So, outside of the pretty graphics, what is in this that's going to pry the 11+ million people away from WoW? PvP with flight? Curious minds want to know. What are the highlights of this game that make it better than WoW?
Something new. I've played a good year of WoW before I got bored of it and moved on to another MMO. I still know a few people that play and even when they show me the "new" stuff in WoW at the time of expansions what's the point? You spend a month beating the new stuff and then you are bored again. Yeah so there's crafting, but really everyone is the same in the end. WoW came out in 2004. How many more years can you play the same MMO with the same stuff over and over?
World PvP. I'm not sure how many people here remember the old Tauren Mill raids that were the best thing since sliced pie. There was no instanced PvP crap at the time, it was pure open endless (pointless but fun) killing. Having 100+ vs 100+ battlefield where even good strategies were required than just mindless push with a lot of players.
(this kinda adds to the last sentence) Fortress and Artifact capturing. Defending and taking over artifacts which when used can do everything from wiping an entire enemy army to making your entire group stealthed for several minutes to allow you to flank an enemy. Then you take over Fortresses, which when taken over buff your entire race and open even more fun up. Not only do you have to defend this against your normal player enemies but the NPCs as well. See the NPCs want your fortress and artifacts too so you have to defend against them otherwise they'll smash through the normal defending NPCs and take everything back.
A constant push to force PvP while doing raid bosses. Some require that while one group is raiding, another is defending their back otherwise all it would take is a small group surprising the crap out of the main healer.
No one is the same. Skill wise, you chose 5 skills called Stigmas which can be different than what someone standing right next to you has selected. As I said in an earlier post, you can customize your armor and weapons to give more health, more survivability, or even things like longer flight or resists. Armor wise/crafting. Besides the PvP gear, crafting adds a whole new level of gameplay compared to other games. You technically can make yourself exactly like your buddy but it will be really hard to do plus even if you do, are the stones you put to buff you going to be the same? Most likely not. The best gear in the game is done by crafting which requires a lot of not only taking over fortresses but killing raid bosses to get the best of the best. You have to do all aspects of the game(PvP, raiding, PvE normal gathering) and require quite a bit of time to make the good stuff.
The game requires skill. In WoW, if you've got the armor and the weapons you're going to dominate the players that don't. In Aion, you have can have the best crap from raiding and PvP but if you don't know how to play your class it will take someone who does know how to play a few seconds to destroy you and he doesn't even have 1 piece of raid or PvP gear. I am shame to say I have seen this first hand from time to time. I can do everything right and even be better geared and higher level but they manage to keep me stunned or moved around how they want and I can put up a fight but they kill me and it makes me go but that just makes me want to try again
If some of you want some spoilers on armor and skills and weapons you can go to http://www.aionarmory.com watch out though, some of the translations are poor but a lot of these, the official translation hasn't been seen, someone pretty much translated from the Korean/Chinese versions on their own.
That's sounds neat and all, but I wonder how it will prevent from falling into the trap Warhammer has fallen into. A PvP focused end-game relies on the fact that you have enough players on the other side that a) participate and b) give a crap. If not, then it becomes Warhammer all over again, with all but a few of their servers being dormant.
How is end game advancement done now? Can you only get the best gear via PvP? (this is assuming Aion is a gear-centric game).
finally a real pvp experience, asians mmo's do pvp the right way.
What a ridiculous statement. Most of their pvp was copied from US games lol.
I think Aion will do quite well initially, that is until the botters take over. NCSoft has in the past refused to control them and we all know how badly they can destroy any game.
You are... just wrong, with your first statement. Asian MMOs have always focused on PVP, and the only US MMO to assume PVP was the point of the game was UO. At least until Shadowbane came along. I assure you that no Koreans have ever copied anything from Shadowbane.
Err wrong about only UO and shadowbane.
UO, DAOC, PlanetSide, Shadowbane and a couple other US based games were centered around PVP. SWG was also PVP centric as it's end-game. Other western (Euro in this case) games that are heavily oriented around PVP were Anarchy Online (endgame is RVR much like DAOC) Roma Victor, EVE Online and now, Darkfall. I think there were a few others but can't remember them all atm.
As far as the review goes I found it wanting. It doesn't really tell you all that much about the game but, rather, the writers impression of a very limited subset of aspects of the game. I can't help but wonder if that's all there is to the game and, if so, is that really worth playing? Is there a monthly fee? Is the game RMT based? Is the combat twitch, point & click, wow style? DDO style? Are the quests always 'go kill X get Y' or 'fedex' or are there other types of quests as well? IE: do they get creative with what you need to do or are the quests just kill or courier with very little variation? What kind of class diversity is there? How much customization is available within your class or is everyone in a given class the same as everyone else? Is there crafting? Is it any fun? Is it worthwhile? Do players need crafters or is the game loot centric? Is there item decay? Etc... etc... ad nauseum. IE: The review is both too short and too focussed on a VERY small number of items. What there is of it is well written but it's not a very good review.
"A ship-of-war is the best ambassador." - Oliver Cromwell
It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay. -Quote Isoke(VN boards)
I can't wait for Aion - hoping it will be a blast (never played a NCsoft product before as I didnt like GW and L1/L2). And in terms of PVP - unless you state that EVE Online is the best PVP MMO game to ever launch, you are misinformed.
UO PvP was a lot better then EVE ever was/will be. Fact.
Yea sure if you only want simple one-shot kill combat without any tactics, player skills or depth.
In EVE you can 'PVP' without ever firing a weapon and still crush your oponent - because the game has the most advanced economy/crafting system ever developed for a computer game. Fact.
This preview is pretty much spot on to my experience with the last beta event. As a victim of the premature closing of Tabula Rasa, NCSoft has showered me with free trials, beta access, and free months of all their titles trying to woo me back as a customer. I was skeptical as anyone, but hey it was a free look so why not. I found myself instantly hooked, and exploring, all weekend, disdaining WoW and other games for the short time the Aion beta event was going on. I ended up making four characters and getting them all to level 10+, including up to the first flight phase.
I found myself very upset that I couldn't play past the weekend after the event closed, and not wanting to go back to WoW (even though I had missed a day of dailies which hasn't happened since WotLK launched incidentally). Of course this euphoric feeling could very well be lost after playing for a month, as it happens with many MMOs. However, from initial impressions, I really think that NCSoft may havea legitimate hit with Aion. You might think that, being a WoW player, my tastes and feelings would make me not like other games, but that is not the case at all. I have always maintained that, while WoW can be fun and is a great game, it is by far not the perfect MMO for me. Aion may not be either, time will tell, but I know a good thing when I see it, and Aion I think is...
------------------------- "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
So, outside of the pretty graphics, what is in this that's going to pry the 11+ million people away from WoW? PvP with flight? Curious minds want to know. What are the highlights of this game that make it better than WoW?
Something new. I've played a good year of WoW before I got bored of it and moved on to another MMO. I still know a few people that play and even when they show me the "new" stuff in WoW at the time of expansions what's the point? You spend a month beating the new stuff and then you are bored again. Yeah so there's crafting, but really everyone is the same in the end. WoW came out in 2004. How many more years can you play the same MMO with the same stuff over and over?
World PvP. I'm not sure how many people here remember the old Tauren Mill raids that were the best thing since sliced pie. There was no instanced PvP crap at the time, it was pure open endless (pointless but fun) killing. Having 100+ vs 100+ battlefield where even good strategies were required than just mindless push with a lot of players.
(this kinda adds to the last sentence) Fortress and Artifact capturing. Defending and taking over artifacts which when used can do everything from wiping an entire enemy army to making your entire group stealthed for several minutes to allow you to flank an enemy. Then you take over Fortresses, which when taken over buff your entire race and open even more fun up. Not only do you have to defend this against your normal player enemies but the NPCs as well. See the NPCs want your fortress and artifacts too so you have to defend against them otherwise they'll smash through the normal defending NPCs and take everything back.
A constant push to force PvP while doing raid bosses. Some require that while one group is raiding, another is defending their back otherwise all it would take is a small group surprising the crap out of the main healer.
No one is the same. Skill wise, you chose 5 skills called Stigmas which can be different than what someone standing right next to you has selected. As I said in an earlier post, you can customize your armor and weapons to give more health, more survivability, or even things like longer flight or resists. Armor wise/crafting. Besides the PvP gear, crafting adds a whole new level of gameplay compared to other games. You technically can make yourself exactly like your buddy but it will be really hard to do plus even if you do, are the stones you put to buff you going to be the same? Most likely not. The best gear in the game is done by crafting which requires a lot of not only taking over fortresses but killing raid bosses to get the best of the best. You have to do all aspects of the game(PvP, raiding, PvE normal gathering) and require quite a bit of time to make the good stuff.
The game requires skill. In WoW, if you've got the armor and the weapons you're going to dominate the players that don't. In Aion, you have can have the best crap from raiding and PvP but if you don't know how to play your class it will take someone who does know how to play a few seconds to destroy you and he doesn't even have 1 piece of raid or PvP gear. I am shame to say I have seen this first hand from time to time. I can do everything right and even be better geared and higher level but they manage to keep me stunned or moved around how they want and I can put up a fight but they kill me and it makes me go but that just makes me want to try again
If some of you want some spoilers on armor and skills and weapons you can go to http://www.aionarmory.com watch out though, some of the translations are poor but a lot of these, the official translation hasn't been seen, someone pretty much translated from the Korean/Chinese versions on their own.
That's sounds neat and all, but I wonder how it will prevent from falling into the trap Warhammer has fallen into. A PvP focused end-game relies on the fact that you have enough players on the other side that a) participate and b) give a crap. If not, then it becomes Warhammer all over again, with all but a few of their servers being dormant.
How is end game advancement done now? Can you only get the best gear via PvP? (this is assuming Aion is a gear-centric game).
In Aion it's really hard to not find people to PvP mainly because the best leveling happens in the Abyss which is as I said before a PvP paradise pretty much. In what I've seen it doesn't take much for a group to grab attention of the other side which then there is spams about PvP in an area. When a rift opens up, entire groups rush out to find it along with a kisk ready to deploy behind enemy lines so even if the rift closes, they can respawn and continue PvPing in the enemies leveling areas. Have played Warhammer myself, I know what you're talking about and I haven't seen that yet but I don't think it will become that way because there is so much pushing for PvP. You really can't stand by and not experience PvP, if you like it or not PvP will come so you best start getting ready for it.
End game is PvPvE so there's a lot to do and everyone goes about it their own way. The best gear in the game known currently is done by crafting and the items to make it require you to take down several world raid bosses, capture multiple fortresses, and gather(or buy) endless amount of special resources scattered around the world of Aion. PvP gear is good, but not great, plus it takes a lot of killing to get PvP gear. You can start getting PvP gear at level 30 and in some ways it's like normal gear but with a few added bonuses, but as I said before, not as good as higher end crafting gear. Armor will have reduction in damage from enemy players, weapons will provide you with a percentage more against enemies and so on.
Gear is a decent part of Aion as it helps you define how you want your character to play out. Do you want to be the tanking caster, or the stunning ranger, maybe AOE ranger, or maybe even the crit happy Chanter. There is really no wrong way to setup a character unless you're putting melee damage on a caster, then you're just an idiot. :P
WoW is EQ clone, Aion is WoW clone, Aion is EQ clone.
It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay. -Quote Isoke(VN boards)
Anyone following this title for any length of time already knew that, but if you're just now catching on to Aion: Koreans do not do PvP as an afterthought.
Really?
Could I ask you what type of PVP you were involved in. Since I played CAion and know PVP doesn't start until very late into the game, I doubt you did any significant PVP at all.
.
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This review is way too optimistic, but then I expected nothing less, 99% of mmorpg's reviews are too postitive.
Uh...mid twenties is very late into the game? o_O You sure you actually played C-Aion?
Aion looks like a nice game, polished and good graphics. The PvP and PvE seem to have bein spent equal time by the dev fine tuning every aspect and as long as NS cant keep the bots away and keep updating the game it should be sucsefull game. Not a WoW killer but a GOOD game.
I have 1 question tho does any one know the money cost? Is it monthly and if so how much? Or is it like GW and buy the box? Or is it free.
WoW is EQ clone, Aion is WoW clone, Aion is EQ clone.
totally agree all games build on the games that went before .fantasy mmos have similar basic set ups back to everquest and even ultima . wowcraft fans simply think wow is the first because its the first they ve played . i ve a feeling aion may be about to steal some of thier thunder about time too .
I have 1 question tho does any one know the money cost? Is it monthly and if so how much? Or is it like GW and buy the box? Or is it free.
$69.99 for the CE, $49.99 for the standard (unless you find a deal somewhere). I keep pretty close tabs on this game and haven't seen an official announcement on subscription fee numbers (but there will be one, it's not like GW) but they've said all along it would be "similar" to other MMOs so...figure on $15 bucks a month.
I have 1 question tho does any one know the money cost? Is it monthly and if so how much? Or is it like GW and buy the box? Or is it free.
$69.99 for the CE, $49.99 for the standard (unless you find a deal somewhere). I keep pretty close tabs on this game and haven't seen an official announcement on subscription fee numbers (but there will be one, it's not like GW) but they've said all along it would be "similar" to other MMOs so...figure on $15 bucks a month.
It will be $15/month i've read that from an article somewhere don't remember the site (unfortunatley I won't be able to afford that monthly fee atm). I do wish it was free to play like GW tho XD
Best mmorpg i have played in the last few years. It runs so smoothly, perfect animations, good graphics, nice quests. Just what i expected, a korean mmorpg with story and a questbased leveling.
I am sure that it will also be successful in EU / US.
I've been playing on cn aion for awhile now and i still am really enjoying the game. Granted, there are a few problems with it, however the bulk of those problems revolves around the fact that i am playing the chinese version. You might be wondering what that means, exactly. It's not the language barrier. Communicating with the chinese and partying up with them is generally no trouble at all thanks to being able to hyper link quests and locations directly off your map or log. The problem is instead the version the chinese are playing with.
You see, china is still stuck in good old 1.0. This version if very lax on botting and a bit painful in terms of grinding around level 33+. That said, i should clarify that i am 40+ on my server. It wasn't too horrible to get through and just forced me to party up against some elites whenever i could. However, in spirit of their desire to westernize the game (westerns by large dislike grinding) the content patches which have already been released in korea (and i think taiwan and japan are beta testing those now) add more quests/higher experience for quests, raises level cap, more dungeons etc..etc.. making that grind as painless as possible. So, if NA releases with its intended patch 1.2, it won't really be an issue.
As someone who comes from WoW, one thing i grew to absolutely detest in the game is the lack of War in warcraft. Most of the time is spent shoulder to shoulder with the enemy faction you're supposed to want to do little more than string up and use their gut in your violin. So, it was a pleasant change of pace to find Infiltration quests in aion. What are they? Each side has their own territory in the form of zones. (read more on the lore to find out details) But rifts open up taking you to the corresponding zone of your enemy. What's more, you get quests to go over and accomplish something for greater reward and experience (after all, you're being sent way behind enemy lines). There are also npcs already over there to give you quests. So, by level 22, you will made intimately aware that there is a war going on that you can profit from if you can live long enough to survive. How great are the rewards? By lvl 45 they are top teir.
Why such good rewards just for Infiltration questing? Well... if you die over there, you have to go all the way back to your bind point which will not be in their zone. You'll have to find that rift again and go through (assuming its still open) and try again. Now, this changes if you have placed an item known as a kisk (think of it as a portal bind point). Now you can res in their zone and try again. 1 problem... your kisk can be destroyed and they will destroy it if they see it. It's bulky, glows a bit, not that hard to spot so you and your party (going solo is almost suicidal) had better know of a very good spot to place that kisk for when, you know, a guild gets word your there and decides they want the points from killing you.
These are just a few of the things that i've been finding enjoyable, and i didn't even mention abyss or crits while crafting.
Do Androids Dream of Electric Sleep, Philip K. Dick
Inspired one of my all-time favorite movies, Blade Runner.
If you have never seen Blade Runner, you honestly, truly, and seriously are missing out BIG TIME.
EDIT: Wooops! I guess I posted in the wrong topic. I do this from time-to-time. These are the books which should inspired or be the basis for a new MMORPG. In fact, we have had enough elves and fantasies. It is time to take a sci-fi MMORPG to an new and exciting level.
Consider all the scientific issues we face today from genetically modified foods to cloning to themes of humans v. robots and so on and so forth. Rich content exists.
I played Aion to level 30 (out of 50), I was the leader of a guild of 65 people and pvpd often as well. The graphics and many things about the game are amazing -- and level 1 to 12 is extremely fun. After that, it goes overboard extremely fast:
* The grind is, believe it or not, worse than EQ1. There are not enough quests to go around to keep things entertaining or running around, so eventually (more or so starting at level 15+) you find yourself grinding mobs all day every day
* Starting at level 18+, to get anything done you need a group. Groups aren't always easy to get, even with a guild! Worse than any game I've seen so far, actually. And guess what happens if you can't get a group? You grind, because you can't do any quests.
* Starting at level 20+ you start realizing the game is extremely repetitive and the world is tiny and worst of all, restricted. There is ONE place you have to go for a 10-15 level range, and no where else. There are no options for diversity for hunting/leveling.
* You level VERY slow in this game. Remember the hell levels from former EQ1 before they boosted XP? It's like that. EVERY level.
* You don't get to PvP at all until level 25, which takes a long time to get to. Most people don't want to quit the game until they get level 25 - the build up of suspense to find out that pvp is horrible. The "Abyss" (battleground) is extremely large. Larger than anything you can think of, which seems potentially cool, but honestly for hours of searching usually you find 1 person or so. You can't capture any bases unless you have a death squad of 25 people or so and all geared out and max level. That means no fun pvp goals until you have a hardcore raiding guild and everyone in your guild is max level, which is hard when people keep quitting the game at lvl 25.
* The guild system is horrible. There's a regular, officer, and leader when it comes to ranks. ONLY officers can have access to the bank - normals can't even view it to ask an officer to get something out for them they want. There are no useful guild customization tools when it comes to what members can or cannot do. I also believe the higher level guild ranks should offer more than just level caps past level 3. Even at level 3, offering guild items -- it would be nice if any of them were actually worth getting.
* Many annoyances for pvp -- Spiritmasters can only fly 1 tick away (1 second?) away before their pet poofs. Guess what, when your pet poofs, you have nothing! You can't even use your main dot orbs because it counts as a "summon" and it has to be casted on the ground. ALL other classes can cast in the air. Even further, because pets can't follow you in the air, even if you do have a pet, you get aggro from all mobs around you while trying to do anything. Spiritmasters are 100% gimped in abyss pvp.
* Annoying little bugs that add up to drive you crazy over time, like when harvesting, if you don't wait exactly 2 seconds+ between harvesting nodes, you'll automatically fail and use up a node charge. This is extremely frustrating. Or you'll cancel a spell and start running, and you'll randomly stop to continue the spell, causing unnecessary aggro. Speaking of aggro, Spiritmaster's pets are idiots. If you walk along the mountain, they'll instead go AROUND the main entrance to the fence just /waving to elite mobs, causing death to my entire party because of my pet w/bad pathing.
* Because again everyone seems to quit at lvl 25, it's really bad morale for guilds. You group with someone since you started the game, become friends with them and group with them all the time, then suddenly they leave! This generally causes a chain reaction. I kid you not, as the leader of my guild, I had about 40 people quit the game (not just the guild) over a short period of time. It's a horrible feeling when your grouping buddies quit. That also means it's hard for you/guildies to get groups again.
* Can we say SPAM BOTS? My god.. I've never seen a game that has more. There's nothing you can do about it either.
* I enjoy solo content, exploration, and going to different places to hunt. I mentioned earlier it's strict on where you have to go and there's only one place. That completely destroys exploration too which is something I always enjoy. In EQ1 again for comparison, there would be maybe 15 places I could go at my level! Some hunting grounds that only a few know about even 10 years later! As for solo content, you can forget about it past level 18.
* Although I enjoy the sound in this game, the repetitive casting noises (which was borrowed from Lineage 2 obviously - was just as annoying) get on your nerves very fast. Instead of having multiple voices to randomly use, it's the SAME sound clip every time you cast the same spell. This gets very old, very fast.
* The guild system is horrible. There's a regular, officer, and leader when it comes to ranks. ONLY officers can have access to the bank - normals can't even view it to ask an officer to get something out for them they want. There are no useful guild customization tools when it comes to what members can or cannot do. I also believe the higher level guild ranks should offer more than just level caps past level 3. Even at level 3, offering guild items -- it would be nice if any of them were actually worth getting.
* Coin quests.. need I say more?
* Want to be unique in the world? It won't happen. Every class gets the exact same skills with no exceptions. No talent tree, no specializations, nothing. You are plain jane in this world.
The good has been mentioned in above posts already and I won't repeat myself on that. To sum it up though, the graphics are amazing and stunning, customization is fun, it's EXTREMELY fun to level 10, then after that.. it's all downhill from there. So play a free trial to 10, then leave the game before you realize you wasted your time.
--------------------------- Former EQ1 Rallos Zek (PvP) Ascendant Chronei Immortal of Rallos Zek (Now @ Prexus)
I don't understand why this game has so many fans.. it doesn't do anything new other than flying... and the pvp, well there are a lot of better games for pvp, and usually in azn games you have to reach the far corners of endgame (which involves a lot of grind) to get to that pvp.
Though, btw, I wouldn't give NCsoft credit for Guild Wars, that was more of an Arena Net production, and thus it was a lOT more western oriented.
3 days is fun, but too much longer it's horrible: I played Aion to level 30 (out of 50), I was the leader of a guild of 65 people and pvpd often as well. The graphics and many things about the game are amazing -- and level 1 to 12 is extremely fun. After that, it goes overboard extremely fast: * The grind is, believe it or not, worse than EQ1. There are not enough quests to go around to keep things entertaining or running around, so eventually (more or so starting at level 15+) you find yourself grinding mobs all day every day * Starting at level 18+, to get anything done you need a group. Groups aren't always easy to get, even with a guild! Worse than any game I've seen so far, actually. And guess what happens if you can't get a group? You grind, because you can't do any quests. * Starting at level 20+ you start realizing the game is extremely repetitive and the world is tiny and worst of all, restricted. There is ONE place you have to go for a 10-15 level range, and no where else. There are no options for diversity for hunting/leveling. * You level VERY slow in this game. Remember the hell levels from former EQ1 before they boosted XP? It's like that. EVERY level. * You don't get to PvP at all until level 25, which takes a long time to get to. Most people don't want to quit the game until they get level 25 - the build up of suspense to find out that pvp is horrible. The "Abyss" (battleground) is extremely large. Larger than anything you can think of, which seems potentially cool, but honestly for hours of searching usually you find 1 person or so. You can't capture any bases unless you have a death squad of 25 people or so and all geared out and max level. That means no fun pvp goals until you have a hardcore raiding guild and everyone in your guild is max level, which is hard when people keep quitting the game at lvl 25. * The guild system is horrible. There's a regular, officer, and leader when it comes to ranks. ONLY officers can have access to the bank - normals can't even view it to ask an officer to get something out for them they want. There are no useful guild customization tools when it comes to what members can or cannot do. I also believe the higher level guild ranks should offer more than just level caps past level 3. Even at level 3, offering guild items -- it would be nice if any of them were actually worth getting. * Many annoyances for pvp -- Spiritmasters can only fly 1 tick away (1 second?) away before their pet poofs. Guess what, when your pet poofs, you have nothing! You can't even use your main dot orbs because it counts as a "summon" and it has to be casted on the ground. ALL other classes can cast in the air. Even further, because pets can't follow you in the air, even if you do have a pet, you get aggro from all mobs around you while trying to do anything. Spiritmasters are 100% gimped in abyss pvp. * Annoying little bugs that add up to drive you crazy over time, like when harvesting, if you don't wait exactly 2 seconds+ between harvesting nodes, you'll automatically fail and use up a node charge. This is extremely frustrating. Or you'll cancel a spell and start running, and you'll randomly stop to continue the spell, causing unnecessary aggro. Speaking of aggro, Spiritmaster's pets are idiots. If you walk along the mountain, they'll instead go AROUND the main entrance to the fence just /waving to elite mobs, causing death to my entire party because of my pet w/bad pathing. * Because again everyone seems to quit at lvl 25, it's really bad morale for guilds. You group with someone since you started the game, become friends with them and group with them all the time, then suddenly they leave! This generally causes a chain reaction. I kid you not, as the leader of my guild, I had about 40 people quit the game (not just the guild) over a short period of time. It's a horrible feeling when your grouping buddies quit. That also means it's hard for you/guildies to get groups again. * Can we say SPAM BOTS? My god.. I've never seen a game that has more. There's nothing you can do about it either. * I enjoy solo content, exploration, and going to different places to hunt. I mentioned earlier it's strict on where you have to go and there's only one place. That completely destroys exploration too which is something I always enjoy. In EQ1 again for comparison, there would be maybe 15 places I could go at my level! Some hunting grounds that only a few know about even 10 years later! As for solo content, you can forget about it past level 18. * Although I enjoy the sound in this game, the repetitive casting noises (which was borrowed from Lineage 2 obviously - was just as annoying) get on your nerves very fast. Instead of having multiple voices to randomly use, it's the SAME sound clip every time you cast the same spell. This gets very old, very fast. * The guild system is horrible. There's a regular, officer, and leader when it comes to ranks. ONLY officers can have access to the bank - normals can't even view it to ask an officer to get something out for them they want. There are no useful guild customization tools when it comes to what members can or cannot do. I also believe the higher level guild ranks should offer more than just level caps past level 3. Even at level 3, offering guild items -- it would be nice if any of them were actually worth getting. * Coin quests.. need I say more? * Want to be unique in the world? It won't happen. Every class gets the exact same skills with no exceptions. No talent tree, no specializations, nothing. You are plain jane in this world. The good has been mentioned in above posts already and I won't repeat myself on that. To sum it up though, the graphics are amazing and stunning, customization is fun, it's EXTREMELY fun to level 10, then after that.. it's all downhill from there. So play a free trial to 10, then leave the game before you realize you wasted your time.
A guild with 65 people that cant get a party done? lol, specially considering most of the elite quests can be done easy with 3 people.
Yeah, the game is not wow, it doesnt hold your hand when it comes down to getting the quests done after certain levels, but stating that from 15 all you do is grind is pretty ignorant, specially when a lot of people can vouch that until level 34 or so you're not forced to grind at all in 1.0, it was your choice, you didn't want to group, you didn't want Aion.
Every other person is a game designer on these forums, hehe.
They sure are and at this point in the gaming world I would not admit it. With the crap games coming out in the last 3 years.
SanyaDirector of Community Undead LabsMemberUncommonPosts: 50
I can't speak to Xblade's whole list, obviously. But I can refute two points:
"* Annoying little bugs that add up to drive you crazy over time, like when harvesting, if you don't wait exactly 2 seconds+ between harvesting nodes, you'll automatically fail and use up a node charge. This is extremely frustrating. Or you'll cancel a spell and start running, and you'll randomly stop to continue the spell, causing unnecessary aggro."
I encountered neither of these issues from levels 1-10.
Sanya M. Weathers Director of Community Undead Labs
Comments
Something new. I've played a good year of WoW before I got bored of it and moved on to another MMO. I still know a few people that play and even when they show me the "new" stuff in WoW at the time of expansions what's the point? You spend a month beating the new stuff and then you are bored again. Yeah so there's crafting, but really everyone is the same in the end. WoW came out in 2004. How many more years can you play the same MMO with the same stuff over and over?
World PvP. I'm not sure how many people here remember the old Tauren Mill raids that were the best thing since sliced pie. There was no instanced PvP crap at the time, it was pure open endless (pointless but fun) killing. Having 100+ vs 100+ battlefield where even good strategies were required than just mindless push with a lot of players.
(this kinda adds to the last sentence) Fortress and Artifact capturing. Defending and taking over artifacts which when used can do everything from wiping an entire enemy army to making your entire group stealthed for several minutes to allow you to flank an enemy. Then you take over Fortresses, which when taken over buff your entire race and open even more fun up. Not only do you have to defend this against your normal player enemies but the NPCs as well. See the NPCs want your fortress and artifacts too so you have to defend against them otherwise they'll smash through the normal defending NPCs and take everything back.
A constant push to force PvP while doing raid bosses. Some require that while one group is raiding, another is defending their back otherwise all it would take is a small group surprising the crap out of the main healer.
No one is the same. Skill wise, you chose 5 skills called Stigmas which can be different than what someone standing right next to you has selected. As I said in an earlier post, you can customize your armor and weapons to give more health, more survivability, or even things like longer flight or resists. Armor wise/crafting. Besides the PvP gear, crafting adds a whole new level of gameplay compared to other games. You technically can make yourself exactly like your buddy but it will be really hard to do plus even if you do, are the stones you put to buff you going to be the same? Most likely not. The best gear in the game is done by crafting which requires a lot of not only taking over fortresses but killing raid bosses to get the best of the best. You have to do all aspects of the game(PvP, raiding, PvE normal gathering) and require quite a bit of time to make the good stuff.
The game requires skill. In WoW, if you've got the armor and the weapons you're going to dominate the players that don't. In Aion, you have can have the best crap from raiding and PvP but if you don't know how to play your class it will take someone who does know how to play a few seconds to destroy you and he doesn't even have 1 piece of raid or PvP gear. I am shame to say I have seen this first hand from time to time. I can do everything right and even be better geared and higher level but they manage to keep me stunned or moved around how they want and I can put up a fight but they kill me and it makes me go but that just makes me want to try again
If some of you want some spoilers on armor and skills and weapons you can go to http://www.aionarmory.com watch out though, some of the translations are poor but a lot of these, the official translation hasn't been seen, someone pretty much translated from the Korean/Chinese versions on their own.
That's sounds neat and all, but I wonder how it will prevent from falling into the trap Warhammer has fallen into. A PvP focused end-game relies on the fact that you have enough players on the other side that a) participate and b) give a crap. If not, then it becomes Warhammer all over again, with all but a few of their servers being dormant.
How is end game advancement done now? Can you only get the best gear via PvP? (this is assuming Aion is a gear-centric game).
What a ridiculous statement. Most of their pvp was copied from US games lol.
I think Aion will do quite well initially, that is until the botters take over. NCSoft has in the past refused to control them and we all know how badly they can destroy any game.
You are... just wrong, with your first statement. Asian MMOs have always focused on PVP, and the only US MMO to assume PVP was the point of the game was UO. At least until Shadowbane came along. I assure you that no Koreans have ever copied anything from Shadowbane.
Err wrong about only UO and shadowbane.
UO, DAOC, PlanetSide, Shadowbane and a couple other US based games were centered around PVP. SWG was also PVP centric as it's end-game. Other western (Euro in this case) games that are heavily oriented around PVP were Anarchy Online (endgame is RVR much like DAOC) Roma Victor, EVE Online and now, Darkfall. I think there were a few others but can't remember them all atm.
As far as the review goes I found it wanting. It doesn't really tell you all that much about the game but, rather, the writers impression of a very limited subset of aspects of the game. I can't help but wonder if that's all there is to the game and, if so, is that really worth playing? Is there a monthly fee? Is the game RMT based? Is the combat twitch, point & click, wow style? DDO style? Are the quests always 'go kill X get Y' or 'fedex' or are there other types of quests as well? IE: do they get creative with what you need to do or are the quests just kill or courier with very little variation? What kind of class diversity is there? How much customization is available within your class or is everyone in a given class the same as everyone else? Is there crafting? Is it any fun? Is it worthwhile? Do players need crafters or is the game loot centric? Is there item decay? Etc... etc... ad nauseum. IE: The review is both too short and too focussed on a VERY small number of items. What there is of it is well written but it's not a very good review.
"A ship-of-war is the best ambassador." - Oliver Cromwell
Great preview, really got a quick feel for the game in a few paragraphs. Looking forward to it.
WoW clone is WoW clone. Aion is WoW clone.
It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay.
-Quote Isoke(VN boards)
WoW is an EQ clone. WoW is a FFXI clone your point?
Played Aoc/DDO/FFXI/WAR / LoTRo / CO / Aion
Playing Rift
Waiting for FFXIV to be the game it should. so sad =(
UO PvP was a lot better then EVE ever was/will be. Fact.
Yea sure if you only want simple one-shot kill combat without any tactics, player skills or depth.
In EVE you can 'PVP' without ever firing a weapon and still crush your oponent - because the game has the most advanced economy/crafting system ever developed for a computer game. Fact.
This preview is pretty much spot on to my experience with the last beta event. As a victim of the premature closing of Tabula Rasa, NCSoft has showered me with free trials, beta access, and free months of all their titles trying to woo me back as a customer. I was skeptical as anyone, but hey it was a free look so why not. I found myself instantly hooked, and exploring, all weekend, disdaining WoW and other games for the short time the Aion beta event was going on. I ended up making four characters and getting them all to level 10+, including up to the first flight phase.
I found myself very upset that I couldn't play past the weekend after the event closed, and not wanting to go back to WoW (even though I had missed a day of dailies which hasn't happened since WotLK launched incidentally). Of course this euphoric feeling could very well be lost after playing for a month, as it happens with many MMOs. However, from initial impressions, I really think that NCSoft may havea legitimate hit with Aion. You might think that, being a WoW player, my tastes and feelings would make me not like other games, but that is not the case at all. I have always maintained that, while WoW can be fun and is a great game, it is by far not the perfect MMO for me. Aion may not be either, time will tell, but I know a good thing when I see it, and Aion I think is...
-------------------------
"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
Something new. I've played a good year of WoW before I got bored of it and moved on to another MMO. I still know a few people that play and even when they show me the "new" stuff in WoW at the time of expansions what's the point? You spend a month beating the new stuff and then you are bored again. Yeah so there's crafting, but really everyone is the same in the end. WoW came out in 2004. How many more years can you play the same MMO with the same stuff over and over?
World PvP. I'm not sure how many people here remember the old Tauren Mill raids that were the best thing since sliced pie. There was no instanced PvP crap at the time, it was pure open endless (pointless but fun) killing. Having 100+ vs 100+ battlefield where even good strategies were required than just mindless push with a lot of players.
(this kinda adds to the last sentence) Fortress and Artifact capturing. Defending and taking over artifacts which when used can do everything from wiping an entire enemy army to making your entire group stealthed for several minutes to allow you to flank an enemy. Then you take over Fortresses, which when taken over buff your entire race and open even more fun up. Not only do you have to defend this against your normal player enemies but the NPCs as well. See the NPCs want your fortress and artifacts too so you have to defend against them otherwise they'll smash through the normal defending NPCs and take everything back.
A constant push to force PvP while doing raid bosses. Some require that while one group is raiding, another is defending their back otherwise all it would take is a small group surprising the crap out of the main healer.
No one is the same. Skill wise, you chose 5 skills called Stigmas which can be different than what someone standing right next to you has selected. As I said in an earlier post, you can customize your armor and weapons to give more health, more survivability, or even things like longer flight or resists. Armor wise/crafting. Besides the PvP gear, crafting adds a whole new level of gameplay compared to other games. You technically can make yourself exactly like your buddy but it will be really hard to do plus even if you do, are the stones you put to buff you going to be the same? Most likely not. The best gear in the game is done by crafting which requires a lot of not only taking over fortresses but killing raid bosses to get the best of the best. You have to do all aspects of the game(PvP, raiding, PvE normal gathering) and require quite a bit of time to make the good stuff.
The game requires skill. In WoW, if you've got the armor and the weapons you're going to dominate the players that don't. In Aion, you have can have the best crap from raiding and PvP but if you don't know how to play your class it will take someone who does know how to play a few seconds to destroy you and he doesn't even have 1 piece of raid or PvP gear. I am shame to say I have seen this first hand from time to time. I can do everything right and even be better geared and higher level but they manage to keep me stunned or moved around how they want and I can put up a fight but they kill me and it makes me go but that just makes me want to try again
If some of you want some spoilers on armor and skills and weapons you can go to http://www.aionarmory.com watch out though, some of the translations are poor but a lot of these, the official translation hasn't been seen, someone pretty much translated from the Korean/Chinese versions on their own.
That's sounds neat and all, but I wonder how it will prevent from falling into the trap Warhammer has fallen into. A PvP focused end-game relies on the fact that you have enough players on the other side that a) participate and b) give a crap. If not, then it becomes Warhammer all over again, with all but a few of their servers being dormant.
How is end game advancement done now? Can you only get the best gear via PvP? (this is assuming Aion is a gear-centric game).
In Aion it's really hard to not find people to PvP mainly because the best leveling happens in the Abyss which is as I said before a PvP paradise pretty much. In what I've seen it doesn't take much for a group to grab attention of the other side which then there is spams about PvP in an area. When a rift opens up, entire groups rush out to find it along with a kisk ready to deploy behind enemy lines so even if the rift closes, they can respawn and continue PvPing in the enemies leveling areas. Have played Warhammer myself, I know what you're talking about and I haven't seen that yet but I don't think it will become that way because there is so much pushing for PvP. You really can't stand by and not experience PvP, if you like it or not PvP will come so you best start getting ready for it.
End game is PvPvE so there's a lot to do and everyone goes about it their own way. The best gear in the game known currently is done by crafting and the items to make it require you to take down several world raid bosses, capture multiple fortresses, and gather(or buy) endless amount of special resources scattered around the world of Aion. PvP gear is good, but not great, plus it takes a lot of killing to get PvP gear. You can start getting PvP gear at level 30 and in some ways it's like normal gear but with a few added bonuses, but as I said before, not as good as higher end crafting gear. Armor will have reduction in damage from enemy players, weapons will provide you with a percentage more against enemies and so on.
Gear is a decent part of Aion as it helps you define how you want your character to play out. Do you want to be the tanking caster, or the stunning ranger, maybe AOE ranger, or maybe even the crit happy Chanter. There is really no wrong way to setup a character unless you're putting melee damage on a caster, then you're just an idiot. :P
WoW is EQ clone, Aion is WoW clone, Aion is EQ clone.
It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay.
-Quote Isoke(VN boards)
Really?
Could I ask you what type of PVP you were involved in. Since I played CAion and know PVP doesn't start until very late into the game, I doubt you did any significant PVP at all.
.
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This review is way too optimistic, but then I expected nothing less, 99% of mmorpg's reviews are too postitive.
Uh...mid twenties is very late into the game? o_O You sure you actually played C-Aion?
Aion looks like a nice game, polished and good graphics. The PvP and PvE seem to have bein spent equal time by the dev fine tuning every aspect and as long as NS cant keep the bots away and keep updating the game it should be sucsefull game. Not a WoW killer but a GOOD game.
I have 1 question tho does any one know the money cost? Is it monthly and if so how much? Or is it like GW and buy the box? Or is it free.
totally agree all games build on the games that went before .fantasy mmos have similar basic set ups back to everquest and even ultima . wowcraft fans simply think wow is the first because its the first they ve played . i ve a feeling aion may be about to steal some of thier thunder about time too .
$69.99 for the CE, $49.99 for the standard (unless you find a deal somewhere). I keep pretty close tabs on this game and haven't seen an official announcement on subscription fee numbers (but there will be one, it's not like GW) but they've said all along it would be "similar" to other MMOs so...figure on $15 bucks a month.
$69.99 for the CE, $49.99 for the standard (unless you find a deal somewhere). I keep pretty close tabs on this game and haven't seen an official announcement on subscription fee numbers (but there will be one, it's not like GW) but they've said all along it would be "similar" to other MMOs so...figure on $15 bucks a month.
It will be $15/month i've read that from an article somewhere don't remember the site (unfortunatley I won't be able to afford that monthly fee atm). I do wish it was free to play like GW tho XD
I'll be posting a pretty lengthy blog about my impressions from the weekend on Monday morning probably. I enjoyed hearing your take on it.
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Best mmorpg i have played in the last few years. It runs so smoothly, perfect animations, good graphics, nice quests. Just what i expected, a korean mmorpg with story and a questbased leveling.
I am sure that it will also be successful in EU / US.
I've been playing on cn aion for awhile now and i still am really enjoying the game. Granted, there are a few problems with it, however the bulk of those problems revolves around the fact that i am playing the chinese version. You might be wondering what that means, exactly. It's not the language barrier. Communicating with the chinese and partying up with them is generally no trouble at all thanks to being able to hyper link quests and locations directly off your map or log. The problem is instead the version the chinese are playing with.
You see, china is still stuck in good old 1.0. This version if very lax on botting and a bit painful in terms of grinding around level 33+. That said, i should clarify that i am 40+ on my server. It wasn't too horrible to get through and just forced me to party up against some elites whenever i could. However, in spirit of their desire to westernize the game (westerns by large dislike grinding) the content patches which have already been released in korea (and i think taiwan and japan are beta testing those now) add more quests/higher experience for quests, raises level cap, more dungeons etc..etc.. making that grind as painless as possible. So, if NA releases with its intended patch 1.2, it won't really be an issue.
As someone who comes from WoW, one thing i grew to absolutely detest in the game is the lack of War in warcraft. Most of the time is spent shoulder to shoulder with the enemy faction you're supposed to want to do little more than string up and use their gut in your violin. So, it was a pleasant change of pace to find Infiltration quests in aion. What are they? Each side has their own territory in the form of zones. (read more on the lore to find out details) But rifts open up taking you to the corresponding zone of your enemy. What's more, you get quests to go over and accomplish something for greater reward and experience (after all, you're being sent way behind enemy lines). There are also npcs already over there to give you quests. So, by level 22, you will made intimately aware that there is a war going on that you can profit from if you can live long enough to survive. How great are the rewards? By lvl 45 they are top teir.
Why such good rewards just for Infiltration questing? Well... if you die over there, you have to go all the way back to your bind point which will not be in their zone. You'll have to find that rift again and go through (assuming its still open) and try again. Now, this changes if you have placed an item known as a kisk (think of it as a portal bind point). Now you can res in their zone and try again. 1 problem... your kisk can be destroyed and they will destroy it if they see it. It's bulky, glows a bit, not that hard to spot so you and your party (going solo is almost suicidal) had better know of a very good spot to place that kisk for when, you know, a guild gets word your there and decides they want the points from killing you.
These are just a few of the things that i've been finding enjoyable, and i didn't even mention abyss or crits while crafting.
Exactly how I feel, impressed so far but holding judgement for end game impressions. Not getting all hyped as I did for Warhammer...
Fight my Brute Clicky!!
Memon 40 WH War-PT
EDIT: Wooops! I guess I posted in the wrong topic. I do this from time-to-time. These are the books which should inspired or be the basis for a new MMORPG. In fact, we have had enough elves and fantasies. It is time to take a sci-fi MMORPG to an new and exciting level.
Consider all the scientific issues we face today from genetically modified foods to cloning to themes of humans v. robots and so on and so forth. Rich content exists.
3 days is fun, but too much longer it's horrible:
I played Aion to level 30 (out of 50), I was the leader of a guild of 65 people and pvpd often as well. The graphics and many things about the game are amazing -- and level 1 to 12 is extremely fun. After that, it goes overboard extremely fast:
* The grind is, believe it or not, worse than EQ1. There are not enough quests to go around to keep things entertaining or running around, so eventually (more or so starting at level 15+) you find yourself grinding mobs all day every day
* Starting at level 18+, to get anything done you need a group. Groups aren't always easy to get, even with a guild! Worse than any game I've seen so far, actually. And guess what happens if you can't get a group? You grind, because you can't do any quests.
* Starting at level 20+ you start realizing the game is extremely repetitive and the world is tiny and worst of all, restricted. There is ONE place you have to go for a 10-15 level range, and no where else. There are no options for diversity for hunting/leveling.
* You level VERY slow in this game. Remember the hell levels from former EQ1 before they boosted XP? It's like that. EVERY level.
* You don't get to PvP at all until level 25, which takes a long time to get to. Most people don't want to quit the game until they get level 25 - the build up of suspense to find out that pvp is horrible. The "Abyss" (battleground) is extremely large. Larger than anything you can think of, which seems potentially cool, but honestly for hours of searching usually you find 1 person or so. You can't capture any bases unless you have a death squad of 25 people or so and all geared out and max level. That means no fun pvp goals until you have a hardcore raiding guild and everyone in your guild is max level, which is hard when people keep quitting the game at lvl 25.
* The guild system is horrible. There's a regular, officer, and leader when it comes to ranks. ONLY officers can have access to the bank - normals can't even view it to ask an officer to get something out for them they want. There are no useful guild customization tools when it comes to what members can or cannot do. I also believe the higher level guild ranks should offer more than just level caps past level 3. Even at level 3, offering guild items -- it would be nice if any of them were actually worth getting.
* Many annoyances for pvp -- Spiritmasters can only fly 1 tick away (1 second?) away before their pet poofs. Guess what, when your pet poofs, you have nothing! You can't even use your main dot orbs because it counts as a "summon" and it has to be casted on the ground. ALL other classes can cast in the air. Even further, because pets can't follow you in the air, even if you do have a pet, you get aggro from all mobs around you while trying to do anything. Spiritmasters are 100% gimped in abyss pvp.
* Annoying little bugs that add up to drive you crazy over time, like when harvesting, if you don't wait exactly 2 seconds+ between harvesting nodes, you'll automatically fail and use up a node charge. This is extremely frustrating. Or you'll cancel a spell and start running, and you'll randomly stop to continue the spell, causing unnecessary aggro. Speaking of aggro, Spiritmaster's pets are idiots. If you walk along the mountain, they'll instead go AROUND the main entrance to the fence just /waving to elite mobs, causing death to my entire party because of my pet w/bad pathing.
* Because again everyone seems to quit at lvl 25, it's really bad morale for guilds. You group with someone since you started the game, become friends with them and group with them all the time, then suddenly they leave! This generally causes a chain reaction. I kid you not, as the leader of my guild, I had about 40 people quit the game (not just the guild) over a short period of time. It's a horrible feeling when your grouping buddies quit. That also means it's hard for you/guildies to get groups again.
* Can we say SPAM BOTS? My god.. I've never seen a game that has more. There's nothing you can do about it either.
* I enjoy solo content, exploration, and going to different places to hunt. I mentioned earlier it's strict on where you have to go and there's only one place. That completely destroys exploration too which is something I always enjoy. In EQ1 again for comparison, there would be maybe 15 places I could go at my level! Some hunting grounds that only a few know about even 10 years later! As for solo content, you can forget about it past level 18.
* Although I enjoy the sound in this game, the repetitive casting noises (which was borrowed from Lineage 2 obviously - was just as annoying) get on your nerves very fast. Instead of having multiple voices to randomly use, it's the SAME sound clip every time you cast the same spell. This gets very old, very fast.
* The guild system is horrible. There's a regular, officer, and leader when it comes to ranks. ONLY officers can have access to the bank - normals can't even view it to ask an officer to get something out for them they want. There are no useful guild customization tools when it comes to what members can or cannot do. I also believe the higher level guild ranks should offer more than just level caps past level 3. Even at level 3, offering guild items -- it would be nice if any of them were actually worth getting.
* Coin quests.. need I say more?
* Want to be unique in the world? It won't happen. Every class gets the exact same skills with no exceptions. No talent tree, no specializations, nothing. You are plain jane in this world.
The good has been mentioned in above posts already and I won't repeat myself on that. To sum it up though, the graphics are amazing and stunning, customization is fun, it's EXTREMELY fun to level 10, then after that.. it's all downhill from there. So play a free trial to 10, then leave the game before you realize you wasted your time.
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Former EQ1 Rallos Zek (PvP)
Ascendant Chronei Immortal of Rallos Zek
(Now @ Prexus)
I don't understand why this game has so many fans.. it doesn't do anything new other than flying... and the pvp, well there are a lot of better games for pvp, and usually in azn games you have to reach the far corners of endgame (which involves a lot of grind) to get to that pvp.
Though, btw, I wouldn't give NCsoft credit for Guild Wars, that was more of an Arena Net production, and thus it was a lOT more western oriented.
When I'm energetic I'm:
the Magic: The Gathering 'What Color Are You?' Quiz.
When I'm at default I'm:
WHITE/BLUE
Lol according to this I'm bipolar :O
Every other person is a game designer on these forums, hehe.
A guild with 65 people that cant get a party done? lol, specially considering most of the elite quests can be done easy with 3 people.
Yeah, the game is not wow, it doesnt hold your hand when it comes down to getting the quests done after certain levels, but stating that from 15 all you do is grind is pretty ignorant, specially when a lot of people can vouch that until level 34 or so you're not forced to grind at all in 1.0, it was your choice, you didn't want to group, you didn't want Aion.
They sure are and at this point in the gaming world I would not admit it. With the crap games coming out in the last 3 years.
I can't speak to Xblade's whole list, obviously. But I can refute two points:
"* Annoying little bugs that add up to drive you crazy over time, like when harvesting, if you don't wait exactly 2 seconds+ between harvesting nodes, you'll automatically fail and use up a node charge. This is extremely frustrating. Or you'll cancel a spell and start running, and you'll randomly stop to continue the spell, causing unnecessary aggro."
I encountered neither of these issues from levels 1-10.
Sanya M. Weathers
Director of Community
Undead Labs