You KNOW players want to be the monsters (Mobs) in the game. Why hasn't someone done a good game where we can play the Mobs? It's perfect for PvP. The Mobs vs the Humanoids.
I've thought about this concept before. A couple strengths of the idea:
It's player-created content.
It gives PK'ers a proper vehicle to mess with others
Something I think LOTRO does is give points for successful monster play. The points can buy rewards for your non-monster character. I think that's a good system to encourage players to try a monster on.
A more extreme idea I've had is a game with no raise dead skills, but is based on reincarnationist cosmology. You die, you respawn as some other creature.
You KNOW players want to be the monsters (Mobs) in the game. Why hasn't someone done a good game where we can play the Mobs? It's perfect for PvP. The Mobs vs the Humanoids.
When you level, you go to the next tougher Mob, or something like that. Instead of leveling up a rat, you go from rat to coyote cub, to spiderling, to skeleton, to Goblin, to Gargoyle, etc. all the way up to Dragon, or whatever Boss Mobs you want to put in the game. Humanoids are the usual. Elves, Humans, Dwarves, or Star Wars type aliens and Humans, whatever. There's a bunch of ways to design it, but I think I might do something like, Mobs can attack anyone, Humanoids or other Mobs. Humanoids can only attack Mobs. I'd do it RvR style. Humanoids have a realm where they can fight NPC monsters. Mobs have a realm where they can fight NPC Humanoids. Then there's the Frontier like in Daoc where you can fight each other, but also NPC Humanoids and Mobs are there as well. NPC's look just like players.
Hm, what do you mean with Mob? Mob is short for mobile which is used together with AI to say AI Mobile. I assume you mean players playing the various monsters/non humanoids that inhabit the world or?
If so then it is a good idea and I would like to play such an innovative MMORPG. Problem that I see is that non-humanoids rarely use weapons and armor so you would need to find a replacement for that or it could become quite dull playing a monster.
Innovative... well EQ did this 8 or 9 years ago, it was called project M, i hope some devs can take this idea and evolve from there, it was fun.
You KNOW players want to be the monsters (Mobs) in the game. Why hasn't someone done a good game where we can play the Mobs? It's perfect for PvP. The Mobs vs the Humanoids.
When you level, you go to the next tougher Mob, or something like that. Instead of leveling up a rat, you go from rat to coyote cub, to spiderling, to skeleton, to Goblin, to Gargoyle, etc. all the way up to Dragon, or whatever Boss Mobs you want to put in the game. Humanoids are the usual. Elves, Humans, Dwarves, or Star Wars type aliens and Humans, whatever. There's a bunch of ways to design it, but I think I might do something like, Mobs can attack anyone, Humanoids or other Mobs. Humanoids can only attack Mobs. I'd do it RvR style. Humanoids have a realm where they can fight NPC monsters. Mobs have a realm where they can fight NPC Humanoids. Then there's the Frontier like in Daoc where you can fight each other, but also NPC Humanoids and Mobs are there as well. NPC's look just like players.
Hm, what do you mean with Mob? Mob is short for mobile which is used together with AI to say AI Mobile. I assume you mean players playing the various monsters/non humanoids that inhabit the world or?
If so then it is a good idea and I would like to play such an innovative MMORPG. Problem that I see is that non-humanoids rarely use weapons and armor so you would need to find a replacement for that or it could become quite dull playing a monster.
Innovative... well EQ did this 8 or 9 years ago, it was called project M, i hope some devs can take this idea and evolve from there, it was fun.
That was what I was thinking. The EQ feature was a goood start, but you needed some way to keep people from ganking newbs.
That was what I was thinking. The EQ feature was a goood start, but you needed some way to keep people from ganking newbs.
Unfortunatly that's what most people want out of this system. They don't want to be a monster that keeps getting killed by players. They want to be able to be a powerfull monster that can grief players, that's where their fun comes from. If the monster was an actual balanced monster which was destined to lose it wouldn't be too fun for the monster.
Now if they had specific dungeons where a guild could fill all the monster rolls and players could come in to see if they could beat the dungeon then it might be interesting.
But really what most people are asking for is a way to grief players.
they need to make an rvr game where the sides are the monsters, heroes, and common folks (shop owners)... Monsters of course want to destroy or conquer.. heroes wanna make a name for themselves and common folks wanna make a living... Each side can have different classes of course..
edit: the heroes can be hired by the commmon folk to help defend them, the monsters can hire heroes to help kill common folks, common folks make weapons for heroes to kill monsters etc.. NOT ALL ABOUT COMBAT
Unfortunatly that's what most people want out of this system. They don't want to be a monster that keeps getting killed by players. They want to be able to be a powerfull monster that can grief players, that's where their fun comes from. If the monster was an actual balanced monster which was destined to lose it wouldn't be too fun for the monster.
Now if they had specific dungeons where a guild could fill all the monster rolls and players could come in to see if they could beat the dungeon then it might be interesting.
But really what most people are asking for is a way to grief players.
Correct. Monster play and a grocery list style MMO don't get along. It's only going to work for a game with player-driven content.
Comments
I recommend Mabinogi if you want to play a non-humanoid.
In Mabinogi you can role-play as your pets.
There are specific quest where you can role-play as the mobs like a spider, wolf, etc.
Youtube: http://www.youtube.com/RZetlin
I've thought about this concept before. A couple strengths of the idea:
Something I think LOTRO does is give points for successful monster play. The points can buy rewards for your non-monster character. I think that's a good system to encourage players to try a monster on.
A more extreme idea I've had is a game with no raise dead skills, but is based on reincarnationist cosmology. You die, you respawn as some other creature.
Hm, what do you mean with Mob? Mob is short for mobile which is used together with AI to say AI Mobile. I assume you mean players playing the various monsters/non humanoids that inhabit the world or?
If so then it is a good idea and I would like to play such an innovative MMORPG. Problem that I see is that non-humanoids rarely use weapons and armor so you would need to find a replacement for that or it could become quite dull playing a monster.
Innovative... well EQ did this 8 or 9 years ago, it was called project M, i hope some devs can take this idea and evolve from there, it was fun.
Hm, what do you mean with Mob? Mob is short for mobile which is used together with AI to say AI Mobile. I assume you mean players playing the various monsters/non humanoids that inhabit the world or?
If so then it is a good idea and I would like to play such an innovative MMORPG. Problem that I see is that non-humanoids rarely use weapons and armor so you would need to find a replacement for that or it could become quite dull playing a monster.
Innovative... well EQ did this 8 or 9 years ago, it was called project M, i hope some devs can take this idea and evolve from there, it was fun.
That was what I was thinking. The EQ feature was a goood start, but you needed some way to keep people from ganking newbs.
That was what I was thinking. The EQ feature was a goood start, but you needed some way to keep people from ganking newbs.
Unfortunatly that's what most people want out of this system. They don't want to be a monster that keeps getting killed by players. They want to be able to be a powerfull monster that can grief players, that's where their fun comes from. If the monster was an actual balanced monster which was destined to lose it wouldn't be too fun for the monster.
Now if they had specific dungeons where a guild could fill all the monster rolls and players could come in to see if they could beat the dungeon then it might be interesting.
But really what most people are asking for is a way to grief players.
I'd rather play other NPCs, like bartenders etc.
they need to make an rvr game where the sides are the monsters, heroes, and common folks (shop owners)... Monsters of course want to destroy or conquer.. heroes wanna make a name for themselves and common folks wanna make a living... Each side can have different classes of course..
edit: the heroes can be hired by the commmon folk to help defend them, the monsters can hire heroes to help kill common folks, common folks make weapons for heroes to kill monsters etc.. NOT ALL ABOUT COMBAT
Correct. Monster play and a grocery list style MMO don't get along. It's only going to work for a game with player-driven content.