Fun? Just for Looks?
What is fun about the game? Can anyone tell me what the characters look like, battle system, fun level 1-10 and why?
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Ragnarok Knights Supreme Leader
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Comments
Which one? All of them? Wish goes into open beta in January so you can judge for yourself, not too many people know about gameplay for either Wish or DnL tohugh. Guildwars is fun if you like PVP and grouping, it has more of a singeplayer feel on a larger multiplayer scale than a standard mulitplayer RPG.
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Ragnarok Knights Supreme Leader
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Dark and Light is supposed to be real-time combat with special moves, so you have to initiate each attack and special move.
Wish I think is your standard auto-attack with special moves.
Guildwars is auto-attack attack but the combat is quite strategic... such as when an archer is shooting down on an opponent from higher ground they do more damage and the opposite is true if theyre shooting uphill. Also since you are limited to 8 skills and you cant change skills once your in a mission, you have to have skills that will work for you against a variety of skills... a team that goes into combat unprepared will be completly wiped out by a team that is prepared for any situation.
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Ragnarok Knights Supreme Leader
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Im not saying its more fun, frankly I think Dark and Lights/Dungeons and Dragons Online have more appealing combat systems for me since im a FPS and Action fan. This is MMORPG.com though, so just go to the gamelist and look at each game for yourself
What we know so far about combat in Dark and Light:
This nice summary is taken from the official community boards.
Thanks goes to Ansgar Isen - Acting Guildleader - Blood Pact:
"For my taste, if you go and collect all the bits and pieces delivered so far, information on combat is more than a little.
While we don't know about the details really, there's quite a bit information on how combat is set into the world, which is much more important to me right now.
So what do we know already?
-Real world topography
This is affecting the way combat will be like in DnL bigtime. Having a real topography that is influencing character movement automatically means that in combat, there will be real use of terrain. This to me is a biggie, as it's something I'm missing very much in other games. this opens a wide variety of opportunities on the tactical level, leading away from pseudo tactics we see in other titles.
-Collision detection
It is said that there will be collision detection in DnL. This means you will have the ability to use it in combat to build formations, block enemy forces, protect ranged characters, etc. Some other games resolve this via special abilities or powers. I think this should be handled "naturally", just by the way you place yourself or move, though, just like it seems to be in DnL.
-Ranged weapons
This has already been mentioned. I will still repeat it, to make this information somewhat complete for what I know. Ranged Weapons will use ballistics and a full line of flight (as opposed to LoS) system, thus taking all objects in the line into consideration. So you will be able to avoid for example arrow, by hiding behind a tree.
On the tactical level, this again means that you can make use of this, considering the choice of terrain or the use of formations.
-Spellcasting
What we do know so far, if I remember right, is that directed spells will use line of sight and, at least partially, objects in the line as well. So this is similar to what has been said about ranged in general, just without the additional complexity of ballistics.
What I think to remember as well was some hints on AE spells, as far as there would be some and that they will influx the own forces as well, when used.
-Environment
There has been some information on how the various effects of combat (impact of weapons, spells, etc.) will influence the environment as well. This means that objects can be altered (destroyed), earth can be shaking, throwing nearby characters to the ground and so on.
-Flight
Flight will be more than pure transportation. With an ability for flying independently up to 4000m agl (if I remember well), there is a wide variety of using flight in connection to combat situations, starting from recon up to direct influence with weapons (I think ranged weapons can be used from some sort of mounts).
-Melee
There's not a host of information on melee so far. What is known is how about the weapon skills will evolve by use of the respective weapons.
Into consideration for melee situations comes what has been said already about collision detection and the effect of objects and topography.
All in all, this is not that bad information so far. It's rather natural, that NPcube/AD doesn't leak that much information on details that are subject to balancing greatly at this stage. What is important to me right now, is to have the information that makes me able to decide if I will like the general system or not, - and hell, I do like it!
There will be lots of more bits and pieces I couldn't make myself think of right now, as well as I might remember some things wrong, so just see this as a start of collecting and an innovation for correction..."
After reading what you compiled there, DnL cant come soon enough! It willset the new standard for epic battles and be the defining MMORPG of RvR, GvG and Pvp. The number of strategies and tactics seems almost becomes infinite when you consider air transporation, topography, formations... god I hope they have the next beta phase soon, I want in!
yea i think dnl will own all mmo's in about 1.5 years after its gold once pll relize how much wow and EQII sux big dunkey balls
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