to tell us all about these amazing features that were to come, Craig talks about the features that are in progress. Gaute was called a lier for misleading the community and customers and it is true, his newsletters were full of promises that have proven to be never happening. Craig took the job as GD and have had to clean up the mess after Gaute, so far he has been doing a pretty good job imo. The amount of interviews could be reduced, there is a lot of them, but that isn't my job to book funcom's interviews. And besides by having Craig out there talking about the game funcom will keep people aware of what is going on.

    You can compare what Gaute and craig writes about all you want, but they are not the same person. Craig has proven that quite clearly. You might not like the newsletters, but they do play an important part to the community, and so far you are the first to have complained about too many newsletters.

    Oh and btw are you the same Krewel who keeps trolling AoC in futilez shoutbox? :P

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

  • CrashloopCrashloop Member Posts: 885
    Originally posted by Jackdog

    Originally posted by Crashloop


     


    1.05 will change a lot, expect a lot of crying and praising once it hits live ;)

    assuming that it is not released a buggy mess. The DX10 patch was epic fail, itemization might just be more of the same. If they get most of the bugs out I agree, but the proof will be in the delivery.

    If you look at Dx10 patch it is not a full release of Dx10 and they keep modifying it a bit on testlive. The release of dx10 as a test version is an easy and creative way of putting dx10 out there. Not really been using it yet as ATI isn't really the best when it comes to using dx10 in aoc yet.

    Patch 1.05 will introduce some bugs, I'm sure about that. Even some bugs from test live will probably follow it out. All we can hope for is that they let it have the time it need to be as ready as possible before putting it on live. From the playtesting I have done to it so far it seems to sum up quite nicely. No major bugs or things like that. Then again I have focused most of my testing on my barbarian, and there is a few things they need to look into. Overall experience patch 1.05 makes the game more enjoyable for me, but they still have to proof they can put it out on live without  gamebreaking issues coming up.

    The itemization itself so far looks good to be honest, there might need to be a bit more difference between tier 1 and tier 2 raid gear, but that is things that can be tweaked. Raiding actually have a purpose now as there is a real difference between T0 and T1 gear, the culture armor is pretty good itæ's about T0-t0,5 quality on some of the pieces. Gear does matter more in combat, this also will make people have a reason to raid or look for certain items.

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

  • InsideBevelInsideBevel Member Posts: 33
    Originally posted by Krewel


    Crashloop - what you fail to understand is that there way too many letters and interviews talking about this and that decision, and in the end delivering something subpar, at best. Every month Funcom decides to talk about something different for the future of AoC - sometimes it's about improving the guild functionality, other times about the pve aspect of the game, and then all of a sudden something completely different comes into their minds - social pets?! As much as you think that these letters and interviews reveal their exact course of direction, they in fact reveal only their confusion. The previous director talked so much about some powerpoints and guild alliances, and some other far-fetched stuff, yet in the meanwhile a new director comes in and starts talking about itemisation and the revamping of the RNG system (indeed, a nice little Funcom euphemism right there).
     
    Age of Confusion - letters will roll

     

    You obvoiusly don't read the official forums.

    People are screaming for more letters from the GD. People has also been asking for social pets and a lot of other 'fluff'...

    They want it all and they want it now....

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Crashloop
    If you look at Dx10 patch it is not a full release of Dx10 and they keep modifying it a bit on testlive. The release of dx10 as a test version is an easy and creative way of putting dx10 out there. Not really been using it yet as ATI isn't really the best when it comes to using dx10 in aoc yet.


    heh heh yeah DX10 was almost ready at launch, then it will be a couple of weeks, then it was on the test server for how many months? A year later it is still a buggy mess, face it bubba this is the best FC can do with DX10 and this engine.

    I miss DAoC

  • CrashloopCrashloop Member Posts: 885
    Originally posted by Jackdog

    Originally posted by Crashloop
    If you look at Dx10 patch it is not a full release of Dx10 and they keep modifying it a bit on testlive. The release of dx10 as a test version is an easy and creative way of putting dx10 out there. Not really been using it yet as ATI isn't really the best when it comes to using dx10 in aoc yet.


    heh heh yeah DX10 was almost ready at launch, then it will be a couple of weeks, then it was on the test server for how many months? A year later it is still a buggy mess, face it bubba this is the best FC can do with DX10 and this engine.

     

    Gaute sure kept the spirit about dx10 alive until he had to leave the position and funcom :P

    I don't envy Craig on how he took over AoC, having to come in and clean up after a diasaster can't be fun, but so far he has managed to do good things to the game :)

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

  • comablak18comablak18 Member Posts: 36
    Originally posted by Unfinished

    Originally posted by Krewel


    Give it up, Avery (Amorey, is that you?), your time is up. Talking in the future tense is getting really ancient and unconvincing for the majority of players who were disappointed and disillusioned by one of the greatest scams in MMO history. I mean, seriously, just look at this goddamn patch 1.5 - sure, it's awesome, but it introduces such basic stuff that other MMOs have and that MMO players take for granted, and I see no reason to praise the developers for introducing that one year after the release. This patch is all the more reason that so far AoC players have been playing a beta, a damn test version for Funcom to realize what to do with the game. Sadly they decided to WoW-ify the game at its core, forgetting all about their promises in delivering an alternative to WoW clones.
    They should just rename patch 1.5 into "WoW update".

     

    This is a fundamental problem, as much as the AoC Fans want to paint Morrison as the Second Comming, Savior of MMO's, He isn't a proven game designer, let alone creator.

     

    He was just an Anarchy Online fan volunteering at a third party site, did well and got hired on.  FC liked his style and picked him up  to run the Anarchy Online forums. When FC decided to dump all their resources into AoC (and basically run AO with a skeleton crew) he was handed the title of Head Dev by default.

     

    AoC fans love to say that Morrison will take the game and turn it around and save it just like he did with Anarchy Online. Unfortunately that legend is completely over-blown and based mostly in fiction.  He was head of AO for a very short time (18 months at the most), and while he did communicate well with the player base (something FC historically refused to do) and implemented several (minor) changes that players had been begging for for years. Nothing major changed with Anarchy Online under his watch.

     

    It's still an obscure game, with a super small but loyal population. It is still riddled with launch-day bugs, has major class balance problems and a broken PvP mechanics. Every patch still makes a mess and has to get multiple fixes down the line to solve the new issues that are introduced everytime they launch an update. And while it once was a game with a lot of innovations that were copied threw out the genre, in the past 5 years it has recycled trends instead of setting them.

     

    Anarchy Online has never had a BIG TURN-AROUND, it's silly to try and credit anyone with some thing that never happened.

     

    I am not trying to beat up on Morrison, I like the guy, I honestly do. And  I am a long time fan of Anarchy Online. But you can be a fan and still be honest about all the short comings. In fact a 'True Fan' is  the harshest  critic. (some of the posters in this section  should take that to heart).

     

     

     

    On a side note: Craig's journey is an Amazing one. From Die Hard Fan to running the Whole Show, it's an Amazing feat. You can't take that away from the guy. And atleast one of the posters around here might take note of his Amazing accomplishments. And  probably think to themselves, Hey I am a Die hard Fan, I volunteered at a Fan Site. Maybe, just maybe, one day Amazing things could happen for me....

     

    Welll, before folks get too far ahead of themselves trying to follow in his Amazing footsteps, You should know, the folks who had his CM job before him loved to cloud the facts, cut-n-paste propaganda, spin disappointments and failures, regurgitate company sound bites. All of those transparent and hackneyed tactics that only fool the fools.

     

    What has given Craig such an Amazing reputation is that he didn't do those things. What has made Craig Morrison get to where his is was his Amazing candidness. Good or bad he gave it to the folks Amazingly straight.  Craig always made people feel like he was on their side when they had legitimate criticisms. Start there, and maybe Amazing things can happen to you too.

     

     

         Easily my favorite post of the day.  As for these Game Director letters, they are simply a PR tool to placate the subscribers until the next patch cycle: nothing more, nothing less.  Developers who release meaningful content on a regular basis dont normally do letters such as these, cause they let their patches do the talking.  Funcom on the other hand . . . .

    The most misused word on the internet:

    loose

    adjective, looser, loosest, adverb, verb loosed, loosing.
    –adjective
    1. free or released from fastening or attachment: a loose end.
    2. free from anything that binds or restrains; unfettered


    The word you are looking for is L-O-S-E. YOu can NOT loose a game.

  • Dis_OrdurDis_Ordur Member Posts: 1,501
    Originally posted by Crashloop

    Originally posted by Dis_Ordur


     
    There were a lot more promises broke than just bar fighting.  I spent over $2,000.00 on a new gaming rig.  AoC wasn't the main driver for this purchase, but was a catalyst for it.  I went through the trouble of upgrading to a DX10 system only to have that also be missng with the game.
    Dx10 was said a few weeks before release that would not make it into the game, so using this as an argument shows you didn't really follow the game much around launch. Anyone where fully able to return the game to their dealer if the lack of Dx10 meant that much.
    Then take it off the box.  I followed it fairly closely, and I seem to remember pre-ordering thinking DX10 was indeed live.  I may have not scoured every last forum seeing if DX10 was delayed, but rather I just believed what was on the box and pre-order descritpion.  After all, I should be able to trust a company to market their products correctly....right?
     
    The revamp of the game comes from the thousands of people that have demanded gear to mean more, Funcom always advertised aoc as a game where gear wouldn't matter much at all. And this promise they kept, however the downside with this promise is that people don't want to raid to get different looking gear with slightly better stats, but they do demand that the different looking gear is easy accessible. Players also moaned about gear not meaning enough, there was no real point in collecting gear as stats were pointless. Again this was exactly as Funcom promised, but a large majority of the players didn't like it. So we have the RPG revamp that revamps not only items, but also stats, feats and classes. All this to meet the demands of players that demanded stats to mean more, they wanted gear to mean more. Patch 1.05 is funcom's response to this. The revamp isn't due to Funcom misleading people whilst marketing, it is about meeting players demands for the game.
    Thankfully the community cared enough to guide this situation.  But the fact there was AO (anarchy online) code found on some bugged items shows how poorly thought-out certain aspects of the game were.  I still think they are finally getting around to implementing the ABC's and 123's of their MMO due to horribly sloppy development, IMHO.
    In regards to your statement below, I simply didn't expect this much zoning.  This may be a personal preference, but it caught me off guard how many loading screens there were.  The loading screens were real quick though, FWIW.  It seems like a very misguided decision to make any zoned MMO's these days.  This is one area WoW nailed it.
    Exactly what is it saying? for you it maybe says alot, but for the majority of posters here we have no clue what your expectations and feeling towards VG was. ;) The instancing was also mentioned a long time before launch, so it shouldn't come as a surprise to people that there would be instances. some zones are large and offer possibilities to explore, others are smaller and less exploring friendly. Ymir's pass and common district in Tarantia are 2 of the new zones tat are big and also offer a lot of possibilities exploring wise. I agree many of the existing zones at launch wasn't too fun to explore, but the possibilities was there if you wanted to explore.

     



     

    image

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Crashloop

    Originally posted by Jackdog

    Originally posted by Crashloop
    If you look at Dx10 patch it is not a full release of Dx10 and they keep modifying it a bit on testlive. The release of dx10 as a test version is an easy and creative way of putting dx10 out there. Not really been using it yet as ATI isn't really the best when it comes to using dx10 in aoc yet.


    heh heh yeah DX10 was almost ready at launch, then it will be a couple of weeks, then it was on the test server for how many months? A year later it is still a buggy mess, face it bubba this is the best FC can do with DX10 and this engine.

     

    Gaute sure kept the spirit about dx10 alive until he had to leave the position and funcom :P

    I don't envy Craig on how he took over AoC, having to come in and clean up after a diasaster can't be fun, but so far he has managed to do good things to the game :)

    you aint missing much with the DX 10 best thing the game has going for it is the graphics and they are great without the DX10. Now granted it was still on the test server when I saw it but using Win7 beta it would cut my FPS in half easily. Wasn't worth the difference in FPS really. Nice water effects and the fog effect was kinda cool, but it looks pretty damn nice in DX9. But the tree movement was hokey and the shadows looked pretty much the same to me either way.

     

    I miss DAoC

  • CrashloopCrashloop Member Posts: 885
    Originally posted by Dis_Ordur

    Originally posted by Crashloop

    Originally posted by Dis_Ordur


     
    There were a lot more promises broke than just bar fighting.  I spent over $2,000.00 on a new gaming rig.  AoC wasn't the main driver for this purchase, but was a catalyst for it.  I went through the trouble of upgrading to a DX10 system only to have that also be missng with the game.
    Dx10 was said a few weeks before release that would not make it into the game, so using this as an argument shows you didn't really follow the game much around launch. Anyone where fully able to return the game to their dealer if the lack of Dx10 meant that much.
    Then take it off the box.  I followed it fairly closely, and I seem to remember pre-ordering thinking DX10 was indeed live.  I may have not scoured every last forum seeing if DX10 was delayed, but rather I just believed what was on the box and pre-order descritpion.  After all, I should be able to trust a company to market their products correctly....right?
    And how do you think it is possible to take it off the box when it is announced weeks before launch and the boxes and CD's are already ready and shipped to dealers? Canceling all the boxes making them over, repacking would take a lot of time It isn't that simple that you just recall 1 million game boxes to change a text, it is too expensive. In a ideal world this would be the best ofc, but to recall a huge shipment like that and delay the launch just because of the wrong text is not economically possible. If they had done it people would have said why just not tell us that Dx10 isn't in the game.
     The revamp of the game comes from the thousands of people that have demanded gear to mean more, Funcom always advertised aoc as a game where gear wouldn't matter much at all. And this promise they kept, however the downside with this promise is that people don't want to raid to get different looking gear with slightly better stats, but they do demand that the different looking gear is easy accessible. Players also moaned about gear not meaning enough, there was no real point in collecting gear as stats were pointless. Again this was exactly as Funcom promised, but a large majority of the players didn't like it. So we have the RPG revamp that revamps not only items, but also stats, feats and classes. All this to meet the demands of players that demanded stats to mean more, they wanted gear to mean more. Patch 1.05 is funcom's response to this. The revamp isn't due to Funcom misleading people whilst marketing, it is about meeting players demands for the game.
    Thankfully the community cared enough to guide this situation.  But the fact there was AO (anarchy online) code found on some bugged items shows how poorly thought-out certain aspects of the game were.  I still think they are finally getting around to implementing the ABC's and 123's of their MMO due to horribly sloppy development, IMHO.
    AoC is a revamped version of AO, just like TSW is a revamped version of AoC engine. and the AO shields text that was possible to see in the begining of the game was quite funny to see, it was obvious they had taken and revamped AO engine. We can ebate if this is a good or bad thing. Funcom have found an engine they seem to like and if they can optimize it and make it really good they might have a good engine, but using an engine from other games will also mean they get the issues that has haunted the engine since it was born.
    In regards to your statement below, I simply didn't expect this much zoning.  This may be a personal preference, but it caught me off guard how many loading screens there were.  The loading screens were real quick though, FWIW.  It seems like a very misguided decision to make any zoned MMO's these days.  This is one area WoW nailed it.
    Exactly what is it saying? for you it maybe says alot, but for the majority of posters here we have no clue what your expectations and feeling towards VG was. ;) The instancing was also mentioned a long time before launch, so it shouldn't come as a surprise to people that there would be instances. some zones are large and offer possibilities to explore, others are smaller and less exploring friendly. Ymir's pass and common district in Tarantia are 2 of the new zones tat are big and also offer a lot of possibilities exploring wise. I agree many of the existing zones at launch wasn't too fun to explore, but the possibilities was there if you wanted to explore.
    WoW was one of the first games to have a seamless zone, WoW do have zones too, but they solved it ina  good way by loading the zone in the background, when entering instances and changing to outlands or continent you do zone just like in AoC. Would be awesome if aoc was like this no disagreeing there.

     



     

     

     

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Falfeir

    Originally posted by AmazingAvery

    Originally posted by Falfeir

    Originally posted by AmazingAvery


    A lot of it is to do with the forcoming re-itemization patch. (1.05) A little more can be read here in the 2nd post: www.mmorpg.com/discussion2.cfm/thread/231000/page/1



     

    does this patch include a fix for broken gathering proffessions?

     



     

    Hi there, could you be a bit more specific?



     

    at the moment whether you have the skinning proffession or not you can gather various leathers (same for the silk, ironsilk etc) Are they fixing this?

     



     

    Hi Falfier, I asked around and got a direct response for you from the Crafting Dev :

    "Having some sort of skinning post-process on a dead mob is something that has always been on my wish-list, and the wish-list of other developers. But the fact is it would require new code due to the way our loot system is setup as well how corpses are represented internally. As such it's probably not going to happen soon, because coders generally have many higher priority features to work on.

    One direction we have been going is using nodes for skinning (such as mummified corpses in cradle of decay). These require skinning to use. You can similarly get silk out of a spider web, and this checks the weaving feats.

    What we really want is the ability to replace a mob corpse of something like a deer with a "dead deer node" that you tap for skins."

    Not sure if you have been keeping up with the updates but essentially each crafting profession is getting some love a bit at a time, With 1.05 it is gems mainly with old ones out, news ones in and so on. Previously as mentioned above there are some new things such as the cradle of decay area which helps with skinning. At some point down the line Skinning will get further treatment, but for now it is as it is, but new content that will come in will enhance it. There are some good ideas floating around.

    Hope helps.



  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by AmazingAvery


    "Having some sort of skinning post-process on a dead mob is something that has always been on my wish-list, and the wish-list of other developers. But the fact is it would require new code due to the way our loot system is setup as well how corpses are represented internally. As such it's probably not going to happen soon, because coders generally have many higher priority features to work on.


    so the bottom line is that the crafting system was low priority in the original design and still is at the bottom of the totem pole. I am sure other MMO companies will be happy to hear that.

    I miss DAoC

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Jackdog

    Originally posted by AmazingAvery


    "Having some sort of skinning post-process on a dead mob is something that has always been on my wish-list, and the wish-list of other developers. But the fact is it would require new code due to the way our loot system is setup as well how corpses are represented internally. As such it's probably not going to happen soon, because coders generally have many higher priority features to work on.


    so the bottom line is that the crafting system was low priority in the original design and still is at the bottom of the totem pole. I am sure other MMO companies will be happy to hear that.



     

    I find it hard to come to that conclusion, and based on all the changes that have happened within the crafting system itself, posted here and done myself, I can only conclude that your just poking looking to get a rise out of something that simply is not the case.

    The bottom line is that the Skinning Profession is lower down the scale compared to other crafting area's. Major changes have been asked and voiced for in other critical area's in crafting which via community feedback have already made it to the game and more to come.

    From someone who has not reached the crafting level, that is a pretty broad and misinformed statement to try an generalize Jack.



  • FalfeirFalfeir Member UncommonPosts: 492
    Originally posted by AmazingAvery

     
    Hi Falfier, I asked around and got a direct response for you from the Crafting Dev :
    "Having some sort of skinning post-process on a dead mob is something that has always been on my wish-list, and the wish-list of other developers. But the fact is it would require new code due to the way our loot system is setup as well how corpses are represented internally. As such it's probably not going to happen soon, because coders generally have many higher priority features to work on.
    One direction we have been going is using nodes for skinning (such as mummified corpses in cradle of decay). These require skinning to use. You can similarly get silk out of a spider web, and this checks the weaving feats.
    What we really want is the ability to replace a mob corpse of something like a deer with a "dead deer node" that you tap for skins."
    Not sure if you have been keeping up with the updates but essentially each crafting profession is getting some love a bit at a time, With 1.05 it is gems mainly with old ones out, news ones in and so on. Previously as mentioned above there are some new things such as the cradle of decay area which helps with skinning. At some point down the line Skinning will get further treatment, but for now it is as it is, but new content that will come in will enhance it. There are some good ideas floating around.
    Hope helps.

     

     

     

    Thx Avery for digging the info. appreciated.

    I need more vespene gas.

  • KrewelKrewel Member Posts: 390

    Crashloop - the old the new director work for the same company, so expecting a substantial change is being naive, at best. The new director has simply introduced more promises on a monthly basis, and that's it. The sloppy, slow and buggy development has not changed. As someone said, other MMOs release actual patches and let them do the talking for them. Frankly, I do not see how the current subscribers can be satisfied with more letters than there are patch notes. These players are getting so desperate that any word from the Saviour is enough for them...

     

    Someone mentioned that players on the official forum are demanding social pets and that is why they are implementing. Well, this is the saddest thing - AoC was advertised as something non-WoW and players rushing for it detested WoW and tried to look for an alternative. Now they are getting WoW in Hyboria, with all the nice useless pets, colourful mounts and statistics.

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