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Psychic goblins keep getting dumber.

FariicFariic Member Posts: 1,546

Wander into a goblin camp and 2 shaman on the other side of a massive baulder agro.

A scout sees me through a tree, agroes.

A fighter spawns out of nowhere, agroes.

Run backwards casting MM at the goblins.

Two are at 50% health before I ever touch them.  Two of the goblins are working with me and shooting one of the shaman, and the fighter in the back the entire time I'm kiting.

Shaman cast thier spells for like 6 secconds before they ever release; making it insanely easy to dodge.

Scouts stop right before they fire an arrow, everytime; making it insanely easy to dodge.

Goblins let me kite them for a bit, that is when they don't start running around in circles.

After a bit they stop chasing, when they aren't running around in circles, and start wandering around. 

I can agro them from a half mile away, but they'll stop trying to kill me and wander around less then a hundred feet from me, and not agro again until I shoot them or run up and tap them on the shoulder.

The more they optimize the server the dumber the mob AI gets.  At least when the server isn't working right the complete stupidity of the AI isn't as noticable.

I did this with a goblin spawn for about an hour and a half today.

I'm beginning to think that when Tasos said the AI was smart, he meant retard smart.  Please feel free to flame me for saying retard.

/discuss

Comments

  • NeopasNeopas Member Posts: 18
    Originally posted by Fariic


    Wander into a goblin camp and 2 shaman on the other side of a massive baulder agro.

    A scout sees me through a tree, agroes.

    A fighter spawns out of nowhere, agroes.
    Run backwards casting MM at the goblins.

    Two are at 50% health before I ever touch them.  Two of the goblins are working with me and shooting one of the shaman, and the fighter in the back the entire time I'm kiting.
    Shaman cast thier spells for like 6 secconds before they ever release; making it insanely easy to dodge.

    Scouts stop right before they fire an arrow, everytime; making it insanely easy to dodge.
    Goblins let me kite them for a bit, that is when they don't start running around in circles.

    After a bit they stop chasing, when they aren't running around in circles, and start wandering around. 
    I can agro them from a half mile away, but they'll stop trying to kill me and wander around less then a hundred feet from me, and not agro again until I shoot them or run up and tap them on the shoulder.
    The more they optimize the server the dumber the mob AI gets.  At least when the server isn't working right the complete stupidity of the AI isn't as noticable.
    I did this with a goblin spawn for about an hour and a half today.

    I'm beginning to think that when Tasos said the AI was smart, he meant retard smart.  Please feel free to flame me for saying retard.
    /discuss

      and goblins are the mobs for newbies to help them learn the basic game combat and controls!!!!!!!!!

     

     

    omg&3LoL

     

  • dark-merlindark-merlin Member Posts: 314

     I thought you quit the game in discust months ago.

     

    What happend? You resubbed?

     

     

    Ha

  • FariicFariic Member Posts: 1,546
    Originally posted by dark-merlin


     I thought you quit the game in discust months ago.
     
    What happend? You resubbed?
     
     
    Ha



     

    I just....

    Ugh.

    Mortal Online needs to come out.

    I'm so bored.

    I feel friggin dirty as hell.

  • FariicFariic Member Posts: 1,546
    Originally posted by Neopas

    Originally posted by Fariic


    Wander into a goblin camp and 2 shaman on the other side of a massive baulder agro.

    A scout sees me through a tree, agroes.

    A fighter spawns out of nowhere, agroes.
    Run backwards casting MM at the goblins.

    Two are at 50% health before I ever touch them.  Two of the goblins are working with me and shooting one of the shaman, and the fighter in the back the entire time I'm kiting.
    Shaman cast thier spells for like 6 secconds before they ever release; making it insanely easy to dodge.

    Scouts stop right before they fire an arrow, everytime; making it insanely easy to dodge.
    Goblins let me kite them for a bit, that is when they don't start running around in circles.

    After a bit they stop chasing, when they aren't running around in circles, and start wandering around. 
    I can agro them from a half mile away, but they'll stop trying to kill me and wander around less then a hundred feet from me, and not agro again until I shoot them or run up and tap them on the shoulder.
    The more they optimize the server the dumber the mob AI gets.  At least when the server isn't working right the complete stupidity of the AI isn't as noticable.
    I did this with a goblin spawn for about an hour and a half today.

    I'm beginning to think that when Tasos said the AI was smart, he meant retard smart.  Please feel free to flame me for saying retard.
    /discuss

      and goblins are the mobs for newbies to help them learn the basic game combat and controls!!!!!!!!!

     

     

    omg&3LoL

     



     

    omg&LoLl2P.

    You know there are goblin spawns NOT near the starting areas?

    You know that Goblins are one of the most prominent NPC mobs in game right?

    You know that you can actually venture out into the world and find camps of them, granted they are far and few between.

    When Av added more solo spawns, what mobs do you think they were?

    Goblins aren't "newbie" mobs, they're solo and small group mobs.

    Or should I exploit the group mobs while I'm playing alone?

    Regardless,

    Solo, newbie, whatever, they're still half brain dead.

    Oh, and the OP can aply to pretty much any mob in game.

    Trolls

    Troll lords

    Swamp Hags

    You name it, it behaives in the same way as the goblins.

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by Neopas

    Originally posted by Fariic


    Wander into a goblin camp and 2 shaman on the other side of a massive baulder agro.

    A scout sees me through a tree, agroes.

    A fighter spawns out of nowhere, agroes.
    Run backwards casting MM at the goblins.

    Two are at 50% health before I ever touch them.  Two of the goblins are working with me and shooting one of the shaman, and the fighter in the back the entire time I'm kiting.
    Shaman cast thier spells for like 6 secconds before they ever release; making it insanely easy to dodge.

    Scouts stop right before they fire an arrow, everytime; making it insanely easy to dodge.
    Goblins let me kite them for a bit, that is when they don't start running around in circles.

    After a bit they stop chasing, when they aren't running around in circles, and start wandering around. 
    I can agro them from a half mile away, but they'll stop trying to kill me and wander around less then a hundred feet from me, and not agro again until I shoot them or run up and tap them on the shoulder.
    The more they optimize the server the dumber the mob AI gets.  At least when the server isn't working right the complete stupidity of the AI isn't as noticable.
    I did this with a goblin spawn for about an hour and a half today.

    I'm beginning to think that when Tasos said the AI was smart, he meant retard smart.  Please feel free to flame me for saying retard.
    /discuss

      and goblins are the mobs for newbies to help them learn the basic game combat and controls!!!!!!!!!

     

     

    omg&3LoL

     



     

    Still, the AI in the game is no more sophisticated than that found in other games, no matter what the fanbois keep claiming.  All these "innovations" in AI actions exist in other games, but the mobs in Darkfall just appear more spastic and random in how they perform their actions.

    Oh, and the AI in Darkfall is probably more easily exploited than any other.

    Hell hath no fury like an MMORPG player scorned.

  • NeopasNeopas Member Posts: 18
    Originally posted by Fariic

    Originally posted by Neopas

    Originally posted by Fariic


    Wander into a goblin camp and 2 shaman on the other side of a massive baulder agro.

    A scout sees me through a tree, agroes.

    A fighter spawns out of nowhere, agroes.
    Run backwards casting MM at the goblins.

    Two are at 50% health before I ever touch them.  Two of the goblins are working with me and shooting one of the shaman, and the fighter in the back the entire time I'm kiting.
    Shaman cast thier spells for like 6 secconds before they ever release; making it insanely easy to dodge.

    Scouts stop right before they fire an arrow, everytime; making it insanely easy to dodge.
    Goblins let me kite them for a bit, that is when they don't start running around in circles.

    After a bit they stop chasing, when they aren't running around in circles, and start wandering around. 
    I can agro them from a half mile away, but they'll stop trying to kill me and wander around less then a hundred feet from me, and not agro again until I shoot them or run up and tap them on the shoulder.
    The more they optimize the server the dumber the mob AI gets.  At least when the server isn't working right the complete stupidity of the AI isn't as noticable.
    I did this with a goblin spawn for about an hour and a half today.

    I'm beginning to think that when Tasos said the AI was smart, he meant retard smart.  Please feel free to flame me for saying retard.
    /discuss

      and goblins are the mobs for newbies to help them learn the basic game combat and controls!!!!!!!!!

     

     

    omg&3LoL

     



     

    omg&LoLl2P.

    You know there are goblin spawns NOT near the starting areas?

    You know that Goblins are one of the most prominent NPC mobs in game right?

    You know that you can actually venture out into the world and find camps of them, granted they are far and few between.

    When Av added more solo spawns, what mobs do you think they were?

    Goblins aren't "newbie" mobs, they're solo and small group mobs.

    Or should I exploit the group mobs while I'm playing alone?

    Regardless,

    Solo, newbie, whatever, they're still half brain dead.

    Oh, and the OP can aply to pretty much any mob in game.

    Trolls

    Troll lords

    Swamp Hags

    You name it, it behaives in the same way as the goblins.

    golbins ARE the ONLY mobs near starter villages.you mess goblins with gobolds :p

     

    Zombies and warriors are far easier than goblins.

     

    ha i know better than you the game ;-)

  • FariicFariic Member Posts: 1,546
    Originally posted by Neopas


    golbins ARE the ONLY mobs near starter villages.you mess goblins with gobolds :p
     
    Zombies and warriors are far easier than goblins.
     
    ha i know better than you the game ;-)



     

    Zombies are near starting areas.

    Trolls are near starting areas.

    Kobolds are near starting areas.

    Skeletons are near starting areas.

    Wildmen or wildkin or what ever the hell they call them are goblins far from the starting areas that take a group to kill.

    As well, there are goblins far from the starting areas that are solo and small group spawns.

    WTF are you talking about?

    You mean to say i mixed up goblins with Kobolds, and no, I didn't.

    English is my first languange, I'm pretty sure I know what I'm typing.

    In other news, 5 guys running speed hacks ran down my mount and killed me.

    I'm back to being disgusted again.

  • alderdalealderdale Member Posts: 301

    I have to respond here Fariic,  Ive read allot of your posts and there fairly logically compared to some of the dim bulbs that post here on a regular basis.   But dude think about it, in your complaint about the goblins AI you described to me like 10 things they are actually DOING.  Compare them to AI in other MMO's.  Mob A is standing there, you get closer he doesnt move, you get closer he doesnt move, your now like 21 meters from him, still he stands there staring at you picking his nose.  One more step and BAM he comes running at you arms flaying stops right in front of you and stands there letting you beat on him until he dies..............Wow thats some killer proximity based AI.  I'll take DF mob AI anyday of the week at least their doing something.  Seriously, your complaining about what their doing but at least their actually doing something.  Who freaking cares their acting like retards their Goblins for christ sake.  You dont find it odd that in other MMO's there are litterly like 30 mobs standing motionless in a field ready to die?

    Every other MMO Ive played just gives you hit boxes with textures to beat on, thats something to complain about.

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767
    Originally posted by alderdale


    I have to respond here Fariic,  Ive read allot of your posts and there fairly logically compared to some of the dim bulbs that post here on a regular basis.   But dude think about it, in your complaint about the goblins AI you described to me like 10 things they are actually DOING.  Compare them to AI in other MMO's.  Mob A is standing there, you get closer he doesnt move, you get closer he doesnt move, your now like 21 meters from him, still he stands there staring at you picking his nose.  One more step and BAM he comes running at you arms flaying stops right in front of you and stands there letting you beat on him until he dies..............Wow thats some killer proximity based AI.  I'll take DF mob AI anyday of the week at least their doing something.  Seriously, your complaining about what their doing but at least their actually doing something.  Who freaking cares their acting like retards their Goblins for christ sake.  You dont find it odd that in other MMO's there are litterly like 30 mobs standing motionless in a field ready to die?
    Every other MMO Ive played just gives you hit boxes with textures to beat on, thats something to complain about.

     

      Woah.. they can make forum posts too! 

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Originally posted by alderdale


    I have to respond here Fariic,  Ive read allot of your posts and there fairly logically compared to some of the dim bulbs that post here on a regular basis.   But dude think about it, in your complaint about the goblins AI you described to me like 10 things they are actually DOING.  Compare them to AI in other MMO's.  Mob A is standing there, you get closer he doesnt move, you get closer he doesnt move, your now like 21 meters from him, still he stands there staring at you picking his nose.  One more step and BAM he comes running at you arms flaying stops right in front of you and stands there letting you beat on him until he dies..............Wow thats some killer proximity based AI.  I'll take DF mob AI anyday of the week at least their doing something.  Seriously, your complaining about what their doing but at least their actually doing something.  Who freaking cares their acting like retards their Goblins for christ sake.  You dont find it odd that in other MMO's there are litterly like 30 mobs standing motionless in a field ready to die?
    Every other MMO Ive played just gives you hit boxes with textures to beat on, thats something to complain about.

    Let me compare DF AI with WoW AI.

    Similarities:

    WoW mobs aggro from a short distance, DF from long distance.

    WoW mobs run away when at death, DF mobs run away too

    WoW mobs can kite, DF can kite as well

     

    Differences:

    WoW mobs do not run in circles, DF mobs do.

    WoW mobs never wander away in the mid of a fight, DF mobs do sometimes

    WoW mobs shoot (non magic) from distance without stopping (very hard to dodge), DF mobs stop to aim (easily dodged)

     

    Unknown:

    WoW mobs use CC, DF mobs ???

    WoW boss/elite mobs have unique abilities, making some fights very interesting and unique, DF mobs ???

     

    As you can see, there are some similarities between DF AI and WoW AI in this example. The differences between them, however, is not in DF's favor. If what OP speaks of is the truth, then I would pick WoW AI over DF anytime.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • damian7damian7 Member Posts: 4,449
    Originally posted by alderdale


    I have to respond here Fariic,  Ive read allot of your posts and there fairly logically compared to some of the dim bulbs that post here on a regular basis.   But dude think about it, in your complaint about the goblins AI you described to me like 10 things they are actually DOING.  Compare them to AI in other MMO's.  Mob A is standing there, you get closer he doesnt move, you get closer he doesnt move, your now like 21 meters from him, still he stands there staring at you picking his nose.  One more step and BAM he comes running at you arms flaying stops right in front of you and stands there letting you beat on him until he dies..............Wow thats some killer proximity based AI.  I'll take DF mob AI anyday of the week at least their doing something.  Seriously, your complaining about what their doing but at least their actually doing something.  Who freaking cares their acting like retards their Goblins for christ sake.  You dont find it odd that in other MMO's there are litterly like 30 mobs standing motionless in a field ready to die?
    Every other MMO Ive played just gives you hit boxes with textures to beat on, thats something to complain about.



     

    vs mobs that spawn after you enter the area, then no matter where you're hiding, THEY SEE YOU and start chasing after you.

    i don't know what game you're playing where the mobs just stand there and let you beat on them.  there's quite a few mmos where the mobs flee at low health, flee to get their buddies, use strong ranged attacks in preference to weak melee attacks.  use strong melee attacks in preference to weak ranged attacks. casters + melee working together to attack you.

    are you playing pong-online or something?  cuz you're NOT describing other MMOs currently out.  not triple A ones at least. maybe some old f2p mmos are what you're describing?

     

    do you not remember the words of dartards, fantrolls, and tasos himself, for the past year... about the advanced ai that's smart enough to beta test as well as a player?  to include exploiting the system?  seriously?  cuz there were a hell of a lot of words typed by all sorts of potential players and indeed, DF staff, to that tune.

    the super advanced, revolutionary AI of darkfall has LONG been praised and touted.  WE DARKFALL PLAYERS are not accepting anything less.

    trolls, talking down, and accepting FAR LESS than what we've been consistently promised for YEARS -- are not welcome!

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by jimmyman99

    Originally posted by alderdale


    I have to respond here Fariic,  Ive read allot of your posts and there fairly logically compared to some of the dim bulbs that post here on a regular basis.   But dude think about it, in your complaint about the goblins AI you described to me like 10 things they are actually DOING.  Compare them to AI in other MMO's.  Mob A is standing there, you get closer he doesnt move, you get closer he doesnt move, your now like 21 meters from him, still he stands there staring at you picking his nose.  One more step and BAM he comes running at you arms flaying stops right in front of you and stands there letting you beat on him until he dies..............Wow thats some killer proximity based AI.  I'll take DF mob AI anyday of the week at least their doing something.  Seriously, your complaining about what their doing but at least their actually doing something.  Who freaking cares their acting like retards their Goblins for christ sake.  You dont find it odd that in other MMO's there are litterly like 30 mobs standing motionless in a field ready to die?
    Every other MMO Ive played just gives you hit boxes with textures to beat on, thats something to complain about.

    Let me compare DF AI with WoW AI.

    Similarities:

    WoW mobs aggro from a short distance, DF from long distance.

    WoW mobs run away when at death, DF mobs run away too

    WoW mobs can kite, DF can kite as well

     

    Differences:

    WoW mobs do not run in circles, DF mobs do.

    WoW mobs never wander away in the mid of a fight, DF mobs do sometimes

    WoW mobs shoot (non magic) from distance without stopping (very hard to dodge), DF mobs stop to aim (easily dodged)

     

    Unknown:

    WoW mobs use CC, DF mobs ???

    WoW boss/elite mobs have unique abilities, making some fights very interesting and unique, DF mobs ???

     

    As you can see, there are some similarities between DF AI and WoW AI in this example. The differences between them, however, is not in DF's favor. If what OP speaks of is the truth, then I would pick WoW AI over DF anytime.

     

    DF mobs aim to hit, WoW mobs tab target.    enough said

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  • gnomad1gnomad1 Member Posts: 151
    Originally posted by DarthRaiden


     
    DF mobs aim to hit, WoW mobs tab target.    enough said



     

    HuH?????? WTF are you babbling about?

    Is the latest response that Tasos approved for you to post? BTW how do I get on the shillbot mailing list? I would like to see what marching orders Tasos is sending out to the sycophants.

    "If you were as smart as you think you are, you would realize that you are an idiot"

  • Bruticus_XIBruticus_XI Member Posts: 827
    Originally posted by gnomad1

    Originally posted by DarthRaiden


     
    DF mobs aim to hit, WoW mobs tab target.    enough said



     

    HuH?????? WTF are you babbling about?

    Is the latest response that Tasos approved for you to post? BTW how do I get on the shillbot mailing list? I would like to see what marching orders Tasos is sending out to the sycophants.

    Lol. I've seen some pretty nonsensical posts from Darth and the like, but this one takes the cake by far. Freakin' hilarious, thank you!

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Originally posted by DarthRaiden



    DF mobs aim to hit, WoW mobs tab target.    enough said

     

    I would assume that "aim to hit" for a DF AI is just the same as for WoW AI - lock on target, fire. Unless AV managed to program some kind of perception that is currently not available to anyone, even humans?

    I'm guessing what you were trying to tell that  AI shoots at you from distance and you can dodge that by sidestepping. Its a regular DF physics, no special AI skills or programming is involved.

    I am the type of player where I like to do everything and anything from time to time.
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  • ComnitusComnitus Member Posts: 2,462

    Hah, interesting experiences, OP. Really seems like Darkfall AI isn't that great. Maybe there's some ultimate strategy to it all, so while it may seem stupid and inefficient on the outside, in reality, it's actually next-gen and groundbreaking.

    At least, that's that Tasos would tell us.

    image

  • AshrikAshrik Member Posts: 381

    It's of no surprise to anyone that the DF AI is nothing to write home about. Nevermind Darthraidens utterly vacuous post for the time being (you know a computer and a person operate differently, right Darth?). Sometimes it's just funny to see it run in circles a few times before it gets its bearing.


    As to what the OP said regarding dodging spells and arrows, it doesn't really make sense. The time the goblin shaman holds a cast in has nothing to do with how easy it is to dodge, nor the motion of the goblin scout when it shoots its arrow. In both cases (and nearly all cases with the AI and range attacks) the mob will unerringly shoot towards where you will be if your movement continues in that direction until the time it takes for the missile to reach you.


    Maybe there's some ultimate strategy to it all, so while it may seem stupid and inefficient on the outside, in reality, it's actually next-gen and groundbreaking.
    Soothsayers used to cast out handfuls of animal bones and try to look for patterns of the divine in the meaningless jumble. That's basically what happened with all the "advanced AI" reports during beta.
  • FariicFariic Member Posts: 1,546
    Originally posted by alderdale


    I have to respond here Fariic,  Ive read allot of your posts and there fairly logically compared to some of the dim bulbs that post here on a regular basis.   But dude think about it, in your complaint about the goblins AI you described to me like 10 things they are actually DOING.  Compare them to AI in other MMO's.  Mob A is standing there, you get closer he doesnt move, you get closer he doesnt move, your now like 21 meters from him, still he stands there staring at you picking his nose.  One more step and BAM he comes running at you arms flaying stops right in front of you and stands there letting you beat on him until he dies..............Wow thats some killer proximity based AI.  I'll take DF mob AI anyday of the week at least their doing something.  Seriously, your complaining about what their doing but at least their actually doing something.  Who freaking cares their acting like retards their Goblins for christ sake.  You dont find it odd that in other MMO's there are litterly like 30 mobs standing motionless in a field ready to die?
    Every other MMO Ive played just gives you hit boxes with textures to beat on, thats something to complain about.



     

    They aren't actually doing anything.

    They don't account for line of site.

    I had swamp hags agro on me while I was standing on a cliff that had to be several hundred feet above the swamp.  Basically I was nowhere NEAR them and they came running at me.  I didn't even see them till they got halfway up the cliff to me.

    They don't account for positioning.  They literally shoot each other in the back.

    I tried this on trolls too and they do it as well.  I kited one troll around and kept it between me and another.  I never touched it.  The other troll actually killed it for me.

    What was happening yesterday was that AFTER they agro, and WHILE I'm actually fighting them, they drop agro.  I can agro them from a mile away, but halfway through a fight they drop agro and then become passive and don't agro again till I get right up on them.   The goblin fighter kept shooting me at range.  He would run, stop, shoot, run, stop, shoot.   When it did get in melee range I shot it with a mana missile and it started running around in circles, and away from me; it was the only time I shot at it.

    The AI really isn't behaiving intelligently. 

  • damian7damian7 Member Posts: 4,449
    Originally posted by alderdale


    I have to respond here Fariic,  Ive read allot of your posts and there fairly logically compared to some of the dim bulbs that post here on a regular basis.   But dude think about it, in your complaint about the goblins AI you described to me like 10 things they are actually DOING.  Compare them to AI in other MMO's.  Mob A is standing there, you get closer he doesnt move, you get closer he doesnt move, your now like 21 meters from him, still he stands there staring at you picking his nose.  One more step and BAM he comes running at you arms flaying stops right in front of you and stands there letting you beat on him until he dies..............Wow thats some killer proximity based AI.  I'll take DF mob AI anyday of the week at least their doing something.  Seriously, your complaining about what their doing but at least their actually doing something.  Who freaking cares their acting like retards their Goblins for christ sake.  You dont find it odd that in other MMO's there are litterly like 30 mobs standing motionless in a field ready to die?
    Every other MMO Ive played just gives you hit boxes with textures to beat on, thats something to complain about.

     

    what specific MMOs are you speaking of, where the mobs perform how you are stating?  the way jimmyman describes wow mobs, is how a LOT of mobs act in most mmos.

     

     

    ever get to a spawn site before others have made it spawn?  they all appear, and no matter how well you're hidden, the ai sees thru it and they bumrush you.

    the ai is like everything else in df... not working very well.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • damian7damian7 Member Posts: 4,449
    Originally posted by DarthRaiden

    Originally posted by jimmyman99

    Originally posted by alderdale


    I have to respond here Fariic,  Ive read allot of your posts and there fairly logically compared to some of the dim bulbs that post here on a regular basis.   But dude think about it, in your complaint about the goblins AI you described to me like 10 things they are actually DOING.  Compare them to AI in other MMO's.  Mob A is standing there, you get closer he doesnt move, you get closer he doesnt move, your now like 21 meters from him, still he stands there staring at you picking his nose.  One more step and BAM he comes running at you arms flaying stops right in front of you and stands there letting you beat on him until he dies..............Wow thats some killer proximity based AI.  I'll take DF mob AI anyday of the week at least their doing something.  Seriously, your complaining about what their doing but at least their actually doing something.  Who freaking cares their acting like retards their Goblins for christ sake.  You dont find it odd that in other MMO's there are litterly like 30 mobs standing motionless in a field ready to die?
    Every other MMO Ive played just gives you hit boxes with textures to beat on, thats something to complain about.

    Let me compare DF AI with WoW AI.

    Similarities:

    WoW mobs aggro from a short distance, DF from long distance.

    WoW mobs run away when at death, DF mobs run away too

    WoW mobs can kite, DF can kite as well

     

    Differences:

    WoW mobs do not run in circles, DF mobs do.

    WoW mobs never wander away in the mid of a fight, DF mobs do sometimes

    WoW mobs shoot (non magic) from distance without stopping (very hard to dodge), DF mobs stop to aim (easily dodged)

     

    Unknown:

    WoW mobs use CC, DF mobs ???

    WoW boss/elite mobs have unique abilities, making some fights very interesting and unique, DF mobs ???

     

    As you can see, there are some similarities between DF AI and WoW AI in this example. The differences between them, however, is not in DF's favor. If what OP speaks of is the truth, then I would pick WoW AI over DF anytime.

     

    DF mobs aim to hit, WoW mobs tab target.    enough said

     

    fight say... tigers, in both games.

     

    df - jump on a wall where tigers can't reach and kill from safety.

    wow - jump on a wall where tigers can't reach and wow won't allow you to attack them.

     

    df - find one of many ways to exploit/glitch/attack from safety mobs and farm from safety.

     

    'nuff said.

     

     

    post truth and not fiction because WE DARKFALL PLAYERS ARE TIRED OF ALL THE TROLLING AND LIES AND SILLINESS ABOUT DARKFALL -- GET REAL AND GET TRUE!.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by damian7

    Originally posted by DarthRaiden

    Originally posted by jimmyman99

    Originally posted by alderdale


    I have to respond here Fariic,  Ive read allot of your posts and there fairly logically compared to some of the dim bulbs that post here on a regular basis.   But dude think about it, in your complaint about the goblins AI you described to me like 10 things they are actually DOING.  Compare them to AI in other MMO's.  Mob A is standing there, you get closer he doesnt move, you get closer he doesnt move, your now like 21 meters from him, still he stands there staring at you picking his nose.  One more step and BAM he comes running at you arms flaying stops right in front of you and stands there letting you beat on him until he dies..............Wow thats some killer proximity based AI.  I'll take DF mob AI anyday of the week at least their doing something.  Seriously, your complaining about what their doing but at least their actually doing something.  Who freaking cares their acting like retards their Goblins for christ sake.  You dont find it odd that in other MMO's there are litterly like 30 mobs standing motionless in a field ready to die?
    Every other MMO Ive played just gives you hit boxes with textures to beat on, thats something to complain about.

    Let me compare DF AI with WoW AI.

    Similarities:

    WoW mobs aggro from a short distance, DF from long distance.

    WoW mobs run away when at death, DF mobs run away too

    WoW mobs can kite, DF can kite as well

     

    Differences:

    WoW mobs do not run in circles, DF mobs do.

    WoW mobs never wander away in the mid of a fight, DF mobs do sometimes

    WoW mobs shoot (non magic) from distance without stopping (very hard to dodge), DF mobs stop to aim (easily dodged)

     

    Unknown:

    WoW mobs use CC, DF mobs ???

    WoW boss/elite mobs have unique abilities, making some fights very interesting and unique, DF mobs ???

     

    As you can see, there are some similarities between DF AI and WoW AI in this example. The differences between them, however, is not in DF's favor. If what OP speaks of is the truth, then I would pick WoW AI over DF anytime.

     

    DF mobs aim to hit, WoW mobs tab target.    enough said

     

    fight say... tigers, in both games.

     

    df - jump on a wall where tigers can't reach and kill from safety.

    wow - jump on a wall where tigers can't reach and wow won't allow you to attack them.

     

    df - find one of many ways to exploit/glitch/attack from safety mobs and farm from safety.

     

    'nuff said.

     

     

    post truth and not fiction because WE DARKFALL PLAYERS ARE TIRED OF ALL THE TROLLING AND LIES AND SILLINESS ABOUT DARKFALL -- GET REAL AND GET TRUE!.

     

    The are no tigers in DF.

    The mobs who can't switch to magic or range are very few (i think of bears) and every other monster who is capable will switch the weapon and attack you on the wall !!!

     

    post truth and not fiction because WE DARKFALL PLAYERS ARE TIRED OF ALL THE TROLLING AND LIES AND SILLINESS ABOUT DARKFALL TROLLs -- GET REAL AND GET TRUE!.

     

     

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Originally posted by DarthRaiden

    Originally posted by damian7

    Originally posted by DarthRaiden

    Originally posted by jimmyman99

    Originally posted by alderdale


    I have to respond here Fariic,  Ive read allot of your posts and there fairly logically compared to some of the dim bulbs that post here on a regular basis.   But dude think about it, in your complaint about the goblins AI you described to me like 10 things they are actually DOING.  Compare them to AI in other MMO's.  Mob A is standing there, you get closer he doesnt move, you get closer he doesnt move, your now like 21 meters from him, still he stands there staring at you picking his nose.  One more step and BAM he comes running at you arms flaying stops right in front of you and stands there letting you beat on him until he dies..............Wow thats some killer proximity based AI.  I'll take DF mob AI anyday of the week at least their doing something.  Seriously, your complaining about what their doing but at least their actually doing something.  Who freaking cares their acting like retards their Goblins for christ sake.  You dont find it odd that in other MMO's there are litterly like 30 mobs standing motionless in a field ready to die?
    Every other MMO Ive played just gives you hit boxes with textures to beat on, thats something to complain about.

    Let me compare DF AI with WoW AI.

    Similarities:

    WoW mobs aggro from a short distance, DF from long distance.

    WoW mobs run away when at death, DF mobs run away too

    WoW mobs can kite, DF can kite as well

     

    Differences:

    WoW mobs do not run in circles, DF mobs do.

    WoW mobs never wander away in the mid of a fight, DF mobs do sometimes

    WoW mobs shoot (non magic) from distance without stopping (very hard to dodge), DF mobs stop to aim (easily dodged)

     

    Unknown:

    WoW mobs use CC, DF mobs ???

    WoW boss/elite mobs have unique abilities, making some fights very interesting and unique, DF mobs ???

     

    As you can see, there are some similarities between DF AI and WoW AI in this example. The differences between them, however, is not in DF's favor. If what OP speaks of is the truth, then I would pick WoW AI over DF anytime.

     

    DF mobs aim to hit, WoW mobs tab target.    enough said

     

    fight say... tigers, in both games.

     

    df - jump on a wall where tigers can't reach and kill from safety.

    wow - jump on a wall where tigers can't reach and wow won't allow you to attack them.

     

    df - find one of many ways to exploit/glitch/attack from safety mobs and farm from safety.

     

    'nuff said.

     

     

    post truth and not fiction because WE DARKFALL PLAYERS ARE TIRED OF ALL THE TROLLING AND LIES AND SILLINESS ABOUT DARKFALL -- GET REAL AND GET TRUE!.

     

    The are no tigers in DF.

    The mobs who can't switch to magic or range are very few (i think of bears) and every other monster who is capable will switch the weapon and attack you on the wall !!!

     

    post truth and not fiction because WE DARKFALL PLAYERS ARE TIRED OF ALL THE TROLLING AND LIES AND SILLINESS ABOUT DARKFALL TROLLs -- GET REAL AND GET TRUE!.

     

     

    This is also the case with WoW, if you hide somewhere where mob cannot reach you melee, it will attack you from distance. And the mob will aim at you too. I dont know what special aiming or special super smart AI DF has that got you so excited. So far everything you said is on the same level (or worse) then what most MMOs have. You haven't shown a single AI behaviour that does not exist in WoW for example.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    oh my god

    are people actually suggesting that AI in traditional MMO such as WoW is actually better than DF?

     

    holly mother of jesus. I can not  get my head around that anymore than "graphics in WoW are better than DF"

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • FariicFariic Member Posts: 1,546
    Originally posted by SEANMCAD


    oh my god
    are people actually suggesting that AI in traditional MMO such as WoW is actually better than DF?
     
    holly mother of jesus. I can not  get my head around that anymore than "graphics in WoW are better than DF"



     

    You're probably refering to graphics in the sence of style.

    From a technical standpoint, however, DFO's graphics aren't better. 

    Game still doesn't function correctly in seiges; wich is the biggest part of the game. 

    In this way DFO's graphics are worse because they don't support a big part of it's core gameplay.

    The AI in DFO does nothing that WoW AI doesn't. 

    Many mobs in WoW will attempt to run away when low on health and grab help. 

    I just played through the Death Knight story the other day.  Citizens in Avalon will get scared when you run near them.  Some will cowar; while others will run away.  When one ran away It would pull a Scarlet Crusader and they would both come back and attack me.   Mobs in BC also flee and attempt to get help.

    What I've never had a mob do in WoW,

    Agro on me when there was no line of sight and from several hundred yards away.

    Kill other mobs for me becuase it doesn't relise that the mob in from of him is blocking his line of sight.

    Drap agro in the middle of a fight and go back to wandering around like nothing is happening.

    Run away from me when they had more then 75% of thier health.

    Every mob of a particular type in DFO will behaive in the exact same fashion.  They will fight with the same attacks; with the same strategy.

    I'm pretty sure that I've even watched mobs use heal spells on themself when they were at full health.

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