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In addition to the normal bug fixes and behind the scenes updates we have Guilds and more. Here are the update notes for today:
Mysterious incidents are happening across the land. Help out any of these people, and jump in the middle of the adventure:
* A Royal Courier is in trouble in Greenwood Forest
* Impress Sal Monella at Blackspore, and see where the next adventure takes you
* Henry Farnum has trouble with the local hooligans
* If you rescue Starshine's child, she will have another task for a hero like you
* Help Sorin out near the Bat Caves, and see where he'll send you to, or
* Complete Ceard Bauchlog's task for further instructions
* (If you have already helped them out, return to them for another task!)
Quests & Collections & New Content
* Guilds! Gather your friends and be one of the first to start a guild! Talk to players in your guild using /gu
Pets
* Watch how your Pets react to wandering encounters differently based on their disposition
Marketplace
* When viewing Pets in the Marketplace you'll be able to read about their personality before you purchase them
* Check out the new tool tips in the Claim Window of the Marketplace
Comments
www.mmorpg.com/gamelist.cfm/game/376/feature/3187/page/1
“We wanted to turn around the first iteration of guild functionality very quickly,” says Sigmund. “The basic tools are there – tags, chat tabs, the ability to teleport to other guild members.
Recruiting and web tools will come later. We’re planning social networking features, but they won’t be coming online with the first guild patch. We need everything to be really polished before it goes live, and right now we’re focusing on in-game features.”
to create a guild you must be 15th level in one of your jobs.”
That’s it? How much does it cost? How many people do you need to create the guild? Well, apparently, nothing and no one besides yourself.
EQ2 fan sites
The new multi-chapter questline is pretty fun and has some good rewards for an Adventurer.
Also, not listed on the patch-notes is a %90 nerf to the price of items sold to vendors.
Yes - that WAS interesting. I used to sell Harvesting results to get coins so I could buy in-game vendor clothes and healing/energy potions. They used to sell for 2 or 3 each.
Imagine my surprise to find that all items harvested from the mini-games are now priced at 1.
Boo! Bad form Free Realms.
It went from being way, way to easy to make money to a huge coin draught. Wish they would have opted for somewhere in the middle.
Yeah it was a bit heavy-handed on their part. But I guess generally SOE devs are quicker than some other ones to make more drastic changes when they do make changes. Normally nerfs like this are at most %25-40 at a time, see if that helps, then if it doesnt maybe tweak it some more or something.
/shrug! It's really not a huge deal cause the game is super-easy, but still part of my fun with this game has been accumulating obscene amounts of money too, so. lol.
Also, the fact that they did not list it at all in the patchnotes was kindof vexing cause it was like they thought maybe their players were all stupid and wouldnt notice or something.