I am pretty sure it all had to do with the amount of information that was out there for FFXIV. Aside from that short cinematic nothing real concrete has been reveled. SW-TOR has a lot more information out there, a lot more details, already 3 classes confirmed and 2 other ones pretty much guaranteed (Jedi and Sith). I believe it was all in the amount of information and not the excitment of the crowds that decided the voting.
Nope, they are bagging on it because it's an mmo, plain and simple. Metriod was getting love for best of show, with less information than FFXIV (SE atleast had a press conference, and some Q&A on the game).
Watch the Bonus Round segment on the E3 presentations, and you will see they hate it cause it's a mmo. They even went so far as to say that FFXI was a failure. Which, 7 years after it's launch, with no server closes or mergers, and a 500k install base (still higher than AoC, LoTRO, War), how can you call it a failure. Only 1 pay to play mmo has been more successful since FFXIs launch, and that's WoW.
As for story in FFXI, Chains of Promathia has one killer storyline, that actually trumps the story of almost every single FF title. Only 8, 10, and 6 have better stories than that one expansion. Throw in a good story in Treasures of Aht Urghan, and a decent one that is forming in Wings of The Goddess, and you easily have the best story out of any mmo on the market.
I am pretty sure it all had to do with the amount of information that was out there for FFXIV. Aside from that short cinematic nothing real concrete has been reveled. SW-TOR has a lot more information out there, a lot more details, already 3 classes confirmed and 2 other ones pretty much guaranteed (Jedi and Sith). I believe it was all in the amount of information and not the excitment of the crowds that decided the voting.
Nope, they are bagging on it because it's an mmo, plain and simple. Metriod was getting love for best of show, with less information than FFXIV (SE atleast had a press conference, and some Q&A on the game).
Watch the Bonus Round segment on the E3 presentations, and you will see they hate it cause it's a mmo. They even went so far as to say that FFXI was a failure. Which, 7 years after it's launch, with no server closes or mergers, and a 500k install base (still higher than AoC, LoTRO, War), how can you call it a failure. Only 1 pay to play mmo has been more successful since FFXIs launch, and that's WoW.
As for story in FFXI, Chains of Promathia has one killer storyline, that actually trumps the story of almost every single FF title. Only 8, 10, and 6 have better stories than that one expansion. Throw in a good story in Treasures of Aht Urghan, and a decent one that is forming in Wings of The Goddess, and you easily have the best story out of any mmo on the market.
This man speaks the truth!
I personally have always loved Final Fantasy games, I can remember the best Xmass ever when I got FF3 as a kid... such good memories...
I've been waiting and waiting for the next FF MMO to come out (I played 11 for YEARS, its a love hate relationship...)
Whats the only thing better than Final Fantasy? Why Final Fantasy where you can have real people be other party members!
I don't understand why people feel that FF is better single player... They just havn't made a really well polished MMO yet to impress us all.
Yeah, I didn't like 10 or 12 or x2. All PS2 single player FF's have gone downhill. Here's hoping the PS3 will bring them back up. FFXIII vs. what little I've seen has been impressive. Strange how it isn't being talked about as much, or maybe not, as they don't want it to overshadow FFXIII and FXIV.
I liked X,XII X-2 was ok aswell, gameplay was fun but story lacked.FFVII:DOS was the only bad one.
See heres the whole thing with single play for a final fantasy game versus an online mmorpg like ffxiv's predecessor ffxi online. with a single player final fantasy you get more of a story, you are able to immerse yourself in the characters and the story line. with ffxi it didn't have that quality. it didn't allow you to start the game as the character class you actually wanted to start as. example i wanted to start out as a summoner being able to summon espers and have them fight along side of me from character creation. but i wasn't allowed to do that i had to level grind till i reached i think it was at least 20 maybe 25. I honestly don't remember the level requirement for getting a secondary job. Needless to say iit left me lacking in the way of the style of gameplay i was looking for. And the second thing about ffxi that got on my nerves was the cd key you were given, was a one time use only deal. It didn't allow you to use the same key over and over again if you had quit the game and came back to play months or maybe even a year after you had stopped playing. you had to completely go out and buy final fantasy xi and all expansions all over again just to be able to start playing the game again. which meant a good 40 possibly 50 dollars out of the pocketbook. this was of course before they start making the vanadiel collections. But still even then you would need to shell out another 20 bucks if you were to stop playing ffxi. At any rate i hope that this final fantasy xiv allows you to create the kind of character class you want from the get go, no level grinding needed just to get the character class you originally wanted to play when you bought the game. I know i seem like i'm ranting here but i'm merely trying to get people to see my point of view on this.
I know i seem like i'm ranting here but i'm merely trying to get people to see my point of view on this.
You can't GET people to see your point of view. You can only express it and hope they get it so you can dialogue further. We all have our opinions, some parallel others. Some are like rotten onions to yet others, stinking up the place. That's when you leave and try a turnip instead, providing once you get on the wagon, you don't fall off of it.
Everyone will always have differing tastes in "best ff of all time", though the ff8 lovers will always make me want to go into a homicidal rage....regardless, dissapointing no FF announcement has ever been for me and we can -all- agree that gametrailers are idiots and/or bigots. If you don't agree, we'll agree you're in denial.
All the FFs will have their ups & downs (differing focuses on gameplay elements & overall polish), and due to such people will like one more than the other. Personally I think FFV doesnt ever get enough love, because wth would most games do for classes without that inspiration (assuming of course that it was the 1st conglomeration of so many, which I will for the sake of not caring to check)...But I digress...I can't wait for XIII & XIV, and I shall own and play both.
Personally FFVI and 7 are my favorites with 8 a distant 3rd favorite to the series. I honestly believe were they to remake 6 and maybe 7 with the same outstanding graphics they are displaying for 13, with a few amazing cut-scenes thrown in, then Square-Enix would prob every fanboys wet dream. I honestly believe the appeal for 6 and 7 come from one outstanding factor and that was one ultimate villain. In 6 you had Kefka and in 7 you had Sephiroth. The stories behind these 2 just made you love AND hate them all that much more. Whatever comes from FF i am a die hard fan and just look forward to the next great story.
Personally FFVI and 7 are my favorites with 8 a distant 3rd favorite to the series. I honestly believe were they to remake 6 and maybe 7 with the same outstanding graphics they are displaying for 13, with a few amazing cut-scenes thrown in, then Square-Enix would prob every fanboys wet dream. I honestly believe the appeal for 6 and 7 come from one outstanding factor and that was one ultimate villain. In 6 you had Kefka and in 7 you had Sephiroth. The stories behind these 2 just made you love AND hate them all that much more. Whatever comes from FF i am a die hard fan and just look forward to the next great story. And FF10 and X-2 were crap.
I somewhat agree. Six is much better than VII and if they were to update graphics and polish the stories to today standards you'd have VII wimpering in the shadows like some psychotic, depressed "i suck at life i didn't get into SOLDIER"-infantry boy having a massive Mako high (oh yeah I went there).
FFX was okay, I liked how you could switch out player easily to play with the weaknesses of the enemy. You could have Wakka out for flyers, Lulu out for elementals, etc etc ... it was neat in that aspect.
DYK Kefka is the only final boss you fight before the end of the game?
Chaos: Could make an argument that you fight him as the first boss in Garland.
Zeromus: You think it is Golbez until the whole "Lets go to the moon " crap
Exodus (X-Death): Best you do is fight his shadow
Kekfa: The clown prince of pain. Fight him at least 2 more time in the World of Balance.
Sephiroth: Any time you fight "Sephiroth" in the game before the final fight you are really fighting JENVOA. ... no really you are ... go back and play it again and pay attention to the story this time.
Ultimatia: Don't see her until Time Compression. Well ... you see her as Rinoa while you are fighting beside her, but you don't fight your girlfriend until the end. (and jebus people ... pay attention to the stories when you play)
Necron: okay ... where the fuck did Necron even come from?
Braska's Final Aeon: Yes BFA -- or Jeckt -- is the boss of FFX. Yu Yevon isn't a boss, it is a plot driven fight that you can't lose. Could have been a 10 minute long cs and you would have gotten to the same point.
Boss of FFX-2: fuck if i know what it is ... game sucked.
Shadow Lord, Promathia, Alexandre, etc: None of them until the end (of their respective stories)
Vayne: Send other guys to do his dirty work then gets spanked really badly when the time comes.
EDIT: just a little more fyi ... In the initial screens for the original Final Fantasy they say your quest is to save the world for chaos. Most people would read it as the world has gone apeshit and your job is to fix it, not fight a final boss called Chaos ... Define: Irony.
Personally FFVI and 7 are my favorites with 8 a distant 3rd favorite to the series. I honestly believe were they to remake 6 and maybe 7 with the same outstanding graphics they are displaying for 13, with a few amazing cut-scenes thrown in, then Square-Enix would prob every fanboys wet dream. I honestly believe the appeal for 6 and 7 come from one outstanding factor and that was one ultimate villain. In 6 you had Kefka and in 7 you had Sephiroth. The stories behind these 2 just made you love AND hate them all that much more. Whatever comes from FF i am a die hard fan and just look forward to the next great story. And FF10 and X-2 were crap.
I somewhat agree. Six is much better than VII and if they were to update graphics and polish the stories to today standards you'd have VII wimpering in the shadows like some psychotic, depressed "i suck at life i didn't get into SOLDIER"-infantry boy having a massive Mako high (oh yeah I went there).
FFX was okay, I liked how you could switch out player easily to play with the weaknesses of the enemy. You could have Wakka out for flyers, Lulu out for elementals, etc etc ... it was neat in that aspect.
DYK Kefka is the only final boss you fight before the end of the game?
Chaos: Could make an argument that you fight him as the first boss in Garland.
Zeromus: You think it is Golbez until the whole "Lets go to the moon " crap
Exodus (X-Death): Best you do is fight his shadow
Kekfa: The clown prince of pain. Fight him at least 2 more time in the World of Balance.
Sephiroth: Any time you fight "Sephiroth" in the game before the final fight you are really fighting JENVOA. ... no really you are ... go back and play it again and pay attention to the story this time.
Ultimatia: Don't see her until Time Compression. Well ... you see her as Rinoa while you are fighting beside her, but you don't fight your girlfriend until the end. (and jebus people ... pay attention to the stories when you play)
Necron: okay ... where the fuck did Necron even come from?
Braska's Final Aeon: Yes BFA -- or Jeckt -- is the boss of FFX. Yu Yevon isn't a boss, it is a plot driven fight that you can't lose. Could have been a 10 minute long cs and you would have gotten to the same point.
Boss of FFX-2: fuck if i know what it is ... game sucked.
Shadow Lord, Promathia, Alexandre, etc: None of them until the end (of their respective stories)
Vayne: Send other guys to do his dirty work then gets spanked really badly when the time comes.
Some slight spoilers, so anyone who hasn't finished FFIX might not want to read the below part...
---------------------------------------- Beginning of the spoilers------------------------
Necron was the result of Kuja destroying the crystal on Gaia. A little backstory first...
Remember near the end of the game when you were in the Genome village on Terra? Fast forward to the part where Kuja goes in to his trance state, and is about to kill Garland. Garland tells Kuja, before he is about to be killed, that Kuja isn't going to live for much longer because of an intentional design flaw that Garland had put in to Kuja when he was making him. The reason for this is because Garland had wanted Zidane to take Kuja's place, as Garland had designed Zidane to be better than Kuja in every way (stronger, etc). Slightly eariler from this point (before Kuja in his trance state is about to kill Garland), you learn that Zidane is supposed to be replaced by a stronger Genome than himself too, Mikoto, since Zidane never fullfilled his intentional role on Gaia that Garland had set up for him, although I digress from the point that I'm trying to make...
So at this point, Kuja was upset for many reasons...
1. Kuja had JUST figured out how to get in to a trance state, after trying to figure it out for like half the game, and now he was going to die.
2. Since Kuja wasn't going to live for much longer, he had nothing left to lose, and wanted to take all life down with him, as he didn't want to die alone.
3. Kuja didn't want to believe that Zidane was stronger than him.
So because of this, Kuja killed Garland, and then he destroyed Terra (see my sig :P).
After Kuja had destroyed Terra, he wanted to destroy Gaia too. But the only way to utterly destroy Gaia, and everything on it, was to destroy the crystal that had created Gaia. So you meet up with Kuja in the Memoria Palace at the top of the Iifa Tree, and the main crew goes ahead and dukes it out with Kuja. Mortally wounded and ready to die, Kuja does Ultima, and not only wipes himself out, but wipes your main crew out as well, and destroys the crystal.
Now if you remember from earlier in the game, you're told the consequences of destroying the crystal, and what it would mean. If the crystal is destroyed, all life goes down with it. Necron was the result of the crystal being destroyed, and talks about putting all life in to the "zero world", which he described as being complete nothingness (in simpler terms, he was going to destroy everything). Of course you defeat Necron, and even with the crystal destroyed, all life still continues to exist.
But to sum all of that up, Necron didn't come out of nowhere (which is a common misconception among people who have played FFIX). His existence in the game, and as the final boss, is totally justifiable. Necron came from the result of the crystal being destroyed by Kuja. He was basically the consequence of destroying the crystal.
----------------------------------------End of the spoilers--------------------------------------
Sorry if my explanation was kind of long, I'm sort of an FFIX fanboy ;x. As for any of those other final bosses, I can't really say much else, as it has been awhile since I've played any other FF game other than IX and XI.
---------------------------------------- Beginning of the spoilers------------------------ Necron was the result of Kuja destroying the crystal on Gaia. A little backstory first... Remember near the end of the game when you were in the Genome village on Terra? Fast forward to the part where Kuja goes in to his trance state, and is about to kill Garland. Garland tells Kuja, before he is about to be killed, that Kuja isn't going to live for much longer because of an intentional design flaw that Garland had put in to Kuja when he was making him. The reason for this is because Garland had wanted Zidane to take Kuja's place, as Garland had designed Zidane to be better than Kuja in every way (stronger, etc). Slightly eariler from this point (before Kuja in his trance state is about to kill Garland), you learn that Zidane is supposed to be replaced by a stronger Genome then himself too, Mikoto, since Zidane never fullfilled his intentional role on Gaia that Garland had set up for him, although I digress from the point that I'm trying to make... So at this point, Kuja was upset for many reasons... 1. Kuja had JUST figured out had to get in to a trance state, after trying to figure it out for like half the game, and now he was going to die. 2. Since Kuja wasn't going to live for much longer, he had nothing left to lose, and wanted to take all life down with him, as he didn't want to die alone. 3. Kuja didn't want to believe that Zidane was stronger than him. So because of this, Kuja killed Garland, and then he destroyed Terra (see my sig :P). After Kuja had destroyed Terra, he wanted to destroy Gaia too. But the only way to utterly destroy Gaia, and everything on it, was to destroy the crystal that had created Gaia. So you meet up with Kuja in the Memoria Palace at the top of the Iifa Tree, and the main crew goes ahead and dukes it out with Kuja. Mortally wounded and ready to die, Kuja does Ultima, and not only wipes himself out, but wipes your main crew out as well, and destroys the crystal. Now if you remember from earlier in the game, you're told the consequences of destroying the crystal, and what it would mean. If the crystal is destroyed, all life goes down with it. Necron was the result of the crystal being destroyed, and talks about putting all life in to the "zero world", which he described as being complete nothingness (in simpler terms, he was going to destroy everything). Of course you defeat Necron, and even with the crystal destroyed, all life still continues to exist. But to sum all of that up, Necron didn't come out of nowhere (which is a common misconception among people who have played FFIX). His existenance in the game, and as the final boss, is totally justifiable. Necron came from the result of the crystal being destroyed by Kuja. He was basically the consequence of destroying the crystal.
----------------------------------------End of the spoilers--------------------------------------
Sorry if my explanation was kind of long, I'm sort of an FFIX fanboy ;x. As for any of those other final bosses, I can't really say much else, as it has been awhile since I've played any other FF game other than IX and XI.
---------------------------------------- Beginning of the spoilers------------------------
... just go play the game
----------------------------------------End of the spoilers--------------------------------------
Okay I follow what you are saying. I don't ever recall anything about bad things happening if the crystal is destroyed. I can't even recall a crystal at this point but that is another story (watching some you tube video to refresh my memory). How do you find out about this? Is there some big line of text at some point or do you read it in a book of some sort? Did they tease that a creature would come an destroy the world or did they just say "no no don't do that" or something? So Kuja just went to the crystals as some ultimate martyrdom grenade?
P.S. Did FFIX rip off the Phantom Menace or vice versa? "Fear leads to anger anger leads to hate hate ... leads to suffering .."
They must have been going along with the crowd's reaction. Everyone went wild when it was announced and the trailer showed, then groans and scattered applause when the 'online' popped up. It was hilarious
Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV
See heres the whole thing with single play for a final fantasy game versus an online mmorpg like ffxiv's predecessor ffxi online. with a single player final fantasy you get more of a story, you are able to immerse yourself in the characters and the story line. with ffxi it didn't have that quality. it didn't allow you to start the game as the character class you actually wanted to start as. ...
FFXI's job system was a "nod" to Final Fantasy 1, having the same 6 starting jobs - Monk, Thief, Warrior, White Mage, Black Mage, Red Mage... with other jobs available as your character progresses.
And the second thing about ffxi that got on my nerves was the cd key you were given, was a one time use only deal. It didn't allow you to use the same key over and over again if you had quit the game and came back to play months or maybe even a year after you had stopped playing. you had to completely go out and buy final fantasy xi and all expansions all over again just to be able to start playing the game again. which meant a good 40 possibly 50 dollars out of the pocketbook. this was of course before they start making the vanadiel collections.
1000% utterly and completely wrong.
You only need to enter your CD key once and it's then registered to your PlayOnline account. All you need to do when you want to re-activate is enter your PlayOnline ID (given to you at account creation, comprised of 4 letters and 4 numbers, ie. ABCD1234) and your account Password, and everything would still be there.
You never need to go out and buy a new game unless you wanted another account, or had completely lost and couldn't recover your old account info.
You weren't paying attention when you created your account or you'd know this.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
---------------------------------------- Beginning of the spoilers------------------------ Necron was the result of Kuja destroying the crystal on Gaia. A little backstory first... Remember near the end of the game when you were in the Genome village on Terra? Fast forward to the part where Kuja goes in to his trance state, and is about to kill Garland. Garland tells Kuja, before he is about to be killed, that Kuja isn't going to live for much longer because of an intentional design flaw that Garland had put in to Kuja when he was making him. The reason for this is because Garland had wanted Zidane to take Kuja's place, as Garland had designed Zidane to be better than Kuja in every way (stronger, etc). Slightly eariler from this point (before Kuja in his trance state is about to kill Garland), you learn that Zidane is supposed to be replaced by a stronger Genome then himself too, Mikoto, since Zidane never fullfilled his intentional role on Gaia that Garland had set up for him, although I digress from the point that I'm trying to make... So at this point, Kuja was upset for many reasons... 1. Kuja had JUST figured out had to get in to a trance state, after trying to figure it out for like half the game, and now he was going to die. 2. Since Kuja wasn't going to live for much longer, he had nothing left to lose, and wanted to take all life down with him, as he didn't want to die alone. 3. Kuja didn't want to believe that Zidane was stronger than him. So because of this, Kuja killed Garland, and then he destroyed Terra (see my sig :P). After Kuja had destroyed Terra, he wanted to destroy Gaia too. But the only way to utterly destroy Gaia, and everything on it, was to destroy the crystal that had created Gaia. So you meet up with Kuja in the Memoria Palace at the top of the Iifa Tree, and the main crew goes ahead and dukes it out with Kuja. Mortally wounded and ready to die, Kuja does Ultima, and not only wipes himself out, but wipes your main crew out as well, and destroys the crystal. Now if you remember from earlier in the game, you're told the consequences of destroying the crystal, and what it would mean. If the crystal is destroyed, all life goes down with it. Necron was the result of the crystal being destroyed, and talks about putting all life in to the "zero world", which he described as being complete nothingness (in simpler terms, he was going to destroy everything). Of course you defeat Necron, and even with the crystal destroyed, all life still continues to exist. But to sum all of that up, Necron didn't come out of nowhere (which is a common misconception among people who have played FFIX). His existenance in the game, and as the final boss, is totally justifiable. Necron came from the result of the crystal being destroyed by Kuja. He was basically the consequence of destroying the crystal.
----------------------------------------End of the spoilers--------------------------------------
Sorry if my explanation was kind of long, I'm sort of an FFIX fanboy ;x. As for any of those other final bosses, I can't really say much else, as it has been awhile since I've played any other FF game other than IX and XI.
---------------------------------------- Beginning of the spoilers------------------------
... just go play the game
----------------------------------------End of the spoilers--------------------------------------
Okay I follow what you are saying. I don't ever recall anything about bad things happening if the crystal is destroyed. I can't even recall a crystal at this point but that is another story (watching some you tube video to refresh my memory). How do you find out about this? Is there some big line of text at some point or do you read it in a book of some sort? Did they tease that a creature would come an destroy the world or did they just say "no no don't do that" or something? So Kuja just went to the crystals as some ultimate martyrdom grenade?
P.S. Did FFXI rip off the Phantom Menace or vice versa? "Fear leads to anger anger leads to hate hate ... leads to suffering .."
Spoilers again~
Throughout the game, you are told what the crystal is (that it's the source of all life on Gaia, and that everything originated from the crystal). Later on through the game (in the Memoria Palace I believe, but I can't remember off the top of my head, although the Memoria Palace would make the most sense), you're told what would happen if the crystal would be destroyed. Although Kuja tells you what will happen if the crystal is destroyed directly, once you meet up with him at the end of the Memoria Palace, he doesn't definitively tell you how the end of Gaia would be brought about, because he probably doesn't even know himself. All he knows is that if the crystal goes, so does all life on Gaia. You aren't told if a creature does it, or anything else. But once he destroys the crystal, Necron appears to be the consequence of that action. But Kuja didn't go to the crystal to die for any particular reason, or to be a martyr for anything, he just didn't want to die alone. If he had to go, then so did everything else.
Also, no. That line was a homage to Star Wars. The people down at Square are pretty big Star Wars fans, and they include little dedications to Star Wars all throughout the FF games (Biggs and Wedge from FFVII, etc).
I remember the backlash as well. It's silly, because it is FF just as much as any other FF game. I don't see people complaining about FF: Crystal Chronicles and games like that. So while I think it's very stupid.. in the end.. who cares.
I know just as many people who are excited or interested about FFXIV so all will be well.
Originally posted by nekrothing Throughout the game, you are told what the crystal is (that it's the source of all life on Gaia, and that everything originated from the crystal). Later on through the game (in the Memoria Palace I believe, but I can't remember off the top of my head, although the Memoria Palace would make the most sense), you're told what would happen if the crystal would be destroyed. Although Kuja tells you what will happen if the crystal is destroyed directly, once you meet up with him at the end of the Memoria Palace, he doesn't definitively tell you how the end of Gaia would be brought about, because he probably doesn't even know himself. All he knows is that if the crystal goes, so does all life on Gaia. You aren't told if a creature does it, or anything else. But once he destroys the crystal, Necron appears to be the consequence of that action. But Kuja didn't go to the crystal to die for any particular reason, or to be a martyr for anything, he just didn't want to die alone. If he had to go, then so did everything else. Also, no. That line was a homage to Star Wars. The people down at Square are pretty big Star Wars fans, and they include little dedications to Star Wars all throughout the FF games (Biggs and Wedge from FFVII, etc).
Interesting. I think then they really needed another CS or something ... like one where Necron comes out of the broken crystal. Just something to explain a little better. I just watched the final scenes again and if you didn't mention it I wouldn't have gotten the story. It still looks like Kuja just had another puppeteer that wanted the crystal destroyed so he could reap destruction. I think that is where people get the most upset with Necron. It just looks like it was someone else pulling the strings that no one really knew about until the last second. Maybe I'll play it again one day if they release it on the PSN like they did with FF7.
And a martyrdom grenade is a reference to Call of Duty 4 ... it is a grenade that drops when you die in an attempt to take someone with you. >.>
I know the Star Wars references through out the series ... there are probably a lot more than I know about too. The thing with FFIX is there really isn't much of an original concept in the game (by design). They decided that they wanted to give a shout out to the eight games that came before it because it was the last game on the PS1. Like the Kuja/Zidane relationship is basically a simliar concept to Golbez/Cecil from FF4 (and is also the same basic story behind Dragonball Z where one brother is set to a planet to destroy it and doesn't so the older brother had to come and finish the job ... doesn't help that both Zidane and Kuja have tails and a power up form ... SS4 Kuja ftmfw ... ) ... The four fiends and Garland is from FF1 ... Locke is walking around Lindblum and he is a character in FF6 ... Clouds buster sword is on the wall in the weapon shop ... Isn't Excalipur a sword in FF9 as well? That is Gilgamesh's counterfit sword ... etc etc etc ... there are a crap load of them.
Originally posted by nekrothing Throughout the game, you are told what the crystal is (that it's the source of all life on Gaia, and that everything originated from the crystal). Later on through the game (in the Memoria Palace I believe, but I can't remember off the top of my head, although the Memoria Palace would make the most sense), you're told what would happen if the crystal would be destroyed. Although Kuja tells you what will happen if the crystal is destroyed directly, once you meet up with him at the end of the Memoria Palace, he doesn't definitively tell you how the end of Gaia would be brought about, because he probably doesn't even know himself. All he knows is that if the crystal goes, so does all life on Gaia. You aren't told if a creature does it, or anything else. But once he destroys the crystal, Necron appears to be the consequence of that action. But Kuja didn't go to the crystal to die for any particular reason, or to be a martyr for anything, he just didn't want to die alone. If he had to go, then so did everything else. Also, no. That line was a homage to Star Wars. The people down at Square are pretty big Star Wars fans, and they include little dedications to Star Wars all throughout the FF games (Biggs and Wedge from FFVII, etc).
Interesting. I think then they really needed another CS or something ... like one where Necron comes out of the broken crystal. Just something to explain a little better. I just watched the final scenes again and if you didn't mention it I wouldn't have gotten the story. It still looks like Kuja just had another puppeteer that wanted the crystal destroyed so he could reap destruction. I think that is where people get the most upset with Necron. It just looks like it was someone else pulling the strings that no one really knew about until the last second. Maybe I'll play it again one day if they release it on the PSN like they did with FF7.
And a martyrdom grenade is a reference to Call of Duty 4 ... it is a grenade that drops when you die in an attempt to take someone with you. >.>
I know the Star Wars references through out the series ... there are probably a lot more than I know about too. The thing with FFIX is there really isn't much of an original concept in the game (by design). They decided that they wanted to give a shout out to the eight games that came before it because it was the last game on the PS1. Like the Kuja/Zidane relationship is basically a simliar concept to Golbez/Cecil from FF4 (and is also the same basic story behind Dragonball Z where one brother is set to a planet to destroy it and doesn't so the older brother had to come and finish the job ... doesn't help that both Zidane and Kuja have tails and a power up form ... SS4 Kuja ftmfw ... ) ... The four fiends and Garland is from FF1 ... Locke is walking around Lindblum and he is a character in FF6 ... Clouds buster sword is on the wall in the weapon shop ... Isn't Excalipur a sword in FF9 as well? That is Gilgamesh's counterfit sword ... etc etc etc ... there are a crap load of them.
Yeah, an extra scene to further explain the whole Necron thing probably would have been useful. They kind of just throw him at you without any real explanation of why he appears at first. After my first playthrough, I kept wondering why he was the final boss, and I had to think about it for a bit until I got why he was there.
As for CoD4, I never had a chance to play it . But yeah, that pretty much describes what Kuja tried to do.
As for the original design, yeah, the game is essentially a homage to every other FF game before it. But the thing that I like about IX is that it combines all of that without being generic, and it still maintains a lot of unique, and original aspects of its own. How it sort of incorporates all of those things without it feeling unnecessary, or unintuitive. I also remember reading that the cloak Garnet wears in the beginning of the game is very reminiscent of the cloak that the white mage character in FF1 wore.
Also, yeah. I noticed the similarities to Dragon Ball/Z in FFIX too. It's part of the reason why I like the game so much, as I am a fan of show as well, lol. The whole brother aspect with Zidane/Kuja, how they both come from a different planet, how they both come from a planet where all of the inhabitants have tails, the whole trance system (how it's essentially turning ssj), Zidane having amnesia and forgetting his prime directive to help cause as much chaos as he can on the planet he was sent to... the list goes on and on, lol.
Square has some experience working with the manga/shows creator though, when they did Chrono Trigger (one of the best RPGs ever made, second to IX imo <_<). Akira worked on the character designs, and the story for the game too I think. So a lot of Akira influences probably rubbed off on Square.
Yes I know, who cares what GameTrailers thinks....which is where I'm at, but out of all the other crap that was shown at E3 this year and they pick one of the most anticipated games/MMO ever! This is just really sad...
Who cares what the western media says about jrpgs in general. I am tired of hell hearing about how the JRPG needs to advance, or change battle systems, or the plots are cliched, etc. Every freaking FPS has the same damn battle system that has been around since wolfenstien, but they never say it needs to evolve. And seriously, it can't, that is what makes it an FPS. 3rd person shooters, same thing, they have their own style of play that has been around forever. Same with platformers, etc.
Also, FPS games have crap stories, so do 3rd person and shooters. But, all these genres get free passes, but the JRPG gets hounded. They will stroke the western RPG all night long, even though, I find that an open world, or mutliple dialogue choices, doesn't really make for a great story.
Am I surprised they bagged on FFXIV? Not at all. Gametrailers mainly only deals with games that are hyped, and typically western. If its a western MMO, they will love it, but, being FFXIV is jap, they could care less, and equate it with a grind fest (which, evidently, is what every single mmo is anyways).
FPS seem to be doing well in the story area now , infact many of the recent RPG's released on the pc have had fps combat systems. So while you say xxxx , reality simply doesn't reflect that.
HL2 class systems no longer use all the same fps standards. Bioshock uses a fps format, Fallout, Mass effect, etc.
This new game could be good or bad but lets be honest after ff8 all ff games have been very poor.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Comments
Nope, they are bagging on it because it's an mmo, plain and simple. Metriod was getting love for best of show, with less information than FFXIV (SE atleast had a press conference, and some Q&A on the game).
Watch the Bonus Round segment on the E3 presentations, and you will see they hate it cause it's a mmo. They even went so far as to say that FFXI was a failure. Which, 7 years after it's launch, with no server closes or mergers, and a 500k install base (still higher than AoC, LoTRO, War), how can you call it a failure. Only 1 pay to play mmo has been more successful since FFXIs launch, and that's WoW.
As for story in FFXI, Chains of Promathia has one killer storyline, that actually trumps the story of almost every single FF title. Only 8, 10, and 6 have better stories than that one expansion. Throw in a good story in Treasures of Aht Urghan, and a decent one that is forming in Wings of The Goddess, and you easily have the best story out of any mmo on the market.
Nope, they are bagging on it because it's an mmo, plain and simple. Metriod was getting love for best of show, with less information than FFXIV (SE atleast had a press conference, and some Q&A on the game).
Watch the Bonus Round segment on the E3 presentations, and you will see they hate it cause it's a mmo. They even went so far as to say that FFXI was a failure. Which, 7 years after it's launch, with no server closes or mergers, and a 500k install base (still higher than AoC, LoTRO, War), how can you call it a failure. Only 1 pay to play mmo has been more successful since FFXIs launch, and that's WoW.
As for story in FFXI, Chains of Promathia has one killer storyline, that actually trumps the story of almost every single FF title. Only 8, 10, and 6 have better stories than that one expansion. Throw in a good story in Treasures of Aht Urghan, and a decent one that is forming in Wings of The Goddess, and you easily have the best story out of any mmo on the market.
This man speaks the truth!
I personally have always loved Final Fantasy games, I can remember the best Xmass ever when I got FF3 as a kid... such good memories...
I've been waiting and waiting for the next FF MMO to come out (I played 11 for YEARS, its a love hate relationship...)
Whats the only thing better than Final Fantasy? Why Final Fantasy where you can have real people be other party members!
I don't understand why people feel that FF is better single player... They just havn't made a really well polished MMO yet to impress us all.
Most dissappointing moment or feature at E3?
MMORPG.com's staff writers as booth babes......sheesh....that was UGLY!
It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.
I liked X,XII X-2 was ok aswell, gameplay was fun but story lacked.FFVII:DOS was the only bad one.
my Fave FF of all time is V
March on! - Lets Invade Pekopon
See heres the whole thing with single play for a final fantasy game versus an online mmorpg like ffxiv's predecessor ffxi online. with a single player final fantasy you get more of a story, you are able to immerse yourself in the characters and the story line. with ffxi it didn't have that quality. it didn't allow you to start the game as the character class you actually wanted to start as. example i wanted to start out as a summoner being able to summon espers and have them fight along side of me from character creation. but i wasn't allowed to do that i had to level grind till i reached i think it was at least 20 maybe 25. I honestly don't remember the level requirement for getting a secondary job. Needless to say iit left me lacking in the way of the style of gameplay i was looking for. And the second thing about ffxi that got on my nerves was the cd key you were given, was a one time use only deal. It didn't allow you to use the same key over and over again if you had quit the game and came back to play months or maybe even a year after you had stopped playing. you had to completely go out and buy final fantasy xi and all expansions all over again just to be able to start playing the game again. which meant a good 40 possibly 50 dollars out of the pocketbook. this was of course before they start making the vanadiel collections. But still even then you would need to shell out another 20 bucks if you were to stop playing ffxi. At any rate i hope that this final fantasy xiv allows you to create the kind of character class you want from the get go, no level grinding needed just to get the character class you originally wanted to play when you bought the game. I know i seem like i'm ranting here but i'm merely trying to get people to see my point of view on this.
Your view is extremely flawed and lacking any accurate info!
You can't GET people to see your point of view. You can only express it and hope they get it so you can dialogue further. We all have our opinions, some parallel others. Some are like rotten onions to yet others, stinking up the place. That's when you leave and try a turnip instead, providing once you get on the wagon, you don't fall off of it.
Everyone will always have differing tastes in "best ff of all time", though the ff8 lovers will always make me want to go into a homicidal rage....regardless, dissapointing no FF announcement has ever been for me and we can -all- agree that gametrailers are idiots and/or bigots. If you don't agree, we'll agree you're in denial.
All the FFs will have their ups & downs (differing focuses on gameplay elements & overall polish), and due to such people will like one more than the other. Personally I think FFV doesnt ever get enough love, because wth would most games do for classes without that inspiration (assuming of course that it was the 1st conglomeration of so many, which I will for the sake of not caring to check)...But I digress...I can't wait for XIII & XIV, and I shall own and play both.
I understand FFXIV not getting E3 awards, because no demo or gameplay was shown, but, most dissapointing? seriously, western media sucks.
Personally FFVI and 7 are my favorites with 8 a distant 3rd favorite to the series. I honestly believe were they to remake 6 and maybe 7 with the same outstanding graphics they are displaying for 13, with a few amazing cut-scenes thrown in, then Square-Enix would prob every fanboys wet dream. I honestly believe the appeal for 6 and 7 come from one outstanding factor and that was one ultimate villain. In 6 you had Kefka and in 7 you had Sephiroth. The stories behind these 2 just made you love AND hate them all that much more. Whatever comes from FF i am a die hard fan and just look forward to the next great story.
And FF10 and X-2 were crap.
I somewhat agree. Six is much better than VII and if they were to update graphics and polish the stories to today standards you'd have VII wimpering in the shadows like some psychotic, depressed "i suck at life i didn't get into SOLDIER"-infantry boy having a massive Mako high (oh yeah I went there).
FFX was okay, I liked how you could switch out player easily to play with the weaknesses of the enemy. You could have Wakka out for flyers, Lulu out for elementals, etc etc ... it was neat in that aspect.
DYK Kefka is the only final boss you fight before the end of the game?
Chaos: Could make an argument that you fight him as the first boss in Garland.
Zeromus: You think it is Golbez until the whole "Lets go to the moon " crap
Exodus (X-Death): Best you do is fight his shadow
Kekfa: The clown prince of pain. Fight him at least 2 more time in the World of Balance.
Sephiroth: Any time you fight "Sephiroth" in the game before the final fight you are really fighting JENVOA. ... no really you are ... go back and play it again and pay attention to the story this time.
Ultimatia: Don't see her until Time Compression. Well ... you see her as Rinoa while you are fighting beside her, but you don't fight your girlfriend until the end. (and jebus people ... pay attention to the stories when you play)
Necron: okay ... where the fuck did Necron even come from?
Braska's Final Aeon: Yes BFA -- or Jeckt -- is the boss of FFX. Yu Yevon isn't a boss, it is a plot driven fight that you can't lose. Could have been a 10 minute long cs and you would have gotten to the same point.
Boss of FFX-2: fuck if i know what it is ... game sucked.
Shadow Lord, Promathia, Alexandre, etc: None of them until the end (of their respective stories)
Vayne: Send other guys to do his dirty work then gets spanked really badly when the time comes.
EDIT: just a little more fyi ... In the initial screens for the original Final Fantasy they say your quest is to save the world for chaos. Most people would read it as the world has gone apeshit and your job is to fix it, not fight a final boss called Chaos ... Define: Irony.
I somewhat agree. Six is much better than VII and if they were to update graphics and polish the stories to today standards you'd have VII wimpering in the shadows like some psychotic, depressed "i suck at life i didn't get into SOLDIER"-infantry boy having a massive Mako high (oh yeah I went there).
FFX was okay, I liked how you could switch out player easily to play with the weaknesses of the enemy. You could have Wakka out for flyers, Lulu out for elementals, etc etc ... it was neat in that aspect.
DYK Kefka is the only final boss you fight before the end of the game?
Chaos: Could make an argument that you fight him as the first boss in Garland.
Zeromus: You think it is Golbez until the whole "Lets go to the moon " crap
Exodus (X-Death): Best you do is fight his shadow
Kekfa: The clown prince of pain. Fight him at least 2 more time in the World of Balance.
Sephiroth: Any time you fight "Sephiroth" in the game before the final fight you are really fighting JENVOA. ... no really you are ... go back and play it again and pay attention to the story this time.
Ultimatia: Don't see her until Time Compression. Well ... you see her as Rinoa while you are fighting beside her, but you don't fight your girlfriend until the end. (and jebus people ... pay attention to the stories when you play)
Necron: okay ... where the fuck did Necron even come from?
Braska's Final Aeon: Yes BFA -- or Jeckt -- is the boss of FFX. Yu Yevon isn't a boss, it is a plot driven fight that you can't lose. Could have been a 10 minute long cs and you would have gotten to the same point.
Boss of FFX-2: fuck if i know what it is ... game sucked.
Shadow Lord, Promathia, Alexandre, etc: None of them until the end (of their respective stories)
Vayne: Send other guys to do his dirty work then gets spanked really badly when the time comes.
Some slight spoilers, so anyone who hasn't finished FFIX might not want to read the below part...
---------------------------------------- Beginning of the spoilers------------------------
Necron was the result of Kuja destroying the crystal on Gaia. A little backstory first...
Remember near the end of the game when you were in the Genome village on Terra? Fast forward to the part where Kuja goes in to his trance state, and is about to kill Garland. Garland tells Kuja, before he is about to be killed, that Kuja isn't going to live for much longer because of an intentional design flaw that Garland had put in to Kuja when he was making him. The reason for this is because Garland had wanted Zidane to take Kuja's place, as Garland had designed Zidane to be better than Kuja in every way (stronger, etc). Slightly eariler from this point (before Kuja in his trance state is about to kill Garland), you learn that Zidane is supposed to be replaced by a stronger Genome than himself too, Mikoto, since Zidane never fullfilled his intentional role on Gaia that Garland had set up for him, although I digress from the point that I'm trying to make...
So at this point, Kuja was upset for many reasons...
1. Kuja had JUST figured out how to get in to a trance state, after trying to figure it out for like half the game, and now he was going to die.
2. Since Kuja wasn't going to live for much longer, he had nothing left to lose, and wanted to take all life down with him, as he didn't want to die alone.
3. Kuja didn't want to believe that Zidane was stronger than him.
So because of this, Kuja killed Garland, and then he destroyed Terra (see my sig :P).
After Kuja had destroyed Terra, he wanted to destroy Gaia too. But the only way to utterly destroy Gaia, and everything on it, was to destroy the crystal that had created Gaia. So you meet up with Kuja in the Memoria Palace at the top of the Iifa Tree, and the main crew goes ahead and dukes it out with Kuja. Mortally wounded and ready to die, Kuja does Ultima, and not only wipes himself out, but wipes your main crew out as well, and destroys the crystal.
Now if you remember from earlier in the game, you're told the consequences of destroying the crystal, and what it would mean. If the crystal is destroyed, all life goes down with it. Necron was the result of the crystal being destroyed, and talks about putting all life in to the "zero world", which he described as being complete nothingness (in simpler terms, he was going to destroy everything). Of course you defeat Necron, and even with the crystal destroyed, all life still continues to exist.
But to sum all of that up, Necron didn't come out of nowhere (which is a common misconception among people who have played FFIX). His existence in the game, and as the final boss, is totally justifiable. Necron came from the result of the crystal being destroyed by Kuja. He was basically the consequence of destroying the crystal.
----------------------------------------End of the spoilers--------------------------------------
Sorry if my explanation was kind of long, I'm sort of an FFIX fanboy ;x. As for any of those other final bosses, I can't really say much else, as it has been awhile since I've played any other FF game other than IX and XI.
---------------------------------------- Beginning of the spoilers------------------------
... just go play the game
----------------------------------------End of the spoilers--------------------------------------
Okay I follow what you are saying. I don't ever recall anything about bad things happening if the crystal is destroyed. I can't even recall a crystal at this point but that is another story (watching some you tube video to refresh my memory). How do you find out about this? Is there some big line of text at some point or do you read it in a book of some sort? Did they tease that a creature would come an destroy the world or did they just say "no no don't do that" or something? So Kuja just went to the crystals as some ultimate martyrdom grenade?
P.S. Did FFIX rip off the Phantom Menace or vice versa? "Fear leads to anger anger leads to hate hate ... leads to suffering .."
FFIX.. Kuja..
They must have been going along with the crowd's reaction. Everyone went wild when it was announced and the trailer showed, then groans and scattered applause when the 'online' popped up. It was hilarious
Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
---------------------------------------- Beginning of the spoilers------------------------
... just go play the game
----------------------------------------End of the spoilers--------------------------------------
Okay I follow what you are saying. I don't ever recall anything about bad things happening if the crystal is destroyed. I can't even recall a crystal at this point but that is another story (watching some you tube video to refresh my memory). How do you find out about this? Is there some big line of text at some point or do you read it in a book of some sort? Did they tease that a creature would come an destroy the world or did they just say "no no don't do that" or something? So Kuja just went to the crystals as some ultimate martyrdom grenade?
P.S. Did FFXI rip off the Phantom Menace or vice versa? "Fear leads to anger anger leads to hate hate ... leads to suffering .."
Spoilers again~
Throughout the game, you are told what the crystal is (that it's the source of all life on Gaia, and that everything originated from the crystal). Later on through the game (in the Memoria Palace I believe, but I can't remember off the top of my head, although the Memoria Palace would make the most sense), you're told what would happen if the crystal would be destroyed. Although Kuja tells you what will happen if the crystal is destroyed directly, once you meet up with him at the end of the Memoria Palace, he doesn't definitively tell you how the end of Gaia would be brought about, because he probably doesn't even know himself. All he knows is that if the crystal goes, so does all life on Gaia. You aren't told if a creature does it, or anything else. But once he destroys the crystal, Necron appears to be the consequence of that action. But Kuja didn't go to the crystal to die for any particular reason, or to be a martyr for anything, he just didn't want to die alone. If he had to go, then so did everything else.
Also, no. That line was a homage to Star Wars. The people down at Square are pretty big Star Wars fans, and they include little dedications to Star Wars all throughout the FF games (Biggs and Wedge from FFVII, etc).
I remember the backlash as well. It's silly, because it is FF just as much as any other FF game. I don't see people complaining about FF: Crystal Chronicles and games like that. So while I think it's very stupid.. in the end.. who cares.
I know just as many people who are excited or interested about FFXIV so all will be well.
Interesting. I think then they really needed another CS or something ... like one where Necron comes out of the broken crystal. Just something to explain a little better. I just watched the final scenes again and if you didn't mention it I wouldn't have gotten the story. It still looks like Kuja just had another puppeteer that wanted the crystal destroyed so he could reap destruction. I think that is where people get the most upset with Necron. It just looks like it was someone else pulling the strings that no one really knew about until the last second. Maybe I'll play it again one day if they release it on the PSN like they did with FF7.
And a martyrdom grenade is a reference to Call of Duty 4 ... it is a grenade that drops when you die in an attempt to take someone with you. >.>
I know the Star Wars references through out the series ... there are probably a lot more than I know about too. The thing with FFIX is there really isn't much of an original concept in the game (by design). They decided that they wanted to give a shout out to the eight games that came before it because it was the last game on the PS1. Like the Kuja/Zidane relationship is basically a simliar concept to Golbez/Cecil from FF4 (and is also the same basic story behind Dragonball Z where one brother is set to a planet to destroy it and doesn't so the older brother had to come and finish the job ... doesn't help that both Zidane and Kuja have tails and a power up form ... SS4 Kuja ftmfw ... ) ... The four fiends and Garland is from FF1 ... Locke is walking around Lindblum and he is a character in FF6 ... Clouds buster sword is on the wall in the weapon shop ... Isn't Excalipur a sword in FF9 as well? That is Gilgamesh's counterfit sword ... etc etc etc ... there are a crap load of them.
Interesting. I think then they really needed another CS or something ... like one where Necron comes out of the broken crystal. Just something to explain a little better. I just watched the final scenes again and if you didn't mention it I wouldn't have gotten the story. It still looks like Kuja just had another puppeteer that wanted the crystal destroyed so he could reap destruction. I think that is where people get the most upset with Necron. It just looks like it was someone else pulling the strings that no one really knew about until the last second. Maybe I'll play it again one day if they release it on the PSN like they did with FF7.
And a martyrdom grenade is a reference to Call of Duty 4 ... it is a grenade that drops when you die in an attempt to take someone with you. >.>
I know the Star Wars references through out the series ... there are probably a lot more than I know about too. The thing with FFIX is there really isn't much of an original concept in the game (by design). They decided that they wanted to give a shout out to the eight games that came before it because it was the last game on the PS1. Like the Kuja/Zidane relationship is basically a simliar concept to Golbez/Cecil from FF4 (and is also the same basic story behind Dragonball Z where one brother is set to a planet to destroy it and doesn't so the older brother had to come and finish the job ... doesn't help that both Zidane and Kuja have tails and a power up form ... SS4 Kuja ftmfw ... ) ... The four fiends and Garland is from FF1 ... Locke is walking around Lindblum and he is a character in FF6 ... Clouds buster sword is on the wall in the weapon shop ... Isn't Excalipur a sword in FF9 as well? That is Gilgamesh's counterfit sword ... etc etc etc ... there are a crap load of them.
Yeah, an extra scene to further explain the whole Necron thing probably would have been useful. They kind of just throw him at you without any real explanation of why he appears at first. After my first playthrough, I kept wondering why he was the final boss, and I had to think about it for a bit until I got why he was there.
As for CoD4, I never had a chance to play it . But yeah, that pretty much describes what Kuja tried to do.
As for the original design, yeah, the game is essentially a homage to every other FF game before it. But the thing that I like about IX is that it combines all of that without being generic, and it still maintains a lot of unique, and original aspects of its own. How it sort of incorporates all of those things without it feeling unnecessary, or unintuitive. I also remember reading that the cloak Garnet wears in the beginning of the game is very reminiscent of the cloak that the white mage character in FF1 wore.
Also, yeah. I noticed the similarities to Dragon Ball/Z in FFIX too. It's part of the reason why I like the game so much, as I am a fan of show as well, lol. The whole brother aspect with Zidane/Kuja, how they both come from a different planet, how they both come from a planet where all of the inhabitants have tails, the whole trance system (how it's essentially turning ssj), Zidane having amnesia and forgetting his prime directive to help cause as much chaos as he can on the planet he was sent to... the list goes on and on, lol.
Square has some experience working with the manga/shows creator though, when they did Chrono Trigger (one of the best RPGs ever made, second to IX imo <_<). Akira worked on the character designs, and the story for the game too I think. So a lot of Akira influences probably rubbed off on Square.
First off ... FACT!
Second off .. Call of Duty: Modern Warfare 2 ... get it ... thank me later
Everyone knows Final Fantasy VI, is the best rpg ever made :P
Fixed that for you.
People hate on Final fantasy mainly because of fanbois and fangurls...
They aren't so much hating the game as they are the majority of people who play them.
Who cares what the western media says about jrpgs in general. I am tired of hell hearing about how the JRPG needs to advance, or change battle systems, or the plots are cliched, etc. Every freaking FPS has the same damn battle system that has been around since wolfenstien, but they never say it needs to evolve. And seriously, it can't, that is what makes it an FPS. 3rd person shooters, same thing, they have their own style of play that has been around forever. Same with platformers, etc.
Also, FPS games have crap stories, so do 3rd person and shooters. But, all these genres get free passes, but the JRPG gets hounded. They will stroke the western RPG all night long, even though, I find that an open world, or mutliple dialogue choices, doesn't really make for a great story.
Am I surprised they bagged on FFXIV? Not at all. Gametrailers mainly only deals with games that are hyped, and typically western. If its a western MMO, they will love it, but, being FFXIV is jap, they could care less, and equate it with a grind fest (which, evidently, is what every single mmo is anyways).
FPS seem to be doing well in the story area now , infact many of the recent RPG's released on the pc have had fps combat systems. So while you say xxxx , reality simply doesn't reflect that.
HL2 class systems no longer use all the same fps standards. Bioshock uses a fps format, Fallout, Mass effect, etc.
This new game could be good or bad but lets be honest after ff8 all ff games have been very poor.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine