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End Game

stanitostanito Member Posts: 36

I read alot about end game and this game has it and this game doesn't.  My MMO of choice was CoX, which apparently has no end game... I took multiple toons to max level and still played them, but other than task forces or mini missions for money there wasn't much to do.  So I wanted to ask...  What is end game to you?  What should it be?  What end game content would satisfy you?

 

 

Comments

  • roodbwoyroodbwoy Member Posts: 120

    In a real MMORPG end-game does not exist, the most MMORPG's nowadays are onlinesingleplayer-showofurepeen-andgrindthesameinstance24/7-games

    A more serious answer to your question: EVE Online. Because it does not have end-game.

    Playing EVE Online

    (PM me for the EVE 21-day trial program)

  • PalebanePalebane Member RarePosts: 4,011

    If the game lets you keep playing after you hit max level or finish the main story line, then that is the end game. I don't need any fancy raids or daily quests to keep me going. I write my own story for my characters half the time anyway. The journey doesn't end until I say it does. I'm happy as long as there are still quests to complete, money to be made, goods to be traded, and people to meet and help.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • JGMIIIJGMIII Member Posts: 1,282

    Yeah Games like Ryzom and Eve dont have a point when you stop leveling (no skill caps).

    Eve has 0.0 and Ryzom has Outpost GvG battles but you could get into stuff like that really early in your career so I wouldn't call that an endgame.

    If you dont ever stop prgressing a character through skills does it ever really have an endgame? Imo no.

    Another game that also has no endgame is Guildwars since you can turn the entire game world into a hardmode that lets you play it forever gaining new skills and abilities.

     

    All great games imo that I wished more devs would take seriously and emulate in certain ways.

     

    Playing: EvE, Ryzom

  • stanitostanito Member Posts: 36

    So eternal growth of a character is the end game?  Not raids or loot?

  • Jeffery.hJeffery.h Darkfall CorrespondentMember Posts: 110

    I think end game content should be raids of course, and bosses.

     

    BUT I also bealive firmly in SOCIAL aspects of end game.  

     

    Player housing, Player crafting, Player merchants, Player Cities.

     

    Look at a game like second life, or SIMS.  You will find those games don't exactly have anything more to them then social

    interactions.  I think those interactions need to be incorporated into  (HERO) type mmo games.

     

     

     

  • MrbloodworthMrbloodworth Member Posts: 5,615

    Endgame is a failure in the body of a mmo.

    ----------
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  • Loke666Loke666 Member EpicPosts: 21,441

    End game is usually RAID content, really hard max level dungeons and sieging/RvR.

    I agree however that Eves way of no true endgame or end whatsoever might be the future in most MMOs.

    Some PvP game will probably have a possible win scenario like DaoC have, that is fine too. Works well in historical MMOs for one thing.

  • CactusmanXCactusmanX Member Posts: 2,218

    I think every game that has any intention to be played for a longer period of time has end game. And I don't think you can avoid it.

    First of all I don't think it has anything to do with leveling or maxing out, indeed games that don't have leveling I think have end game. I think it is any feature designed to carry the game for longer than the other features. In Halo multiplayer is the endgame because the single player does not have as much replayablility. Basically you hit endgame once you have completed or got bored with the other parts of the game and settle into a single or couple of aspects, like PvPor raiding.

     

    As far as what I would want, I don't think infinite leveling is the answer as I think it is a gimick more than anything of substance.  I would prefer something with more variability, PvP with capture points and bases, player created dungeons, something that isn't exactly the same over and over.  And most importantly I think solid fun mechanics do the most the add longevity to the game, cause if it is fun to fight things you will not get bored of it as fast.

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  • daarcodaarco Member UncommonPosts: 4,276

    I really hate the term "end game".  Its for singleplayes games, not MMOs.

    For me its about a "living, breathing dynamic gameworld" as in Pre-CU SWG or EVE. Its not about my character.

  • JGMIIIJGMIII Member Posts: 1,282

    Actually If I had to call what I enjoy in MMOs an Endgame.

    I would say the perfect MMO would be one with me always progressing through skills and abilities. That's one of the reasons why I play both Ryzom and Eve is the fact that I am not capped in the amount of skills I could learn with any one character.

    For me a MMO is kind of like a life simulator, In life we never really stop learning. So for a MMO to stop me from learning and switch to some materialistic grind I kinda lose interest.

     

     

    Playing: EvE, Ryzom

  • VucinaVucina Member Posts: 42

    Well end game in my opinion is,when you lvl your toon to the max and after you wake up in the morning you can't wait to login to the game because you have so much to do to make your toon look perfect for you. And of course you do it coz' it's fun and well made. That can be any MMO currently on the market if YOU enyoj it. Over and out.

    image

  • EricDanieEricDanie Member UncommonPosts: 2,238

    End game is what is says - where the game ends. That can be VERY relative though, some people can have fun with some things that others cannot so their end games will not be  the same. When you reach your end game, it's game over for you until they add more content that you have interest into playing.

    People mistake it for the hardest content avaiable in that game (or I am the mistaken one, I don't know) and say they have to reach the "end game". It can be valid though, your end game can be an eternal loop of grinding the hardest content avaiable after racing through everything else (skipping missions, areas, quests, etc), or it can be leveling another character (the end game of your character, which doesn't stop you from making another) or feeling like a pimp while being the friend of multiple shemale characters, anything goes.

    My view of end game is when the game has nothing new to provide you, no more content, and it is at that point that I quit playing, simply because I hate looping things because there's nothing else to do, I find it pointless.

  • ReklawReklaw Member UncommonPosts: 6,495

    To me there should not be something that is called end-game in a MMORPG.

     

    What there should be that makes a MMORPG long term TO ME would be Community, a Player driven Economy (only for the patient ones among us gamers), Raids but not the instant kind but the kind where you raid a village/town/city out in the open, skill-based, Sandbox feature's, Housing, Open-worlds, these are the things TO ME that will keep me playing longterm.

     

  • pencilrickpencilrick Member Posts: 1,550

    I think the end game should be present but always out of reach.  If the level cap is 50, then maybe there are a few dungeons and places designed to level 55; something achieveable only with perfect play and 1 in 100 runs, but there as evidence there is always more "over the horizon".

     

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