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Anyone else feels that the MMORPG that is missing right now is a huge seamless world sandbox AAA game with polished gameplay, that will look good but still will be able to support huge battles (like WoW looked good at the time but still didn't demand much)?
It seems like every game that sets out to do that falls in one of the categories I described.
I'm 100% precent sure that if a game like that will show up it will be the next big thing, so why doesn't it? is it becaue is takes so much funding that no company will even try it? or is it the difficulty involved in such a project.. or maybe both, is there even any hope for such a game in near future or the economic situation the world is in won't allow it?
what do you think?
World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.
Comments
I do agree that there is something missing in the current mmos, however it may just be a personal preference that I enjoy and many do not. I am a child of UO so that does sway me a bit in what I like in games, however whats ideal for me that I do not see in any game is 1 v 1 interactions and a real sense of community. I like PvP but at the same time will be bored to death if that is all a game is going for (Darkfall comes to mind. If Darkfall is the game that UO fans were seeking and love so much, then we were playing a different UO) When I logged into Darkfall the community felt dead. There was little chat, and people were either macroing or silently killing goblins. Rewind to my first time logging on UO. Character created, start running and hit a bunch of people sitting at a bank and get this they were actually talking. Not to say a game should be a chat room, but there was a community in-game.
Also a gripe I have about current mmos is that everyone looks the same. It is more prevelent in level-based mmos ala WAR and WoW, however Darkfall also fails here. I've played Darkfall for a solid 20 hours and have seen little to no differnce in the people around me. I'll keep going back to UO as almost no one looked the same. Yes they may have had similar types of clothes on, but there still was something that made them different. Why when I log on to said new mmo every class in level x, y, and z all look the same. To me that is just boring.
RvR can be fun, but I think the aspect of HUGE battles being the main point to most games gets old. I've done big seiges on DaOC, SB, WoW, WAR, and DF and sure they are fun for the first few times, but after awhile they get so routine I am just going through the motions. Maybe there is just no appeal to the 1 v 1 or small scale encounters that I, myself enjoy. Oh well I'll just go with the flow.
I think those big battles I was talking about should be about something , like a guild fighting another guild for a keep or something in the likes of that. Furthermore , I think the game shouldn't be ALL about that like the main purpose of the game, I think there should be ALOT of stuff to do in a huge world and enough variety so if you get bored doing one thing you can do another.
World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.
Lineage 2....
Isn't that what Mortal Online is supposed to be?
If it is realeased with all the features that are listed on the website, then it will be the best game in my book.
Darkfall falls in that catagory.
The definition of insanity: doing the same thing over and over expecting different results.
I think you are wrong.
The problem is not the "huge" or the "seamless" ( and I have no idea how seamless really ads to gameplay, but whatever).
The problem is the "sandbox" element in your sentence.
Define sandbox. 5 posters will be on here after that to tell you that's not a sandbox, or a sandbox doesn't have to be like what you are describing.
For example, IMO a sandbox doesn't need PvP at all, yet some posters define "sandbox" as meaning FFA PvP.
So which "sandbox" are you describing that's going to be the next big thing? One with no PvP or one with FFA PvP?
It's not AAA or polished, so I guess you're being sarcastic.
The OP indicated "polished gameplay", sorry, DF definately does not have that.
A well made game like the OP indicated would draw a lot of the old SWG vets and other game fans of the "sand box" genre.