Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Book 8 reafirms why I left and I'm sad.

2

Comments

  • BesCirgaBesCirga Member Posts: 806
    Originally posted by Jackdog

    Originally posted by BesCirga

     

    Actually, I have beta'd every single Turbine game, cept for AC1.

     
    I imagine you were one of the ones that argued that fun in Middle Earth should be a bunch of hobbits sitting in the Pony discussing their pipe weed yield this season.
    Jackdog, if you are gonna continue to assume stuff I will end this discussion with this post. FYI, I was not.
    Using AoC as a example = fail. Simply because AoC didnt have a working RPG system. The stats didnt mean anything, with or without gear. Amour didnt mean anything either, and you wonder why it failed? + many many many other issues added up to the AoC failure, not just the gear problems.
    So why then are they changing the game to a more gear centric game with 1.05 unless they had sttrong indications that the players want that.
    I dont know and I really dont care what the AoC fans want. Neither do I pretend to know how much the items will effect the characters pre and post patch 1.05. But, this is beside the point. I just stated an idea what I wanted lotro to be like, it was not my main issue with the end game.
    In your second paragraph you trying to present like the "Loreites" are gone, they are not, atleast not in EU. And thats good because they do their part, in some wierd way
    Yeah they make the real gamers look good in comparison.
    I am not one of the lore freaks, but statements like this is pure idiocy. Good luck with that attitude.
    Anywho, you points didnt address my main issue. Turbine should steer away from the gear centric end game content, and rather focus on character development and fun.
    Acquiring better gear is developing your character indirectly. As I have repeatedly pointed out this is not WoW. My minnie is not epic fail because at 60 he does not have T1 legendaries and radience gear. He heals quite nicely and I have proven time and time again I can outheal other minnies who have all the "leetest" equipment. Lotro is 70% skill and 30% gear in my opinion, espeacially the more complex classes such as Guardian, Minstrel, LM, Wardens and RK's. We had a "leet"innie in our kinship once. He was teh first to 60, the first with a full set of radience gear, the first to finish all his books andoyu know what? He could not keep a group alive for squat and it got to the point to where instead of asking him we would use any other 50+ minnie in the kin for our groups even if they were rarely played alts.
    You are not getting it. Im not saying you cant do well without leet gear. I know you can because I have crap gear myself with most characters. I am saying that the drive Turbine gives players at end game, the drive that should bring you to do their content, is pure gear centric.
    And I think you mean your idea of fun as I also pointed out you are in the minority. I don't see Turbine pulling a NGE anytime in the near future as long as their player base is as strong as it is.
    Do you read my posts? I have clearly started that this is because - I - cant bring myself to log in. I know I am in the minority because this type of gear centric lunacy is also found in WoW. Turbine said that Lotro wouldnt turn out to be that kind of game. Several life-time accounts later, they do it anyway.



     



     

     

     

  • JackdogJackdog Member UncommonPosts: 6,321

    So bescirga what is this magical perfect endgame supposed to consist of ?

    Lay us out 5 or even 10 things you would like to see Turbine do for the end game. If quest then lay out the quest in a skeletal form, and what rewards you would like to see.

    I am not talking some objective BS like I want it to be fun but outlined ideas that Turbine could realistically implement.

    So far all I see in your posts is vague I don't like the game which is nothing more than a objective opinion which a few hundred thousand active players seem to disagree with..

    By the way I don't consider my L2 legendaries and crafted/quested armor to be crap. I look at it as good enough. Sounds to me like you have a serious case of gear envy.

    I miss DAoC

  • BesCirgaBesCirga Member Posts: 806

    First of all I dont even want end game per say. An unreachable level cap is want I want  but I will try and give you some options.

    • Make an AA (alternative advancement) system where we can put the xp we get from quests/raids at level cap. Maybe revamp the trait/virtues to suit the AA system, and/or maybe raise stats and radiance with gained XP. In conjuctions with the AA system, cut amount of bonuses and bonus numbers in (minimum) half.
    • End game crafting should include just that...crafting. Dont mix questing with crafting. This could be woven into the various "crafting instances" (which really is a grind to get IXP runes, or gold leaves) spread around in Moria. The instances should include helping dwarves with various crafting jobs and mining. Rewards: various crafting items, like recipes and crafting jounals.
    • Mobs in Moria could drop various forgotten and lost keys, which can unlock many of the unused doors in moria. Inside could a solo or group instance appear with various of obsticals and objectives. Rewards could be unlocking deeds, xp, loot, titles and maybe a single mithril vain.
    • Put a lock on the end game instances/raids, so it would feel so repeatable. Reward: XP and loot on mobs (no bartable coins).

    These few and big changes would make me happier at end game. 

    Edit: Jackdog, "By the way I don't consider my L2 legendaries and crafted/quested armor to be crap. I look at it as good enough. Sounds to me like you have a serious case of gear envy."

    When I said crap it was a figure of speech. I am a supreme metalsmith and tailor. I can craft the best cloaks, shields, and cyan lvl 58 armours. and, my best RL friend is a supreme jeweler. I do okey gear wise..

  • jm3334jm3334 Member Posts: 38

    The real problem with LOTRO is that it's incredibly linear and MoM did nothign to help that.  MoM is boring, ugly compared the outside world and very frustratiing to navigate. By putting all end game content (just about) in MoM you completely destroy the open, beautiful feel you get from LOTRO,.  Every Class ends up relatively the same.  By lvl 60 the differences in any 2 guardians, champs, Mini, RK, Warden, etc. is almost nothing.  You don't feel any different from anyone else. The end game gear makes you even more like everyone else.  As a lvl 60 Dwarf Guard, I loved running around with my huge Axe pounding on goblins and taking tons of damage.  Until you get in a group where you see a Hobbit guard that does exactly the same thing.  And then you realize EVERY SINGLE GUARD is exactly the same as you.  LOTRO really dropped the ball by not allowing my diversification in characters.  Granted, there are little ways to slot your traits to change your char, but it's not enough to make you feel any different.

    This actually ends up making content become even more boring.  There's usually only one way to ever complete any group quest/instance.  LOTRO forces you to do the same thing throughout the whole game.  All Moria did was add 10 more levels that force you to do the same thing you were doing from 1-50.  End game content is non-existent, other than radiance gear and one raid.  Lvl 60 quests and instances don't equal end game content.  Grinding for rep doesn't equal end game content. 

    Giving me multiple raids that let me gain different gear that let's me diversify my character would be end game content.  Giving me a more diversified way to adjust my character would be end game content.  The fact that you can complete almost all of LOTRO content just by leveling your character is boring.  Give me a reason to go back and clean up old quests or explore areas I skipped early on other than to gain rep and a crappy horse or useless armour and items.

    To make matters worse, because you are so limited in how you can level your characters making an alt is the most boring and grinding thing I've ever done.  The path for my first character and my 4th alt are all the same.  IT's not possible to go through the game any different way than one.  Take EQ2 that has multiple zones and storylines you don't ever have to go to unless you totally want to, so does CoH and WoW and basically every other game that has lasted more than 2 years.

    Come on LOTRO devs.  Stop making everything so linear.  Give me a reason to play an alt, or to go back with my main and engage myself in the different zones. 

    Ugh...at some point Devs will look outside the box.

  • lukaszkamlukaszkam Member Posts: 38

    come on...... Moria is beautiful. It's dark as it should be, and it is only a part of a journey, soon we'll all move further

  • ColonialColonial Member Posts: 151

    He does have a point about bland character customisation.

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by BesCirga


    First of all I dont even want end game per say. An unreachable level cap is want I want  but I will try and give you some options.

    Make an AA (alternative advancement) system where we can put the xp we get from quests/raids at level cap. Maybe revamp the trait/virtues to suit the AA system, and/or maybe raise stats and radiance with gained XP. In conjuctions with the AA system, cut amount of bonuses and bonus numbers in (minimum) half.
    End game crafting should include just that...crafting. Dont mix questing with crafting. This could be woven into the various "crafting instances" (which really is a grind to get IXP runes, or gold leaves) spread around in Moria. The instances should include helping dwarves with various crafting jobs and mining. Rewards: various crafting items, like recipes and crafting jounals.
    Mobs in Moria could drop various forgotten and lost keys, which can unlock many of the unused doors in moria. Inside could a solo or group instance appear with various of obsticals and objectives. Rewards could be unlocking deeds, xp, loot, titles and maybe a single mithril vain.
    Put a lock on the end game instances/raids, so it would feel so repeatable. Reward: XP and loot on mobs (no bartable coins).

    These few and big changes would make me happier at end game. 
    Edit: Jackdog, "By the way I don't consider my L2 legendaries and crafted/quested armor to be crap. I look at it as good enough. Sounds to me like you have a serious case of gear envy."
    When I said crap it was a figure of speech. I am a supreme metalsmith and tailor. I can craft the best cloaks, shields, and cyan lvl 58 armours. and, my best RL friend is a supreme jeweler. I do okey gear wise..



     

    excellent post . can't say I agree with you but still a good post.

    But you do realize that if Turbine hired you as led Dev and all of these changes were implanted by this afternoon, withing 24 hours there would be at least 5 threads on this site alone screaming " this suxxors mightily"

    Po tay toes or  Po tah toes, strawberry ice cream  or chocolate ice cream , your perfect end game or my perfect end game. All subjective opinions.

    As far as the poster with the "bland character customization - Barber shops and 17 or 18 different dye colors are not enough?Each character has not only slots for his equipped gear but also 2 full sets of 'costume" slots to vary his appearance on the fly as he or she sees fit? At least 1000 different types of armor ( there are probably more) arn't enough? LOL my lord,  some of you people are unbelievable

    I miss DAoC

  • BesCirgaBesCirga Member Posts: 806
    Originally posted by Jackdog

    Originally posted by BesCirga


    First of all I dont even want end game per say. An unreachable level cap is want I want  but I will try and give you some options.

    Make an AA (alternative advancement) system where we can put the xp we get from quests/raids at level cap. Maybe revamp the trait/virtues to suit the AA system, and/or maybe raise stats and radiance with gained XP. In conjuctions with the AA system, cut amount of bonuses and bonus numbers in (minimum) half.
    End game crafting should include just that...crafting. Dont mix questing with crafting. This could be woven into the various "crafting instances" (which really is a grind to get IXP runes, or gold leaves) spread around in Moria. The instances should include helping dwarves with various crafting jobs and mining. Rewards: various crafting items, like recipes and crafting jounals.
    Mobs in Moria could drop various forgotten and lost keys, which can unlock many of the unused doors in moria. Inside could a solo or group instance appear with various of obsticals and objectives. Rewards could be unlocking deeds, xp, loot, titles and maybe a single mithril vain.
    Put a lock on the end game instances/raids, so it would feel so repeatable. Reward: XP and loot on mobs (no bartable coins).

    These few and big changes would make me happier at end game. 
    Edit: Jackdog, "By the way I don't consider my L2 legendaries and crafted/quested armor to be crap. I look at it as good enough. Sounds to me like you have a serious case of gear envy."
    When I said crap it was a figure of speech. I am a supreme metalsmith and tailor. I can craft the best cloaks, shields, and cyan lvl 58 armours. and, my best RL friend is a supreme jeweler. I do okey gear wise..



     

    excellent post . can't say I agree with you but still a good post.

    But you do realize that if Turbine hired you as led Dev and all of these changes were implanted by this afternoon, withing 24 hours there would be at least 5 threads on this site alone screaming " this suxxors mightily"

    Po tay toes or  Po tah toes, strawberry ice cream  or chocolate ice cream , your perfect end game or my perfect end game. All subjective opinions.



     

    Hehe thanks. And, I agree with the rest of your post. I think I made it very clear that it was my own personal reasons why I cant find any motivation to log in anymore.

    Good luck to you all in Lootro

  • SovrathSovrath Member LegendaryPosts: 32,957
    Originally posted by jm3334


     MoM is boring, ugly compared the outside world and very frustratiing to navigate.


     

    It's an underground city/mine.

    And you are lucky I wasn't designing it, You'd be lost in 2 minutes! : )

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • KhaunsharKhaunshar Member UncommonPosts: 349

    I think the point about character customization is not about looks, which are okay (not great, what with most faces looking very alike, same height and very similar-looking armors), but the fact that even with the virtue system, characters are very similar in game terms. Along with a (in Moria) one-rail gear progression and pretty well-known "best" virtue combos (95% have the same slotted anyway), plus a really badly built stat system (which makes these virtues and traits so conformist, as there isnt that much useful variety) you end up with copy of copy of copy of copy.

    I dont know any modern MMO in which characters are so similar, gameplay-wise, as in LotRO. Skilltrees do a far better Job IMO.

  • AllNewMMOSukAllNewMMOSuk Member Posts: 241
    Originally posted by Papadam


    I guess its not possible to make MMO players happy :/



     

    It really isn't. Turbine is a great example because they have 3 MMOs that all play very differently. They invented several of the main stream concepts used by many MMOs now as well. Yet in each of their titles there is someone who says "I hate feature x and y" and another player responds "Well I love feature x and y". This results in the first person saying "Well you're an idiot/carebear/no skilled/don't have a clue which is why you enjoy that feature" which results in the second person saying "Actually I've played all these titles, most since beta, enjoy hardcore, am very smart, so clearly you are the idiot/carebear/no skilled/don't have a clue person".

     

    Look at the forums for every single MMO, there is a post saying the game sucks, followed by a post saying the game is great. Within all of those posts are people argueing back and forth on whether it is good or bad. You can't please MMO players, they are too varied and different, and worst of all they all feel that their particular interests are the most important and only ones that matter. So those players get mad when the devs don't listen to them and say the standard statement of "Well if they don't do what I say then they are clearly killing this game and it will fail". What's amusing is on Turbine's other game AC, players have been saying this for over 9 years and the game still hasn't failed.

     

  • karat76karat76 Member UncommonPosts: 1,000

    I left the game a long long time ago. While the community was good and I liked the game world there was one thing I could not deal with, the wife did not like it. Since we usually play mmos together I cancelled my account.

  • LiquidWolfLiquidWolf Member CommonPosts: 516

    OP,

    You have not left LotRO at all.

    You still carry it around with you.

  • Originally posted by LiquidWolf


    OP,
    You have not left LotRO at all.
    You still carry it around with you.

     

    LOTRO the herpes of the MMO world ...

     

    Turbine is doing the same thing DDO too really.

  • AgtSmithAgtSmith Member Posts: 1,498
    Originally posted by Jackdog 
    As far as the poster with the "bland character customization - Barber shops and 17 or 18 different dye colors are not enough?Each character has not only slots for his equipped gear but also 2 full sets of 'costume" slots to vary his appearance on the fly as he or she sees fit? At least 1000 different types of armor ( there are probably more) arn't enough? LOL my lord,  some of you people are unbelievable

     

    I think you are right on the outfits and apparel/gear looks but way off on the character face/body.  LotRO is really good with the outfit system, good with a variety of armor and apparel and whatnot, but absolutely poor with the faces and hairstyles and body stuff.

    --------------------------------
    Achiever 60.00%, Socializer 53.00%, Killer 47.00%, Explorer 40.00%
    Intel Core i7 Quad, Intel X58 SLi, 6G Corsair XMS DDR3, Intel X-25 SSD, 3 WD Velociraptor SATA SuperTrak SAS EX8650 Array, OCZ 1250W PS, GTX 295, xFi, 32" 1080p LCD

  • OzigoulOzigoul Member Posts: 50
    Originally posted by karat76


    I left the game a long long time ago. While the community was good and I liked the game world there was one thing I could not deal with, the wife did not like it. Since we usually play mmos together I cancelled my account.



     

    What game does your wife like then? Age of conan I would be surprise.

    My girl friend was more into playing lotro then aion.  We should have a survey on that.

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by karat76


    I left the game a long long time ago. While the community was good and I liked the game world there was one thing I could not deal with, the wife did not like it. Since we usually play mmos together I cancelled my account.



     

    that is quite unusual, almost half of our kinship is female. Most of the women like it because of the pretty world graphics, extensive and profitable crafting system , and the wide variety of costuming and cosmetic feature. But then I guess there are a few women who like to just go out and kill shit all day too.

    I miss DAoC

  • kiddyno071kiddyno071 Member Posts: 1,330

    Not a big raid particpant, but still find the game fun and plenty of stuff to do.

  • VrazuleVrazule Member Posts: 1,095

    They aren't turning to raiding to bring in subs.  We all know that raiding is far less popular than casual content.  They're doing this because they're lazy.  It's so much easier to put in less effort and make raiding content that is limited in scope, but is very, very high in grind factor.  Raiders will do this crap over and over ad nauseum just to get those drops, making it last longer than casual content.  In other words, they've decided to alienate their casual crowd for the raider and are content to go into niche mode.  They'll make less money, but they'll spend less money.

     

    By the way, this fits perfectly with their desire for RMT.  Raiding is the perfect scenario for cash shops.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Vrazule


    They aren't turning to raiding to bring in subs.  We all know that raiding is far less popular than casual content.  They're doing this because they're lazy.  It's so much easier to put in less effort and make raiding content that is limited in scope, but is very, very high in grind factor.  Raiders will do this crap over and over ad nauseum just to get those drops, making it last longer than casual content.  In other words, they've decided to alienate their casual crowd for the raider and are content to go into niche mode.  They'll make less money, but they'll spend less money.
     
    By the way, this fits perfectly with their desire for RMT.  Raiding is the perfect scenario for cash shops.

     

     

    You are what is wrong with gaming today.

     

    First, they added ONE raid, making LOTRO have a grand totial of 3. Oh NOZ! On top of that, i guess this one raid completely overshadows all the other content and adjustments put into the game, like the revamp of the entire lower level zone of Bree-land, and the crafting revamp.

    The only people that raid, are raiders, and the gear you get from raids, are for raiding. It, like turbine always does, is completely optional in every regards.



    The RMT, is for a completely different game, please to be educating yourself.



    Can we please STOP with the ignorant "OMGLOTROisARaidngGAMENoW" posts, really people. Its stupid.

     

    Next book, we will see it not contain a raid, and be hearing that LOTRO hates your mother.

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Mrbloodworth


     
    You are what is wrong with gaming today.
     
    First, they added ONE raid, making LOTRO have a grand totial of 3. Oh NOZ! On top of that, i guess this one raid completely overshadows all the other content and adjustments put into the game, like the revamp of the entire lower level zone of Bree-land, and the crafting revamp.
    The only people that raid, are raiders, and the gear you get from raids, are for raiding. It, like turbine always does, is completely optional in every regards.


    The RMT, is for a completely different game, please to be educating yourself.
    my rule of thumb is ignorance is curable , stupidity is terminal


    Can we please STOP with the ignorant "OMGLOTROisARaidngGAMENoW" posts, really people. Its stupid.
    Ever see a game where the haters have to stretch so far to find something to bitch about, sats a lot toward the overall quality of the game methinks
     
    Next book, we will see it not contain a raid, and be hearing that LOTRO hates your mother.
     Ssshhhhh don't give them any ideas otherwise before the day is over we will see a thread with that as the title



     

    I miss DAoC

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Vrazule


    They aren't turning to raiding to bring in subs.  We all know that raiding is far less popular than casual content.  They're doing this because they're lazy.  It's so much easier to put in less effort and make raiding content that is limited in scope, but is very, very high in grind factor.  Raiders will do this crap over and over ad nauseum just to get those drops, making it last longer than casual content.  In other words, they've decided to alienate their casual crowd for the raider and are content to go into niche mode.  They'll make less money, but they'll spend less money.
     
    By the way, this fits perfectly with their desire for RMT.  Raiding is the perfect scenario for cash shops.



     

    XD

    Did you post in the wrong forum or something?  I mean there are definitely some things to gripe about in Rings but seriously what the **** does your post have to do with this game?

    Their desire for RMT? Rings turning to raiding?

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • jimsmith08jimsmith08 Member Posts: 1,039

    Heavy raiding emphasis? No...

    Heavy grinding emphasis? Oh yes.

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by jimsmith08


    Heavy raiding emphasis? No...
    Heavy grinding emphasis? Oh yes.



     

    once again you described efvery MMORPG in existance. All MMORPGs are grinds, it is a question of how much a variety they offer in their grinds.

    or as this guy put it

    www.escapistmagazine.com/articles/view/columns/experienced-points/6110-The-Secret-of-WoW

    quote:

    People dismiss MMO games as "grinding" or a "leveling treadmill," but the really successful games are more like a health club with a broad selection of exercise machines than a single treadmill. Yes, there is a lot of repetition, but you can jump from one (repetitious) activity to another to keep things interesting. In the broadest sense, the activities in these games stimulate the part of your brain that enjoys creating order from chaos by getting stuff done. Only instead of doing useful stuff like the dishes or your homework, you're doing stuff like cleaning out rat infestations, gathering up resources, and building items. In the real world, the war against entropy isn't nearly as swift or as gratifying. The stuff you're getting "done" starts as short-term goals that lead to longer-term goals that lead to really long-term goals. You're always on the threshold of getting something done and getting your next reward. (And your next goal.)

    When I get bored of questing or groupingh or only have a hour to play  in LoTRO I do some crafting, or grind some hides or resources for the Auction House, or work on some faction rep or a work on a deed or something.

    I miss DAoC

  • PapadamPapadam Member Posts: 2,102
    Originally posted by jimsmith08


    Heavy raiding emphasis? No...
    Heavy grinding emphasis? Oh yes.



     

    Wierd, I havent grinded since Mines of Moria release.. and I play almost every day :) 

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

Sign In or Register to comment.