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Bored of constantly fighting to level...any suggestions?

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Comments

  • thorwoodthorwood Member Posts: 485

    I have liftetime subscription in LoTRO too and mostly solo.  My crafting skills are maxed and 2 toons are maximum level (level 60).  I am not currently playing LoTRo, although I will play again when the level cap is increased.  I do not like endgame content;  every game has the same endgame content with a very narrow focus on raiding/grouping for endgame gear.

  • Dippy11Dippy11 Member UncommonPosts: 283

    I'm surprised that nobody has mentioned A Tale in the Desert or Wurm Online.  Both are games that were designed specifically for crafters and don't require killing one mob.  ATITD doesn't even have combat. 

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  • MudHekketMudHekket Member UncommonPosts: 87

    EVE is a magnificent model for new games to build on.  You can follow any profession you like and, as pointed out, you can turn yourself into an advanced crafter with hardly any combat at all.

    I eventually stopped playing EVE because I didn't like being stuck inside a ship, too much of the game was spent on travel time, and I couldn't easily find pick-up teams.  However, the game held my attention for an awfully long time just by allowing me to be a successful space miner.

    I'm not anti-combat.  Combat is my favorite activity.  But variety is the spice of life and having choices is what bonds me to my character.

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Sandsifter

    Any games around, or upcoming, where I can specialize in a trade...open up a tavern...travel the lands singing songs as a bard..without having to strap on a sword and spend countless hours killing things?
    Thanks in advance for any suggestions.
    Sandsifter
     

     

    Ultima Online and EVE Online are the first two that come to mind.

     

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • ianubisiianubisi Member Posts: 4,201

    UO, EVE, or ATITD all have entirely viable career paths that never require you to once engage in combat.

  • ciggcigg Member Posts: 2

    I also enjoy crafting and combat toon, I enjoy the challange of making items to max, Played alot of SWG on and off, played EVE as well I enjoy space as well, and enjoy being a business and building an empire, but I'm finding the games to be a bore they don't allow expansion into crafting, the only thing they expand on is new shematics to build from but don't allow one to play with the schematics or blueprints, considering that were talking about furture techonoligies like nano and process from manufactoring. and advance societies.

    The thing I would to see is using all aspects to manipulate a design allows for creativity and new products and competion making a unique niche for yourself , it seems the only difference for players is the pricing to set themselves apart, I want the abilities of the designers, the games are becoming less for maintaince, buggs and gliches.

    for instance SWG already has a table listing for resourses that would allow for this blueprints and schematics, during pre-cu they were well on there way than it was nurfed. than they started to give out items in game making the crafter redunant and changing the capping of crafted items.

    I don't want my toon capped same for combants I don't want to be capped with a lvl, the game i play needs to be everchanging

    growing expanding, the game engines are too weak designed for maintance free and are boring, like playing a console game.

    The gamming artisians are bored and fed up with the lack of design and creativity

     

     

  • LirananLiranan Member Posts: 126

    There is no such thing as an easy game. All games require time being put into them, whether it's through grinding a thousand mobs or through any other method. There is no game in which skills can be gained through minimal input as that is ridiculously boring, who wants to have everything handed to them without having to do something for it?

    EVE has been mentioned many a time and it's a fantastic sandbox game. The developers have given the players the tools to do as they wish, however EVE is a really hard game. WoW has eleven million subscribers, whereas EVE only has three hundred thousand. The reason for this is that the learning curve in EVE is near suicidal, it's boring and time consuming. WoW is an MMO in easy mode, EVE is an MMO on near real life mode.

    In EVE the market fluctuates. Prices go up and down randomly at times and it's very interesting to watch this happen. Fortunes have been made and lost by people playing with the markets and PVPing. That makes EVE a unique game but only if you are willing to invest the time and effort into it.

    Crafting, creating or manufacturing in EVE is all done by the players. There are items that drop off NPC's but they're either not very good or super expensive, so the majority of the game relies on player made items. But this doesn't mean that you can just go out and make things and hope your skills level up because they don't. You need to invest time into 'learning', which is, at times, even more tedious. Also, in EVE, it's hard for a beginning player to make money through manufacturing but it's not entire impossibly, all you need to do is invest the time.

    I know lots of people who manufacture things in EVE and they have made lots of money, so if you like creating things and being important then EVE could be the game for you.

    I wish you the best of luck and hope you find what you are looking for.

  • MudHekketMudHekket Member UncommonPosts: 87

    I would love to see the EVE philosophy applied to a game where you have a body.  How much more interesting the fantasy genre would be if it could produce more games with skills but not levels.

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