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Age of Conan players....

MyDcmbr81MyDcmbr81 Member Posts: 59

How many of you that have played in the beta of Aion played in Age of Conan? I ask because I have some questions.

 

How do the graphics of the models and scenery compare from AoC to Aion?

I run AoC at 1920x1200 and get about 35-50fps depending on where I am and what is going on around me, how do you think that would compare to Aion?

I hear that the character customization is amazing, how much better than AoC is it?

I hear that there is not going to be any fatalities in Aion (so sad) is that true?

 

Thanks for any and all the help!

 

«1

Comments

  • XavierxxXavierxx Member Posts: 251

    I'd say the customization is a little better than AoC. There aren't any different races within the same faction but you can customize so much that you could make an avatar look like a different race such as a drarve, elf, hulk, etc. If you spend time doing that, you can make some pretty cool looking avatars. Even though the game hasn't even launched yet, the performance is better than AoC's. I have a great machine and still had some performance issues with AoC on max settings, where as I dont in Aion. They obviously had to great artists behind Aion becuase it has a lot of great looking scenery, worth exploring, all good eye candy. I only found a few areas in AoC that appealed to my eyes inlcuding those beaches, pyramids, and such. There aren't any fatalaties, but the combat system is still more diverse than other mmo's like WoW or WAR. AoC has the directional combat while Aion has some great combat features too that make combat a little more interesting just as AoC has. If you actively move around during combat (left, right, backwards, or forwards), you get a sort of stat increases and theres a neat chain skill system in place that really improves on the fact that your hotbars really get cluttered in other mmos. It sorta solves that problem in a way with chain skills. Besides I never found those fatalaties to be too great any way, more of a gimmick that just got old for me.

    Hope this answers your questions.

  • Siris23Siris23 Member UncommonPosts: 388

    Graphics quality AoC is better by quite a bit (though I prefer the style of Aion better)

    Aion is much less taxing than AoC so at 1920x1200 you should be well above 50fps

    Charactor customization is amazing in Aion, I've never seen any better in any game (including AoC). From the base human model you can make dwarves, gnomes, elves and massively deformed creatures, as well as your basic super model hotties.

    No fatalities (that I've seen anyways) 

  • RallycartRallycart Member UncommonPosts: 717

    AoC has better graphics by far, hands down. Style is a different story, and is in the eye of the beholder though. Anyway, if I am using the DX10 client, with everything turned on with AoC, I get around 30 FPS, with dips down to 22. In Aion I get a solid 100ish FPS with everything maxed out. I am curious if it is possible for it to go above 100-105 FPS though, because it seems that I am just locked in that range.

  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902
    Originally posted by Rallycart


    AoC has better graphics by far, hands down. Style is a different story, and is in the eye of the beholder though. Anyway, if I am using the DX10 client, with everything turned on with AoC, I get around 30 FPS, with dips down to 22. In Aion I get a solid 100ish FPS with everything maxed out. I am curious if it is possible for it to go above 100-105 FPS though, because it seems that I am just locked in that range.



     

    yes, you can get above that.  I max out at 120 FPS when Im out soloing/questing with minimal amount of players.  In the Abyss with heavy PvP I drop down to the 40's (Chinese retail)

    image

    “"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
  • BigMangoBigMango Member UncommonPosts: 1,821

    1. The world graphics are very good in Aion, but better in Aoc

    2. The characters graphics are as good in both.

    3. I am playing at 1920x1080, while I am at 30 fps in AoC I am at 100 fps in Aion with the same settings (Aoc has obviously more advanced settings like occlusion, more shadows, etc).

    4. World life is very good in AoC, and it is even more alive in Aion. The character animations are also better in Aion (avatars and npcs use emotes to react to the environment and temperature (avatars are sheltering themselves from the rain, kneeling down to catch some fish in the water, etc...)

     5. Aion has no fatalities, but it does have positional combat with stats changing in real-time depending on your position (if you are farther away you get more defense, if you are closer you get more attack, if you spread your wings you get less defense, etc...)

     

  • MyDcmbr81MyDcmbr81 Member Posts: 59

    Excellent.

    Thanks for the quick answers!

    The only other MMO's I have played are Hellgate London and Requiem Bloodymare so my MMO experiences are limited.

    From the screenshots, Aion looks more like Requiem than Age of Conan, thought that doesn't really surprise me given their common nation of origin. As long as the graphics are better than WoW, I think I will be happy.

  • lornphoenixlornphoenix Member Posts: 993
    Originally posted by MyDcmbr81



    How many of you that have played in the beta of Aion played in Age of Conan? I ask because I have some questions.
     
    How do the graphics of the models and scenery compare from AoC to Aion?
    I run AoC at 1920x1200 and get about 35-50fps depending on where I am and what is going on around me, how do you think that would compare to Aion?
    I hear that the character customization is amazing, how much better than AoC is it?
    I hear that there is not going to be any fatalities in Aion (so sad) is that true?
     
    Thanks for any and all the help!
     

    Graphically AoC is better than Aion, but the animation Aion are better than AoC.

    Character Customization in AIon is better the AoC, by a bit, but I would not say it a super jump from AoC.

    If you wanna best Character customization I've every seen go check out A.P.B., that game is going to nuts.

    No Fatalities... they are shooting for a teen rating.

    image
  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by MyDcmbr81



    How many of you that have played in the beta of Aion played in Age of Conan? I ask because I have some questions.
    How do the graphics of the models and scenery compare from AoC to Aion?
    I run AoC at 1920x1200 and get about 35-50fps depending on where I am and what is going on around me, how do you think that would compare to Aion?
    I hear that the character customization is amazing, how much better than AoC is it?
    I hear that there is not going to be any fatalities in Aion (so sad) is that true?
    Thanks for any and all the help! 



     

    I have.

    The models are different styles which ties in with your character customization. The models and landscape in Aion is definately different to that in Age of Conan, there are some very bland area's in Aion, as well as some pretty ones. In terms of textures on the ground (in the newbie area in Aion from beta) Waterfalls, grass, buildings are like if you played AoC on a low setting with some medium stuff turned on. Atmospherically speaking the games are different obvious with different premise and this area is just personal preference. I haven't seen fog or climbing in Aion.

    A plus for Aion is that there are lots scripted world animations going on, by this I mean if you walk towards a mini waterfall, salmon will appear and jump up stream. In AoC with the view distance for NPC's and environmental effects being higher you can see things further away. In Aion it works like if your in the vicinity more so from my impressions, hence this addition encouraging better framerates in Aion.

    I didn't see much of weather effects in Aion, a bit of rain. With this your character again has some scripted animations for when your idle as you might of already read about. It is a nice touch and enchances what people say about polish in Aion, because these little things add up. You get them too in Conan, like when a character looks around or kicks dust on the floor, in Aion they are bit more pronounced.

    Atmosphere is way better for me in AoC, there is not 5.1 surround sound in Aion, the same sound effects when you walk on all types of terrain unlike AoC, and far less abilities in video and audio sliders.

    I get about the same frame rates as you do in DX10 in AoC, in Aion they are between 1/3 and 2/3rd higher except when in towns and populated area's.

    In character customization with Aion, I think it borrows some of AoC's tattoo's and cuts in similar places. It is not bad. However, out of the 4 types of character in Aion you will find each has maybe a few extra faces than AoC and out of those sometimes none are western type faces. For example I found that 99% had Asian themed faces and that even though you can dye your hair and change the physical attributes more your "eyes" in particular can not be adjusted to look like your not from Eastern Asia. This might bother some.

    Aion offers extreme flexibility in customer created character models. The best example is if you have played Perfect World F2P mmo, the set up is near identical. You can create 7ft sized bodies with dis-proportionate heads or feet, think 'Alien' or "Sloth" from the goonies. Personally this is a bit depressing for me as it takes it too far and there are all these fudglies running around, some others might like this. Something like this wouldn't fit in the setting of Hyboria for example but might be fine with Aion's lore.

    I am pretty sure there are no fatalities in Aion, part of the reason might be for all the disproportionate character models which simply wouldn't tie in with correct animations to pull off. How would lopping the head of a guy who only comes up to your knees work when your sword is bigger than him, just wouldn't work.

    Aion's base game has been in Beta for a long time, this gives more perceived and acknowledged polish that AoC at launch. Maybe the same thing can be said for the Korean launch of AoC happening anytime soon when they have had the game engine + contents in production for about a year already there. Imagine that your about to play the Korean AoC, this will be different from the AoC you played maybe at release here in the western world.

    Overall, I think you will see higher frame rates for sure, the lay of the land, textures are at a lower standard graphically. Draw view distance is definately shorter, maybe that has something to do with being able to fly in Aion couple with the overall quality of textures + 3 levels of bloom to help compensate? I am not sure but just a guess.

    Graphic art styles are different so this is personal preference again. As will be gameplay.

    I will say this though, expect a slower pace in combat with limitations, less freedom in combat, less defensive postures and less blood ;)

    That's not to say Aion is terrible, just different. For those that didn't get into beta yet I wholly recommend checking put Perfect World which crosses off many more similarites with Aion, such as flying and skill sets.



  • MyDcmbr81MyDcmbr81 Member Posts: 59
    Originally posted by lornphoenix

    Originally posted by MyDcmbr81



    How many of you that have played in the beta of Aion played in Age of Conan? I ask because I have some questions.
     
    How do the graphics of the models and scenery compare from AoC to Aion?
    I run AoC at 1920x1200 and get about 35-50fps depending on where I am and what is going on around me, how do you think that would compare to Aion?
    I hear that the character customization is amazing, how much better than AoC is it?
    I hear that there is not going to be any fatalities in Aion (so sad) is that true?
     
    Thanks for any and all the help!
     

    Graphically AoC is better than Aion, but the animation Aion are better than AoC.

    Character Customization in AIon is better the AoC, by a bit, but I would not say it a super jump from AoC.

    If you wanna best Character customization I've every seen go check out A.P.B., that game is going to nuts.

    No Fatalities... they are shooting for a teen rating.

    Wow!

     

    APB looks like it is going to be crazy! That is a game I am definetly going to have to watch for. Thanks for mentioning it, I had never even heard about it.

  • otheron3otheron3 Member Posts: 46
    Originally posted by MyDcmbr81



    How many of you that have played in the beta of Aion played in Age of Conan? I ask because I have some questions.
     
    How do the graphics of the models and scenery compare from AoC to Aion?
    I run AoC at 1920x1200 and get about 35-50fps depending on where I am and what is going on around me, how do you think that would compare to Aion?
    I hear that the character customization is amazing, how much better than AoC is it?
    I hear that there is not going to be any fatalities in Aion (so sad) is that true?
     
    Thanks for any and all the help!
     



     

    I run at 1920 x 1200 as well.

    AoC has much better graphics.   They are incredible, almost photo-realistic, but with that come limitations, with regard to performance depending on activity and number of characters in once place at a time.

    AION has a different type of graphical look which on a certain level is close to the detail, but on another level is clearly more sparse in polygons, but this allows for both a beautiful world and one that performs well under conditions that would normally lag out a player in other games.

    No fatalities I know of, but a larger area to PvP in than just Kesh, unless that's changed since I played AoC. 

    AoC could have been one of the best MMO's ever, and probably still could, if it had a better development team.

    Good luck. -Other

  • Syno23Syno23 Member UncommonPosts: 1,360
    Originally posted by MyDcmbr81



    How many of you that have played in the beta of Aion played in Age of Conan? I ask because I have some questions.
     
    How do the graphics of the models and scenery compare from AoC to Aion?
    I run AoC at 1920x1200 and get about 35-50fps depending on where I am and what is going on around me, how do you think that would compare to Aion?
    I hear that the character customization is amazing, how much better than AoC is it?
    I hear that there is not going to be any fatalities in Aion (so sad) is that true?
     
    Thanks for any and all the help!
     

     

    Age of Conan....Aion: Tower of Eternty is much much more polished than Age of Conan. An Nvidia GeForce 8600GT or 9600GT will do just fine.

  • MENGKESHIMENGKESHI Member Posts: 123
    Originally posted by AmazingAvery

    Originally posted by MyDcmbr81



    How many of you that have played in the beta of Aion played in Age of Conan? I ask because I have some questions.
    How do the graphics of the models and scenery compare from AoC to Aion?
    I run AoC at 1920x1200 and get about 35-50fps depending on where I am and what is going on around me, how do you think that would compare to Aion?
    I hear that the character customization is amazing, how much better than AoC is it?
    I hear that there is not going to be any fatalities in Aion (so sad) is that true?
    Thanks for any and all the help! 



     

    I have.

    The models are different styles which ties in with your character customization. The models and landscape in Aion is definately different to that in Age of Conan, there are some very bland area's in Aion, as well as some pretty ones. In terms of textures on the ground (in the newbie area in Aion from beta) Waterfalls, grass, buildings are like if you played AoC on a low setting with some medium stuff turned on. Atmospherically speaking the games are different obvious with different premise and this area is just personal preference. I haven't seen fog or climbing in Aion.

    A plus for Aion is that there are lots scripted world animations going on, by this I mean if you walk towards a mini waterfall, salmon will appear and jump up stream. In AoC with the view distance for NPC's and environmental effects being higher you can see things further away. In Aion it works like if your in the vicinity more so from my impressions, hence this addition encouraging better framerates in Aion.

    I didn't see much of weather effects in Aion, a bit of rain. With this your character again has some scripted animations for when your idle as you might of already read about. It is a nice touch and enchances what people say about polish in Aion, because these little things add up. You get them too in Conan, like when a character looks around or kicks dust on the floor, in Aion they are bit more pronounced.

    Atmosphere is way better for me in AoC, there is not 5.1 surround sound in Aion, the same sound effects when you walk on all types of terrain unlike AoC, and far less abilities in video and audio sliders.

    I get about the same frame rates as you do in DX10 in AoC, in Aion they are between 1/3 and 2/3rd higher except when in towns and populated area's.

    In character customization with Aion, I think it borrows some of AoC's tattoo's and cuts in similar places. It is not bad. However, out of the 4 types of character in Aion you will find each has maybe a few extra faces than AoC and out of those sometimes none are western type faces. For example I found that 99% had Asian themed faces and that even though you can dye your hair and change the physical attributes more your "eyes" in particular can not be adjusted to look like your not from Eastern Asia. This might bother some.

    Aion offers extreme flexibility in customer created character models. The best example is if you have played Perfect World F2P mmo, the set up is near identical. You can create 7ft sized bodies with dis-proportionate heads or feet, think 'Alien' or "Sloth" from the goonies. Personally this is a bit depressing for me as it takes it too far and there are all these fudglies running around, some others might like this. Something like this wouldn't fit in the setting of Hyboria for example but might be fine with Aion's lore.

    I am pretty sure there are no fatalities in Aion, part of the reason might be for all the disproportionate character models which simply wouldn't tie in with correct animations to pull off. How would lopping the head of a guy who only comes up to your knees work when your sword is bigger than him, just wouldn't work.

    Aion's base game has been in Beta for a long time, this gives more perceived and acknowledged polish that AoC at launch. Maybe the same thing can be said for the Korean launch of AoC happening anytime soon when they have had the game engine + contents in production for about a year already there. Imagine that your about to play the Korean AoC, this will be different from the AoC you played maybe at release here in the western world.

    Overall, I think you will see higher frame rates for sure, the lay of the land, textures are at a lower standard graphically. Draw view distance is definately shorter, maybe that has something to do with being able to fly in Aion couple with the overall quality of textures + 3 levels of bloom to help compensate? I am not sure but just a guess.

    Graphic art styles are different so this is personal preference again. As will be gameplay.

    I will say this though, expect a slower pace in combat with limitations, less freedom in combat, less defensive postures and less blood ;)

    That's not to say Aion is terrible, just different. For those that didn't get into beta yet I wholly recommend checking put Perfect World which crosses off many more similarites with Aion, such as flying and skill sets.

     

    Great post! Having also played both, I think all the points made here are very accurate and fair.

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    "Freedom is just another name for nothing left to lose" - Janis Joplin
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  • maxy1214maxy1214 Member UncommonPosts: 44
    Originally posted by solareus


    Surprisingly , AoC is a better game then this, even with it's current flaws. AoC was not my cup of tea , but there is a lot of cool things with in what Funcom is doing. Theey seem dedicated more then ever to give  players something to be happy about.
    Just find it harder to support Korean games, they never change all that much , and people who never play them are pretty neive to think it get's better at higher levels. I guess you live and learn :)

     

    I agree to your post.

    i just played AoC and I will subscribe it. The game had more immersion and roleplaying and lore.

    The last time i played Aion (China) its account had still 30 hours left and I will not play and pay for that game again.

  • superpatasuperpata Member UncommonPosts: 190
    Originally posted by AmazingAvery

    Originally posted by MyDcmbr81



    How many of you that have played in the beta of Aion played in Age of Conan? I ask because I have some questions.
    How do the graphics of the models and scenery compare from AoC to Aion?
    I run AoC at 1920x1200 and get about 35-50fps depending on where I am and what is going on around me, how do you think that would compare to Aion?
    I hear that the character customization is amazing, how much better than AoC is it?
    I hear that there is not going to be any fatalities in Aion (so sad) is that true?
    Thanks for any and all the help! 



     

    I have.

    The models are different styles which ties in with your character customization. The models and landscape in Aion is definately different to that in Age of Conan, there are some very bland area's in Aion, as well as some pretty ones. In terms of textures on the ground (in the newbie area in Aion from beta) Waterfalls, grass, buildings are like if you played AoC on a low setting with some medium stuff turned on. Atmospherically speaking the games are different obvious with different premise and this area is just personal preference. I haven't seen fog or climbing in Aion.

    A plus for Aion is that there are lots scripted world animations going on, by this I mean if you walk towards a mini waterfall, salmon will appear and jump up stream. In AoC with the view distance for NPC's and environmental effects being higher you can see things further away. In Aion it works like if your in the vicinity more so from my impressions, hence this addition encouraging better framerates in Aion.

    I didn't see much of weather effects in Aion, a bit of rain. With this your character again has some scripted animations for when your idle as you might of already read about. It is a nice touch and enchances what people say about polish in Aion, because these little things add up. You get them too in Conan, like when a character looks around or kicks dust on the floor, in Aion they are bit more pronounced.

    Atmosphere is way better for me in AoC, there is not 5.1 surround sound in Aion, the same sound effects when you walk on all types of terrain unlike AoC, and far less abilities in video and audio sliders.

    I get about the same frame rates as you do in DX10 in AoC, in Aion they are between 1/3 and 2/3rd higher except when in towns and populated area's.

    In character customization with Aion, I think it borrows some of AoC's tattoo's and cuts in similar places. It is not bad. However, out of the 4 types of character in Aion you will find each has maybe a few extra faces than AoC and out of those sometimes none are western type faces. For example I found that 99% had Asian themed faces and that even though you can dye your hair and change the physical attributes more your "eyes" in particular can not be adjusted to look like your not from Eastern Asia. This might bother some.

    Aion offers extreme flexibility in customer created character models. The best example is if you have played Perfect World F2P mmo, the set up is near identical. You can create 7ft sized bodies with dis-proportionate heads or feet, think 'Alien' or "Sloth" from the goonies. Personally this is a bit depressing for me as it takes it too far and there are all these fudglies running around, some others might like this. Something like this wouldn't fit in the setting of Hyboria for example but might be fine with Aion's lore.

    I am pretty sure there are no fatalities in Aion, part of the reason might be for all the disproportionate character models which simply wouldn't tie in with correct animations to pull off. How would lopping the head of a guy who only comes up to your knees work when your sword is bigger than him, just wouldn't work.

    Aion's base game has been in Beta for a long time, this gives more perceived and acknowledged polish that AoC at launch. Maybe the same thing can be said for the Korean launch of AoC happening anytime soon when they have had the game engine + contents in production for about a year already there. Imagine that your about to play the Korean AoC, this will be different from the AoC you played maybe at release here in the western world.

    Overall, I think you will see higher frame rates for sure, the lay of the land, textures are at a lower standard graphically. Draw view distance is definately shorter, maybe that has something to do with being able to fly in Aion couple with the overall quality of textures + 3 levels of bloom to help compensate? I am not sure but just a guess.

    Graphic art styles are different so this is personal preference again. As will be gameplay.

    I will say this though, expect a slower pace in combat with limitations, less freedom in combat, less defensive postures and less blood ;)

    That's not to say Aion is terrible, just different. For those that didn't get into beta yet I wholly recommend checking put Perfect World which crosses off many more similarites with Aion, such as flying and skill sets.



     

    I have not played conan but speaking of aion I can tell you it has fog, the thunders and rain are actually very well represented. There are also small details like heat waves in the desert (not sure if they have snow though). How fast is conan combat?:)

  • MikehaMikeha Member EpicPosts: 9,196

    Aion looks much better than AOC to me.  When I first started AOC I  was impressed with the graphics but that soon just went away as I played but when I was playing Aion I cant count how many times I said to my self that this game looks amazing.

  • BigMangoBigMango Member UncommonPosts: 1,821
    Originally posted by solareus


    Surprisingly , AoC is a better game then this, even with it's current flaws. AoC was not my cup of tea , but there is a lot of cool things with in what Funcom is doing. Theey seem dedicated more then ever to give  players something to be happy about.
    Just find it harder to support Korean games, they never change all that much , and people who never play them are pretty neive to think it get's better at higher levels. I guess you live and learn :)

     

    I think they are both good. Completely different pvp, completely different worlds.

    The thing is, after 1 year AoC is slowly getting where it wants to be while Aion is already there when it hasn't even released (here) yet.

     

  • MikehaMikeha Member EpicPosts: 9,196
    Originally posted by solareus


    Surprisingly , AoC is a better game then this, even with it's current flaws. AoC was not my cup of tea , but there is a lot of cool things with in what Funcom is doing. Theey seem dedicated more then ever to give  players something to be happy about.
    Just find it harder to support Korean games, they never change all that much , and people who never play them are pretty neive to think it get's better at higher levels. I guess you live and learn :)



     

    Sorry bro but AOC is no where as good as Aion. Just because a game follows a traditional style does not make it worse and just because a game does something different does not make it better. If thats the case then Darkfall is the best game on the market.

  • KainisKainis Member Posts: 436
    Originally posted by AmazingAvery

    Originally posted by MyDcmbr81



    How many of you that have played in the beta of Aion played in Age of Conan? I ask because I have some questions.
    How do the graphics of the models and scenery compare from AoC to Aion?
    I run AoC at 1920x1200 and get about 35-50fps depending on where I am and what is going on around me, how do you think that would compare to Aion?
    I hear that the character customization is amazing, how much better than AoC is it?
    I hear that there is not going to be any fatalities in Aion (so sad) is that true?
    Thanks for any and all the help! 



     

    I have.

    The models are different styles which ties in with your character customization. The models and landscape in Aion is definately different to that in Age of Conan, there are some very bland area's in Aion, as well as some pretty ones Though the same thing could be said about AoC. In terms of textures on the ground (in the newbie area in Aion from beta) Waterfalls, grass, buildings are like if you played AoC on a low setting with some medium stuff turned on. Not really fair to compare photorealistic textures, to hand painted ones. Atmospherically speaking the games are different obvious with different premise and this area is just personal preference. I haven't seen fog or climbing in Aion. Why climb though, when you can fly? I don't know about fog, but I HAVE seen dust devils over by the mines...

    A plus for Aion is that there are lots scripted world animations going on, by this I mean if you walk towards a mini waterfall, salmon will appear and jump up stream. In AoC with the view distance for NPC's and environmental effects being higher you can see things further away. In some respects, especially that indearing set of mountains along every zone border, in AoC... In Aion it works like if your in the vicinity more so from my impressions, hence this addition encouraging better framerates in Aion. The world just felt far more "alive" in Aion, everywhere you turned there was a critter or particle affect, even looking up there was that giant manta-like thing in the sky ominously circling overhead. The closest thing in AoC like that is Vistrix over in Atzel's...

    I didn't see much of weather effects in Aion, a bit of rain. Basically the same as with AoC... With this your character again has some scripted animations for when your idle as you might of already read about. It is a nice touch and enchances what people say about polish in Aion, because these little things add up. You get them too in Conan, like when a character looks around or kicks dust on the floor, in Aion they are bit more pronounced.

    Atmosphere is way better for me in AoC, there is not 5.1 surround sound in Aion, the same sound effects when you walk on all types of terrain unlike AoC, and far less abilities in video and audio sliders. This is a reasonable arguement...

    I get about the same frame rates as you do in DX10 in AoC, in Aion they are between 1/3 and 2/3rd higher except when in towns and populated area's. This is due to lower polys in the landscape in Aion. However really nicely done texture mapping has helped Aion's "loss" of graphic quality for the sake of fps while in large numbers.

    In character customization with Aion, I think it borrows some of AoC's tattoo's and cuts in similar places. It is not bad. Admittedly there are statistically only so many variations of cuts and tattoos one can put on a face... However, out of the 4 types of character in Aion you will find each has maybe a few extra faces than AoC and out of those sometimes none are western type faces. For example I found that 99% had Asian themed faces and that even though you can dye your hair and change the physical attributes more your "eyes" in particular can not be adjusted to look like your not from Eastern Asia. This might bother some. I actually didn't have that problem in Aion. I guess I just found the right face combinations...

    Aion offers extreme flexibility in customer created character models. The best example is if you have played Perfect World F2P mmo, the set up is near identical. You can create 7ft sized bodies with dis-proportionate heads or feet, think 'Alien' or "Sloth" from the goonies. Personally this is a bit depressing for me as it takes it too far and there are all these fudglies running around, some others might like this. Something like this wouldn't fit in the setting of Hyboria for example but might be fine with Aion's lore.

    I am pretty sure there are no fatalities in Aion, part of the reason might be for all the disproportionate character models which simply wouldn't tie in with correct animations to pull off. How would lopping the head of a guy who only comes up to your knees work when your sword is bigger than him, just wouldn't work. I think AoC's inclusion of fatalities has more to due with its lore, than anything. I mean, what is Conan if he isn't able to lop off a head? In contrast, the handpainted textures of a slight cartoonish style in Aion, makes one believe that the game is geared to at least those 13+ in mind

    Aion's base game has been in Beta for a long time, this gives more perceived and acknowledged polish that AoC at launch. I think I just saw Avery throw a hint to Funcom! Maybe the same thing can be said for the Korean launch of AoC happening anytime soon when they have had the game engine + contents in production for about a year already there. Imagine that your about to play the Korean AoC, this will be different from the AoC you played maybe at release here in the western world.

    Overall, I think you will see higher frame rates for sure, the lay of the land, textures are at a lower different standard graphically. Draw view distance is definately shorter, maybe that has something to do with being able to fly in Aion couple with the overall quality of textures + 3 levels of bloom to help compensate? I am not sure but just a guess. Can't say much about the bloom, as I didn't have it turned on. I can say though that if NCSoft wanted us to feel like the forest was magical, they did a superb job, and if Funcom wanted us to think Ymir's Pass as a gritty place where boys become men, they too did superb.

    Graphic art styles are different so this is personal preference again. As will be gameplay.

    I will say this though, expect a slower pace in combat with limitations, less freedom in combat, less defensive postures and less blood ;) I wouldn't say slower pace, as you don't have to pay attention to arrow keys for your combos in Aion. Action seemed about the same pacing, sans the arrow key worries...

    That's not to say Aion is terrible, just different. For those that didn't get into beta yet I wholly recommend checking put Perfect World which crosses off many more similarites with Aion, such as flying and skill sets. Having played all three, the only real things that are similiar between PWI and Aion, is the flying and the obvious asian influence in the atmospherics...



     

    While I normally somewhat agree with Avery, I know with this post he is trying to earn his funcom brownie points. Therefore I added some info he might have... left out.

    -----------------------
    Tried- L2, Ryzom, WAR, DDO, PWI, Tab Rasa, Requiem, Champs, AA, JD, PWI, SUN, Dawntide

    Played- SWG (pre-cu), AoC, VG, WoW, LoTRO,CoX, EQ2, DAOC, GW, PotBS, Aion, MO,APB, NASA, Fallen Earth, DCUO, Rift

    Playing- EVE, Black Prophecy, TOR

    Waiting for- Tera, Jumpgate Evo, WH40K, WWE, WOD, TSW
    --
    --
    "Hey, if Activision liked it, then they should have put a ring on it," Double Fine President Tim Schafer said. "Oh great, now Beyonce is going to sue me too."

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Kainis




     
    While I normally somewhat agree with Avery, I know with this post he is trying to earn his funcom brownie points. Therefore I added some info he might have... left out.



     

    Out of the things you added in. I can not argue with that. I would also like to stress that my impressions were only from the first little part in the starting area's.

    I would also like to withdraw the view distance as when flying it does scale up to far, still I don't think 3.5kilometers though and is of less quality, but it is more than what I thought in Aion but can see some lag.

    I would also like to add it is not me crapping on Aion, and that I intend to continue to push on and throught beta to see what else is there.

    As a guy who was in Beta for a while with the original guild wars I had similar impressions then and NCsoft. Saying that I really like GW, I think Aion pushed the Eastern theme more so for my own liking, but I also think there are some treats further up and I am not definately judging it after the first chapter.

    Wasn't a case of me trying to paint a different picture, just more that the post went on longer than intended from some very limited initial impressions.

    As for the other question further up, I would definately think that AoC combat is faster paced, combo presses or not, it just feels like your doing more in a fight with AoC.

    If only a Wii nun chuk would work ;)

    I am definately not jumping at Aion to think ill of it just because it is a new game, I would like to stress for ppl to stick with it for a while and get a better insight like I am :)



  • MENGKESHIMENGKESHI Member Posts: 123

    The combat is undoubtedly much faster in AoC. The length of the attack animations per strike are much longer in Aion than AoC. I played a gladiator in aion for 2 weeks pretty much solidly a while back, then loaded up my low lvl guardian in aoc and nearly got killed by a spider in connall's valley because the fight was so much faster than I expected! haha I'm not trying to attack aion either though, I'm planning on continuing to play it part time as a 2nd mmo on the chinese servers - it has its strong points, personally I think the crafting system is much better than in AoC.

  • Coldrain_13Coldrain_13 Member Posts: 107

    AoC is too me, fast, brutal, and one of a kind atm.

    Also you can use your wired 360 controller. I invested in a 8 programmable buttoned mouse, MS set-point ftw!

  • RavenRaven Member UncommonPosts: 2,005

    Dont think anyone can deny that AoC has good graphics, being very intensive and in need of a new machine is irrelevant, the implementation of the gameplay is horrific, if they zoned it and not instanced the whole thing it would have been alot better.

    image

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by MENGKESHI


    The combat is undoubtedly much faster in AoC. The length of the attack animations per strike are much longer in Aion than AoC. I played a gladiator in aion for 2 weeks pretty much solidly a while back, then loaded up my low lvl guardian in aoc and nearly got killed by a spider in connall's valley because the fight was so much faster than I expected! haha I'm not trying to attack aion either though, I'm planning on continuing to play it part time as a 2nd mmo on the chinese servers - it has its strong points, personally I think the crafting system is much better than in AoC.

    What you do at lvl20 is not what your gonna see at lvl50, trust me its night and day.....

    Don't base your judgments on a lvl20 toon. lol

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • superpatasuperpata Member UncommonPosts: 190

    I actually tried some assasin melee skills and it seemed I could chain them from 0.5 to 1 sec I would guess. I noticed some took a bit longer to finish and others almost felt like you could insta use it just after another.

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