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I find another fun factor in EQII. You don't have to slave away for hours, only to die and lose half of the exp you gained! However, you merely get an experience debt. Until the debt is paid back (let's say a death gives you 5% debt) you get half of the experience you would usually (get 10% to pay back the 5%)
however, I'm sure everyone here knows this, as I knew back in beta. The interesting part is that, if you are out of game, and you have debt...
the debt slowly diminishes. It has happened to me on several occasions, one time I even lost 45% debt just by not logging in during the night.
It's great! I love it! I don't see this "harsh penalties of death" so many people here keep talking about...but I see mere mediocre penalties.
If you get your shard back, you have nothing to worry about! Hell, even if you don't get your shard, just wait three days, the penalties of a lost shard are gone!
Comments
I'm level 11 now, but I vividly recall dying on the starter island. Despite having followed all of the tutorial and having some basic mpog experience, I was confused. I had no idea how to go about retrieving my shard or making any sense of the situation. It was especially challenging because my shard was being guarded by a razortooth shark that could travel on land!
Just my 2 cents, that this is an area that could definitely use some more introductory explanation from the developers. If I didn't know a more expierenced player to dig me out of this situation, I might have dropped the game early on. That was certainly the biggest hurdle I have encountered in EQII, and should mention that my subsequent experiences were much more positive and rewarding.
Holy crap Murt!!! 45% debt!!! Remind me never to group with you..lol. Ive only died 4 times with my 15 Warrior.oops saw this and had to reply on this one also. If you die at 80% of the next level for example and incur 5% debt the death penalty will read 85% if you hover your mouse over it. It does not mean you have 85% debt just that your debt reaches the 85% percentile. The first time I noticed that in beta it was like at 95% or something and I darn near shit myself until I figured out what was happening.
I miss DAoC
Yeah at one point I had a little pile of debt built up when I camped. Much to my suprise when I logged back in it was gone! Awesome system IMO.
So if you die a lot you have to restart your character.
Sounds harsh.
Poopoo
You have to set the world record for stupidity and deaths to have to restart a character. And in any event the correct solution would be to learn to play better, or perhaps take up a less challenging hobby - maybe knitting.
The EQ2 death penalty is way too light. Give me the old loss of exp and levels and potential loss of equipment any day. Separates the men from the boys
Bah, I know people that have had like 150%..lol
but I'm 6th in my guild for kills over death ratio
http://eq2players.station.sony.com/en/pplayer.vm?characterId=221846201
http://www.facebook.com/murtb
yea that's correct
I subtract the experience from debt..and that's what I reffer to as my debt amount.
That would be horrendous if the red number was only debt, lol
http://www.facebook.com/murtb
The only problem I have with the actual death system is the DECAY part, at least decay is only when you die...
But decay IS A SETBACK, if someone die a lot...
- "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.''
- "If I understand you well, you are telling me until next time. " - Ren