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Weapons

So these are going to be key to FFXIV. Any ideas how they're going to influence our chars? I'm thinking something like FFIX. Drawing abilities from them, but alittle more in depth,

Comments

  • rebelleonrebelleon Member Posts: 58

    one word, ranged weapons.

    simply put FFXI has them but its the same as magic where you shoot yout bolt and if it allowed you could shoot 10km away threw a forest still target the monster and nail it or crit.

    I hope to see weapoins that cost ammunition like FFXI and other MMOs while collision and terrian should matter, and also player skill should make difference with most if not all weapons including ranged ones.

  • andrewclearandrewclear Member Posts: 40

     I wouldn't mind a tactics/ff9 approach to the weapons.  Since they said in the interview that weapons were gonna determine the growth of your character.  Plus, no ff2 system though.

    Other than that, I liked the weapons in the game, but wish throwing could've had weaponskills.

  • ic0n67ic0n67 Member Posts: 776
    Originally posted by andrewclear


     Plus, no ff2 system though.

     

    what is wrong with random skill ups and random levels? I mean it worked in Crisis Core ... oh wait ... nvm ...

  • EchneinEchnein Member Posts: 26

    I'm a little worried about the weapons determining growth thing. It makes me wonder how restricted the choices will be for jobs and weapons. Will a tank class have to use sword and shield all the time to be a good tank? If a tank class uses a 2-handed weapon, are they weakened dramatically in defense enough to consider them only DPS?

    I like the thought implied by the video snippet of the Galka fending off the tentacle things with his polearm, I want to do my job with MY weapon of choice, not whatever the game system deems the "right" choice.

  • ic0n67ic0n67 Member Posts: 776
    Originally posted by Echnein


    I'm a little worried about the weapons determining growth thing. It makes me wonder how restricted the choices will be for jobs and weapons. Will a tank class have to use sword and shield all the time to be a good tank? If a tank class uses a 2-handed weapon, are they weakened dramatically in defense enough to consider them only DPS?
    I like the thought implied by the video snippet of the Galka fending off the tentacle things with his polearm, I want to do my job with MY weapon of choice, not whatever the game system deems the "right" choice.

     

    In every Final Fantasy there is some restriction to what weapons certain classes can use. Blame D&D for that. In a somewhat related note: Dungeons and Dragons Online is now free to play.

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Bear with me on this, as I confused the crap outa myself trying to explain this from thought to text that someone can understand.  I posted this over on TTH a few days ago.  Should mention that another member over there was tossing around AP from the Tactics series so I used that as an example in this!

     

    This is just a theory a came up with!



    Weapons will have levels to them sorta how they are based on skill lvl in FFXI, for instance you leveled sword to skill lvl 50 on Warrior, then you switch too and are now playing a Red Mage with a sword but at characters lvl 1 you only have access to sword skill of lvl 5 which goes up as your charcter lvl goes up...follow! Isn't it 5 skill lvls per every 1 character lvl you get for a max skill lvl of 375 on each weapon or magic school.

    Since there is no character XP or levels in theory atm, you only lvl up weapon skills and magic schools, and only get AP from enemies that give you skill points! So like in any MMO you have to gradually move off and deeper into the world to find harder mobs to lvl your skills.

    You can then use this AP to purchase and increase your characters' base stats! So there are 375 skill levels per weapon or magic school, some 20 different types of weapons and lets say 6 different types of spell schools, and lets say you can earn 1-6 AP per kill based around the current con system, and you only gain this many AP depending on a percentage of how many of this con of mob you killed:

    • * Easy: 1 AP
    • * Decent: 2 AP
    • * Even: 3 AP
    • * Tough: 4 Ap
    • * Very Tough: 5 AP
    • * Incredibly Tough: 6 AP

    Like for instance if you needed to kill 30 easy or 15 decent mobs to go up 1 skill point in swords. and you killed lets say 22 easy and 4 decent mobs, since you registered more Easy kills to earn that skill lvl you only get 1 AP, but if you killed more Decent then you would have gotten 2 AP.

    That would give us 9750 total skill points you can earn from all weapons and magic schools, which you can earn all on the same character if you choose to max them all out. So all in all there would be a total of this many AP {below} if you went through the game only fighting that level of enemy. {like if you solo and can only fight Easy to Even prey, or if you're always grouped and only fight Tough to Incredibly Tough mobs!

    • * Easy: 9750 AP
    • * Decent: 19500 AP
    • * Even: 29250 AP
    • * Tough: 39000 AP
    • * Very Tough: 48750 AP
    • * Incredibly Tough: 58500 AP



    So by only killing Easy prey throughout the entire game as a solo player and using every weapon and magic school to max skill you'll only earn a total of 9750 AP. If you're a group player and you only fought IT mobs the entire time you'd end up with 58500 AP maximum. Or like most players we'll be in and out of solo and group constantly and earning random numbers all over the place.

    Overall everyone can earn a total of 58500 AP, but one time through the game using only a few weapons or magic schools 1/3 the time but only maxed out Swords and say Shields so you have between 750 and 1000 AP. Everyone will be different in what weapons and magic schools they choose to use.

    If you switch weapons to something that has a skill lvl of 10 you'd have to go back to the nub areas and basically start over as if you were starting a new job.

    Then ultimately say you eventually run through the entire game on every weapon and magic school but don't have the max AP yet, this is where the end game kicks in at and some type of system would allow you to gain additional AP you didn't earn but are entitled too.

    OK I give now....see if you understand where I'm coming from with this....my head hurts after trying to get this to make sense!

  • CyntheCynthe Member UncommonPosts: 1,414
    Originally posted by Echnein


    I'm a little worried about the weapons determining growth thing. It makes me wonder how restricted the choices will be for jobs and weapons. Will a tank class have to use sword and shield all the time to be a good tank? If a tank class uses a 2-handed weapon, are they weakened dramatically in defense enough to consider them only DPS?
    I like the thought implied by the video snippet of the Galka fending off the tentacle things with his polearm, I want to do my job with MY weapon of choice, not whatever the game system deems the "right" choice.

     

    I think that's the idea, what I got from the E3 interviews is that SE wants to give players a bit more freedom. However it's not because SE intends things to be played one way that the community will allow it... FFXI is already limited in weapon choices as each class excels only in one type of weapon. For example on my beastmaster it's in my best interest to use a shield and an axe, I can also use a scythe effectively at some levels if some of the scythes are better then the axes of the same level. But using a sword would not be as efficient and not recommended.

    In FFXIV I think we'll be able to use whatever weapon, unless it's a warrior using a wand... ^_^;; And according to the weapon of your choice you'll get different bonuses and skills that will define what type of tank you become, or what type of caster you are ect.. Will that mean that people will decide a certain combination is more acceptable then another? Probably but hopefully Square will be smart enough to see this coming and have it implemented so that it's more up to the individual player then the hive mind of the player base.. :P

    (,,,)=^__^=(,,,)

  • EchneinEchnein Member Posts: 26
    Originally posted by Cynthe


    In FFXIV I think we'll be able to use whatever weapon, unless it's a warrior using a wand... ^_^;; And according to the weapon of your choice you'll get different bonuses and skills that will define what type of tank you become, or what type of caster you are ect..

     

    This is what i'm looking for. If a job is able to use a weapon, for any reason, let them be as good as they'd like to be with it. If a black mage can use a scythe, don't give them some invisible grade of skill for their scythe, let them level it to the highest point that their level will allow! Paladins are built for sword and shield, but in some cases a staff can help out tremendously. I'd like to see these some cases become preferential rather than hardcoded.

     

    Besides that, the hive-mind community can be swayed from time to time, so says the meleeing white mage with his mighty hammer of destruction!!!

  • rebelleonrebelleon Member Posts: 58

    Galka was clearly using a 2h AXE not a polearm. although Im sure each class shuld be opent o effectlivly use any weapon they want sincethe levels are not used, and weapons will gain DPS by skills bought for your weapona dn character and weapon skill lvl.

  • BellarionBellarion Member Posts: 244

    Buying skills  for a weopon would be less fun then acquring skills from a weopon... Id rathr acquire something on my char and have it always then aplly something to a weapon that is not part of my char...

    WOOT
    www.eorzeapedia.com
    (Great FF14 source)

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