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So what have we learned from Warhammer?

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  • NewhopesNewhopes Member Posts: 458
    Originally posted by Khaunshar


    I hope what was learned is that you cannot design your community.
    WAR has its problem, but the biggest is that it attracted a crowd that simply does not actually wish to play WAR, it just wishes to progress all the time, and win a lot in PvP.
     



     

    God I hate statements like this blame everything but the game itself.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by JGMIII


    Lesson?
    Don't release a game 6-12 months before it's ready.

     

    That is really true but I don't hink that is the only problem here.

    I do think WAR, AoC and Vanguard would all be in better positions if they released the game once it was finnished instead of a year early.

  • mrkyleonlinemrkyleonline Member Posts: 46

    My lesson:

     

    Don't buy an MMO on launch.  Wait for free trials... <(;_;)>

  • MelogoreMelogore Member Posts: 58

    I for one don't understand why people feel the need to bash WoW.  WoW was realeased at a fortunate time.  Most people I knew where in EQ1, AC, DaoC, or EQ2.  I was in all the MMO's above praying for something new.  WoW came out and had a crappy ass launch.  People couldn't even log in the game.  It had no rivals though.  They fixxed the problems and then it was and still is to this day the most accessible MMO on the market.  Due to the low poly count people could play WoW on a wide array of computers.  The game doesn't cater to everyone including myself but I played it long enough to get a Warrior and a hunter to High Warlord before all the expansions came out. 

    Warhammers problem is the opposite.   I got a top of the line rig and even during some of the keep sieges and even in some scenarios.  The graphic lag and crashes were just plain unforgivable.  Top that off with lack luster PvE, like no social aggro on npcs outside and also their main claim of not having CC like WoW.  Which turned out to be 10X worse in WAR the higher level you got, made this game a total failure.  People claiming all this crap about how good their servers are doing in WAR is plain not truthfull.   I just resubbed a month ago and tried all the servers in the game looking for good population.   during prime time some might think the game is doing ok.  However in the off hours on most servers you will be faced with barren land with noone but yourself running around in it and also scenarios as well as open RvR is a ghost between the hours of  3am-4pm.  I just unsubbed a month ago because I couldnt even find anyone in open RvR on the med pops server at 9pm PRIME TIME.  They were all doing scenarios, or should a say A SCENARIO.  In T4 the only PvP actrion was one scenario pop over and over.  So I hung my boots up.  People who feel PvP and gankin fools is the key to success in the future of MMO's are kidding themselves. 

    If you make lack luster PvE then it don't matter how damn good the PvP is, people aren't going to stay.  There isn't an MMO out today that is successful because PvP is so great.  PvE has to be a great experience as well as there need to be a decent crafting system as well as character customization.  If any of these are lacking PvP will not make up for it.  Don't kid yourselves, PvP is a niche  Look at every MMO out there, then think of how many PvP servers said game has for use pvpers to play on, the add up all the PvE servers and you will get a hint of how small of a niche PvP is.  We pvpers need the pve population to survive on.  When you create a game where pvp is the main focus, and hardly any sensible pve and crappy ass crafting to hold the PvE people.  This is the lesson Mythic just looked over.

  • AmafiAmafi Member Posts: 80
    Originally posted by Melogore


    I for one don't understand why people feel the need to bash WoW.  WoW was realeased at a fortunate time.  Most people I knew where in EQ1, AC, DaoC, or EQ2.  I was in all the MMO's above praying for something new.  WoW came out and had a crappy ass launch.  People couldn't even log in the game.  It had no rivals though.  They fixxed the problems and then it was and still is to this day the most accessible MMO on the market.  Due to the low poly count people could play WoW on a wide array of computers.  The game doesn't cater to everyone including myself but I played it long enough to get a Warrior and a hunter to High Warlord before all the expansions came out. 
    Warhammers problem is the opposite.   I got a top of the line rig and even during some of the keep sieges and even in some scenarios.  The graphic lag and crashes were just plain unforgivable.  Top that off with lack luster PvE, like no social aggro on npcs outside and also their main claim of not having CC like WoW.  Which turned out to be 10X worse in WAR the higher level you got, made this game a total failure.  People claiming all this crap about how good their servers are doing in WAR is plain not truthfull.   I just resubbed a month ago and tried all the servers in the game looking for good population.   during prime time some might think the game is doing ok.  However in the off hours on most servers you will be faced with barren land with noone but yourself running around in it and also scenarios as well as open RvR is a ghost between the hours of  3am-4pm.  I just unsubbed a month ago because I couldnt even find anyone in open RvR on the med pops server at 9pm PRIME TIME.  They were all doing scenarios, or should a say A SCENARIO.  In T4 the only PvP actrion was one scenario pop over and over.  So I hung my boots up.  People who feel PvP and gankin fools is the key to success in the future of MMO's are kidding themselves. 
    If you make lack luster PvE then it don't matter how damn good the PvP is, people aren't going to stay.  There isn't an MMO out today that is successful because PvP is so great.  PvE has to be a great experience as well as there need to be a decent crafting system as well as character customization.  If any of these are lacking PvP will not make up for it.  Don't kid yourselves, PvP is a niche  Look at every MMO out there, then think of how many PvP servers said game has for use pvpers to play on, the add up all the PvE servers and you will get a hint of how small of a niche PvP is.  We pvpers need the pve population to survive on.  When you create a game where pvp is the main focus, and hardly any sensible pve and crappy ass crafting to hold the PvE people.  This is the lesson Mythic just looked over.



     

    Hi Melogore, I don't think that people here are necessarily bashing WoW. It is undeniably a massively successful and popular game. It's just that why would we want to see another game which is like it when we can just play WoW.

    It's obviously for the cash, we all know it.

    And before anyone starts, we know WoW has taken ideas from other games..That's not the point I'm trying to make.

    For the past few years we have seen loads of MMO's fall flat on their arse simply because we have seen it all before..We all hope the next one is going to be the one...But it never is.

    Sometimes I think the MMO genre is on it's way out..I would love to be proved wrong.

  • ZippyZippy Member, Newbie CommonPosts: 1,412

    What we learned from Warhammer was without any type of time intensive PvE progression raid like endgame content many people will simply not stay around.  Warhammer's failure to keep players will encourage all developers of future games to understand the need for quality endgame content and progression raiding.  The other thing we learned is that PvP endgame content games simply will not keep a large playerbase as many PvP players will simply not people that can be counted on to resub to a game as they move on to the next  game they annoint as their savior. 

  • hanshotfirsthanshotfirst Member UncommonPosts: 712

    You can lead a horse to water, but you can't make him drink.

    My greatest beef with WAR isn't the game itself, rather it's with the playerbase. Few seem interested in participating in RvR unless it's virtually guaranteed they'll succeed. All too often—even in well composed and organized warbands—players will retreat (if not leave the RvR lakes entirely) given even the slightest opposition.

    Of course there are exceptions. And these are moments when the game can truly shine. But by and large, people seem more interested in an easy RvE game than anything else.

    Now I'm not saying WAR is perfect and Mythic can do no wrong, but frankly if I want some genuine PvP action, my best bet remains in the first-person-shooter genre. That audience (despite all its flaws) gets it.

  • PheacePheace Member Posts: 2,408
    Originally posted by hanshotfirst


    You can lead a horse to water, but you can't make him drink.
    My greatest beef with WAR isn't the game itself, rather it's with the playerbase. Few seem interested in participating in RvR unless it's virtually guaranteed they'll succeed. All too often—even in well composed and organized warbands—players will retreat (if not leave the RvR lakes entirely) given even the slightest opposition.
    Of course there are exceptions. And these are moments when the game can truly shine. But by and large, people seem more interested in an easy RvE game than anything else.
    Now I'm not saying WAR is perfect and Mythic can do no wrong, but frankly if I want some genuine PvP action, my best bet remains in the first-person-shooter genre. That audience (despite all its flaws) gets it.

     

    That's because there's usually no rewards to get from doing something besides killing other players. (in FPS games)

     

     

     

     

    image

  • hanshotfirsthanshotfirst Member UncommonPosts: 712
    Originally posted by Pheace 
    That's because there's usually no rewards to get from doing something besides killing other players. (in FPS games) 

     

    Silly me. I always thought the reward was supposed to be the experience... not the XP.

    But you raise a good point: is the inherent flaw to PvP in MMOs character progression? Are we too preoccupied chasing that carrot on a stick, rather than enjoying the basic premise of gameplay?

  • X-PorterX-Porter Member Posts: 229

    Ahem...

    "What I Learned from WAR", by X-Porter.

    *shuffles recipe cards...*

    1)  Making a WOW clone won't out WOW WOW.

    2)  Realm vs. Realm doesn't matter unless you actually have Realms. Areas you can develop, resources you can harvest, harbors and travel routes you can control, something you can do something in.

    3)  4 Tiers of treadmills does not a world make.

    4)  Crafting matters. So does trading. Like really. I never realized how much until I played this debacle. This is supposed to be Realm vs. Realm, but with no resources or building or economy? Failure.

    5)  If you're going to base a game on a respected background, BASE THE GODDAMN GAME IN THAT GODDAMN BACKGROUND! This game is to Warhammer what shit is to a T-Bone steak.

    6)  Games Workshop continues to make bad decisions regarding the licensing of it's IP's ( "Dawn of War" being an exception).

    7)  If you drop $50 bucks on a game and get a massive disappointment, you sure as Hell have a right to complain.

    ...and that's what I learned from WAR. Thank you.

     

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by X-Porter

    4)  Crafting matters. So does trading. Like really. I never realized how much until I played this debacle. This is supposed to be Realm vs. Realm, but with no resources or building or economy? Failure.

    In itself are they not big points but you need a lot of different things to do.

    Just fighting is not enough to keep most people interest up for many months. Stuff like crafting, housing, trading and other stuff that is not combat gets important.

    Just having a beer at the tavern or guildhouse while talking about past glories and maybe play a round of dart. Buying a small animal and raise it to a mount. Watching a snotball game and bet against the halflings.

    Being able to create something. But Barnett said that WAR is just about war and the rest of the stuff isn't important. He was wrong.

  • AmafiAmafi Member Posts: 80
    Originally posted by hanshotfirst


    You can lead a horse to water, but you can't make him drink.
    My greatest beef with WAR isn't the game itself, rather it's with the playerbase. Few seem interested in participating in RvR unless it's virtually guaranteed they'll succeed. All too often—even in well composed and organized warbands—players will retreat (if not leave the RvR lakes entirely) given even the slightest opposition.
    Of course there are exceptions. And these are moments when the game can truly shine. But by and large, people seem more interested in an easy RvE game than anything else.

     

    I agree wholeheartedly.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Amafi

    Originally posted by hanshotfirst


    You can lead a horse to water, but you can't make him drink.
    My greatest beef with WAR isn't the game itself, rather it's with the playerbase. Few seem interested in participating in RvR unless it's virtually guaranteed they'll succeed. All too often—even in well composed and organized warbands—players will retreat (if not leave the RvR lakes entirely) given even the slightest opposition.
    Of course there are exceptions. And these are moments when the game can truly shine. But by and large, people seem more interested in an easy RvE game than anything else.

     

    I agree wholeheartedly.

    I think you are blaming the players for the flaws of the game.

    If a warbands' goal for the day is to capture keeps for gear then they are naturally going to take the path of least resistance.  Capturing undefended keeps and the like is the best rewards for time spent.  Fighting with defending players is just increased time for less rewards.  That is a flaw in the design of the game and the designers should damn well know that people are going to take the easiest path.  The design of the game almost forces the players to chose between advancing their characters in rve or fighting other players for fun.  That is what happens when you add pve loot grinds to a pvp game. 

    Now say that same group is just looking for some RvR fun and heads out to smash heads.  Odds are they are going to meet up with the same problem, but now on the other end.

    Warhammer has such a backasswards mentality about player incentives and rewards.  Far to much reward for pve and far to much dissincentive in rvr for a rvr game.  Realm vs Realm seems to happen despite the design of the game and even then it is usually the team with the largest zerg wins. 

    There have been so many design flaws in this game since release that I don't think it is fair to ignore the game and blanket the players with the results of how gameplay turned out. 

  • ZinzanZinzan Member UncommonPosts: 1,351

    What did i learn from Warhammer?

    People will whinge bitch and moan and find fault with an mmo regardless of how good or bad it is and make pointless threads on the subject just to air their narrowminded views on the subject.

    Wait, no, that predates WAR....

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • srsh12345srsh12345 Member Posts: 61

    To me this game was a watered down WOW with classes from warhammer lore.  

    1) They made another WOW game & just figured that the current WOW players that are looking for something different or burnt out will jump onto their WOW clone.

    2) 2-realms.  Winning realm gains access to opponents city & gets high level gear & locks opposing realm out of dungeons.  The gap between winners & losers grows even bigger.  Then the impact of difference in gear grows.  When I was on Dark Craag, destruction, once I reached level 32 nearly every guild I dealt with told me the same thing.  I need to run PQ over & over & over to get to get dungeon gear -- so that I can actually contribute in T4.

    3) Also these comments that scenarios ruined the game is total BS or scenarios should be removed is total BS.  How about improving the open RVR so that scenarios weren't the most desirable place to be?  Even if scenarios were less XP, they'd still draw players.  Zerg vs. Zerg = slide show --> not fun.  There are lots of players in scenarios who participated in Open RVR & found scenarios more enjoyable.

    4) So many things didn't make sense.  Only place to AH was in the cities.  However, in the cities you can't queue for scenarios.

    5) WAR is everywhere !!  I rolled on so many servers & didn't see anything but zerg vs zerg.

    6) How much CC is in this game, it's unreal.  Also, why did AOE do almost the same damage per unit as a single-person attack?

     

    Wasted IP.  Mythic would've done so much better if they had just released DAOC2 with 3 warhammer realms.  They made a conscious decision to drop everything they've suceeded on & mimic WOW.  Also, the lag is terrible.  For so long you had to turn down spell effects to avoid slideshows.  However, that meant that you were a sitting duck for ROF & POS attacks which brought you down in seconds.

     

     I learned that when a company abandons its history of success to release a MMO with what appear to be similar to WOW , don't bother.  They're goal isn't to create a good MMO, it's to catch burnt WOW players.  Kinda like a hungry dog sitting under a dinner table waiting for scraps of food to fall to the floor.

     

     

  • AmafiAmafi Member Posts: 80
    Originally posted by Zinzan


    What did i learn from Warhammer?
    People will whinge bitch and moan and find fault with an mmo regardless of how good or bad it is and make pointless threads on the subject just to air their narrowminded views on the subject.
    Wait, no, that predates WAR....

     

    This is a forum..

    You know where people get to air their views on games?

    As for a pointless thread?

    No, as you can see by the amount of comments in it. However, yours is the first pointless reply.

  • phanta17phanta17 Member UncommonPosts: 19

    Everyone keeps pointing fingers at Mythic but in all honesty it isn't Mythic's fault. The fact that they got the big ugly EA sticker on their game is what's killing alot of it. I hate it because I know what Mythic was capable of doing with daoc, and now I have to log in to warhammer each day and find a dwindling population along with numerous little bonus xp/renown buttons next to core servers. I hate it because I love warhammer and it's starting to look like I'm going to have to find a new mmorpg to play and well... I'm not really sure where I'm going to find the next pvp focused mmo. :P Here's to hoping Mythic and EA can pick this game up with 1.3!

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by phanta17

    Everyone keeps pointing fingers at Mythic but in all honesty it isn't Mythic's fault.



    At the end of the day when people don't like the food served, it's the chef who made it's fault. Not the restaurant owner.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by popinjay


     

    Originally posted by phanta17
     
    Everyone keeps pointing fingers at Mythic but in all honesty it isn't Mythic's fault.

     



    At the end of the day when people don't like the food served, it's the chef who made it's fault. Not the restaurant owner.

     

    Mythic aquired the warhammer license in May of 2005

    EA Aquired Mythic in June 2006

    Warhammer was originally scheduled to release Fall 2007, delayed to Q1 2008

    Delayed again to Q3 2008

    Warhammer released Sept 2008.

     

    Someone, I don't know who, is responsible for setting those timelines and shipping the game before it was ready.  

     

    What I suspect in the back of my mind was the mythic retooled the imperator project and tried to paste warhammer on top of that game.  It is just never a good idea to make such drastic changes in the middle of a project.  Yes I'm looking at you tabula rasa and swg. 

  • DillingerEPDillingerEP Member UncommonPosts: 366

    I'm just going to say "What have I learned from Warhammer" and it's Mythic are incapable of making a new polished game. Don't get me wrong.. i liked the game(and only 9 months old from launch). But once you have to start fighting the game itself.... it just doesn't become worth it to play to me anymore. Hopefully they can pull their heads out their ass and fix it up... then i can come back.

    If not... Aion is looking pretty nice.

  • srsh12345srsh12345 Member Posts: 61
    Originally posted by phanta17


    Everyone keeps pointing fingers at Mythic but in all honesty it isn't Mythic's fault. The fact that they got the big ugly EA sticker on their game is what's killing alot of it. I hate it becaus I know what Mythic was capable of doing with daoc, and now I have to log in to warhammer each day and find a dwindling population along with numerous little bonus xp/renown buttons next to core servers. I hate it because I love warhammer and it's starting to look like I'm going to have to find a new mmorpg to play and well... I'm not really sure where I'm going to find the next pvp focused mmo. :P Here's to hoping Mythic and EA can pick this game up with 1.3!

     

    If this game did well Mythic gets the credit.  If the game does badly EA takes the blame.  Seems to be the thoughts of many that try to defend Mythic for WAR.

     

  • PheacePheace Member Posts: 2,408
    Originally posted by srsh12345

    Originally posted by phanta17


    Everyone keeps pointing fingers at Mythic but in all honesty it isn't Mythic's fault. The fact that they got the big ugly EA sticker on their game is what's killing alot of it. I hate it becaus I know what Mythic was capable of doing with daoc, and now I have to log in to warhammer each day and find a dwindling population along with numerous little bonus xp/renown buttons next to core servers. I hate it because I love warhammer and it's starting to look like I'm going to have to find a new mmorpg to play and well... I'm not really sure where I'm going to find the next pvp focused mmo. :P Here's to hoping Mythic and EA can pick this game up with 1.3!

     

    If this game did well Mythic gets the credit.  If the game does badly EA takes the blame.  Seems to be the thoughts of many that try to defend Mythic for WAR.

     

     

    EA also has squat to do with what he's talking about. THe original design, before EA even came in didn't even *have* keeps. It was *nothing* like Daoc which finally in the end they tried to correct somewhat but only managed to do halfheartedly on the old design.

    image

  • lindhskylindhsky Member UncommonPosts: 162

    Developers should not play the game for more than testing, that is what I have learned. I don't think I have ever faced a group of developers favouring one side more in a game before than in Warhammer. And most of them have admitted they played the overpowered side as well.

    And the game has too much easymode with AoE Heals being better than single target heals and AoE damage hitting for more than single target damage.

    Sure they're working on a fix for this now, but too many have left because of it already.

    Still I love the game, but I am still boggled how a company that did such a good job on DAOC fails with so much in Warhammer.

  • arthen999arthen999 Member Posts: 183

    allowing people to level by just doing the scenarios was warhammer biggest mistake . also allowing people to access them from anywhere in the game rather than something akin to warcrafts battleground mobs . if you had only been able to level doing pve or open rvr this game would have felt more like an mmo .at the end of the day if your only going too be doing scenarios 90 percent of the time you may as well play team fortress .  imo warhammer a game thats ok to play for the odd month but its too limited a game world to invest a lot of time and money in it .

  • CruiseCruise Member Posts: 39

    Warhammer was great in concept but only ended up so-so in the end. End game suffered massively from extreme lag and instancing that was hit-or-miss imbalanced - basically a crap shoot. In the end it became focused on the gear, just like WoW. At that point I  left and never looked back.

    If at first you don't succeed, pay someone who will.

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