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Ok, I'm lazy fill me in

brostynbrostyn Member, Newbie CommonPosts: 3,092

OK, my main question is how this differs from COH?

 

Comments

  • LustmordLustmord Member UncommonPosts: 1,114

    No archetypes. Just pick powers.

    Changing Power Graphics to fit you.

    Creating your own Arch Nemesis to play against in the story.

    It's basically CoH 2. More of the good stuff, and the good stuff is better.

     

    That's what I've gathered.

    I just wish it had Cops'n'Robbers pvp.

  • DeathTrippDeathTripp Member UncommonPosts: 263

    Yeah, I don't know much about the game but I know enough to say the first thing that jumps out to me as different is certainly the art style.

    -----------------------------
    Real as Reality Television!!!

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136

    it's more action oriented then CoH... I find myself playing with a controller more and more.

    Tons more skills and travel powers to learn too.  I use flight, but they've got all sorts in there that I'd want to try in general.

    there are even missions that are hard to get to if you don't have a height based travel power.  Rooftop missions and the like.

    Stages are far larger then CoH... and from what I've gathered far less instanced.

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • lordvancelordvance Member UncommonPosts: 36

    By far the largest difference when actually playing Champions is the combat system. It's really, really entertaining and not nearly as "late-blooming" as City. Other than that it's mostly just taking the things that worked in City and making them better, dropping the things that didn't work, and adding a few new systems. Most notable changes are the way power selection and roles work, and the way questing works (you are going to spend far more time outside of instances in Champions - questing feels more like WoW than City).

  • ElikalElikal Member UncommonPosts: 7,912

    As much as I liked CoH, I loathed the boring, repetitive missons, offices and halls all the same over and over and over. I really hope the quests and missions are more diverse and intzeresting. One of my mayor gripes with CoH I hope CO makes better.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • WikkedbowtieWikkedbowtie Member Posts: 494
    Originally posted by Elikal


    As much as I liked CoH, I loathed the boring, repetitive missons, offices and halls all the same over and over and over. I really hope the quests and missions are more diverse and intzeresting. One of my mayor gripes with CoH I hope CO makes better.



     

    I just can't see how people can not call repeated "Go get me 15 whatzzits" repetitive.

    Sure CoX is instanced, but everything on that map is there for ME to kill. I don't have to worry about someone else showing up and killing the things I need to kill before I can.

  • HeidiHeidi Member Posts: 27
    Originally posted by Lustmord


    No archetypes. Just pick powers.
    Changing Power Graphics to fit you.
    Creating your own Arch Nemesis to play against in the story.
    It's basically CoH 2. More of the good stuff, and the good stuff is better.
     
    That's what I've gathered.
    I just wish it had Cops'n'Robbers pvp.

    I still do not understand how this can be considered an mmo.  From what I heard you can only use seven powers at a time.  Is that true?  Sounds like another guild wars clone.

     

  • HonkieHonkie Member Posts: 152
    Originally posted by brostyn


    OK, my main question is how this differs from COH?
     



     

    This has Jack Emmert, CoX is free of his negative influence.

  • jordanclockjordanclock Member Posts: 24
    Originally posted by Heidi

    Originally posted by Lustmord


    No archetypes. Just pick powers.
    Changing Power Graphics to fit you.
    Creating your own Arch Nemesis to play against in the story.
    It's basically CoH 2. More of the good stuff, and the good stuff is better.
     
    That's what I've gathered.
    I just wish it had Cops'n'Robbers pvp.

    I still do not understand how this can be considered an mmo.  From what I heard you can only use seven powers at a time.  Is that true?  Sounds like another guild wars clone.

     

    It's an MMO because it's a Massively Multiplayer Online game. What esoteric definition do you follow?

    I don't see the problem with a skill bar limit. Seven powers at one time is perfectly fine. Or are you the type of person that plays WoW with UI mods for more tool bars? In a typical MMO, you only use a hand full of your abilities at any given time. Seven would be fine.

    This is far from a Guild Wars clone, even if the skill bar limit is true. The fundamentals of the game very hugely. Saying a game is a clone based on ONE aspect is completely ridiculous. With that mindset, every MMO you play is a clone of another MMO.

    I'm not sure why I really responded to this, anyways, since you're making these claims based on what you heard, not what is the actual truth.

  • ManchineManchine Member UncommonPosts: 469
    Originally posted by jordanclock

    Originally posted by Heidi

    Originally posted by Lustmord


    No archetypes. Just pick powers.
    Changing Power Graphics to fit you.
    Creating your own Arch Nemesis to play against in the story.
    It's basically CoH 2. More of the good stuff, and the good stuff is better.
     
    That's what I've gathered.
    I just wish it had Cops'n'Robbers pvp.

    I still do not understand how this can be considered an mmo.  From what I heard you can only use seven powers at a time.  Is that true?  Sounds like another guild wars clone.

     

    It's an MMO because it's a Massively Multiplayer Online game. What esoteric definition do you follow?

    I don't see the problem with a skill bar limit. Seven powers at one time is perfectly fine. Or are you the type of person that plays WoW with UI mods for more tool bars? In a typical MMO, you only use a hand full of your abilities at any given time. Seven would be fine.

    This is far from a Guild Wars clone, even if the skill bar limit is true. The fundamentals of the game very hugely. Saying a game is a clone based on ONE aspect is completely ridiculous. With that mindset, every MMO you play is a clone of another MMO.

    I'm not sure why I really responded to this, anyways, since you're making these claims based on what you heard, not what is the actual truth.

    You can also change your roles.  Which means you have more powers.  You can only have 7 active powers.  I think there is 5 roles that you can have (Balanced, Offensive, Defensive, Support, and Healer).  You start off with one (Balanced).

    image

  • stanitostanito Member Posts: 36
    Originally posted by Honkie

    Originally posted by brostyn


    OK, my main question is how this differs from COH?
     



     

    This has Jack Emmert, CoX is free of his negative influence.

     

    Actually, I think Jack is working on Star Trek and this has become Bill Roper's project... I don't know if that is good or bad.

  • SuscheSusche Member Posts: 4
    Originally posted by stanito

    Originally posted by Honkie

    Originally posted by brostyn


    OK, my main question is how this differs from COH?
     



     

    This has Jack Emmert, CoX is free of his negative influence.

     

    Actually, I think Jack is working on Star Trek and this has become Bill Roper's project... I don't know if that is good or bad.



     

    Both have played a very useful and helpful role in Champions online. Don't see this as bad news at all.

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