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Oh yes it is true. I just got my copy of WoW yesterday and want to give my opinions and first impressions. Although they may be somthing different from what you might think.
I am not going to compare and contrast these two games, because to me there are two totaly different experiences. World of Warcrafts graphics to start out, although out dated, look more than good enough to pass IMO and STILL WORK ON MY CRAPTOP!(laptop) Once you play EQ2 you'll know what i am talking about. The class system in WoW is good but then again i feel a little dissapointed after playing eq2 and being able to choose a different profession at lvl 10 then branching off again at 20. I really like the crafting in BOTH games. I do lean tward liking warcraft more though, because I can start out as a blacksmith and make myself good chain armor. EQ2 on the other hand is hard if not imposible if you dont know how to collect the materials or make somthing with them. I have to say i like minning for copper, making the copper into copper bars and then using like 4 copper bars just to make a chain tunic :P.
Although I didnt explain both games just more WoW I think that these games are two totaly different experiences and if you can afford it play both! If you cant afford two but only one then the choice is yours newb!
Comments
I like WoW because its fast paces in most aspects to allow everyone to see the end game. I like EQ because its a real challenge and a bit more advanced than WoW in my opinion. For crafting though, I much prefer EQ2, they make you work for it- hours and hours to level up. I only wish it wasn't so damned buggy, I craft a pristine quality weapon and the forge eats it giving me no weapon and the recipe shows an icon for a breastplate when I created a morning star .
I do agree when you say they are hard to compare since they definitely cater to two different groups of people. It might be changed from my initial view, but I have to say, for hardcore, go EqII, for casual or people who want to be level 50 in a month, go WoW.
Feneant
17th level Crusader
16th level Outfitter
Feneant
20 something paladin
30 something weaponsmith
Come on guys theres like 2000 posts on this toppic all around already, you're just feeding the fire..
O.. wait, leme grab some popcorn
don't worry
We're watching this thread like a hawk...er...well, more like a Vulture on I-95
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
I'll have to agree with Feneant on this. I play both WoW and EQ2 and I love them both, but for totally different reasons. WoW is extremely easy to get into and play quickly. I can jump into the game and not really think about what I need to do. Many of the quests can be done in less then an hour. Crafting is quick and painless so far. There isn't a whole lot of items you have to get to create a nice item. I like EQ2 cause it's more complex and you really have to plan a lot of your actions accordingly. Crafting in EQ2 is much more complex, which isn't bad thing. Some of the quest are a little more complex. It's still a very fun game.
The only thing I don't like about WoW is they don't have homes for players yet. They are coming though. They still need to get some of the classes balanced and put the ranking system in for PvP. People keep saying the graphics are outdated. They aren't. The game is cartoony purposely. This IS a fantasy game and it's not suppose to look realistic. EQ2 doesn't look realistic either. It's also a fantasy game. That's like saying the graphics in Tetris is outdate. Aaww.. no, that's the way it's suppose to look. Graphics are only outdated if they look different then the way they are suppose to look.
The things I don't like about EQ2 is the lag, choppy animation I get when playing. Also the stuttering can be a pain as well. Crafting can be a bit confusing at times. Areas were there are no mobs that you can solo. NPC's repeating the same lines over and over again. Otherwise the game is great.
Xander
Xander
I agree there very differenet games and thats why sme people like EQ2 and some people like WoW.
Just down to the differences in gameplay.
I prefer WoW but i can see how EQ2 can be appealing... it has long staying power, too many hours needed for me tbh . Poor casual gamers aren't favoured in EQ2.
Beta Tested: Lineage 2, Ryzom, City of Heroes, RYL, EverQuest 2 World Of Warcraft European
Truly Loved: World of Warcraft
Beta Tested: Lineage 2, Ryzom, City of Heroes, RYL, EverQuest 2 World Of Warcraft European
Truly Loved: World of Warcraft
WoW
The graphics are light and easy on machines. The sound is tight. Depending on whether you have 5.1 or headphones. from level 1-10 it is simply a training, diaper changing level. After that, you get your ass handed to you. When I was level 10 human warrior, I did the stupid thing and went after a level 12 elite monster... hogg you bastard i hate you. He handed my ass to me a few times. Even at level 14 hogg has killed me. . The world is vast and interesting and fun to poke around in, I to chose to mine/smith route. I was curious to see if this would be the headache I got in eq, it was not, mind you some types of ore are hell to find which is normal. Malachite and 2 other gems plus silver/tin, fine twine and certains stone gives you a wicked hammer or leave out 2 ingrediants and gets some nice chain armor.;), but to get these gems another thing. Each race has its weakness, some more than others. But the pets insure a balance.
EQ
I have sold my account there or actually let it die.
I'll give you another 2 weeks of playing before you discovery the beauty WoW has to offer over EQ2, of course i'm not sure what level you stopped EQ2 at. EQ2's noobie levels were awesome, i loved my noobie experience in EQ2, but that quickly goes downhill around level 20 unless you play with a set group of friends or have a good guild You'll soon realize all quests require groups, choosing a class specialization only means your the same as every other Wizard, and dont think about doing tradeskills unless thats all your going to be doing. I dunno what happened to others, but this all hit me like a brick wall, and i realized all i was doing is just looking for 'solo' mobs which were becoming more and more difficult and looking for pickup groups that would have a good chance to breakup fast(kind of like CoH where you could only do one thing = kill thugs/mobs). I'd like to again emphasize i think EQ2 could be fun for people who go into it with a set group or guild, but not the casual soloer/player that occasionally enjoys grouping(like me).
It took me a few days to realize the fun/depth of WoW. People often say WoW has no depth whilte EQ2 does, i'd argue these people are getting grind confused with depth. There is alot more depth in WoW's character building than EQ2's. Everyone of the same class in EQ2 is the same. This holds true up to 20, and even after 20 characters of the same class specialization are the same(Wizard = Wizard, Warlock = Warlock). There is practically no customization in EQ2's character building. WoW at least allows you to specialize in areas, and choose between a plethora of skills, then arrange different combos in the sequence you decide to use them.
EQ2 dumbed itself down extremely from EQ1, no group tactics available but the standard tank-healer necessities(huge difference between taking on 'solo' mobs and 'group' mobs which require it). No fear kiting, quading, pbaoe'ing, etc, etc, stuff that really took some movement and paying attention to. And they replaced that with a 'follow the blinking icon' minigame which EQ2 calls the HO system, its a very poor excuse for combat imo. WoW at least allows you to perform combo's, kinda like SB or UO's combat systems.
What i love most about WoW is that your alts can help your mains, and alot of things are minigames to lessen the feel of a griind. Someone before tried to act like fishing in WoW was only fun for a little bit but then it got repetetive which i can understand, but fishing in RL is the same thing. You sit on your butt most of the time in anticipation for that fish to bite, and when it does you yank and hook him. Its rewarding also which makes it practical to do. And the great thing about all of this is your one character can do alot of it, and between characters you can do all of it. You dont have to choose between tradeskiller then which type to focus in and thats 90% of your gameplay, you just choose your trade and it complements your adventuring gameplay. Since you will want to move around hoping to see a herb/ore to gather, a animal mob to skiin, etc.
Anyhow, lets just say that statemetn by some people of lack of depth in WoW isnt necessarily true, especially where it matters.
My only beef with WoW is movement, i feel so slow. But EQ2's is worse since you have to zone, and if you have a weaker computer the zone time can take more than a few minutes. The amount of quest runnning you have to do between city zones can make this a big paiin. I guess they have to do that to make mounts(in both games) seem like the end all be all.
So I suppose you haven't played EQ2 in release, or during the last week or two of EQ2's beta?
POPCORN, good idea Im gonna go get myself a bag
As for the original post, I think it is best to play both games. Both are awesome its just all opinion it seems. Ive played WoW and EQ2 I can play in a week. WoW was fun, just not my type of game. Might be perfect for other people.
EQ2 Qeynos Guild- http://www.imperium-arcanum.com
So I suppose you haven't played EQ2 in release, or during the last week or two of EQ2's beta?
Actually i didnt play beta, bought first day of release and played for a few weeks afterward. I dont consider choosing to be more resistant to poison or disease, etc. if thats what your refering to, to be much customization if at all. Not sure if thats what you were refering to, but your more than welcome to explain to me where all the customization in character building is that i missed.
Actually if anyone disagrees with any of my points, feel free to debate it, since i'm up for an open discussion as long as people make logical points, and explain their point with some detail. I do thinik many things can be compared between the two where there is an easy answer, but i do agree some aspects like the graphics is a personal thing.
Well this topic started out pert passive aggressive. I can adapt to that. I played WoW and EQ2 I believe after playing both games since release that the edge goes to WoW but, only by about 99%.
The graphics on EQ2 appear better if you stare at the water alot. The things I don't like about WoW though are that I can't play it all day long cause I gotta work in Real Life. Also that I have not reached level 30 yet (tonight I hope to if internet stays up <fingers crossed>).
The positive of EQ2 - well, thanks to eq2 I am able to appreciate the uncomparable awesomeness of WoW.
One thing I haven't seen too much comparison on is EQ2 vs EQ1 which is strange cause most games usually do that. They always seem to say that the second release is not as good as the first and stuff. In this case. I'd have to say that I agree. EQ1 ... wow, it was the most amazing thing ever when it first came out - and for about 2 years after, now it's a game of politics and beurocracy (I can't spell) - basically eq has sold it's soul.
WoW on this other hand has breathed new life into mmorpg'n imo.
Props to Blizzard.
Mentat
Hmm. Pretty much what I have been saying since all this BS about which is better started. 2 different games, 2 different play styles. I never understood why all the fanbois got their panties in a wad over either game. Both quality products, both fun to play, both have their own folowing.
Any way, my couple cent.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Agree, thats where they've lost me. Why did they change the very thing that made EQ fun ? The thing that made EQ the best PvE by far ? Killing a red mob using aggro kiting and DoTs or nukes was pure adrenaline. I'd do it once in a while for a drop and fun...My impression is SOE guys wanted more control, they didn't like players figuring out ways to kill more efficiently, affecting balance. But sacrificing complexity, fun, tactics in the name of Balance on a PvE only game doesn't make any sense to me.
Plus, you could help each other tossing a heal or a buff, now you've got to be in the same group to do that. This one I can understand, they want to make leveling as slow as possible. no help from nobody, unless hes in your group.
That's an interesting topic, which, considering the source, amazes me This isn't somebody else using your login is it?
Who knows, maybe if we can ever get beyond the point of certain people approaching the whole area with religious fervor, we can actually have intelligent discussions of such things.
Actually, EQ players do it all the time. It's just you can't do it on the boards. You can dang near be simply exchanging recipes around here and the WOW tribe goes on the warpath.
"Two cups of flour to make a cake? Hold on there, that's not the WOW recipe. I think that must be the EQ2 recipe. You're bashing WOW again you EQ2 fanboi. And BTW, EQ2 and its cake recipe both suxxor".
If you want a game where you stay in one spot and kill static spawns for hundreds of hours on end for the next few years then EQ2 is your game.
If you want a game where in about 1 year the Customer Support will become a skeleton crew and you get to wait for weeks to get a reply. Then EQ2 is your game.
If you want unfinished, untested expansions that add little to no content then any game by SoE is your game.
If you..well I'm sure you get the picture.
My choice would be WoW. Not because I love WoW or anything but rather because SoE has already proved to me their total lack of 1) listening to their playerbase and 2) Overall lack of really caring about the game.
WoW is going after the hackers and botters with a vengeance. SoE has never taken a hardline with those players in EQ and the same attitude is carrying over to EQ2. I've seen botters in EQ2.
But overall IMO both games are in many ways going to be eclipsed by the new ones soon to come.
Ive played both, for now my choice is EQ2
reasons? EQ2 has sex appeal that WoW seems to lack. I also dislike the range of characters you can be in WoW and the customizations of these characters (granted EQ2 lacks a bit of equipment customizations)
what really turned me off from WoW is its patronizing feel and sophmoric quests. What will eventually turn me off of EQ2 is its lack of PvP and severe grind at higher levels with a forced group feel. Also as I already mentioned, lack of sex appeal due to the cartoonish or childish graphics. (please dont criticize my tastes in games..i dont think thats what we're here for) I did like the crafting system in WoW because it was crazy simple..and I hate crafting in mmorpgs. Im trying it in EQ2 but I feel like a crafter as dumb as that sounds. In WoW i didnt feel like I had to make crafting the biggest part of my game to become successful.
lets face it..we're all consumers. Im probably going to play WoW sooner or later if EQ2 doesnt continue to grab me..which it has. Im crazy addicted to it
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
This is just a statement in general, but since EQ2 and WoW are topics of discussion, they will provide useful examples. Everyone says WoW's crafting system is generally laid back and easy to do and that EQ2's is more involved and difficult. I agree, and I think that EQ2's in depth time consuming crafting is a great idea. If everyone can craft easily w/o really any work, then that ruins the economy. A prime example is SWG. Easy crafting = horrible economy.
Now yes there was an economy problem in EQ2 where a crafter would make something for 3 silver and get 75 silver from an NPC vendor, but the patch today changed that. Easy level crafting creates a flood of items into the market and no one makes money. If everyone can craft, then why have a market at all? Of course the same goes for a crafting system like EQ2's. Sure there can be problems such as price gouging on an extremely difficult/rare item to create.
I also see EQ2's crafting system as a second game. When I hit endgame on my character, I don't have to sart another one over and try a new class, I can just continue with my current character and begin to craft. I'm sure WoW's system and the game itself is quite enjoyable, but personally I think that there should be some sort of challenge to overcome.
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33.333333333333336% of me is a huge nerd! How about you?
Killer 100%
Achiever 53%
Explorer 33%
Socializer 13%
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actually i havent seen many points made by EQ2 fans in comparing against WoW. Its usually politically correct answers like 'these games cant be compared' or 'i like it because i like it', but rarely have i seen people actually discuss and compare the mechanics or the actual gameplay fascets. I read some of the locked threads and thats my opinion from reading some of those. I also agree that WoW fans do have alot of people who dont make points either and tend to just say EQ2 sucks, etc. I just think its unfair to generalize WoW fans as you did, and act like EQ2 fans can hold rational discussion, when i think that generalization is untrue.
EQ2 is addressing some of the complaints. They've recently come out with their 'coming soon' that they will be making their game more solo friendly. Speculation is its because they've seen many people quit after a few weeks or so, i read that Gamespy had some article on it as well, not sure how true that is since i never read the article. I do know there were alot of outcries about soloing, and having to find groups all the time. I'd be shocked though if soloers ever ended up happy in EQ2 though considering SoE has always been about forced interaction, more than anyone else at least.
I do think SoE has to change their approach to games to be successful now. Before, with EQ1 they had the monopoly on EQ-style mmorpg's, UO was very different than EQ-style, therefore SoE could design their game however they wanted, and people would still be playing it since it was the best thing out if you were into 1st person mmorpg's. The Devs were very stubborn and did things their way in EQ1, but i dont think that philosophy will work now since theres alot more competition. I do believe if SoE wants to be very successful their going to have to market to the solo player much more than they have in the past, and i think their realizing that now. Maybe through people quiting, or maybe through forum outcries, but regardless, they seem to have had a change of heart when it comes to soloers.
I also think they see themself competing directly with WoW for players. Others here may act like they arent comparable, but i beg to differ. Theyre both fantasy setting mmorpg's, both made by big companies with big budgets and high value, and both have been highly anticipated for more than a year. If any two mmorpg's right now are comparable its EQ2 and WoW.
my issue with EQ's style crafting, and where i see the beauty of WoW's style is that it doesnt box you into only one thing to do. What i mean is if you go artisan crafter in EQ2, you sure wont be killing and adventuring too much if you truly want to get anywhere in it. Most of your time will be consumed doing that crafting. And this is vice versa with choosing to be an Adventuring class and adventuring. Your boxed into only that one thing to do over and over again. Whereas in WoW it complements the gameplay of Adventuring, because your killing mobs for exp, loot, etc., and on top of that your killing them or moving around for tradeskills. Even if your sick of killing mobs, you can always just focus on tradeskills for that night.
As for economy, i disagree that tradeskills have to be hard to get anywhere in order to have a player economy. First, lemme say pure player economies are the worst thing to hit mmorpg's, but thank god niether games have pure player economies where there are no loot drops and everything is from crafters If you ever visit the auctionhouse in WoW, you will see plenty of tradeskill stuff for sale, and if you ever put up your tradeskill stuff at reasonable prices they will most likely be sold. There is a economy in WoW, i'd argue better than EQ2's, but i think a major weakness of EQ2 player economy is the way people are forced to vendor at their apts. logged in. I rarely if ever purchased stuff that way in EQ2, most stuff i did purchase from another player was in /shout or /ooc. I'm sure they will improve the system tho, but i disagree about your statements that tradeskills have to be hard to have an economy.
I'd also love some details on EQ2's character customization that i missed. Since that seems to be a point towards EQ2 some are giving, and i'd love to know what i missed....
ps discount my last post since i didnt see the last 2 posts before i posted it
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33.333333333333336% of me is a huge nerd! How about you?
Killer 100%
Achiever 53%
Explorer 33%
Socializer 13%
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Having never played WoW, I can state with complete authority (sarcasm<sad that I have to point this out, maybe invent a sarcasm emoticon>) but I really like EQ2 enough to stay faithful awhile. Besides, I have to decide whether I should bother keeping my City of Heroes account live. I wonder how you guys can play two games at a time?! Yikes! My wife, who is an excellent "gamer widow" still razzes me about EverCrack 2...(Thankly it is nothing more than polite teasing)...Hmm I think EQ1 was more like Ever-Coke (cocaine) and EQ2 is like Ever-CRACK.
I can't even imagine playing EQ2 and WoW...holy cow!
Anthrorob
Unfortunately, there is a difference. By a large mathematical margin, you will see WOW fans simply attacking EQ2, while the vast majority of EQ2 fans, having made their choice, simply think of WOW as another game - no more relevant to their activities than any other game out there. Why is there such a difference in approach? I have my theories, but there is no benefit in discussing it. It is what it is.
I truly hope you're wrong about possible changes to EQ2. EQ1/2 are based on a formula which has worked really well. The formula is to require people to group, form guilds, and interact with and depend upon others extensively. As a result, a superb long-term social experience was created. People who work and interact well with others do well in the games ... people who don't find them difficult. The last thing we need is another game focusing on soloers. With all the wonderful social possibilities, we're just heading more and more back to a box game feel - the only difference being that a lot of people are doing their own thing in the same place. It baffles my why so many people want to play social games and then go do most of their actual playing alone. That's why most never play any one game very long - they just go from one game to another because they never find long-term satisfaction. If they really got involved with other people, they might be surprised. But soloers have plenty of choices out there, and personally I hope EQ2 doesn't become one of them. Adding a little more solo content is fine with me ... we all have times when we don't have the time to group and raid, and it's nice to have some things one can do alone in limited time. Just don't add too much.
Frankly, if it was up to me I would add back more and more of the pain and difficulty from EQ1, but I am afraid those days are long gone, given the preferences of the current consumer market.
I also don't see the competition between EQ2 and WOW being as extensive as you do. I think most players fall toward one extreme or the other in taste, and thus, their choice is clear. There is a middle segment which may be swayed, and there is some competition for that segment, but I don't know how big that segment really is. Other than people who are new to MMORPGs, most people know what they like by now.
As far as tradeskills go, EQ2 is for tradeskill freaks, of which, there are a heck of a lot. Yes, it HAS to be difficult. If it isn't then everyone does it and there's no accomplishment.
Plain and simple. They both suck. Can't wait for something better. I can already see the next gen of these types of MMO's
MMOCCG. Massive Multiplayer Online Crafting Combat Game. That is all you ever really do in both. Quest are just an excuse for your level grinding so you can say you have a purpose for playing. I feel sorry for all of you. Wait, no I don't, umm keep playing stay there, don't leave, please I beg you.
Oh BTW, have you all figured out how you can use 3rd party progs yet so you don't have to play, but pay?
EQ2 and WoW are a joke and anyone that thinks they are truly having fun make me laugh. I bet I can entertain you even better by bouncing a pretty green, blue and red ball against the wall, huh, you little cute puppy boy, yeahhh, you are ...oooohhh so cute...come. come, fetch the ball, oh yesss your such a good boy...(pats EQ2/WoW fan on the head and gives a snack to get his attention off the ball)
EQ2/WoW fans wouldn't know a RPG game if it slapped them in the face!!!
If you put it that way, what game is worth having? Name a few games that are going to be a lot better than one of these two?
To 92... , you seem to talk a lot about graphics and immersion being better in eq2: What exactly do you mean by these two? I've seen both games in action and I would say these two subjects are highly disputable. And as I remember, you didn't even own a copy of eq2. To my knowledge the immersion factor of wow seems far greater than that of eq2 (no thanks to eq2s linearity, half-hearted plot and higher grind factor). The graphics are a matter of taste, or lack thereof. But to anyone dissing WoW's graphics, explore a bit of the game world and then give your verdict.