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ATI First with DX11 info released today

AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

Take a look here:  http://www.pcper.com/article.php?aid=724

 

 

In this example compute shaders will control the behavior of these creatures, which is reactive to the physical situation and surroundings. These creatures appear to be choosing the path of least resistance while hiking through rugged terrain.

 

 

 

"Another thing to take away from this presentation is that currently TSMC is having a hard time producing 40 nm parts in good quantities. This is exhibited by the dearth of available Radeon HD 4770 which are based on the RV740, a 40 nm chip which is around 137 mm square in size. At the very least, we can expect the upcoming chip to be slightly faster than the current HD 4890, but with the added bonus of full DX11 support. I am unsure if the jump from DX10.1 to DX11 will be as transistor intensive as going from DX9 to DX10, but I do not think that it is going to be as drastic a change.

AMD certainly has set a aggressive pace, and so far we have not seen any information from NVIDIA that they have a working DX11 part in house (all rumors point to them NOT having any working silicon at this time). If TSMC can fix its 40 nm issues, and AMD can ramp these parts in a timely manner, then it is not unreasonable to expect actual product to be available for the October launch of Windows 7. "

 

And now Nvidia is just putting DX10.1 in laptops and not a whimper from them about DX11 yet.

Although I am in no rush to upgrade my equipment yet, history has shown that the latest generation cards still are best for previous generation DX games.



Comments

  • PhelcherPhelcher Member CommonPosts: 1,053

    Yes, today will be a very interesting day!

    DirectX11 is more adaptable and will have greater acceptance than DX10 had. I'm glad ATI has been pushing the envelope and jumping on industry standards. One of the major drawbacks for nvidia is they just kept re-branding older video cards and remarketing them, even though they didn't meet the latest standards.

    ATI's vanguard approach will force Nvidias hand, specially when physx didn't pan out for them and most consumers can see threw such hype.

    Though, it won't take long for nvidia to strike back... once they get their die yields under control. (sept)

     

     

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • eyeswideopeneyeswideopen Member Posts: 2,414

    I'll stick to Nvidia and Physx. You can have ATI and Havok (LOL).

    Enjoy having DX11 while fighting with the usual shitty ATI drivers.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • noquarternoquarter Member Posts: 1,170


    Originally posted by eyeswideopen
    I'll stick to Nvidia and Physx. You can have ATI and Havok (LOL).
    Enjoy having DX11 while fighting with the usual shitty ATI drivers.

    You realize that Havok is a software physics engine that a TON of games use? So are you LOL'ing at Havok or the fact there is no hardware acceleration for it?

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    I trust these guys: www.fudzilla.com/content/view/14036/1/

    "DirectX 11 hardware likely before Windows 7

     

    Both RV870 and R800 are DirectX 11, and both are based on the same chip, as the R800 card consists of two RV870, 40nm chips.

    Our sources are quite confident that ATI should have these cards ready for launch either in very late Q3 (late September time), or very early Q4 2009, that starts in October.

    Since Windows 7 officially launches on October 22nd, you should expect ATI to have at least two, or more likely three DirectX 11 cards to jump the DirectX 11 bandwagon.

    We are not sure about DX11 games, and currently we can only hope that Nvidia's DirectX 11 can also come in 2009, as many people are starting to whisper that Nvidia's DirectX 11 card in 40n, is early 2010 rather than late 2009."

     



  • eyeswideopeneyeswideopen Member Posts: 2,414
    Originally posted by noquarter


     

    Originally posted by eyeswideopen

    I'll stick to Nvidia and Physx. You can have ATI and Havok (LOL).

    Enjoy having DX11 while fighting with the usual shitty ATI drivers.

     

    You realize that Havok is a software physics engine that a TON of games use? So are you LOL'ing at Havok or the fact there is no hardware acceleration for it?



     

    That.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • eyeswideopeneyeswideopen Member Posts: 2,414
    Originally posted by AmazingAvery


    I trust these guys: www.fudzilla.com/content/view/14036/1/
    "DirectX 11 hardware likely before Windows 7
     
    Both RV870 and R800 are DirectX 11, and both are based on the same chip, as the R800 card consists of two RV870, 40nm chips.
    Our sources are quite confident that ATI should have these cards ready for launch either in very late Q3 (late September time), or very early Q4 2009, that starts in October.
    Since Windows 7 officially launches on October 22nd, you should expect ATI to have at least two, or more likely three DirectX 11 cards to jump the DirectX 11 bandwagon.
    We are not sure about DX11 games, and currently we can only hope that Nvidia's DirectX 11 can also come in 2009, as many people are starting to whisper that Nvidia's DirectX 11 card in 40n, is early 2010 rather than late 2009."

     



     

    So the big deal is DX 11 when there are barely even any games that use DX10? lol

    I also remember when Nvidia had the first DX10 card available, only to have microsoft come up with DX10.1 and make the cards useless.

    I'm sorry, I just don't see anything here other than empty bragging rights.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • CleffyCleffy Member RarePosts: 6,414

    DX11 is suppose to be what DX10 should have been.  There really isn't a need for DX10 solely on Vista in the way it was implemented.  However, the way it was intended to be; it would have been impossible to do on XP.  The theory behind DX10 involved using a virtualizer to increase CPU effeciency in games which would result in far higher FPS, and improve ports from console to PC.  However, only ATI actually attempted this with the HD2xxx, nVidia didn't and were praised for releasing the 8800 while holding back the real DX10 release.  I thought it would have been funny if Microsoft went ahead anyway and released DX10 as intended making the nVidia cards actually DX9.0c parts.  This is the reason why ATI could make a DX11 card so soon.  They're older models already had most of the features microsoft wanted on them.

    I think we will see a wider acceptance of DX11 by developers then DX10 since most consumers will be using Vista or Windows 7 that can both support DX11.  Also DX11 is a bit easier to program for and offers alot of nice features both card manufacturers should be capable of.

  • PhelcherPhelcher Member CommonPosts: 1,053
    Originally posted by eyeswideopen

    Originally posted by AmazingAvery


    I trust these guys: www.fudzilla.com/content/view/14036/1/
    "DirectX 11 hardware likely before Windows 7
     
    Both RV870 and R800 are DirectX 11, and both are based on the same chip, as the R800 card consists of two RV870, 40nm chips.
    Our sources are quite confident that ATI should have these cards ready for launch either in very late Q3 (late September time), or very early Q4 2009, that starts in October.
    Since Windows 7 officially launches on October 22nd, you should expect ATI to have at least two, or more likely three DirectX 11 cards to jump the DirectX 11 bandwagon.
    We are not sure about DX11 games, and currently we can only hope that Nvidia's DirectX 11 can also come in 2009, as many people are starting to whisper that Nvidia's DirectX 11 card in 40n, is early 2010 rather than late 2009."

     



     

    So the big deal is DX 11 when there are barely even any games that use DX10? lol

    I also remember when Nvidia had the first DX10 card available, only to have microsoft come up with DX10.1 and make the cards useless.

    I'm sorry, I just don't see anything here other than empty bragging rights.



     

    How uninformed and ignorant can you be..?

    Technology isn't about taking sides, it's how it benifits the end-user. I own 3 Nvidia GTX260 (core 216) that i use exclusively for folding protein. Yet I game on a HD4890 ..!

    There hasn't been a nvidia physx game worth buying as it's mostly fluff & eye candy and not real world physics. Havoc is not ATI specific, as it is CPU based, as well as most physics driven application (middleware) comming down the pipe. Nvidia is marketing their propreitary "physx" heavily right now, as their sales are down 60%.

     

    As for ATI drivers.. what is that?  Yes, ATI drivers in years past were sparse and not as robust as their competition. But, if you havn't noticed lately, they have release drivers more frequently than nvidia and was the first to release cert drivers for Win7, etc. So, the ATI driver bashing clearly indicates you have some bias or are just plain ignorant!

    Or just have a case of "sore butt" because ATI has announced the availablity of DirectX 11.0 compliant cards. You should buy what min/max is best for you, not because of a brand! 

    *laughing*

     

     

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • noquarternoquarter Member Posts: 1,170

    I've said before, the drivers complaint seems like a misconception, it's been 5 years since ATI started releasing monthly driver updates that have generally been quite solid.
    Catalyst driver versions signify the year.month, so the current May '09 version is 9.5.


    The only driver issues I've seen were Radeon 9800pro, 6600GT, and now 8800GTS on Win7 but that's beta drivers so w/e. My first ATI was a 3870 and I was impressed by the driver stability so whatever ATI was doing wrong around 9800pro days they fixed and since they merged the HDMI audio driver into the Catalyst package it's been simpler to setup the HDMI audio for gaming/HTPC.


    As for DX11, I admittedly don't know the specifics but I understand DX11 is suppose to open up the programmable shaders for GPGPU usage (i.e. physics) and I doubt it will take long for some developer to capitalize on a DX11 based physics middleware instead of CUDA based middleware. Effectively by the time physics is actually being offloaded to GPU in a meaningful manner there will be a standardized platform for doing so although I don't know what your CPU is going to be doing if it's making the GPU do ALL the work :)


    edit: Also like Cleffy pointed out there were several reasons for DX10's poor outing, including shoddy early Vista drivers/performance, poor Vista adoption rate, the dumbing down of DX10/lackluster standards support in hardware. None of these issues should plague DX11 so devs will likely leapfrog from DX9 to DX11.

  • ZyllosZyllos Member UncommonPosts: 537

    The CPU should be doing additional calculations the make for the off loaded physics, so maybe new complex AI designs? I am sure people could find something for the CPU to do.

    MMOs Played: I can no longer list them all in the 500 character limit.

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    i was irritated with the announce of dx11 then pleased at first, but they say it should be fully backwards compatible unlike dx10, which seems to be the bastard mistake of the direct x world.

    Thing ha been out for like 2 years and its already phased out, and while i plan on getting a dx11 card, not at launch of course its good to know they arent doing something stupid and making the thing not work with older versions.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

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  • PhelcherPhelcher Member CommonPosts: 1,053
    Originally posted by DeserttFoxx


    i was irritated with the announce of dx11 then pleased at first, but they say it should be fully backwards compatible unlike dx10, which seems to be the bastard mistake of the direct x world.
    Thing ha been out for like 2 years and its already phased out, and while i plan on getting a dx11 card, not at launch of course its good to know they arent doing something stupid and making the thing not work with older versions.



     

    DirectX 10 was also a Hardware standard... thus is wasn't backwards compatable. DirectX11 builds on that, but also makes programming "effects" within games much easier, as the TOOLS to work with DX11 is much more simplified..!

    They are building blocks...

     

     

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Little bit more today, looks like ATI will be first to release the hardware too:

    ATI to be first with DirectX 11

    Nvidia to follow

    "ATI is demonstrating its first DirectX 11 beta hardware and it has decided to call its whole DirectX 11 generation Evergreen. The first card is up and running and it was demonstrated last week at Computex in Taiwan, doing tessellation, something really interesting that was already apart of DirectX 10.1 but no one has really used it before.

    At this point Nvidia has nothing new to show, at least not until later this year. If all goes well, Nvidia might have its GT300 DirectX 11 capable card in very late 2009 but it’s almost certain that ATI will be the first to launch DirectX 11 hardware. GT300 might also launch in early 2010 as many other sources reported and we believe that even most of Nvidia doesn’t really know when this card might be launched.

    Nvidia is limping big time in terms of new technology adoption but in the end, Nvidia hardware ends up faster than ATI’s and Nvidia wins a lot of sales. Let me just remind you, ATI was first to 55nm, 40nm, DirectX 10.1 support and many other things and it looks like that they will be first with DirectX 11 as well. Despite that, Nvidia is selling more and has a much bigger market share as in the end, they do things right."

     

     



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