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GuildWars (for kids?)

DraconusDraconus Freeworld AdminMember Posts: 781

first off i would like to say that i think NCsoft did a great job on Guild Wars and i love the idea of a non-subscription MMO..

BUT (you knew this was coming)

in most cases with 100% free online MMO's it draws a large group of kids that there parents do not want to pay monthly fees for.(for example RuneScape) I don't think this is a bad thing...i honestly am glad there are games for players that are in that situations.

THE QUESTION:

Because Guild Wars is Free from monthly fees, Do you think that the largest part of the population of the game will be Pre-Teen players that don't want to pay monthly fees for a good game and have little to no adult fan base? And even the Adult fans they have at the start do you think they will lose them because after getting sick of seeing text like "I just pwned you ass dude! Your base r belong to us!" a million times?

Can Free Subscriptions work for all age group?

PLZ do not start a flame war..that not why i posted this...this is a legitimate question and point.

 

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Comments

  • sidebustersidebuster Member UncommonPosts: 1,712

    It might be like Diablo 2 type fan base, but the only way we will know is after it comes out.

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  • rathmarathma Member UncommonPosts: 3,786
     Yes. I don't want to get into a big reasoning here why It will get a "kiddie fanbase" (obviously the no monthly is the main reason), but Guild Wars will be the worst MMORPG ever (if you can call it an MMORPG).

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  • JimboJimbo Member Posts: 54

    First of all, I honestly think you put this the wrong way.

    I dont think that you should be stereotypical and say "kids" or "preteens" Because the way people act isnt ALWAYS based on their age, it's based on a level of maturity.

    For example, in EVERY online game I've played I've seen one person over the age of 20, talking about how "1337pwnz0r he is vs all" or whatever you want to say.

    Ages should never be a factor in MMORPGs, It's all based on how mentally mature the person is.


    -Jimbo

    *Currently looking for more MMORPG's to play. Any suggestions? Let me know!*

    -Jimbo.

  • jimothypetrojimothypetro Member Posts: 1,437

    Why does it matter how the community is? If you join a good clan the only time you will ever have to come in contact with people outside of the clan is when your spitting on their dead body in a PvP zone, or if you join a random PvP match.

    I didn't really think about this until now but...

    Massive instancing for a free mmorpg = good.

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

  • VorkVork Member Posts: 35


    Originally posted by jimothypetro
    Why does it matter how the community is? If you join a good clan the only time you will ever have to come in contact with people outside of the clan is when your spitting on their dead body in a PvP zone, or if you join a random PvP match.I didn't really think about this until now but...Massive instancing for a free mmorpg = good.----------------------------------
    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

    Hmm.. I haven't really thought about it that way before... good point. ::::28::

  • DrovDrov Member Posts: 32

    Sure you may have to put up with immature people in a city, but like jimothy said, you won't really come in contact with alot of people outside your clan if you don't want to(and the game is called GUILDwars, so most people will be in a guild I imagine).

  • CloudinkCloudink Member UncommonPosts: 120


    Originally posted by Drov
    Sure you may have to put up with immature people in a city, but like jimothy said, you won't really come in contact with alot of people outside your clan if you don't want to(and the game is called GUILDwars, so most people will be in a guild I imagine).

    That and there is a Ignore feature.

    "It''s like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG''s NGE

    I once prayed to God for a bike, but quickly found out he didnt work that way...so I stole a bike and prayed for his forgiveness.

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  • OrccOrcc Member Posts: 3,043


    Originally posted by jimothypetro
    Why does it matter how the community is? If you join a good clan the only time you will ever have to come in contact with people outside of the clan is when your spitting on their dead body in a PvP zone, or if you join a random PvP match.I didn't really think about this until now but...Massive instancing for a free mmorpg = good.----------------------------------
    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

    Couldnt agree more, you said exactly what I was going to ::::28::

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  • BhazirBhazir Member Posts: 321

    Don't know if you can call Guild Wars a real MMORPG, but this is another discussion. I as well believe age isn't the biggest problem. I have seen immature people that claim to be older then 20 even 30. And have met people of the age of 12 that you couldn't tell untill they told it themselfs.

    But think the guild wars payment deployment will attract a lot more people then the monthly fees. I for instance will get the game just to let off some steam from time to time and not to play as my primary game. And that is just because it doesn't have the monthly fees. And think there are a lot of such people that will just pick it up like it was with Diablo 2.

    And because the player base will grow larger there will be comming in more immature players as well, but that you also have in mmorpgs with monthly fees with a larger player base. The more players the more people can be immature ::::39::

    But as always time will tell, the game isn't released and untill then it keeps guessing.

    "If all magic fails, rely on three feet of steel and a strong arm"

    "If all magic fails, rely on three feet of steel and a strong arm"

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  • WickesWickes Member UncommonPosts: 749
    I think people are kidding themselves if they think Guildwars is going to be much cheaper than oher MMORPGs ... they're merely trying another payment model.  I expect they will release very frequent expansion modules.  Yes, you don't have to buy them to play on some level, but I rather expect you are going to start feeling left out fast if you don't.

  • herculeshercules Member UncommonPosts: 4,925
    Will work for all age groups but yes will have a strong following of kids for reasons already mentioned it is free.

  • HebrewBombHebrewBomb Member UncommonPosts: 520



    Originally posted by rentantilus

    This might very well just me the exception to your generalization, but I personally know more kids under 17 with parents willing to break the bank on their entertainment than I know 18 and older adults who can afford to spend money on subscription gaming.
    However, I do feel that Guild Wars is consciously aimed at the 13-17 year old market.  Think about it... the game is 100% battle.  There is no thinking, there is no role-playing, and there is no variation to the storyline.  It's basically just Diablo 2 with FAR fewer character customization options.  And don't even bring up the arguement that Guild Wars is "massive multiplayer," because it's most certainly not.  EVERYTHING is instanced, not just the quest zones, but the towns and even the exploration zones between towns!  You're NEVER on a map with more than about 50 people.  That's like saying a hotel is a concert arena.  "We have 2,000 people under one roof!"  Yeah, but no more than 4 of those people are in the same room at one time.  Guild Wars can claim that they have thousands of players online all they want, but those players are divided into tiny groups.
    Also, onto the myth that Guild Wars is "free" or has no subscription cost.  This just proves that the game is targetted towards kids, because anyone at even a high school math level should be able to figure this out:  A standard MMORPG costs $50 in the store and then $10-$15 per month.  Guild Wars is going to cost $50 in the store, and then release a $30-$45 expansion every few months.  $45 every three months is EXACTLY as much money as $15 per month!
    You people are f*cking retards!

    __________
    When you see a new MMORPG, honestly think to yourself: "Is this game designed to EARN my $15 per month subscription with content, originality, and long-term value, or is it just designed to SCAM me out of $50 when I buy the box at the store with flashy advertising, biased reviews, and empty promises?"



    Hey I have perfect solution for you to release your outweighing stress.

    People tried it and it works most of time.

    Run as fast as you can and smash your head on 30 ton concrete wall. Do it 10 times with 30 secs break in between. It works amazingly well for people who have sore teeth, lips and ravished skull.

     

    - The greatest feat the devil plays on humanity in the 21th century is convincing them that he actually does exist and that he's actively and openly engaging humanity for the Marriage Supper of Azazel. What used to be covert is now overt.


     

  • AckbarAckbar Member UncommonPosts: 927
    Ive met more mature people in guildwars than in wow so far. Really i dont think monthly fees have anything to do with maturity. Maybe things will change with retail but if anything the wow community (in game) is getting worse while guildwars seems to be of a pretty decent calibre.

    ----ITS A TRAP!!!----

    ----ITS A TRAP!!!----

  • DraconusDraconus Freeworld AdminMember Posts: 781



    Originally posted by rentantilus

    This might very well just me the exception to your generalization, but I personally know more kids under 17 with parents willing to break the bank on their entertainment than I know 18 and older adults who can afford to spend money on subscription gaming.
    However, I do feel that Guild Wars is consciously aimed at the 13-17 year old market.  Think about it... the game is 100% battle.  There is no thinking, there is no role-playing, and there is no variation to the storyline.  It's basically just Diablo 2 with FAR fewer character customization options.  And don't even bring up the arguement that Guild Wars is "massive multiplayer," because it's most certainly not.  EVERYTHING is instanced, not just the quest zones, but the towns and even the exploration zones between towns!  You're NEVER on a map with more than about 50 people.  That's like saying a hotel is a concert arena.  "We have 2,000 people under one roof!"  Yeah, but no more than 4 of those people are in the same room at one time.  Guild Wars can claim that they have thousands of players online all they want, but those players are divided into tiny groups.
    Also, onto the myth that Guild Wars is "free" or has no subscription cost.  This just proves that the game is targetted towards kids, because anyone at even a high school math level should be able to figure this out:  A standard MMORPG costs $50 in the store and then $10-$15 per month.  Guild Wars is going to cost $50 in the store, and then release a $30-$45 expansion every few months.  $45 every three months is EXACTLY as much money as $15 per month!
    You people are f*cking retards!



    besides the "You people are f*cking retards!" part.....i think you hit it right on the head :)

    this is about the same thing i think :)

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  • rohbshoprohbshop Member Posts: 308

    I bet this audience is worse than WOWs, or alot of WOWs shadier people head over to Guildwars.  I swear thats all i heard about when i was playing SB from the biggest griefers, about how Guildwars is going to be the next great PvP game, and how great it looked.

  • SurrectionSurrection Member Posts: 32

    Well, I for one played GW during the world event, and I had great fun. That's the point of playing, aint it?.. Fun.
    I don't care if it qualifies as MMOG or not, I like the way it fits my RL schedule, as for the no subscription thing, well, so far it's a plus imo, you'll find lotsa immature kids playing EQ, EQ2, WoW, SW-G and FFXI anyway, so that's not an issue

  • nash8114nash8114 Member Posts: 118

    Perhaps Guildwars may have a young community.. I don't know. Frankly I don't care. I will get the game eventually, and I know I will enjoy playing it.

    A few collegues of mine (all 30+) have ordered the game already and are in the beta weekends now. They have a guild and are having major fun.

    If you don't like to affiliate with 'minors' then don't. Seek yourself some older peeps to play with.
    It think its a great game, regardless of people their age (which usually doesn't bother me anyway.. I've met a lot of younger people with a nice attitude. And I've met quite a few older people who'm I wouldn't want to meet IRL.)

    Cheers,
    Nash

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    42

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  • deb1deb1 Member Posts: 111

    as i see it...guildwars sucks as a RPG and is aimed at kids wanting to go around and kill each other. this game has no depth at all.

    if i want to run around and kill people in a guild, ill go play Enemy Territory's and that is 100% free.

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  • SurrectionSurrection Member Posts: 32

    Not sure about Ennemy Territory, but I disagree that GW lacks depth, it has a storyline with missions that you can follow and rank up, you're not only leveling through killing as in Everquest, you can trade/comunicate to get your gear and craft your armor, as for PvP it's just an addon, you can ignore it if you like, even if you want to try it, the gamegenerates your team randomly which saves up a lot of time trying to get a team ready, and only in a specific arena, gladiator style.
    The cinematography scenes are similar to those in WC3, which is not the best imo, but nevertheless you do feel you're in an RPG.
    I'd presume you never played the game if that's your opinion.

  • stephen_sofstephen_sof Member, Newbie CommonPosts: 388

    i also think theres goign to be a large amount of adults who will play bcus its free also

    i know i will and a few of my friends will bcus we love the idea of no monthly fee but who knows

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  • mkfighter8mkfighter8 Member Posts: 19



    Originally posted by rentantilus

    This might very well just me the exception to your generalization, but I personally know more kids under 17 with parents willing to break the bank on their entertainment than I know 18 and older adults who can afford to spend money on subscription gaming.
    However, I do feel that Guild Wars is consciously aimed at the 13-17 year old market.  Think about it... the game is 100% battle.  There is no thinking, there is no role-playing, and there is no variation to the storyline.  It's basically just Diablo 2 with FAR fewer character customization options.  And don't even bring up the arguement that Guild Wars is "massive multiplayer," because it's most certainly not.  EVERYTHING is instanced, not just the quest zones, but the towns and even the exploration zones between towns!  You're NEVER on a map with more than about 50 people.  That's like saying a hotel is a concert arena.  "We have 2,000 people under one roof!"  Yeah, but no more than 4 of those people are in the same room at one time.  Guild Wars can claim that they have thousands of players online all they want, but those players are divided into tiny groups.
    Also, onto the myth that Guild Wars is "free" or has no subscription cost.  This just proves that the game is targetted towards kids, because anyone at even a high school math level should be able to figure this out:  A standard MMORPG costs $50 in the store and then $10-$15 per month.  Guild Wars is going to cost $50 in the store, and then release a $30-$45 expansion every few months.  $45 every three months is EXACTLY as much money as $15 per month!
    You people are f*cking retards!

    __________
    When you see a new MMORPG, honestly think to yourself: "Is this game designed to EARN my $15 per month subscription with content, originality, and long-term value, or is it just designed to SCAM me out of $50 when I buy the box at the store with flashy advertising, biased reviews, and empty promises?"



    ummm ya guildwars will have alot of xpacs.. that cost 30-40 but dont all mmorpgs.. have a ton of xpacs these days anywayz?? eq2 and wow are already talking about releasing xpacs... so now your paying 10-15 a month..  and then about 30-50.. every 6 months... so  your pretty much talking out of your a$$,  and to be honest communitys in most online games suck.. so find a good guild.. and stick with that.... monthly fees dont mean anything anymore

  • OrccOrcc Member Posts: 3,043


    Originally posted by rentantilus
    This might very well just me the exception to your generalization, but I personally know more kids under 17 with parents willing to break the bank on their entertainment than I know 18 and older adults who can afford to spend money on subscription gaming.
    However, I do feel that Guild Wars is consciously aimed at the 13-17 year old market. Think about it... the game is 100% battle. There is no thinking, there is no role-playing, and there is no variation to the storyline. It's basically just Diablo 2 with FAR fewer character customization options. And don't even bring up the arguement that Guild Wars is "massive multiplayer," because it's most certainly not. EVERYTHING is instanced, not just the quest zones, but the towns and even the exploration zones between towns! You're NEVER on a map with more than about 50 people. That's like saying a hotel is a concert arena. "We have 2,000 people under one roof!" Yeah, but no more than 4 of those people are in the same room at one time. Guild Wars can claim that they have thousands of players online all they want, but those players are divided into tiny groups.
    Also, onto the myth that Guild Wars is "free" or has no subscription cost. This just proves that the game is targetted towards kids, because anyone at even a high school math level should be able to figure this out: A standard MMORPG costs $50 in the store and then $10-$15 per month. Guild Wars is going to cost $50 in the store, and then release a $30-$45 expansion every few months. $45 every three months is EXACTLY as much money as $15 per month!
    You people are f*cking retards!__________When you see a new MMORPG, honestly think to yourself: "Is this game designed to EARN my $15 per month subscription with content, originality, and long-term value, or is it just designed to SCAM me out of $50 when I buy the box at the store with flashy advertising, biased reviews, and empty promises?"

    There is plenty of thinking invloved in the game... which skills to bring, when to use each skill, who to bring in your party, where to go on the map(PVP)... if you think there isnt any strategy or thinking invloved you obviously didnt play it very long. Also point out how there is less roleplaying than any other MMORPG out there? I have yet to play a MMORPG where I have seen people RPing (in a true sense). Again about the story line... you probably didnt play for more than 5 minutes, since every mission you do is a part of a greater story, and has more story to it than any MMORPG ive played to date, and they are always more than a "bring a letter to my friend, then kill some stuff for me". One mission has you trying to capture different obelisks in a competative manner against a team of NPCs, and another invloved stealth, there is much more variety to missions than the crap most MMORPGs are calling a quest. Towns generally have at least 100+ people in them, and PVP can have battles of more than 9 parties of 8 people all fighting at one time. Also they are planning on having public exploration zones at release so you can play with a large number of people at one time.

    I have never in my life payed more than 40$ for an expansion pack, and I live in Canada, so I cant imagine an expansion pack costing more than $35 in the US (I dont care if im wrong about that). Also I find it EXTREMLY hard to believe they would be pushing out an expansion pack every 3 months. And when you consider that P2P MMORPGs are also coming out with expansion packs every so often youre paying a lot more there.

    So in conclusion, I think you may want to reconsider who the "f*cking retard" is.

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  • SojenSojen Member Posts: 76

    Frankly, I love Guild wars, and im gonna play it.  I dont really care if the payment price will be about the same as paying monthly fee. I live Malaysia. So Unless I use a credit card, there will definitely be a problem for me to make payments online. So having to buy them in retail boxes makes it easier for me. I just need to go to my local retailer, buy from them the retail game, I dont have to worry about online payment.

     

    And for the arguement about whether Guild wars is MMORPG or not.... Heres the answer....

    http://www.guildwars.com/faq/default.html

     

    If you are too lazy to go to the website, let me quote it here

     

    Quote:

    Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?


    Guild Wars has some similarities to existing MMORPGs, but it also has some key differences.

    Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, kill stealing, and lines to complete a quest.

    Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. But Guild Wars eliminates much of the tedium of traveling through the world. Players can instantly return to any safe area (town or outpost) that they've previously visited just by clicking on it in the world overview map.

    Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-on-guild warfare or the international tournament. But engaging in combat is always the player's choice; there is no player-killing in cooperative areas of the world.

    Finally, unlike existing MMOs, all characters in Guild Wars inhabit the same virtual world -- they are not divided onto different servers or shards -- so players can always team up with or compete against any other player in the world.

     

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  • OrccOrcc Member Posts: 3,043

    So, instead of backing up your post with actual examples and information, you try and insult me... how expected. Care to describe the story behind EQ or UO and how the quests in the game relate to something bigger for me? Every MMORPG I have played (with the excpetion of WoW, where the quests really do feel like part of a greater scheme) the missions do not relate in the slightest to a greater story. At least in Guildwars you have antagonists and protagonists, you know who your enemies are at the time and why you are doign exactly what you are doing. So how about you get some maturity and make a constructive post, in the meantime you sound like an idiot.

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  • BlazeardBlazeard Member Posts: 31

    Im soon to be 19 and I've pre-ordered the game.  Honestly in the 2 Weekend Preview Events I have participated in I have not seen any extreme immaturity issues.  Actually when I asked every1's age in my quest group of 6, I found that I was surrounded by ppl 18-24 and was the youngest one there.

    Of course many kids might join since it comes out almost as Diablo III: Online, but the bottom line is you talk and pay attention to whoever you want to, and since the developers really seem to listen to the players they are likely to add spam control options soon.

    As to it being the worst MMORPG ever, believe me its not.  Its a lot more casual than some of the other games, but it is primarily designed that way to enable playesr to have fun all through out the game not when they are elite.  In its current stage it is a lil too casuak I would say, but still a great value for the price.

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    ------------ Blazeard----------
    _ _ _ _ _ _ _ / ____________

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    ------------ Blazeard----------
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    "Si vis pacem, para bellum"

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