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Dungeons & Dragons Online: DDO Store Screenshots

MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

We've got 12 fresh new screenshots of the DDO Store, which will be making its debut in the upcoming Dungeons & Dragons Online: Eberron Unlimited. The screenshots will take you through the buy process from browse to receipt.

Dungeons & Dragons Online

For the full batch of shots, go here.

Check out our full DDO gallery, here.

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Comments

  • tigris67tigris67 Member UncommonPosts: 1,762

     Well thanks for posting the news...but I its not a pretty sight to see.

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  • miconamicona Member UncommonPosts: 677

    So sad to see DDO fate end with cash shop of this type, sorry am not excited about this whole thing.

    but am not in that group of peoples that believe cash shop is the futur in mmo's gaming .

    Again this is so sore sight for mmo's players .

  • banthisbanthis Member Posts: 1,891

    Geezus...might as well just remain a full subscriber..all you get is basically the newbie area for free!!  I mean...my account's toons are way past several of those places listed i'd pay a fortune to catch up....

    I guess for newbies though who've never had a DDO account ala cart is great...for everyone else I suggest remaining Premuim and use the freebie points you gain every month to buy lil extras (since the quests and add ons are all part of the Premium price).

    Atleast unlike most Cash Shop games this one gives you a choice... do things Al a Cart or pay a monthly price n get everything plus a stipened you can spend on items.

  • mylin1mylin1 Member UncommonPosts: 138

    DnD online falls further into the "what could have been" bucket - cash shops seem to follow when a game subsciptions are so poor that they look for new ways to make cash off old stuff  - sad, really sad.

  • SpittSpitt Member UncommonPosts: 26

    Runes of Magic is a cash shop mmo... and I actually like the game *shrug*  On the other hand, I had a look in the beta for DDO when it was first released, and I was never impressed.  Did they ever get rid of the completly instanced world?

     

    And yah, D&D could have been so much better *sad face*

    Spitt
    Uber100.com - Add your MMO site today!

  • BleakmageBleakmage Member UncommonPosts: 186
    Originally posted by Spitt


    Runes of Magic is a cash shop mmo... and I actually like the game *shrug*  On the other hand, I had a look in the beta for DDO when it was first released, and I was never impressed.  Did they ever get rid of the completly instanced world?
     
    And yah, D&D could have been so much better *sad face*

     

    Runes of Magic kept hanging in the loading server list screen, so I never got the chance to play it. Having fun with Warrior Epic at the moment, though. :D

  • adarshakbadarshakb Member Posts: 35

    lol the comments make me not to play the game :P

    anyway i got better stuff t do if its as described 

  • craynloncraynlon Member Posts: 255

     as a subscriber and long time ddo fan i actually welcome this

    i would be heavily opposing it if we were talking darkfall, war, lineage 2, eve or any other competitive game but ddo is a story telling game. there is no competition to overthrow or pwn someone and hence you wont get an unfair advantage in spending money on it.

    that said i also believe that this model is the future of content-mmos

    the big problem with any mmo that wants to deliver good (story)content like aoc and ddo is that good content cost a lot more in production then the usual "spawn and grind" or "kill 10 rats" quests. especially if you look at ddo with its puzzles, climbing, swimming, narrative storytelling i think any pricing model where people can get in easy but later have to pay for adventure modules is pretty nice for both casual and hardcore gamers. 

    ill keep my monthly subscription fee anyway and i'll play without addional aids because i like the challenge the game offers but if turbine can bring in new players and fresh money for new and broader content i very much welcome this new hybrid mode. 

     

    i alreaddy wish other games like age of conan would do this as well minus the items.

    i mean why not bring up a shop where players can buy adventures/quests like songs on itunes or comic books and pay and rate those individually instead of having to shell out 15$/month to wait ages for an update thats 70% bugfixing and fiddling with stats. 

    if your bored, visit my blog at:
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  • toordtoord Member Posts: 139

    As a *former* long time subscriber of DDO, I think this is the most asinine idea Turbine has ever had. You either go F2P (RoM, PW, Atlantica, etc.) or you don't. This useless middle ground will do one thing only: it will alienate the loyal subscribers (which it already has, -- WHOLE founding guilds have quit at once, it's that bad) and piss off new F2P customers expecting to experience the game w/o having to "buy" content every time they advance.

    DDO was pretty far from PnP D&D as it was, now with the addition of the store the ONLY thing left resembling D&D is the name. There's nothing more anti-D&D than buying your way up. Leveling sigils? Self Rez cakes? Exta XP cakes? Hello? Is anyone working in DDO right now have a DMG/PHB taking dust around? Can they pick up the phone and call WotC and ask a lore master if these items will break the game? And to add insult to the injury, Turbine has: 1) Kept their subscribers in the dark about this whole shennenigans for almost a year 2)they have not released ANY content whatsoever in almost a year.

    Fanbois will always be apologists and haters will always be haters. I'm neither. I'm a former fan and player of the game,  I was expecting Turbine to surprise me with more races (kalashtar, shifters, changelings, etc.) , classes (Druid, Artificer, Warlock, etc.), mounts, familiars, etc. Instead they came out with this Hybrid F2P marketing gimmick.

     

    Now I find myself waiting for SW:TOR and Cryptic's NWN MMO.

     

    Peace.

  • SwampRobSwampRob Member UncommonPosts: 1,003

    Well, look at the positive aspect:  for those that've never tried, you can now, for free.

    I've not played DDO in a few years.   Anyone know how you acquire those points?   Are they purchase only or can they be earned?

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by toord


     There's nothing more anti-D&D than buying your way up. Leveling sigils? Self Rez cakes? Exta XP cakes? Hello? Is anyone working in DDO right now have a DMG/PHB taking dust around? Can they pick up the phone and call WotC and ask a lore master if these items will break the game?


     

    Original, those items were called an "Eraser" and "The game master" and most times were done in the name of "Fun".

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • yoda1201yoda1201 Member Posts: 3

     In response to the idea of "alienating".  I think we should consider Turbine has to run this as a business to make the content continually evolving.  If we look at the client base (which is now very low) they are trying to do something to revitalize the game.  I played DDO in beta and for a long while after release, however; it lost its luster a somewhere along the journey.  Most of the people complaining should consider a few things.  First this might encourage newer players to actually try the game (ones that typically did not play it before).  As well as, people that have long since canceled thier accounts will reactivate (due to it being free), then they might feel the "ooohhh, I want to go do that" feeling and buy specific packs on impulse.  I understand how this is perceived as a release from the real world but we need to remember this company is here not only to service us but to make money in the process.  On another note, how many of you played the pen and paper game... I bet there are several of you, some of you guys made up your own campaigns and scenarios.  However some of you bought the campaign books to run these adventures.  This is the same thing!  I see me and my friends reactivating the game (under the free account) then one Sunday when we all want to play together we buy a pack, log in and make it a day.  I do know this is not the normal thing of MMO's but the alternative was they could cancel the game.  I know some of you say "well, I had rather them do that".  Well, you guys are just negative, this is a creative idea to help increase people as well as keep the game afloat.

     

    just my 2 cents.

    B

  • toordtoord Member Posts: 139
    Originally posted by Mrbloodworth

    Originally posted by toord


     There's nothing more anti-D&D than buying your way up. Leveling sigils? Self Rez cakes? Exta XP cakes? Hello? Is anyone working in DDO right now have a DMG/PHB taking dust around? Can they pick up the phone and call WotC and ask a lore master if these items will break the game?


     

    Original, those items were called an "Eraser" and "The game master" and most times were done in the name of "Fun".

     

    No, they don't. The only reason a DM would let the WHOLE  group  (not just those who can afford it) level up/down if there was a mishap or something like the DM forgetting to bring the dungeon layout  :) SelfRez anything is game breaker and you know it. Never heard of a DM letting someone cast rez or wish upon themselves after they're dead.

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by toord

    Originally posted by Mrbloodworth

    Originally posted by toord


     There's nothing more anti-D&D than buying your way up. Leveling sigils? Self Rez cakes? Exta XP cakes? Hello? Is anyone working in DDO right now have a DMG/PHB taking dust around? Can they pick up the phone and call WotC and ask a lore master if these items will break the game?


     

    Original, those items were called an "Eraser" and "The game master" and most times were done in the name of "Fun".

     

    No, they don't. The only reason a DM would let the WHOLE  group  (not just those who can afford it) level up/down if there was a mishap or something like the DM forgetting to bring the dungeon layout  :) SelfRez anything is game breaker and you know it. Never heard of a DM letting someone cast rez or wish upon themselves after they're dead.

    Uh huh. Yeah. Its quite common to roll a toon in DnD that is "X" level, so you could play a new module.

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • craynloncraynlon Member Posts: 255

     my question would be:

    even if they introduced an option that some shmoe could buy a lvl 20char with all attributes to 26, why would you care ?

    if your not in the game to have a challenging adventure and great entertainment with your friends but in it for some kind of obscure leveling/ item race them imho youve left the path of traditional roleplaying even bevore they introduced this service.

     

    as i said bevore, i would scream hell if they introduce such a thing in any competative game were guilds have to defend their castles against opponents and people are under the pressure of constant pvp but this is not the case here.

    so out of true curiosity id wonder why you would feel insulted if you yourselve never use any aids but the guy on the next table plays on easy mode. you just find your guild/ friends of people that want the game as purists as you do and just ignore the rest or even accept the fresh money they bring in for your game to stay alive

    if your bored, visit my blog at:
    http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses

  • toordtoord Member Posts: 139
    Originally posted by Mrbloodworth

    Originally posted by toord

    Originally posted by Mrbloodworth

    Originally posted by toord


     There's nothing more anti-D&D than buying your way up. Leveling sigils? Self Rez cakes? Exta XP cakes? Hello? Is anyone working in DDO right now have a DMG/PHB taking dust around? Can they pick up the phone and call WotC and ask a lore master if these items will break the game?


     

    Original, those items were called an "Eraser" and "The game master" and most times were done in the name of "Fun".

     

    No, they don't. The only reason a DM would let the WHOLE  group  (not just those who can afford it) level up/down if there was a mishap or something like the DM forgetting to bring the dungeon layout  :) SelfRez anything is game breaker and you know it. Never heard of a DM letting someone cast rez or wish upon themselves after they're dead.

    Uh huh. Yeah. Its quite common to roll a toon in DnD that is "X" level, so you could play a new module.

     

     

    Alright. Even if I agreed to the point above (I still don't, but we obviously have different opinions), you still have to justify the "easy button" with selfrez cakes, bonus XP potions ... buying stuff/supplies while inside dungeons ... don't tell me it's common practice for a DM to let you buy things from inside some lair/cave full of baddies.

     

     

  • SovrathSovrath Member LegendaryPosts: 32,943
    Originally posted by toord

    Originally posted by Mrbloodworth

    Originally posted by toord

    Originally posted by Mrbloodworth

    Originally posted by toord


     There's nothing more anti-D&D than buying your way up. Leveling sigils? Self Rez cakes? Exta XP cakes? Hello? Is anyone working in DDO right now have a DMG/PHB taking dust around? Can they pick up the phone and call WotC and ask a lore master if these items will break the game?


     

    Original, those items were called an "Eraser" and "The game master" and most times were done in the name of "Fun".

     

    No, they don't. The only reason a DM would let the WHOLE  group  (not just those who can afford it) level up/down if there was a mishap or something like the DM forgetting to bring the dungeon layout  :) SelfRez anything is game breaker and you know it. Never heard of a DM letting someone cast rez or wish upon themselves after they're dead.

    Uh huh. Yeah. Its quite common to roll a toon in DnD that is "X" level, so you could play a new module.

     

     

    Alright. Even if I agreed to the point above (I still don't, but we obviously have different opinions), you still have to justify the "easy button" with selfrez cakes, bonus XP potions ... buying stuff/supplies while inside dungeons ... don't tell me it's common practice for a DM to let you buy things from inside some lair/cave full of baddies.

     

     

     

    No, he's correct. (about the starting at higher lvl for a module)

    There were modules made for higher lvl characters. It was not uncommon to have players just assume the minimum level in order to play those modules.

    And in the end, as Gary Gygax said, the game can be anything you want. The "rules" were just guidelines. You could adopt, alter or discard anything you wanted. Nothing was set in stone.

    For the few times I dm'd I would just have players roll a higher lvl character as I was never really interested in the low level game play.

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  • toordtoord Member Posts: 139
    Originally posted by craynlon


     my question would be:
    even if they introduced an option that some shmoe could buy a lvl 20char with all attributes to 26, why would you care ?
    if your not in the game to have a challenging adventure and great entertainment with your friends but in it for some kind of obscure leveling/ item race them imho youve left the path of traditional roleplaying even bevore they introduced this service.
     
    as i said bevore, i would scream hell if they introduce such a thing in any competative game were guilds have to defend their castles against opponents and people are under the pressure of constant pvp but this is not the case here.
    so out of true curiosity id wonder why you would feel insulted if you yourselve never use any aids but the guy on the next table plays on easy mode. you just find your guild/ friends of people that want the game as purists as you do and just ignore the rest or even accept the fresh money they bring in for your game to stay alive

     

    craynlon ,

     

    If you read my post you'll notice I was already unhappy with Turbine's direction. Magic out of control, clerics and magi being able to chug mana pots like it's no body's business, dying has no meaning other than couple of minutes with neg levels, res spells (and even scrolls) cheap as dirt, dwarves with no Darkvision, Beholders, Air ellies, and many other mobs doing all sort of crazy things they're NOT supposed to. Those things were already breaking the game, at least for me. Also if you read, I was honestly expecting Turbine to, for once, to add meaningful races and classes to the game,  mounts, to "fix" long standing issues players have been complaining for YEARS (the Lag issue, no?)... instead the decided to throw all of that out the window in order to make this game your average/mainstream MMO (which is a bad thing, IMO).

     

    Peace.

     

  • toordtoord Member Posts: 139
    And in the end, as Gary Gygax said, the game can be anything you want. The "rules" were just guidelines. You could adopt, alter or discard anything you wanted. Nothing was set in stone.

     

    Perhaps we have different interpretations of the AD&D DMG preface (where Gygax explains the purpose and the place of the rules). I read it as the DMG is sorta constitution. Individual states and locales can have slight variations of the rules, but none can supersede the ones put in place or stated by the Federal gov't. Yes, fun and imagination should/must be used, but not in such a ways that deviates from the game's core rules.

     

    Peace.

  • craynloncraynlon Member Posts: 255
    Originally posted by toord

    Originally posted by craynlon


     my question would be:
    even if they introduced an option that some shmoe could buy a lvl 20char with all attributes to 26, why would you care ?
    if your not in the game to have a challenging adventure and great entertainment with your friends but in it for some kind of obscure leveling/ item race them imho youve left the path of traditional roleplaying even bevore they introduced this service.
     
    as i said bevore, i would scream hell if they introduce such a thing in any competative game were guilds have to defend their castles against opponents and people are under the pressure of constant pvp but this is not the case here.
    so out of true curiosity id wonder why you would feel insulted if you yourselve never use any aids but the guy on the next table plays on easy mode. you just find your guild/ friends of people that want the game as purists as you do and just ignore the rest or even accept the fresh money they bring in for your game to stay alive

     

    craynlon ,

     

    If you read my post you'll notice I was already unhappy with Turbine's direction. Magic out of control, clerics and magi being able to chug mana pots like it's no body's business, dying has no meaning other than couple of minutes with neg levels, res spells (and even scrolls) cheap as dirt, dwarves with no Darkvision, Beholders, Air ellies, and many other mobs doing all sort of crazy things they're NOT supposed to. Those things were already breaking the game, at least for me. Also if you read, I was honestly expecting Turbine to, for once, to add meaningful races and classes to the game,  mounts, to "fix" long standing issues players have been complaining for YEARS (the Lag issue, no?)... instead the decided to throw all of that out the window in order to make this game your average/mainstream MMO (which is a bad thing, IMO).

     

    Peace.

     

     

    hmm ok i agree with you on the "stay true to DDO" thing.

    still ddo for me with all its game mechanics of puzzling and "true" questing is a good and heavy underrated mmo.

    yes it may move a bit towards mainstream but actually i hope that also the mainstream would also move a bit towards ddo in terms of quest quality.

    all in all i also agree that im more rhappy with the "buy content" then the "buy potions and aids" aspect of the new service i was just interested to see if long time players would feel cheated if they played it the hard way till now.

    if your bored, visit my blog at:
    http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses

  • KylrathinKylrathin Member Posts: 426
    Originally posted by toord

    And in the end, as Gary Gygax said, the game can be anything you want. The "rules" were just guidelines. You could adopt, alter or discard anything you wanted. Nothing was set in stone.

     

    Perhaps we have different interpretations of the AD&D DMG preface (where Gygax explains the purpose and the place of the rules). I read it as the DMG is sorta constitution. Individual states and locales can have slight variations of the rules, but none can supersede the ones put in place or stated by the Federal gov't. Yes, fun and imagination should/must be used, but not in such a ways that deviates from the game's core rules.

     

    Peace.

    While I agree with you, toord, in that the rules are the rules and deviations to a degree should be allowed but the DMG was the Constitution (to allude to it, it'd be like all powers not enumerated here are left to the States), it really is a very common practice to roll a new character at the minimum level to play a higher-level module if you don't already have a character at that level.  That said, in the groups I've played in, either the character is temporary and limited to just that playthrough of that particular module and is then discarded, or the character is required to go back and play all previous modules after the current one is done to "catch-up".  Also, no group I ever played with charged me a monthly fee to play, and then changed the rules and charged people per level or any other RMT crap like that.

     

    This stinks to high hell.  I played DDO very briefly after launch, and knowing the richness that DnD could have, was EXTREMELY disappointed that it was nothing but hack n' slash.  Having come from SWG Pre-CU, I expected waaaaay more to do.  DDO should have been a sandbox with those instanced quests being the main content, not the ONLY content.  The more companies that move to RMT after the fact, the more games that will suffer their last breaths shortly afterward.

    There's a sucker born every minute. - P.T. Barnum

  • toordtoord Member Posts: 139
    Originally posted by Kylrathin

    Originally posted by toord

    And in the end, as Gary Gygax said, the game can be anything you want. The "rules" were just guidelines. You could adopt, alter or discard anything you wanted. Nothing was set in stone.

     

    Perhaps we have different interpretations of the AD&D DMG preface (where Gygax explains the purpose and the place of the rules). I read it as the DMG is sorta constitution. Individual states and locales can have slight variations of the rules, but none can supersede the ones put in place or stated by the Federal gov't. Yes, fun and imagination should/must be used, but not in such a ways that deviates from the game's core rules.

     

    Peace.

    While I agree with you, toord, in that the rules are the rules and deviations to a degree should be allowed but the DMG was the Constitution (to allude to it, it'd be like all powers not enumerated here are left to the States), it really is a very common practice to roll a new character at the minimum level to play a higher-level module if you don't already have a character at that level.  That said, in the groups I've played in, either the character is temporary and limited to just that playthrough of that particular module and is then discarded, or the character is required to go back and play all previous modules after the current one is done to "catch-up".  Also, no group I ever played with charged me a monthly fee to play, and then changed the rules and charged people per level or any other RMT crap like that.

     

    This stinks to high hell.  I played DDO very briefly after launch, and knowing the richness that DnD could have, was EXTREMELY disappointed that it was nothing but hack n' slash.  Having come from SWG Pre-CU, I expected waaaaay more to do.  DDO should have been a sandbox with those instanced quests being the main content, not the ONLY content.  The more companies that move to RMT after the fact, the more games that will suffer their last breaths shortly afterward.

    My thoughts and feelings exactly. Only more eloquent than I was :) Good write up.

     

    Peace.

  • SenadinaSenadina Member UncommonPosts: 896

    I have a feeling that SW:TOR will be selling content packages in a similar manner. All evidence so far points to that very real possibility.

    image
  • toordtoord Member Posts: 139
    Originally posted by Senadina


    I have a feeling that SW:TOR will be selling content packages in a similar manner. All evidence so far points to that very real possibility.

     

    That would officially suck. The more that MMOs try to experiment with unorthodox business models, the less I feel compelled to play them.

  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190


    Originally posted by Senadina
    I have a feeling that SW:TOR will be selling content packages in a similar manner. All evidence so far points to that very real possibility.

    Evidence?

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